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388 lines
19 KiB
388 lines
19 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (c) 1998-1999 Microsoft Corporation
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//
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// File: ptrntrk.h
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//
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//--------------------------------------------------------------------------
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// PtrnTrk.h : Declaration of the Pattern Track info and state structs
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#ifndef __PATTERNTRACK_H_
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#define __PATTERNTRACK_H_
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#include "dmsect.h"
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#include "dmstyle.h"
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const MUSIC_TIME MAX_END = 2147483647; // max end time for a track
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#define DMUS_PATTERN_AUDITION 1
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#define DMUS_PATTERN_MOTIF 2
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#define DMUS_PATTERN_STYLE 3
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#include <time.h> // to seed random number generator
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const long MULTIPLIER = 48271;
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const long MODULUS = 2147483647;
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class CRandomNumbers
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{
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public:
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CRandomNumbers(long nSeed = 0)
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{
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nCurrent = (long)(nSeed ? nSeed : time(NULL));
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}
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void Seed(long nSeed)
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{
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nCurrent = nSeed;
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}
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long Next(long nCeiling = 0)
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{
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LONGLONG llProduct = MULTIPLIER * (LONGLONG) nCurrent;
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nCurrent = (long) (llProduct % MODULUS);
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return nCeiling ? nCurrent % nCeiling : nCurrent;
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}
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private:
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long nCurrent;
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};
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struct PatternTrackState;
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struct StylePair
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{
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StylePair() : m_mtTime(0), m_pStyle(NULL) {}
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~StylePair() { if (m_pStyle) m_pStyle->Release(); }
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MUSIC_TIME m_mtTime;
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IDMStyle* m_pStyle;
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};
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struct StatePair
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{
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StatePair() : m_pSegState(NULL), m_pStateData(NULL) {}
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StatePair(const StatePair& rPair)
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{
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m_pSegState = rPair.m_pSegState;
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m_pStateData = rPair.m_pStateData;
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}
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StatePair(IDirectMusicSegmentState* pSegState, PatternTrackState* pStateData)
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{
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m_pSegState = pSegState;
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m_pStateData = pStateData;
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}
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StatePair& operator= (const StatePair& rPair)
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{
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if (this != &rPair)
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{
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m_pSegState = rPair.m_pSegState;
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m_pStateData = rPair.m_pStateData;
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}
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return *this;
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}
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~StatePair()
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{
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}
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IDirectMusicSegmentState* m_pSegState;
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PatternTrackState* m_pStateData;
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};
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struct PatternTrackInfo
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{
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PatternTrackInfo();
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PatternTrackInfo(const PatternTrackInfo* pInfo, MUSIC_TIME mtStart, MUSIC_TIME mtEnd);
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virtual ~PatternTrackInfo();
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virtual HRESULT STDMETHODCALLTYPE Init(
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/*[in]*/ IDirectMusicSegment* pSegment
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) = 0;
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virtual HRESULT STDMETHODCALLTYPE InitPlay(
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/*[in]*/ IDirectMusicTrack* pParentrack,
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/*[in]*/ IDirectMusicSegmentState* pSegmentState,
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/*[in]*/ IDirectMusicPerformance* pPerformance,
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/*[out]*/ void** ppStateData,
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/*[in]*/ DWORD dwTrackID,
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/*[in]*/ DWORD dwFlags
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) = 0;
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HRESULT STDMETHODCALLTYPE EndPlay(
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/*[in]*/ PatternTrackState* pStateData
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);
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HRESULT STDMETHODCALLTYPE AddNotificationType(
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/* [in] */ REFGUID pGuidNotify
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);
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HRESULT STDMETHODCALLTYPE RemoveNotificationType(
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/* [in] */ REFGUID pGuidNotify
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);
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PatternTrackState* FindState(IDirectMusicSegmentState* pSegState);
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HRESULT MergePChannels();
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HRESULT InitTrackVariations(CDirectMusicPattern* pPattern);
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TList<StatePair> m_StateList; // The track's state information
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TList<StylePair> m_pISList; // The track's Style interfaces
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DWORD m_dwPChannels; // # of PChannels the track knows about
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DWORD* m_pdwPChannels; // dynamic array of PChannels
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BOOL m_fNotifyMeasureBeat;
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BOOL m_fActive;
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// BOOL m_fTrackPlay;
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BOOL m_fStateSetBySetParam; // If TRUE, active flag was set by GUID. Don't override.
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// BOOL m_fStatePlaySetBySetParam; // If TRUE, trackplay flag was set by GUID. Don't override.
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BOOL m_fChangeStateMappings; // If TRUE, state data needs to change m_pMappings
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long m_lRandomNumberSeed; // If non-zero, use as a seed for variation selection
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DWORD m_dwPatternTag; // replaces need for dynamic casting
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DWORD m_dwValidate; // used to validate state data
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BYTE* m_pVariations; // Track's array of variations (1 per part)
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DWORD* m_pdwRemoveVariations; // Track's array of variations already played (1 per part)
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};
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#define PLAYPARTSF_CLOCKTIME 0x1
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#define PLAYPARTSF_FIRST_CALL 0x2
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#define PLAYPARTSF_START 0x4
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#define PLAYPARTSF_RELOOP 0x8
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#define PLAYPARTSF_FLUSH 0x10
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struct PatternTrackState
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{
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PatternTrackState();
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virtual ~PatternTrackState();
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// methods
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virtual HRESULT Play(
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/*[in]*/ MUSIC_TIME mtStart,
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/*[in]*/ MUSIC_TIME mtEnd,
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/*[in]*/ MUSIC_TIME mtOffset,
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REFERENCE_TIME rtOffset,
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IDirectMusicPerformance* pPerformance,
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DWORD dwFlags,
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BOOL fClockTime
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) = 0;
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void GetNextChord(MUSIC_TIME mtNow, MUSIC_TIME mtOffset, IDirectMusicPerformance* pPerformance, BOOL fStart = FALSE, BOOL fSkipVariations = FALSE);
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HRESULT ResetMappings()
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{
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HRESULT hr = S_OK;
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if (m_pMappings) delete [] m_pMappings;
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m_pMappings = new MuteMapping[m_pPatternTrack->m_dwPChannels];
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if (!m_pMappings)
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{
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hr = E_OUTOFMEMORY;
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}
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else
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{
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for (DWORD dw = 0; dw < m_pPatternTrack->m_dwPChannels; dw++)
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{
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m_pMappings[dw].m_mtTime = 0;
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m_pMappings[dw].m_dwPChannelMap = m_pPatternTrack->m_pdwPChannels[dw];
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m_pMappings[dw].m_fMute = FALSE;
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}
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}
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m_pPatternTrack->m_fChangeStateMappings = FALSE;
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return hr;
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}
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void GetNextMute(DWORD dwPart, MUSIC_TIME mtStart, MUSIC_TIME mtNow, MUSIC_TIME mtOffset, IDirectMusicPerformance* pPerformance, BOOL fClockTime)
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{
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HRESULT hr = S_OK;
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if (m_pPatternTrack->m_fChangeStateMappings)
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{
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hr = ResetMappings();
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}
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if (SUCCEEDED(hr))
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{
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for (DWORD dw = 0; dw < m_pPatternTrack->m_dwPChannels; dw++)
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{
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if ( (m_pPatternTrack->m_pdwPChannels[dw] == dwPart) &&
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(0 <= m_pMappings[dw].m_mtTime && m_pMappings[dw].m_mtTime <= mtNow) )
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{
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DMUS_MUTE_PARAM MD;
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MUSIC_TIME mtNext = 0;
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MD.dwPChannel = m_pPatternTrack->m_pdwPChannels[dw];
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if (fClockTime)
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{
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MUSIC_TIME mtMusic;
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REFERENCE_TIME rtTime = (mtNow + mtOffset) * 10000;
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pPerformance->ReferenceToMusicTime(rtTime,&mtMusic);
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hr = pPerformance->GetParam(GUID_MuteParam, m_dwGroupID, DMUS_SEG_ANYTRACK, mtMusic,
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&mtNext, (void*) &MD);
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if (SUCCEEDED(hr))
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{
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REFERENCE_TIME rtNext;
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// Convert to absolute reference time.
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pPerformance->MusicToReferenceTime(mtNext + mtMusic,&rtNext);
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rtNext -= (mtOffset * 10000); // Subtract out to get the time from segment start.
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m_pMappings[dw].m_mtTime = (MUSIC_TIME)(rtNext / 10000); // Convert to milliseconds. Could be problematic if there's a tempo change.
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m_pMappings[dw].m_dwPChannelMap = MD.dwPChannelMap;
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m_pMappings[dw].m_fMute = MD.fMute;
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}
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else
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{
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// If we fail, disable mapping
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m_pMappings[dw].m_mtTime = -1;
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m_pMappings[dw].m_dwPChannelMap = m_pPatternTrack->m_pdwPChannels[dw];
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m_pMappings[dw].m_fMute = FALSE;
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}
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}
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else
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{
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hr = pPerformance->GetParam(GUID_MuteParam, m_dwGroupID, DMUS_SEG_ANYTRACK, mtNow + mtOffset,
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&mtNext, (void*) &MD);
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if (SUCCEEDED(hr))
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{
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m_pMappings[dw].m_mtTime = (mtNext) ? (mtNext + mtNow) : 0;
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m_pMappings[dw].m_dwPChannelMap = MD.dwPChannelMap;
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m_pMappings[dw].m_fMute = MD.fMute;
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}
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else
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{
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// If we fail, disable mapping
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m_pMappings[dw].m_mtTime = -1;
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m_pMappings[dw].m_dwPChannelMap = m_pPatternTrack->m_pdwPChannels[dw];
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m_pMappings[dw].m_fMute = FALSE;
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}
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}
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}
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}
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}
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}
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BOOL MapPChannel(DWORD dwPChannel, DWORD& dwMapPChannel);
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HRESULT PlayParts(MUSIC_TIME mtStart,
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MUSIC_TIME mtFinish,
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MUSIC_TIME mtOffset,
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REFERENCE_TIME rtOffset,
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MUSIC_TIME mtSection,
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IDirectMusicPerformance* pPerformance,
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DWORD dwPartFlags,
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DWORD dwPlayFlags,
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bool& rfReloop);
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void PlayPatternEvent(
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MUSIC_TIME mtNow,
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CDirectMusicEventItem* pEventItem,
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DirectMusicTimeSig& TimeSig,
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MUSIC_TIME mtPartOffset,
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MUSIC_TIME mtSegmentOffset,
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REFERENCE_TIME rtOffset,
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IDirectMusicPerformance* pPerformance,
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short nPart,
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DirectMusicPartRef& rPartRef,
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BOOL fClockTime,
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MUSIC_TIME mtPartStart,
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bool& rfChangedVariation);
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void BumpTime(
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CDirectMusicEventItem* pEvent,
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DirectMusicTimeSig& TimeSig,
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MUSIC_TIME mtOffset,
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MUSIC_TIME& mtResult)
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{
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if (pEvent != NULL)
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{
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mtResult = TimeSig.GridToClocks(pEvent->m_nGridStart) + mtOffset;
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}
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}
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virtual DWORD Variations(DirectMusicPartRef& rPartRef, int nPartIndex);
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virtual BOOL PlayAsIs();
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DirectMusicTimeSig& PatternTimeSig()
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{
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return
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(m_pPattern && m_pPattern->m_timeSig.m_bBeat != 0) ?
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m_pPattern->m_timeSig :
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(m_pStyle != NULL ? m_pStyle->m_TimeSignature : (::DefaultTimeSig));
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}
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void SendTimeSigMessage(MUSIC_TIME mtNow, MUSIC_TIME mtOffset, MUSIC_TIME mtTime, IDirectMusicPerformance* pPerformance);
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short FindGroup(WORD wID);
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short AddGroup(WORD wID, WORD wCount, short m_nOffset);
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DMStyleStruct* FindStyle(MUSIC_TIME mtTime, MUSIC_TIME& rmtTime);
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MUSIC_TIME NotifyMeasureBeat(
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MUSIC_TIME mtStart, MUSIC_TIME mtEnd, MUSIC_TIME mtOffset, IDirectMusicPerformance* pPerformance, DWORD dwFlags);
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HRESULT InitVariationSeeds(long lBaseSeed);
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HRESULT RemoveVariationSeeds();
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long RandomVariation(MUSIC_TIME mtTime, long lModulus);
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virtual MUSIC_TIME PartOffset(int nPartIndex);
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HRESULT InitPattern(CDirectMusicPattern* pTargetPattern, MUSIC_TIME mtNow, CDirectMusicPattern* pOldPattern = NULL);
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// attributes
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PatternTrackInfo* m_pPatternTrack; // This track state's parent track info
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IDirectMusicTrack* m_pTrack; // This track state's parent track
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DMStyleStruct* m_pStyle; // The style struct for the current style
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IDirectMusicSegmentState* m_pSegState; // The segment state for a performance
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DWORD m_dwVirtualTrackID; // The track's ID
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MUSIC_TIME m_mtCurrentChordTime; // when the current chord began
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MUSIC_TIME m_mtNextChordTime; // when the next chord begins
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MUSIC_TIME m_mtLaterChordTime; // when the chord after the next chord begins
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DMUS_CHORD_PARAM m_CurrentChord; // current chord
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DMUS_CHORD_PARAM m_NextChord; // next chord
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CDirectMusicPattern* m_pPattern; // currently playing pattern
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DWORD* m_pdwPChannels; // array of PChannels for the pattern (1 per part)
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BYTE* m_pVariations; // array of variations (1 per part)
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DWORD* m_pdwVariationMask; // array of disabled variations (1 per part)
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DWORD* m_pdwRemoveVariations; // array of variations already played (1 per part)
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MUSIC_TIME* m_pmtPartOffset; // array of part offsets (1 per part)
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bool* m_pfChangedVariation; // array: have this part's variations changed?
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BOOL m_fNewPattern; // TRUE if we're starting a new pattern
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BOOL m_mtPatternStart; // Time the current pattern started
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BOOL m_fStateActive;
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// BOOL m_fStatePlay;
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InversionGroup m_aInversionGroups[INVERSIONGROUPLIMIT];
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short m_nInversionGroupCount;
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MuteMapping* m_pMappings; // dynamic array of PChannel mappings
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// (sized to # of PChannels)
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BYTE m_abVariationGroups[MAX_VARIATION_LOCKS];
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CDirectMusicEventItem** m_ppEventSeek; // dynamic array of event list seek pointers
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DWORD m_dwGroupID; // Track's group ID
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CRandomNumbers* m_plVariationSeeds; // dynamic array of random # generators (1 per beat)
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int m_nTotalGenerators; // size of m_plVariationSeeds
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DWORD m_dwValidate; // used to validate state data
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HRESULT m_hrPlayCode; // last HRESULT returned by Play
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IDirectMusicPerformance* m_pPerformance; // performance used to init the state data
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MUSIC_TIME m_mtPerformanceOffset; // from track::play
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};
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const int CURVE_TYPES = 258; // one for each CC, one for each PAT, one for PB, one for MAT
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class CurveSeek
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{
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public:
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CurveSeek();
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void AddCurve(CDirectMusicEventItem* pEvent, MUSIC_TIME mtTimeStamp);
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void PlayCurves(
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PatternTrackState* pStateData,
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DirectMusicTimeSig& TimeSig,
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MUSIC_TIME mtPatternOffset,
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MUSIC_TIME mtOffset,
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REFERENCE_TIME rtOffset,
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IDirectMusicPerformance* pPerformance,
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short nPart,
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DirectMusicPartRef& rPartRef,
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BOOL fClockTime,
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MUSIC_TIME mtPartStart);
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private:
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CDirectMusicEventItem* m_apCurves[CURVE_TYPES];
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MUSIC_TIME m_amtTimeStamps[CURVE_TYPES];
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bool m_fFoundCurve;
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};
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#endif //__PATTERNTRACK_H_
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