Leaked source code of windows server 2003
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//
// dmusiccp.h
//
// Copyright (c) 2000 Microsoft Corporation. All rights reserved.
//
// Private interfaces
#ifndef _DMUSICCP_DOT_H_
#define _DMUSICCP_DOT_H_
#include <dsoundp.h> // For IDirectSoundWave
// Interfaces/methods removed from Direct Music Core layer:
// IDirectMusicVoiceP
interface IDirectMusicVoiceP : IUnknown
{
// IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID, LPVOID FAR *)=0;
virtual ULONG STDMETHODCALLTYPE AddRef()=0;
virtual ULONG STDMETHODCALLTYPE Release()=0;
// IDirectMusicVoiceP
virtual HRESULT STDMETHODCALLTYPE Play(
REFERENCE_TIME rtStart, // Time to play
LONG prPitch, // Initial pitch
LONG vrVolume // Initial volume
)=0;
virtual HRESULT STDMETHODCALLTYPE Stop(
REFERENCE_TIME rtStop // When to stop
)=0;
};
// IDirectSoundDownloadedWaveP
interface IDirectSoundDownloadedWaveP : IUnknown
{
// IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID, LPVOID FAR *)=0;
virtual ULONG STDMETHODCALLTYPE AddRef()=0;
virtual ULONG STDMETHODCALLTYPE Release()=0;
// IDirectSoundDownloadedWaveP
};
// IDirectMusicPortP
interface IDirectMusicPortP : IUnknown
{
// IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID, LPVOID FAR *)=0;
virtual ULONG STDMETHODCALLTYPE AddRef()=0;
virtual ULONG STDMETHODCALLTYPE Release()=0;
// IDirectMusicPortP
virtual HRESULT STDMETHODCALLTYPE DownloadWave(
IDirectSoundWave *pWave, // Wave object
IDirectSoundDownloadedWaveP **ppWave, // Returned downloaded wave
REFERENCE_TIME rtStartHint = 0 // Where we're likely to start
)=0;
virtual HRESULT STDMETHODCALLTYPE UnloadWave(
IDirectSoundDownloadedWaveP *pWave // Wave object
)=0;
virtual HRESULT STDMETHODCALLTYPE AllocVoice(
IDirectSoundDownloadedWaveP *pWave, // Wave to play on this voice
DWORD dwChannel, // Channel and channel group
DWORD dwChannelGroup, // this voice will play on
REFERENCE_TIME rtStart, // Start position (stream only)
SAMPLE_TIME stLoopStart, // Loop start (one-shot only)
SAMPLE_TIME stLoopEnd, // Loop end (one-shot only)
IDirectMusicVoiceP **ppVoice // Returned voice
)=0;
virtual HRESULT STDMETHODCALLTYPE AssignChannelToBuses(
DWORD dwChannelGroup, // Channel group and
DWORD dwChannel, // channel to assign
LPDWORD pdwBuses, // Array of bus id's to assign
DWORD cBusCount // Count of bus id's
)=0;
virtual HRESULT STDMETHODCALLTYPE SetSink(
IDirectSoundConnect *pSinkConnect // From IDirectSoundPrivate::AllocSink
)=0;
virtual HRESULT STDMETHODCALLTYPE GetSink(
IDirectSoundConnect **ppSinkConnect // The sink in use
)=0;
};
// GUIDs for new core layer private interfaces
DEFINE_GUID(IID_IDirectMusicVoiceP, 0x827ae928, 0xe44, 0x420d, 0x95, 0x24, 0x56, 0xf4, 0x93, 0x57, 0x8, 0xa6);
DEFINE_GUID(IID_IDirectSoundDownloadedWaveP, 0x3b527b6e, 0x5577, 0x4060, 0xb9, 0x6, 0xcd, 0x34, 0xa, 0x46, 0x71, 0x27);
DEFINE_GUID(IID_IDirectMusicPortP, 0x7048bcd8, 0x43fd, 0x4ca5, 0x93, 0x11, 0xf3, 0x24, 0x8f, 0xa, 0x25, 0x22);
// Class ID for synth sink. We pulled this from public headers since apps should never cocreate this.
DEFINE_GUID(CLSID_DirectMusicSynthSink,0xaec17ce3, 0xa514, 0x11d1, 0xaf, 0xa6, 0x0, 0xaa, 0x0, 0x24, 0xd8, 0xb6);
#endif // _DMUSICCP_DOT_H_