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99 lines
2.1 KiB
99 lines
2.1 KiB
!IF 0
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Copyright (c) 1996-1999 Microsoft Corporation
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Module Name:
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sources.
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Abstract:
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This file specifies the target component being built and the list of
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sources files needed to build that component. Also specifies optional
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compiler switches and libraries that are unique for the component being
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built.
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Author:
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Jim Geist (JimGe) 29-Aug-97
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NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
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NOTE: The file ddksources in this directory structure is used to build the
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DDK sythesizer sample. If you make changes to this file, make sure
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to keep ddksources in sync as well. See ddkreadme.txt for more info.
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!ENDIF
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!include ..\..\dmusic.inc
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MAJORCOMP=windows
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MINORCOMP=directx
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TARGETNAME=dmsynth
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!IF !$(FREEBUILD) && defined( DIRECTX_REDIST )
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TARGETNAME=$(TARGETNAME)d
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!ENDIF
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TARGETPATH=obj
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TARGETTYPE=DYNLINK
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UMTYPE=windows
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DLLDEF=..\dmsynth.def
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DLLENTRY=_DllMainCRTStartup
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USE_MAPSYM=1
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USE_MSVCRT=1
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USE_IOSTREAM=1
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!if !$(FREEBUILD)
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!if "$(BuildMode)" == "internal"
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C_DEFINES = $(C_DEFINES) -DDEBUG=1
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!else
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C_DEFINES = $(C_DEFINES) -DRDEBUG=1
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!endif
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!else
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MSC_OPTIMIZATION=$(MSC_OPTIMIZATION) /Oxt
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!endif
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C_DEFINES= $(C_DEFINES) -D_WIN32 -DREVERB_ENABLED -D_DMUSIC_USER_MODE_
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#
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# 04/10/2000 - allows for addition of BoundsChecker, etc
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# libs specified in the OS environment
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#
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TARGETLIBS=$(TARGETLIBS) \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\winmm.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(SDK_LIB_PATH)\uuid.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\dsound.lib
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SOURCES=\
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..\clist.cpp \
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..\control.cpp \
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..\csynth.cpp \
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..\instr.cpp \
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..\midi.cpp \
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..\mix.cpp \
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..\voice.cpp \
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..\dmsynth.rc \
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..\debug.cpp \
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..\dmsynth.cpp \
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..\dslink.cpp \
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..\guids.cpp \
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..\oledll.cpp \
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..\plclock.cpp \
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..\sverb.c \
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..\umsynth.cpp \
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..\opnew.cpp \
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..\mixmulti.cpp
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i386_SOURCES= \
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mmx.cpp
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