Leaked source code of windows server 2003
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// Copyright (c) 1996-1999 Microsoft Corporation
// DSLink.h
#ifndef __DS_LINK__
#define __DS_LINK__
#include <math.h>
#include <mmsystem.h>
#include <dsound.h>
#include "dmusicc.h"
#include "dmusics.h"
#include "cclock.h"
#include "PLClock.h"
#include "clist.h"
class CDSLink;
typedef HRESULT (CDSLink::*SINKPROPHANDLER)(ULONG ulId, BOOL fSet, LPVOID pvPropertyData, PULONG pcbPropertyData);
#define SINKPROP_F_STATIC 0x00000001
#define SINKPROP_F_FNHANDLER 0x00000002
#include <pshpack4.h>
// Struct for holding a property item supported by the sink
//
struct SINKPROPERTY
{
const GUID *pguidPropertySet; // What property set?
ULONG ulId; // What item?
ULONG ulSupported; // Get/Set flags for QuerySupported
ULONG ulFlags; // SINKPROP_F_xxx
LPVOID pPropertyData;
ULONG cbPropertyData; // and its size
SINKPROPHANDLER pfnHandler; // Handler fn if SINKPROP_F_FNHANDLER
};
#include <poppack.h>
class CDSLink : public CListItem, public IDirectMusicSynthSink, public IKsControl
{
friend class CClock;
friend class CDSLinkList;
public:
CDSLink * GetNext();
// IUnknown
//
virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
virtual STDMETHODIMP_(ULONG) AddRef();
virtual STDMETHODIMP_(ULONG) Release();
// IDirectMusicSynthSink
public:
virtual STDMETHODIMP Init(IDirectMusicSynth *pSynth);
virtual STDMETHODIMP SetMasterClock(IReferenceClock *pClock);
virtual STDMETHODIMP GetLatencyClock(IReferenceClock **ppClock);
virtual STDMETHODIMP Activate(BOOL fEnable);
virtual STDMETHODIMP SampleToRefTime(LONGLONG llSampleTime,REFERENCE_TIME *prfTime);
virtual STDMETHODIMP RefTimeToSample(REFERENCE_TIME rfTime, LONGLONG *pllSampleTime);
virtual STDMETHODIMP SetDirectSound(LPDIRECTSOUND pDirectSound, LPDIRECTSOUNDBUFFER pDirectSoundBuffer);
virtual STDMETHODIMP GetDesiredBufferSize(LPDWORD pdwBufferSizeInSamples);
// IKsPropertySet
virtual STDMETHODIMP KsProperty(
IN PKSPROPERTY Property,
IN ULONG PropertyLength,
IN OUT LPVOID PropertyData,
IN ULONG DataLength,
OUT PULONG BytesReturned
);
virtual STDMETHODIMP KsMethod(
IN PKSMETHOD Method,
IN ULONG MethodLength,
IN OUT LPVOID MethodData,
IN ULONG DataLength,
OUT PULONG BytesReturned
);
virtual STDMETHODIMP KsEvent(
IN PKSEVENT Event,
IN ULONG EventLength,
IN OUT LPVOID EventData,
IN ULONG DataLength,
OUT PULONG BytesReturned
);
CDSLink();
~CDSLink();
void Clear();
private:
IDirectMusicSynth * m_pSynth; // Reference to synth that uses this.
CClock m_Clock; // Latency clock.
IReferenceClock * m_pIMasterClock; // Master clock from app.
CSampleClock m_SampleClock; // Use to synchronize timing with master clock.
long m_cRef;
WAVEFORMATEX m_wfSynth; // Waveform requested by synth.
LPDIRECTSOUND m_pDSound;
LPDIRECTSOUNDBUFFER m_pPrimary; // Primary buffer.
LPDIRECTSOUNDBUFFER m_pBuffer; // Mix buffer.
LPDIRECTSOUNDBUFFER m_pExtBuffer; // Optional buffer from SetDirectSound.
CRITICAL_SECTION m_CriticalSection; // Critical section to manage access.
BOOL m_fCSInitialized; // Was CS initialized?
LONGLONG m_llAbsPlay; // Absolute point where play head is.
DWORD m_dwLastPlay; // Point in buffer where play head is.
LONGLONG m_llAbsWrite; // Absolute point we've written up to.
DWORD m_dwLastWrite; // Last position we wrote to in buffer.
DWORD m_dwBufferSize; // Size of buffer.
DWORD m_dwWriteTo; // Distance between write head and where we are writing.
DWORD m_dwWriteFromMax; // Max distance observed between play and write head.
BOOL m_fActive; // Currently active.
HRESULT Connect();
HRESULT Disconnect();
void SynthProc();
static SINKPROPERTY m_aProperty[];
static const int m_nProperty;
static SINKPROPERTY *FindPropertyItem(REFGUID rguid, ULONG ulId);
HRESULT HandleLatency(
ULONG ulId,
BOOL fSet,
LPVOID pbBuffer,
PULONG pcbBuffer);
// helpers
LONGLONG SampleToByte(LONGLONG llSamples) {return llSamples << m_wfSynth.nChannels;} // REVIEW: dwSamples * m_wfSynth.nBlockAlign
DWORD SampleToByte(DWORD dwSamples) {return dwSamples << m_wfSynth.nChannels;} // REVIEW: dwSamples * m_wfSynth.nBlockAlign
LONGLONG ByteToSample(LONGLONG llBytes) {return llBytes >> m_wfSynth.nChannels;} // REVIEW: dwBytes / m_wfSynth.nBlockAlign
DWORD ByteToSample(DWORD dwBytes) {return dwBytes >> m_wfSynth.nChannels;} // REVIEW: dwBytes / m_wfSynth.nBlockAlign
LONGLONG SampleAlign(LONGLONG llBytes) {return SampleToByte(ByteToSample(llBytes));}
DWORD SampleAlign(DWORD dwBytes) {return SampleToByte(ByteToSample(dwBytes));}
BOOL IsValidFormat(LPCWAVEFORMATEX pwf)
{
return (pwf &&
pwf->wFormatTag == WAVE_FORMAT_PCM &&
(pwf->nChannels == 1 || pwf->nChannels == 2) &&
(pwf->nSamplesPerSec == 44100 || pwf->nSamplesPerSec == 22050 || pwf->nSamplesPerSec == 11025) &&
pwf->wBitsPerSample == 16 &&
pwf->nBlockAlign == (pwf->nChannels * (pwf->wBitsPerSample / 8)) &&
pwf->nAvgBytesPerSec == (pwf->nSamplesPerSec * pwf->nBlockAlign));
}
};
class CDSLinkList : public CList
{
public:
CDSLinkList();
BOOL OpenUp();
void CloseDown();
CDSLink * GetHead();
CDSLink * RemoveHead();
void Remove(CDSLink *pLink);
void AddTail(CDSLink *pLink);
CDSLink * GetItem(LONG index);
BOOL InitThread();
void ActivateLink(CDSLink *pLink);
void DeactivateLink(CDSLink *pLink);
void SynthProc();
BOOL m_fOpened;
CRITICAL_SECTION m_CriticalSection; // Critical section to manage access.
HANDLE m_hThread; // Handle for synth thread.
BOOL m_fPleaseDie; // Triggers exit.
DWORD m_dwThread; // ID for thread.
HANDLE m_hEvent; // Used to signal thread.
DWORD m_dwCount; // Number of sinks
DWORD m_dwResolution; // Synth thread timeout (ms)
};
// Class factory
//
// Common to emulation/WDM.
//
class CDirectMusicSynthSinkFactory : public IClassFactory
{
public:
// IUnknown
//
virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
virtual STDMETHODIMP_(ULONG) AddRef();
virtual STDMETHODIMP_(ULONG) Release();
// Interface IClassFactory
//
virtual STDMETHODIMP CreateInstance(IUnknown* pUnknownOuter, const IID& iid, void** ppv);
virtual STDMETHODIMP LockServer(BOOL bLock);
// Constructor
//
CDirectMusicSynthSinkFactory();
// Destructor
~CDirectMusicSynthSinkFactory();
private:
long m_cRef;
};
#endif // __DS_LINK__