Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
*
* File: DPNSVRQ.h
* Content: DirectPlay8 Server Queues Header
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 03/19/00 rmt Modified from dplmsgq
* 04/03/2001 RichGr Bug #325752 - Improved Queue mutex so opens, updates and closes don't clash.
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __DPNSVRQ_H__
#define __DPNSVRQ_H__
#define DPNSVR_MSGQ_SIGNATURE 'QMSD'
//**********************************************************************
// Constant definitions
//**********************************************************************
#define DPNSVR_MSGQ_OBJECT_IDCHAR_FILEMAP 'F'
#define DPNSVR_MSGQ_OBJECT_IDCHAR_MUTEX 'M'
#define DPNSVR_MSGQ_OBJECT_IDCHAR_EVENT 'E'
#define DPNSVR_MSGQ_OBJECT_IDCHAR_EVENT2 'V'
#define DPNSVR_MSGQ_OBJECT_IDCHAR_SEMAPHORE 'S'
//
// Message Queue Flags
//
#define DPNSVR_MSGQ_FLAG_AVAILABLE 0x00001
#define DPNSVR_MSGQ_FLAG_RECEIVING 0x00010
#define DPNSVR_MSGQ_OPEN_FLAG_NO_CREATE 0x10000
//
// Message Queue File Size
//
#define DPNSVR_MSGQ_SIZE 0x010000
//
// Internal Message IDs
//
#define DPNSVR_MSGQ_MSGID_SEND 0x0001
#define DPNSVR_MSGQ_MSGID_TERMINATE 0x0003
#define DPNSVR_MSGQ_MSGID_IDLE 0x0004
#define DPNSVR_MSGQ_MSGFLAGS_QUEUESYSTEM 0x0001
#define DPNSVR_MSGQ_MSGFLAGS_USER1 0x0002
#define DPNSVR_MSGQ_MSGFLAGS_USER2 0x0004
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
#pragma pack(push,4)
//
// Message Queue File Map Info
//
typedef struct _DPNSVR_MSGQ_INFO
{
DWORD dwFlags; // Queue usage flags
DWORD dwStartOffset;
DWORD dwEndOffset;
DWORD dwFreeBytes;
DWORD dwQueueSize;
LONG lRefCount; // Number of connections
} DPNSVR_MSGQ_INFO, *PDPNSVR_MSGQ_INFO;
//
// Message Queue Send Message
//
typedef struct _DPNSVR_MSGQ_SEND
{
DWORD dwCurrentSize; // Size of this frame (in BYTES)
DWORD dwTotalSize; // Total size of message
DWORD dwMsgId; // Message ID
DPNHANDLE hSender;
DWORD dwFlags;
DWORD dwCurrentOffset; // Offset of this frame in message
} DPNSVR_MSGQ_HEADER, *PDPNSVR_MSGQ_HEADER;
//
// Message Queue Terminate Message
//
typedef struct _DPNSVR_MSGQ_TERMINATE
{
DWORD dwMsgId;
} DPNSVR_MSGQ_TERMINATE, *PDPNSVR_MSGQ_TERMINATE;
#pragma pack(pop)
//
// Message Handler Callback
//
typedef HRESULT (*PFNDPNSVRMSGQMESSAGEHANDLER)(DPNHANDLE,const PVOID,DWORD,BYTE *const,const DWORD);
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Class prototypes
//**********************************************************************
class CDPNSVRIPCQueue
{
public:
CDPNSVRIPCQueue()
{
m_hFileMap = NULL;
m_hEvent = NULL;
m_hQueueGUIDMutex = NULL;
m_hSemaphore = NULL;
m_pFileMapAddress = NULL;
m_pInfo = NULL;
m_pData = NULL;
m_hSender = NULL;
m_pfnMessageHandler = NULL;
m_pvSenderContext = NULL;
m_hReceiveThreadRunningEvent = NULL;
};
~CDPNSVRIPCQueue() { };
void SetMessageHandler(DPNHANDLE hSender,PFNDPNSVRMSGQMESSAGEHANDLER pfn)
{
m_hSender = hSender;
m_pfnMessageHandler = pfn;
};
void SetSenderContext(PVOID pvSenderContext)
{
m_pvSenderContext = pvSenderContext;
};
HRESULT CallMessageHandler(const PVOID pvSenderContext,DWORD dwMessageFlags,BYTE *const pBuffer,const DWORD dwBufferSize)
{
return((m_pfnMessageHandler)(m_hSender,pvSenderContext,dwMessageFlags,pBuffer,dwBufferSize));
};
HRESULT Open(const GUID * const pguidQueueName, const DWORD dwQueueSize, const DWORD dwFlags);
void Close(void);
void CloseHandles(void);
LONG GetRefCount(void)
{
DWORD lRefCount;
if (m_pInfo == NULL)
{
return(0);
}
Lock();
lRefCount = m_pInfo->lRefCount;
Unlock();
return(lRefCount);
};
HRESULT AddData( BYTE *const pBuffer,const DWORD dwSize );
HRESULT Send(BYTE *const pBuffer,const DWORD dwSize,const DWORD dwTimeOut,const DWORD dwMessageFlags,const DWORD dwFlags);
void Lock(void)
{
DNWaitForSingleObject(m_hQueueGUIDMutex,INFINITE);
};
void Unlock(void)
{
DNReleaseMutex(m_hQueueGUIDMutex);
};
void WaitForMessages(void)
{
DNWaitForSingleObject(m_hSemaphore,INFINITE);
};
void IndicateMessage(void)
{
DNReleaseSemaphore(m_hSemaphore,1,NULL);
};
BOOL WaitForConsumption(const DWORD dwTimeOut)
{
DWORD dwError;
dwError = DNWaitForSingleObject(m_hEvent,dwTimeOut);
if (dwError==WAIT_OBJECT_0)
{
return(TRUE);
}
return(FALSE);
};
void IndicateConsumption(void)
{
//DNSetEvent(m_hEvent); // Will auto-reset (i.e. pulse)
DNReleaseSemaphore( m_hEvent, 1, NULL );
};
void MakeAvailable(void)
{
Lock();
m_pInfo->dwFlags |= DPNSVR_MSGQ_FLAG_AVAILABLE;
Unlock();
};
HRESULT MakeUnavailable(void)
{
HRESULT hResultCode;
Lock();
if (m_pInfo->dwFlags & DPNSVR_MSGQ_FLAG_AVAILABLE)
{
m_pInfo->dwFlags &= (~DPNSVR_MSGQ_FLAG_AVAILABLE);
hResultCode = DPN_OK;
}
else
{
hResultCode = DPNERR_ALREADYCONNECTED;
}
Unlock();
return(hResultCode);
};
void MakeReceiving(void)
{
Lock();
m_pInfo->dwFlags |= DPNSVR_MSGQ_FLAG_RECEIVING;
Unlock();
DNSetEvent(m_hReceiveThreadRunningEvent);
};
void MakeNotReceiving(void)
{
DNResetEvent(m_hReceiveThreadRunningEvent);
Lock();
m_pInfo->dwFlags &= (~DPNSVR_MSGQ_FLAG_RECEIVING);
Unlock();
};
BOOL WaitForReceiveThread(const DWORD dwTimeOut)
{
DWORD dwError;
dwError = DNWaitForSingleObject(m_hReceiveThreadRunningEvent,dwTimeOut);
if (dwError==WAIT_OBJECT_0)
{
return(TRUE);
}
return(FALSE);
};
BOOL IsOpen(void) const
{
if (m_hFileMap!= NULL)
{
return(TRUE);
}
return(FALSE);
};
BOOL IsAvailable(void) const
{
if (m_pInfo->dwFlags & DPNSVR_MSGQ_FLAG_AVAILABLE)
{
return(TRUE);
}
return(FALSE);
};
BOOL IsReceiving(void) const
{
if (m_pInfo->dwFlags & DPNSVR_MSGQ_FLAG_RECEIVING)
{
return(TRUE);
}
};
HRESULT GetNextMessage( PDPNSVR_MSGQ_HEADER pMsgHeader, PBYTE pbPayload, DWORD *pdwBufferSize );
void Terminate(void);
DNHANDLE GetReceiveSemaphoreHandle() { return m_hSemaphore; };
private:
// GetData
//
// Get dwSize bytes from the queue. If the queue is empty this function will return
// DPNERR_DOESNOTEXIST. Once this function returns the dwSize bytes will be consumed
//
// Needs LOCK()
//
HRESULT GetData( BYTE *pbData, DWORD dwSize );
// Consume
//
// Marks dwSize bytes as consumed
//
// Needs LOCK()
void Consume( const DWORD dwSize );
DWORD m_dwSig; // Signature (ensure initialized)
PBYTE m_pFileMapAddress; // File Mapping address
DPNSVR_MSGQ_INFO *m_pInfo; // Message queue file mapping info
PBYTE m_pData; // Message data starts here
DNHANDLE m_hReceiveThreadRunningEvent;
// Notes:
// Each message queue has four shared memory items: file map, mutex, event, semaphore.
// The file map is a circular queue of messages.
// The mutex controls access to the file map.
// The event signals when an item has been taken off the queue by the consumer.
// The semaphore indicates to the consumer that there are messages in the queue
DNHANDLE m_hFileMap; // File Mapping handle
DNHANDLE m_hQueueGUIDMutex; // Mutex handle
DNHANDLE m_hEvent; // Event handle
DNHANDLE m_hSemaphore; // Semaphore handle
PFNDPNSVRMSGQMESSAGEHANDLER m_pfnMessageHandler;
DPNHANDLE m_hSender;
PVOID m_pvSenderContext; // For all SEND messages
};
#undef DPF_MODNAME
#undef DPF_SUBCOMP
#endif // __DPLMSGQ_H__