Leaked source code of windows server 2003
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/***************************************************************************
*
* Copyright (C) 2001-2002 Microsoft Corporation. All Rights Reserved.
*
* File: dnwsocki.h
* Content: DirectPlay Winsock SP master internal header file.
* History:
* Date By Reason
* ==== == ======
* 03/28/01 masonb Created.
*
***************************************************************************/
#ifndef __DNWSOCKI_H__
#define __DNWSOCKI_H__
//
// Build configuration include
//
#include "dpnbuild.h"
//
// Public includes
//
#if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
#include <xtl.h>
#include <winsockx.h>
#else // ! _XBOX or XBOX_ON_DESKTOP
#define INCL_WINSOCK_API_TYPEDEFS 1
#ifndef DPNBUILD_NOWINSOCK2
#include <Winsock2.h>
#include <IPHlpApi.h>
#include <WS2TCPIP.h>
#include <mstcpip.h>
#else
#include <winsock.h>
#endif // DPNBUILD_NOWINSOCK2
#include <windows.h>
#ifndef DPNBUILD_NOIPX
#include <WSIPX.h>
#endif // DPNBUILD_NOIPX
#include <mmsystem.h>
#endif // ! _XBOX or XBOX_ON_DESKTOP
#include <tchar.h>
#if ((defined(WINNT)) && (! defined(DPNBUILD_NOMULTICAST)))
#include <ntsecapi.h> // for UNICODE_STRING
#include <madcapcl.h>
#endif // WINNT and ! DPNBUILD_NOMULTICAST
#ifndef DPNBUILD_NOIPV6
#include <wspiapi.h> // avoids hard linking to IPv6 functions, for Win2K support
#endif // ! DPNBUILD_NOIPV6
#ifndef _XBOX
#include <wincrypt.h>
#endif
//
// DirectPlay public includes
//
#include "dplay8.h"
#include "dpaddr.h"
#include "dpsp8.h"
#ifdef UNICODE
#define IDirectPlay8Address_GetURL IDirectPlay8Address_GetURLW
#else
#define IDirectPlay8Address_GetURL IDirectPlay8Address_GetURLA
#endif // UNICODE
//
// DirectPlay private includes
//
#include "osind.h"
#include "dndbg.h"
#include "classbilink.h"
#include "fixedpool.h"
#include "dneterrors.h"
#include "PackBuff.h"
#include "comutil.h"
#include "creg.h"
#include "strutils.h"
#include "createin.h"
#include "HandleTable.h"
#include "ClassFactory.h"
#include "HashTable.h"
#include "ReadWriteLock.h"
#ifndef DPNBUILD_NONATHELP
#include "dpnathlp.h"
#endif // ! DPNBUILD_NONATHELP
#ifdef DPNBUILD_LIBINTERFACE
#include "threadpoolclassfac.h"
#include "dpnaddrextern.h"
#endif // DPNBUILD_LIBINTERFACE
//
// Wsock private includes
//
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_WSOCK
#include "dpnwsockextern.h"
#include "Pools.h"
#include "Locals.h"
#include "MessageStructures.h"
#include "AdapterEntry.h"
#include "CMDData.h"
#include "DebugUtils.h"
#include "dwinsock.h"
#include "SPAddress.h"
#include "SPData.h"
#include "Utils.h"
#include "WSockSP.h"
#include "ThreadPool.h"
#include "SocketData.h"
#include "IOData.h"
#include "SocketPort.h"
#include "Endpoint.h"
#ifndef DPNBUILD_NOWINSOCK2
// provides us winsock2 support
#define DWINSOCK_EXTERN
#include "dwnsock2.inc"
#undef DWINSOCK_EXTERN
#endif // ! DPNBUILD_NOWINSOCK2
#ifndef DPNBUILD_NOSPUI
#include "IPUI.h"
#endif // !DPNBUILD_NOSPUI
#ifndef DPNBUILD_LIBINTERFACE
#include "Resource.h"
#endif // ! DPNBUILD_LIBINTERFACE
#ifndef HasOverlappedIoCompleted
#define HasOverlappedIoCompleted(lpOverlapped) ((lpOverlapped)->Internal != STATUS_PENDING)
#endif // HasOverlappedIoCompleted
#endif // __DNWSOCKI_H__