Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1996-1999 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Jim Geist (JimGe) 29-Aug-97
NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
NOTE: The file ddksources in this directory structure is used to build the
DDK sythesizer sample. If you make changes to this file, make sure
to keep ddksources in sync as well. See ddkreadme.txt for more info.
!ENDIF
!include ..\..\dmusic.inc
MAJORCOMP=windows
MINORCOMP=directx
TARGETNAME=dmsynth
!IF !$(FREEBUILD) && defined( DIRECTX_REDIST )
TARGETNAME=$(TARGETNAME)d
!ENDIF
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE=windows
DLLDEF=..\dmsynth.def
DLLENTRY=_DllMainCRTStartup
USE_MAPSYM=1
USE_MSVCRT=1
USE_IOSTREAM=1
!if !$(FREEBUILD)
!if "$(BuildMode)" == "internal"
C_DEFINES = $(C_DEFINES) -DDEBUG=1
!else
C_DEFINES = $(C_DEFINES) -DRDEBUG=1
!endif
!else
MSC_OPTIMIZATION=$(MSC_OPTIMIZATION) /Oxt
!endif
C_DEFINES= $(C_DEFINES) -D_WIN32 -DREVERB_ENABLED -D_DMUSIC_USER_MODE_
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\winmm.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\dsound.lib
SOURCES=\
..\clist.cpp \
..\control.cpp \
..\csynth.cpp \
..\instr.cpp \
..\midi.cpp \
..\mix.cpp \
..\voice.cpp \
..\dmsynth.rc \
..\debug.cpp \
..\dmsynth.cpp \
..\dslink.cpp \
..\guids.cpp \
..\oledll.cpp \
..\plclock.cpp \
..\sverb.c \
..\umsynth.cpp \
..\opnew.cpp \
..\mixmulti.cpp
i386_SOURCES= \
mmx.cpp