Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 1999-2002 Microsoft Corporation. All Rights Reserved.
*
* File: Endpoint.cpp
* Content: Winsock endpoint base class
*
*
* History:
* Date By Reason
* ==== == ======
* 01/20/1999 jtk Created
* 05/12/1999 jtk Derived from modem endpoint class
* 01/10/2000 rmt Updated to build with Millenium build process
* 03/22/2000 jtk Updated with changes to interface names
* 03/12/2001 mjn Prevent enum responses from being indicated up after completion
* 10/08/2001 vanceo Add multicast endpoint code
***************************************************************************/
#include "dnwsocki.h"
//**********************************************************************
// Constant definitions
//**********************************************************************
#ifndef DPNBUILD_NOMULTICAST
//#define MADCAP_LEASE_TIME 300 // ask for 5 minutes, in seconds
#define MADCAP_LEASE_TIME 3600 // ask for 1 hour, in seconds
#endif // ! DPNBUILD_NOMULTICAST
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
#ifndef DPNBUILD_ONLYONEADAPTER
typedef struct _MULTIPLEXEDADAPTERASSOCIATION
{
CSPData * pSPData; // pointer to current SP interface for verification
CBilink * pBilink; // pointer to list of endpoints for commands multiplexed over more than one adapter
DWORD dwEndpointID; // identifier of endpoint referred to in bilink
} MULTIPLEXEDADAPTERASSOCIATION, * PMULTIPLEXEDADAPTERASSOCIATION;
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// It's possible (although not advised) that this structure would get
// passed to a different platform, so we need to ensure that it always
// looks the same.
//
#pragma pack(push, 1)
typedef struct _PROXIEDRESPONSEORIGINALADDRESS
{
DWORD dwSocketPortID; // unique identifier for socketport originally sending packet
DWORD dwOriginalTargetAddressV4; // the IPv4 address to which the packet was originally sent, in network byte order
WORD wOriginalTargetPort; // the port to which the packet was originally sent, in network byte order
} PROXIEDRESPONSEORIGINALADDRESS, * PPROXIEDRESPONSEORIGINALADDRESS;
#pragma pack(pop)
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Function definitions
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::Open - open endpoint for use
//
// Entry: Type of endpoint
// Pointer to address to of remote machine
// Pointer to socket address of remote machine
//
// Exit: Error code
//
// Note: Any call to Open() will require an associated call to Close().
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::Open"
HRESULT CEndpoint::Open( const ENDPOINT_TYPE EndpointType,
IDirectPlay8Address *const pDP8Address,
PVOID pvSessionData,
DWORD dwSessionDataSize,
const CSocketAddress *const pSocketAddress
)
{
HRESULT hr;
#ifdef DPNBUILD_XNETSECURITY
SPSESSIONDATA_XNET * pSessionDataXNet;
ULONGLONG * pullKeyID;
int iError;
#endif // DPNBUILD_XNETSECURITY
DPFX(DPFPREP, 6, "(0x%p) Parameters (%u, 0x%p, 0x%p, %u, 0x%p)",
this, EndpointType, pDP8Address, pvSessionData, dwSessionDataSize, pSocketAddress);
#ifdef DBG
DNASSERT( m_fEndpointOpen == FALSE );
#endif // DBG
//
// initialize
//
hr = DPN_OK;
DEBUG_ONLY( m_fEndpointOpen = TRUE );
DNASSERT( m_EndpointType == ENDPOINT_TYPE_UNKNOWN );
m_EndpointType = EndpointType;
if (pvSessionData != NULL)
{
DNASSERT(dwSessionDataSize > sizeof(DWORD));
#ifdef DPNBUILD_XNETSECURITY
//
// Connect on listen endpoints are given the key ID already, it's
// cast as the session data.
//
if (EndpointType == ENDPOINT_TYPE_CONNECT_ON_LISTEN)
{
DNASSERT(dwSessionDataSize == sizeof(m_ullKeyID));
memcpy(&m_ullKeyID, pvSessionData, sizeof(m_ullKeyID));
#ifdef XBOX_ON_DESKTOP
//
// A security association is implicitly created by the secure transport.
// Normally that would be taken care of by the time we got the data
// that triggered this connection. But when we're emulating the secure
// transport, we need to do it manually.
//
iError = XNetPrivCreateAssociation((XNKID*) (&m_ullKeyID), pSocketAddress);
if (iError != 0)
{
DPFX(DPFPREP, 0, "Unable to create implicit security association (err = %i)!",
iError);
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
else
{
DPFX(DPFPREP, 2, "Successfully created implicit security association.");
}
#endif // XBOX_ON_DESKTOP
m_fXNetSecurity = TRUE;
pullKeyID = &m_ullKeyID;
}
else
{
pSessionDataXNet = (SPSESSIONDATA_XNET*) pvSessionData;
if ((pSessionDataXNet->dwInfo == SPSESSIONDATAINFO_XNET) &&
(dwSessionDataSize == sizeof(SPSESSIONDATA_XNET)))
{
//
// Save the key and key ID.
//
memcpy(&m_guidKey, &pSessionDataXNet->guidKey, sizeof(m_guidKey));
memcpy(&m_ullKeyID, &pSessionDataXNet->ullKeyID, sizeof(m_ullKeyID));
//
// Register the key. It may have already been registered by another endpoint
// so we use a refcount wrapper function to handle that case.
//
DBG_CASSERT(sizeof(ULONGLONG) == sizeof(XNKID));
DBG_CASSERT(sizeof(GUID) == sizeof(XNKEY));
iError = RegisterRefcountXnKey((XNKID*) (&m_ullKeyID), (XNKEY*) (&m_guidKey));
if (iError != 0)
{
DPFX(DPFPREP, 0, "Unable to register secure transport key (err = %i)!",
iError);
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
else
{
DPFX(DPFPREP, 2, "Successfully registered secure transport key.");
}
m_fXNetSecurity = TRUE;
pullKeyID = &m_ullKeyID;
}
else
{
DPFX(DPFPREP, 0, "Unrecognized secure transport information (size %u, type 0x%08x), ignoring.",
dwSessionDataSize, pSessionDataXNet->dwInfo);
DNASSERT(! m_fXNetSecurity);
pullKeyID = NULL;
}
}
#endif // DPNBUILD_XNETSECURITY
}
else
{
DNASSERT(dwSessionDataSize == 0);
#ifdef DPNBUILD_XNETSECURITY
DNASSERT(! m_fXNetSecurity);
pullKeyID = NULL;
#endif // DPNBUILD_XNETSECURITY
}
//
// determine the endpoint type so we know how to handle the input parameters
//
switch ( EndpointType )
{
case ENDPOINT_TYPE_ENUM:
{
DNASSERT( pSocketAddress == NULL );
DNASSERT( pDP8Address != NULL );
DNASSERT( m_pRemoteMachineAddress != NULL );
//
// Preset thread count
//
m_dwThreadCount = 0;
hr = m_pRemoteMachineAddress->SocketAddressFromDP8Address( pDP8Address,
#ifdef DPNBUILD_XNETSECURITY
pullKeyID,
#endif // DPNBUILD_XNETSECURITY
#ifndef DPNBUILD_ONLYONETHREAD
FALSE,
#endif // DPNBUILD_ONLYONETHREAD
SP_ADDRESS_TYPE_HOST );
if ( hr != DPN_OK )
{
if (hr == DPNERR_INCOMPLETEADDRESS)
{
DPFX(DPFPREP, 1, "Enum endpoint DP8Address is incomplete." );
}
#ifndef DPNBUILD_ONLYONETHREAD
else if (hr == DPNERR_TIMEDOUT)
{
DPFX(DPFPREP, 1, "Enum endpoint DP8Address requires name resolution." );
//
// It's not really a failure, we'll keep what we've done so
// far and just return the special value.
//
goto Exit;
}
#endif // ! DPNBUILD_ONLYONETHREAD
else
{
DPFX(DPFPREP, 0, "Problem converting DP8Address to IP address in Open (enum)!" );
DisplayDNError( 0, hr );
}
goto Failure;
}
//
// Make sure its valid and not banned.
//
if (! m_pRemoteMachineAddress->IsValidUnicastAddress(TRUE))
{
DPFX(DPFPREP, 0, "Host address is invalid!");
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
#ifndef DPNBUILD_NOREGISTRY
if (m_pRemoteMachineAddress->IsBannedAddress())
{
DPFX(DPFPREP, 0, "Host address is banned!");
hr = DPNERR_NOTALLOWED;
goto Failure;
}
#endif // ! DPNBUILD_NOREGISTRY
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_ONLYONETHREAD)))
//
// If NAT traversal is allowed, we may need to load and start
// NAT Help, which can block. Alert our caller so he/she knows
// to submit a blocking job.
//
if ( GetUserTraversalMode() != DPNA_TRAVERSALMODE_NONE )
{
hr = DPNERR_TIMEDOUT;
}
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_ONLYONETHREAD
break;
}
//
// standard endpoint creation, attempt to parse the input address
//
case ENDPOINT_TYPE_CONNECT:
#ifndef DPNBUILD_NOMULTICAST
case ENDPOINT_TYPE_MULTICAST_SEND:
case ENDPOINT_TYPE_MULTICAST_RECEIVE:
#endif // ! DPNBUILD_NOMULTICAST
{
DNASSERT( pSocketAddress == NULL );
DNASSERT( pDP8Address != NULL );
DNASSERT( m_pRemoteMachineAddress != NULL );
#ifndef DPNBUILD_NOMULTICAST
if (EndpointType == ENDPOINT_TYPE_MULTICAST_SEND)
{
hr = m_pRemoteMachineAddress->SocketAddressFromMulticastDP8Address( pDP8Address,
#ifdef DPNBUILD_XNETSECURITY
pullKeyID,
#endif // DPNBUILD_XNETSECURITY
&m_guidMulticastScope );
}
else
#endif // ! DPNBUILD_NOMULTICAST
{
hr = m_pRemoteMachineAddress->SocketAddressFromDP8Address( pDP8Address,
#ifdef DPNBUILD_XNETSECURITY
pullKeyID,
#endif // DPNBUILD_XNETSECURITY
#ifndef DPNBUILD_ONLYONETHREAD
FALSE,
#endif // DPNBUILD_ONLYONETHREAD
SP_ADDRESS_TYPE_HOST );
}
if ( hr != DPN_OK )
{
if ( hr == DPNERR_INCOMPLETEADDRESS )
{
DPFX(DPFPREP, 1, "Connect endpoint DP8Address is incomplete." );
}
#ifndef DPNBUILD_ONLYONETHREAD
else if (hr == DPNERR_TIMEDOUT)
{
DPFX(DPFPREP, 1, "Connect endpoint DP8Address requires name resolution." );
DNASSERT(EndpointType == ENDPOINT_TYPE_CONNECT);
//
// It's not really a failure, we'll keep what we've done so
// far and just return the special value.
//
goto Exit;
}
#endif // ! DPNBUILD_ONLYONETHREAD
else
{
DPFX(DPFPREP, 0, "Problem converting DP8Address to IP address in Open (connect)!" );
DisplayDNError( 0, hr );
}
goto Failure;
}
//
// Make sure its valid and not banned.
//
if (! m_pRemoteMachineAddress->IsValidUnicastAddress(FALSE))
{
DPFX(DPFPREP, 0, "Host address is invalid!");
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
#ifndef DPNBUILD_NOREGISTRY
if (m_pRemoteMachineAddress->IsBannedAddress())
{
DPFX(DPFPREP, 0, "Host address is banned!");
hr = DPNERR_NOTALLOWED;
goto Failure;
}
#endif // ! DPNBUILD_NOREGISTRY
//
// Make sure the user isn't trying to connect to the DPNSVR port.
//
if ( m_pRemoteMachineAddress->GetPort() == HTONS(DPNA_DPNSVR_PORT) )
{
DPFX(DPFPREP, 0, "Attempting to connect to DPNSVR reserved port!" );
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_ONLYONETHREAD)))
#ifndef DPNBUILD_NOMULTICAST
if (EndpointType == ENDPOINT_TYPE_CONNECT)
#endif // ! DPNBUILD_NOMULTICAST
{
//
// If NAT traversal is allowed, we may need to load and start
// NAT Help, which can block. Alert our caller so he/she knows
// to submit a blocking job.
//
if ( GetUserTraversalMode() != DPNA_TRAVERSALMODE_NONE )
{
hr = DPNERR_TIMEDOUT;
}
}
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_ONLYONETHREAD
break;
}
//
// listen, there should be no input DNAddress
//
case ENDPOINT_TYPE_LISTEN:
{
DNASSERT( pSocketAddress == NULL );
DNASSERT( pDP8Address == NULL );
DNASSERT( m_pRemoteMachineAddress != NULL );
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_ONLYONETHREAD)))
//
// If NAT traversal is allowed, we may need to load and start
// NAT Help, which can block. Alert our caller so he/she knows
// to submit a blocking job.
//
if ( GetUserTraversalMode() != DPNA_TRAVERSALMODE_NONE )
{
hr = DPNERR_TIMEDOUT;
}
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_ONLYONETHREAD
break;
}
//
// new endpoint spawned from a listen, copy the input address and
// note that this endpoint is really just a connection
//
case ENDPOINT_TYPE_CONNECT_ON_LISTEN:
{
DNASSERT( pSocketAddress != NULL );
DNASSERT( pDP8Address == NULL );
DNASSERT( m_pRemoteMachineAddress != NULL );
m_pRemoteMachineAddress->CopyAddressSettings( pSocketAddress );
m_State = ENDPOINT_STATE_ATTEMPTING_CONNECT;
break;
}
#ifndef DPNBUILD_NOMULTICAST
//
// multicast listen, there should be a remote multicast address
//
case ENDPOINT_TYPE_MULTICAST_LISTEN:
{
DNASSERT( pSocketAddress == NULL );
DNASSERT( pDP8Address != NULL );
DNASSERT( m_pRemoteMachineAddress != NULL );
hr = m_pRemoteMachineAddress->SocketAddressFromMulticastDP8Address( pDP8Address,
#ifdef DPNBUILD_XNETSECURITY
pullKeyID,
#endif // DPNBUILD_XNETSECURITY
&m_guidMulticastScope );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Problem converting DP8Address to IP address in Open (multicast listen)!" );
DisplayDNError( 0, hr );
goto Failure;
}
break;
}
#endif // ! DPNBUILD_NOMULTICAST
//
// unknown type
//
default:
{
DNASSERT( FALSE );
hr = DPNERR_GENERIC;
break;
}
}
Exit:
DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr);
return hr;
Failure:
goto Exit;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::Close - close an endpoint
//
// Entry: Error code for active command
//
// Exit: Error code
//
// Note: This code does not disconnect an endpoint from its associated
// socket port. That is the responsibility of the code that is
// calling this function. This function assumes that this endpoint
// is locked.
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::Close"
void CEndpoint::Close( const HRESULT hActiveCommandResult )
{
DPFX(DPFPREP, 6, "(0x%p) Parameters (0x%lx)", this, hActiveCommandResult);
AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE );
#ifndef DPNBUILD_ONLYONEADAPTER
SetEndpointID( 0 );
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// This can fire in legitimate cases. For example, if a listen is cancelled
// at the exact moment it is completing with a failure.
//
//DNASSERT( m_fEndpointOpen != FALSE );
//
// is there an active command?
//
if ( CommandPending() != FALSE )
{
//
// cancel any active dialogs
// if there are no dialogs, cancel the active command
//
#ifndef DPNBUILD_NOSPUI
if ( GetActiveDialogHandle() != NULL )
{
StopSettingsDialog( GetActiveDialogHandle() );
}
#endif // !DPNBUILD_NOSPUI
SetPendingCommandResult( hActiveCommandResult );
}
else
{
//
// there should be no active dialog if there isn't an active command
//
#ifndef DPNBUILD_NOSPUI
DNASSERT( GetActiveDialogHandle() == NULL );
#endif // !DPNBUILD_NOSPUI
}
#ifdef DPNBUILD_XNETSECURITY
if (m_fXNetSecurity)
{
int iResult;
iResult = UnregisterRefcountXnKey((XNKID*) (&m_ullKeyID));
DNASSERT(iResult == 0);
m_fXNetSecurity = FALSE;
}
#endif // DPNBUILD_XNETSECURITY
DEBUG_ONLY( m_fEndpointOpen = FALSE );
DPFX(DPFPREP, 6, "(0x%p) Leaving", this);
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ChangeLoopbackAlias - change the loopback alias to a real address
//
// Entry: Pointer to real address to use
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ChangeLoopbackAlias"
void CEndpoint::ChangeLoopbackAlias( const CSocketAddress *const pSocketAddress ) const
{
DNASSERT( m_pRemoteMachineAddress != NULL );
m_pRemoteMachineAddress->ChangeLoopBackToLocalAddress( pSocketAddress );
}
//**********************************************************************
#if ((! defined(DPNBUILD_NOWINSOCK2)) || (! defined(DPNBUILD_NOREGISTRY)))
//**********************************************************************
// ------------------------------
// CEndpoint::MungeProxiedAddress - modify this endpoint's remote address with proxied response information, if any
//
// Entry: Pointer to socketport about to be bound
// Pointer to remote host address
// Whether its an enum or not
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::MungeProxiedAddress"
void CEndpoint::MungeProxiedAddress( const CSocketPort * const pSocketPort,
IDirectPlay8Address *const pHostAddress,
const BOOL fEnum )
{
HRESULT hrTemp;
PROXIEDRESPONSEORIGINALADDRESS proa;
DWORD dwComponentSize;
DWORD dwComponentType;
BYTE * pbZeroExpandedStruct;
DWORD dwZeroExpands;
BYTE * pbStructAsBytes;
BYTE * pbValue;
DNASSERT((GetType() == ENDPOINT_TYPE_CONNECT) || (GetType() == ENDPOINT_TYPE_ENUM));
DNASSERT(m_pRemoteMachineAddress != NULL);
DNASSERT(pSocketPort != NULL);
DNASSERT(pSocketPort->GetNetworkAddress() != NULL);
DNASSERT(pHostAddress != NULL);
//
// Proxying can only occur for IP, so bail if it's IPX.
//
if (pSocketPort->GetNetworkAddress()->GetFamily() != AF_INET)
{
//
// Not IP socketport. Bail.
//
return;
}
#pragma TODO(vanceo, "Investigate for IPv6")
//
// See if the proxied response address component exists.
//
dwComponentSize = 0;
dwComponentType = 0;
hrTemp = IDirectPlay8Address_GetComponentByName( pHostAddress, // interface
DPNA_PRIVATEKEY_PROXIED_RESPONSE_ORIGINAL_ADDRESS, // tag
NULL, // component buffer
&dwComponentSize, // component size
&dwComponentType // component type
);
if (hrTemp != DPNERR_BUFFERTOOSMALL)
{
//
// The component doesn't exist (or something else really weird
// happened). Bail.
//
return;
}
memset(&proa, 0, sizeof(proa));
//
// If the component type indicates the data is "binary", this is the original
// address and we're good to go. Same with ANSI strings; but the
// addressing library currently will never return that I don't believe.
// If it's a "Unicode string", the data probably got washed through the
// GetURL/BuildFromURL functions (via Duplicate most likely).
// The funky part is, every time through the wringer, each byte gets expanded
// into a word (i.e. char -> WCHAR). So when we retrieve it, it's actually not
// a valid Unicode string, but a goofy expanded byte blob. See below.
// In all cases, the size of the buffer should be a multiple of the size of the
// PROXIEDRESPONSEORIGINALADDRESS structure.
//
if ((dwComponentSize < sizeof(proa)) || ((dwComponentSize % sizeof(proa)) != 0))
{
//
// The component isn't the right size. Bail.
//
DPFX(DPFPREP, 0, "Private proxied response original address value is not a valid size (%u is not a multiple of %u)! Ignoring.",
dwComponentSize, sizeof(proa));
return;
}
pbZeroExpandedStruct = (BYTE*) DNMalloc(dwComponentSize);
if (pbZeroExpandedStruct == NULL)
{
//
// Out of memory. We have to bail.
//
return;
}
//
// Retrieve the actual data.
//
hrTemp = IDirectPlay8Address_GetComponentByName( pHostAddress, // interface
DPNA_PRIVATEKEY_PROXIED_RESPONSE_ORIGINAL_ADDRESS, // tag
pbZeroExpandedStruct, // component buffer
&dwComponentSize, // component size
&dwComponentType // component type
);
if (hrTemp != DPN_OK)
{
DPFX(DPFPREP, 0, "Failed retrieving private proxied response original address value (err = 0x%lx)!",
hrTemp);
DNFree(pbZeroExpandedStruct);
pbZeroExpandedStruct = NULL;
return;
}
//
// Loop through the returned buffer and pop out the relevant bytes.
//
// 0xBB 0xAA became 0xBB 0x00 0xAA, 0x00,
// 0xBB 0x00 0xAA, 0x00 became 0xBB 0x00 0x00 0x00 0xAA 0x00 0x00 0x00,
// etc.
//
dwZeroExpands = dwComponentSize / sizeof(proa);
DNASSERT(dwZeroExpands > 0);
DPFX(DPFPREP, 3, "Got %u byte expanded private proxied response original address key value (%u to 1 correspondence).",
dwComponentSize, dwZeroExpands);
pbStructAsBytes = (BYTE*) (&proa);
pbValue = pbZeroExpandedStruct;
while (dwComponentSize > 0)
{
(*pbStructAsBytes) = (*pbValue);
pbStructAsBytes++;
pbValue += dwZeroExpands;
dwComponentSize -= dwZeroExpands;
}
DNFree(pbZeroExpandedStruct);
pbZeroExpandedStruct = NULL;
//
// Once here, we've successfully read the proxied response original
// address structure.
//
// We could have regkey to always set the target socketaddress back
// to the original but the logic that picks the port could give the
// wrong one and it's not necessary for the scenario we're
// specifically trying to enable (ISA Server proxy). See
// CSocketPort::ProcessReceivedData.
if (proa.dwSocketPortID != pSocketPort->GetSocketPortID())
{
SOCKADDR_IN * psaddrinTemp;
//
// Since we're not using the exact same socket as what sent the
// enum that generated the redirected response, the proxy may
// have since removed the mapping. Sending to the redirect
// address will probably not work, so let's try going back to
// the original address we were enumerating (and having the
// proxy generate a new mapping).
//
//
// Update the target.
//
psaddrinTemp = (SOCKADDR_IN*) m_pRemoteMachineAddress->GetWritableAddress();
psaddrinTemp->sin_addr.S_un.S_addr = proa.dwOriginalTargetAddressV4;
psaddrinTemp->sin_port = proa.wOriginalTargetPort;
DPFX(DPFPREP, 2, "Socketport 0x%p is different from the one that received redirected response, using original target address %u.%u.%u.%u:%u",
pSocketPort,
psaddrinTemp->sin_addr.S_un.S_un_b.s_b1,
psaddrinTemp->sin_addr.S_un.S_un_b.s_b2,
psaddrinTemp->sin_addr.S_un.S_un_b.s_b3,
psaddrinTemp->sin_addr.S_un.S_un_b.s_b4,
NTOHS(psaddrinTemp->sin_port));
DNASSERT(psaddrinTemp->sin_addr.S_un.S_addr != INADDR_ANY);
DNASSERT(psaddrinTemp->sin_addr.S_un.S_addr != INADDR_BROADCAST);
//
//
// There's a wrinkle involved here. If the enum was originally
// for the DPNSVR port, but we're now trying to connect, trying
// to connect to the DPNSVR port won't work. So we have to...
// uh... guess the port. So my logic will be: assume the remote
// port is the same as the local one. I figure, if the app is
// using a custom port here, it probably was set on the other
// side. If it was an arbitrary port, we used a deterministic
// algorithm to pick it, and it probably was done on the other
// side, too. The three cases where this won't work:
// 1) when the server binds to a specific port but clients let
// DPlay pick. But if that side knew the server port ahead
// of time, this side probably doesn't need to enumerate
// the DPNSVR port, it should just enum the game port.
// 2) when the other side let DPlay pick the port, but it was
// behind a NAT and thus the external port is something
// other than our default range. Since it's behind a NAT,
// the remote user almost certainly communicated the public
// IP to this user, it should also be mentioning the port,
// and again, we can avoid the DPNSVR port.
// 3) when DPlay was allowed to choose a port, but this machine
// and the remote one had differing ports already in use
// (i.e. this machine has no DPlay apps running and picked
// 2302, but the remote machine has another DPlay app
// occupying port 2302 so we're actually want to get to
// 2303. Obviously, only workaround here is to keep that
// enum running so that we skip here and drop into the
// 'else' case instead.
//
if ((proa.wOriginalTargetPort == HTONS(DPNA_DPNSVR_PORT)) && (! fEnum))
{
psaddrinTemp->sin_port = pSocketPort->GetNetworkAddress()->GetPort();
DPFX(DPFPREP, 1, "Original enum target was for DPNSVR port, attempting to connect to port %u instead.",
NTOHS(psaddrinTemp->sin_port));
}
}
else
{
//
// Keep the redirected response address as the target, it's the
// one the proxy probably intends us to use, see above comment).
//
// One additional problem - although we have the original target
// we tried, it's conceivable that the proxy timed out the
// mapping for the receive address and it would be no longer
// valid. The only way that would be possible with the current
// DirectPlay core API is if the user got one of the redirected
// enum responses, then the enum hit its retry limit and went to
// the "wait for response" idle state and stayed that way such
// that the the user started this enum/connect after the proxy
// timeout but before the idle time expired. Alternatively, if
// he/she cancelled the enum before trying this enum/connect,
// the above socketport ID check would fail unless a
// simultaneous operation had kept the socketport open during
// that time. These scenarios don't seem that common, and I
// don't expect a proxy timeout to be much shorter than 30-60
// seconds anyway, so I think these are tolerable shortcomings.
//
DPFX(DPFPREP, 2, "Socketport 0x%p is the same, keeping redirected response address.",
pSocketPort);
}
}
//**********************************************************************
#endif // ! DPNBUILD_NOWINSOCK2 or ! DPNBUILD_NOREGISTRY
//**********************************************************************
// ------------------------------
// CEndpoint::CopyConnectData - copy data for connect command
//
// Entry: Pointer to job information
//
// Exit: Error code
//
// Note: Device address needs to be preserved for later use.
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CopyConnectData"
HRESULT CEndpoint::CopyConnectData( const SPCONNECTDATA *const pConnectData )
{
HRESULT hr;
ENDPOINT_COMMAND_PARAMETERS *pCommandParameters;
DNASSERT( pConnectData != NULL );
DNASSERT( pConnectData->hCommand != NULL );
DNASSERT( pConnectData->dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( m_pActiveCommandData == FALSE );
//
// initialize
//
hr = DPN_OK;
pCommandParameters = NULL;
pCommandParameters = (ENDPOINT_COMMAND_PARAMETERS*)g_EndpointCommandParametersPool.Get();
if ( pCommandParameters != NULL )
{
SetCommandParameters( pCommandParameters );
DBG_CASSERT( sizeof( pCommandParameters->PendingCommandData.ConnectData ) == sizeof( *pConnectData ) );
memcpy( &pCommandParameters->PendingCommandData, pConnectData, sizeof( pCommandParameters->PendingCommandData.ConnectData ) );
pCommandParameters->PendingCommandData.ConnectData.pAddressHost = pConnectData->pAddressHost;
IDirectPlay8Address_AddRef( pConnectData->pAddressHost );
pCommandParameters->PendingCommandData.ConnectData.pAddressDeviceInfo = pConnectData->pAddressDeviceInfo;
IDirectPlay8Address_AddRef( pConnectData->pAddressDeviceInfo );
m_pActiveCommandData = static_cast<CCommandData*>( pCommandParameters->PendingCommandData.ConnectData.hCommand );
m_pActiveCommandData->SetUserContext( pCommandParameters->PendingCommandData.ConnectData.pvContext );
m_State = ENDPOINT_STATE_ATTEMPTING_CONNECT;
DNASSERT( hr == DPN_OK );
}
else
{
hr = DPNERR_OUTOFMEMORY;
}
return hr;
};
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ConnectJobCallback - asynchronous callback wrapper from work thread
//
// Entry: Pointer to job information
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ConnectJobCallback"
void CEndpoint::ConnectJobCallback( void * const pvContext, void * const pvTimerData, const UINT uiTimerUnique )
{
HRESULT hr;
CEndpoint *pThisEndpoint;
// initialize
DNASSERT( pvContext != NULL );
pThisEndpoint = static_cast<CEndpoint*>( pvContext );
DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters() != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.hCommand == pThisEndpoint->m_pActiveCommandData );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressDeviceInfo != NULL );
hr = pThisEndpoint->CompleteConnect();
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Problem completing connect in job callback!" );
DisplayDNError( 0, hr );
goto Exit;
}
//
// Don't do anything here because it's possible that this object was returned
// to the pool!!!
//
Exit:
pThisEndpoint->DecRef();
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::CompleteConnect - complete connection
//
// Entry: Nothing
//
// Exit: Error code
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CompleteConnect"
HRESULT CEndpoint::CompleteConnect( void )
{
HRESULT hr;
HRESULT hTempResult;
SPIE_CONNECT ConnectIndicationData;
BOOL fEndpointBound;
SPIE_CONNECTADDRESSINFO ConnectAddressInfo;
IDirectPlay8Address * pHostAddress;
IDirectPlay8Address * pDeviceAddress;
GATEWAY_BIND_TYPE GatewayBindType;
DWORD dwConnectFlags;
CEndpoint * pTempEndpoint;
CSocketData * pSocketData;
BOOL fLockedSocketData;
#ifndef DPNBUILD_ONLYONEADAPTER
MULTIPLEXEDADAPTERASSOCIATION maa;
DWORD dwComponentSize;
DWORD dwComponentType;
CBilink * pBilinkAll;
CBilink blIndicate;
CBilink blFail;
#ifndef DPNBUILD_NOICSADAPTERSELECTIONLOGIC
CSocketPort * pSocketPort;
CSocketAddress * pSocketAddress;
SOCKADDR_IN * psaddrinTemp;
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_NOLOCALNAT)))
CEndpoint * pPublicEndpoint;
CSocketPort * pPublicSocketPort;
SOCKADDR saddrPublic;
DWORD dwPublicAddressesSize;
CBilink * pBilinkPublic;
DWORD dwAddressTypeFlags;
DWORD dwTemp;
#endif // ! DPNBUILD_NONATHELP amd ! DPNBUILD_NOLOCALNAT
#endif // ! DPNBUILD_NOICSADAPTERSELECTIONLOGIC
#endif // ! DPNBUILD_ONLYONEADAPTER
DNASSERT( GetCommandParameters() != NULL );
DNASSERT( m_State == ENDPOINT_STATE_ATTEMPTING_CONNECT );
DNASSERT( m_pActiveCommandData != NULL );
DPFX(DPFPREP, 6, "(0x%p) Enter", this);
//
// initialize
//
hr = DPN_OK;
fEndpointBound = FALSE;
memset( &ConnectAddressInfo, 0x00, sizeof( ConnectAddressInfo ) );
#ifndef DPNBUILD_ONLYONEADAPTER
blIndicate.Initialize();
blFail.Initialize();
#endif // ! DPNBUILD_ONLYONEADAPTER
pSocketData = NULL;
fLockedSocketData = FALSE;
DNASSERT( GetCommandParameters()->PendingCommandData.ConnectData.hCommand == m_pActiveCommandData );
DNASSERT( GetCommandParameters()->PendingCommandData.ConnectData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( GetCommandParameters()->GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN) ;
//
// Transfer address references to our local pointers. These will be released
// at the end of this function, but we'll keep the pointers in the pending command
// data so CSPData::BindEndpoint can still access them.
//
pHostAddress = GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost;
DNASSERT( pHostAddress != NULL );
pDeviceAddress = GetCommandParameters()->PendingCommandData.ConnectData.pAddressDeviceInfo;
DNASSERT( pDeviceAddress != NULL );
//
// Retrieve other parts of the command parameters for convenience.
//
GatewayBindType = GetCommandParameters()->GatewayBindType;
dwConnectFlags = GetCommandParameters()->PendingCommandData.ConnectData.dwFlags;
//
// check for user cancelling command
//
m_pActiveCommandData->Lock();
#ifdef DPNBUILD_NOMULTICAST
DNASSERT( m_pActiveCommandData->GetType() == COMMAND_TYPE_CONNECT );
#else // ! DPNBUILD_NOMULTICAST
DNASSERT( (m_pActiveCommandData->GetType() == COMMAND_TYPE_CONNECT) || (m_pActiveCommandData->GetType() == COMMAND_TYPE_MULTICAST_SEND) || (m_pActiveCommandData->GetType() == COMMAND_TYPE_MULTICAST_RECEIVE) );
#endif // ! DPNBUILD_NOMULTICAST
switch ( m_pActiveCommandData->GetState() )
{
//
// command was pending, that's fine
//
case COMMAND_STATE_PENDING:
{
DNASSERT( hr == DPN_OK );
break;
}
//
// command was previously uninterruptable (probably because the connect UI
// was displayed), mark it as pending
//
case COMMAND_STATE_INPROGRESS_CANNOT_CANCEL:
{
m_pActiveCommandData->SetState( COMMAND_STATE_PENDING );
DNASSERT( hr == DPN_OK );
break;
}
//
// command has been cancelled
//
case COMMAND_STATE_CANCELLING:
{
hr = DPNERR_USERCANCEL;
DPFX(DPFPREP, 0, "User cancelled connect!" );
break;
}
#ifndef DPNBUILD_ONLYONETHREAD
//
// blocking operation failed
//
case COMMAND_STATE_FAILING:
{
hr = m_hrPendingCommandResult;
DNASSERT(hr != DPN_OK);
DPFX(DPFPREP, 0, "Connect blocking operation failed!" );
break;
}
#endif // ! DPNBUILD_ONLYONETHREAD
//
// other state
//
default:
{
DNASSERT( FALSE );
break;
}
}
m_pActiveCommandData->Unlock();
if ( hr != DPN_OK )
{
goto Failure;
}
//
// Bind the endpoint. Note that the GATEWAY_BIND_TYPE actually used
// (GetGatewayBindType()) may differ from GatewayBindType.
//
hr = m_pSPData->BindEndpoint( this, pDeviceAddress, NULL, GatewayBindType );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to bind endpoint (err = 0x%lx)!", hr );
DisplayDNError( 0, hr );
//
// We failed, but we'll continue through to indicate the address info and
// add it to the multiplex list.
//
ConnectAddressInfo.pHostAddress = GetRemoteHostDP8Address();
if ( ConnectAddressInfo.pHostAddress == NULL )
{
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
//
// Just regurgitate the device address we were given initially.
//
IDirectPlay8Address_AddRef(pDeviceAddress);
ConnectAddressInfo.pDeviceAddress = pDeviceAddress;
ConnectAddressInfo.hCommandStatus = hr;
ConnectAddressInfo.pCommandContext = m_pActiveCommandData->GetUserContext();
SetPendingCommandResult( hr );
hr = DPN_OK;
//
// Note that the endpoint is not bound!
//
DNASSERT(GetSocketPort() == NULL);
}
else
{
fEndpointBound = TRUE;
//
// attempt to indicate addressing to a higher layer
//
#ifdef DPNBUILD_XNETSECURITY
ConnectAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, NULL, GetGatewayBindType() );
#else // ! DPNBUILD_XNETSECURITY
ConnectAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, GetGatewayBindType() );
#endif // ! DPNBUILD_XNETSECURITY
ConnectAddressInfo.pHostAddress = GetRemoteHostDP8Address();
ConnectAddressInfo.hCommandStatus = DPN_OK;
ConnectAddressInfo.pCommandContext = m_pActiveCommandData->GetUserContext();
if ( ( ConnectAddressInfo.pHostAddress == NULL ) ||
( ConnectAddressInfo.pDeviceAddress == NULL ) )
{
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
}
//
// Retrieve the socket data. Bind endpoint should have created the object or
// returned a failure, so we won't handle the error case here.
//
pSocketData = m_pSPData->GetSocketDataRef();
DNASSERT(pSocketData != NULL);
#ifndef DPNBUILD_ONLYONEADAPTER
//
// We can run into problems with "multiplexed" device attempts when you are on
// a NAT machine. The core will try connecting on multiple adapters, but since
// we are on the network boundary, each adapter can see and get responses from
// both networks. This causes problems with peer-to-peer sessions when the
// "wrong" adapter gets selected (because it receives a response first). To
// prevent that, we are going to internally remember the association between
// the multiplexed Connects so we can decide on the fly whether to indicate a
// response or not. Obviously this workaround/decision logic relies on having
// internal knowledge of what the upper layer would be doing...
//
// So either build or add to the linked list of multiplexed Connects.
// Technically this is only necessary for IP, since IPX can't have NATs, but
// what's the harm in having a little extra info?
//
dwComponentSize = sizeof(maa);
dwComponentType = 0;
hTempResult = IDirectPlay8Address_GetComponentByName( pDeviceAddress, // interface
DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag
&maa, // component buffer
&dwComponentSize, // component size
&dwComponentType // component type
);
if (( hTempResult == DPN_OK ) && ( dwComponentSize == sizeof(MULTIPLEXEDADAPTERASSOCIATION) ) && ( dwComponentType == DPNA_DATATYPE_BINARY ))
{
//
// We found the right component type. See if it matches the right
// CSPData object.
//
if ( maa.pSPData == m_pSPData )
{
pSocketData->Lock();
//fLockedSocketData = TRUE;
pTempEndpoint = CONTAINING_OBJECT(maa.pBilink, CEndpoint, m_blMultiplex);
//
// Make sure the endpoint is still around/valid.
//
// THIS MAY CRASH IF OBJECT POOLING IS DISABLED!
//
if ( pTempEndpoint->GetEndpointID() == maa.dwEndpointID )
{
DPFX(DPFPREP, 3, "Found correctly formed private multiplexed adapter association key, linking endpoint 0x%p with earlier connects (prev endpoint = 0x%p).",
this, pTempEndpoint);
DNASSERT( pTempEndpoint->GetType() == ENDPOINT_TYPE_CONNECT );
DNASSERT( pTempEndpoint->GetState() != ENDPOINT_STATE_UNINITIALIZED );
//
// Actually link to the other endpoints.
//
m_blMultiplex.InsertAfter(maa.pBilink);
}
else
{
DPFX(DPFPREP, 1, "Found private multiplexed adapter association key, but prev endpoint 0x%p ID doesn't match (%u != %u), cannot link endpoint 0x%p and hoping this connect gets cancelled, too.",
pTempEndpoint, pTempEndpoint->GetEndpointID(), maa.dwEndpointID, this);
}
pSocketData->Unlock();
//fLockedSocketData = FALSE;
}
else
{
//
// We are the only ones who should know about this key, so if it
// got there either someone is trying to imitate our address format,
// or someone is passing around device addresses returned by
// xxxADDRESSINFO to a different interface or over the network.
// None of those situations make a whole lot of sense, but we'll
// just ignore it.
//
DPFX(DPFPREP, 0, "Multiplexed adapter association key exists, but 0x%p doesn't match expected 0x%p, is someone trying to get cute with device address 0x%p?!",
maa.pSPData, m_pSPData, pDeviceAddress );
}
}
else
{
//
// Either the key is not there, it's the wrong size (too big for our
// buffer and returned BUFFERTOOSMALL somehow), it's not a binary
// component, or something else bad happened. Assume that this is the
// first device.
//
DPFX(DPFPREP, 8, "Could not get appropriate private multiplexed adapter association key, error = 0x%lx, component size = %u, type = %u, continuing.",
hTempResult, dwComponentSize, dwComponentType);
}
//
// Add the multiplex information to the device address for future use if
// necessary.
// Ignore failure, we can still survive without it, we just might have the
// race conditions for responses on NAT machines.
//
// NOTE: There is an inherent design problem here! We're adding a pointer to
// an endpoint (well, a field within the endpoint structure) inside the address.
// If this endpoint goes away but the upper layer reuses the address at a later
// time, this memory will be bogus! We will assume that the endpoint will not
// go away while this modified device address object is in existence.
//
if ( dwConnectFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS )
{
maa.pSPData = m_pSPData;
maa.pBilink = &m_blMultiplex;
maa.dwEndpointID = GetEndpointID();
DPFX(DPFPREP, 7, "Additional multiplex adapters on the way, adding SPData 0x%p and bilink 0x%p to address.",
maa.pSPData, maa.pBilink);
hTempResult = IDirectPlay8Address_AddComponent( ConnectAddressInfo.pDeviceAddress, // interface
DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag
&maa, // component data
sizeof(maa), // component data size
DPNA_DATATYPE_BINARY // component data type
);
if ( hTempResult != DPN_OK )
{
DPFX(DPFPREP, 0, "Couldn't add private multiplexed adapter association component (err = 0x%lx)! Ignoring.", hTempResult);
}
//
// Mark the command as "in-progress" so that the cancel thread knows it needs
// to do the completion itself.
// If the command has already been marked for cancellation, then we have to
// do that now.
//
m_pActiveCommandData->Lock();
if ( m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING )
{
m_pActiveCommandData->Unlock();
DPFX(DPFPREP, 1, "Connect 0x%p (endpoint 0x%p) has already been cancelled, bailing.",
m_pActiveCommandData, this);
//
// Complete the connect with USERCANCEL.
//
hr = DPNERR_USERCANCEL;
goto Failure;
}
m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS );
m_pActiveCommandData->Unlock();
}
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// Now tell the user about the address info that we ended up using, if we
// successfully bound the endpoint, or give them a heads up for a failure
// (see BindEndpoint failure case above).
//
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_CONNECTADDRESSINFO 0x%p to interface 0x%p.",
this, &ConnectAddressInfo, m_pSPData->DP8SPCallbackInterface());
DumpAddress( 8, _T("\t Host:"), ConnectAddressInfo.pHostAddress );
DumpAddress( 8, _T("\t Device:"), ConnectAddressInfo.pDeviceAddress );
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface
SPEV_CONNECTADDRESSINFO, // event type
&ConnectAddressInfo // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_CONNECTADDRESSINFO [0x%lx].",
this, hTempResult);
DNASSERT( hTempResult == DPN_OK );
//
// If there aren't more multiplex adapter commands on the way, then signal
// the connection and complete the command for all connections, including
// this one.
//
#ifndef DPNBUILD_ONLYONEADAPTER
if ( dwConnectFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS )
{
//
// Not last multiplexed adapter. All the work needed to be done for these
// endpoints at this time has already been done.
//
DPFX(DPFPREP, 6, "Endpoint 0x%p is not the last multiplexed adapter, not completing connect yet.",
this);
}
else
#endif // ! DPNBUILD_ONLYONEADAPTER
{
DPFX(DPFPREP, 7, "Completing all connects (including multiplexed).");
pSocketData->Lock();
fLockedSocketData = TRUE;
#ifndef DPNBUILD_ONLYONEADAPTER
//
// Attach a root node to the list of adapters.
//
blIndicate.InsertAfter(&(m_blMultiplex));
//
// Move this adapter to the failed list if it did fail to bind.
//
if (! fEndpointBound)
{
m_blMultiplex.RemoveFromList();
m_blMultiplex.InsertBefore(&blFail);
}
#ifndef DPNBUILD_NOICSADAPTERSELECTIONLOGIC
//
// Loop through all the remaining adapters in the list.
//
pBilinkAll = blIndicate.GetNext();
while (pBilinkAll != &blIndicate)
{
pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex);
DNASSERT(pBilinkAll->GetNext() != pBilinkAll);
//
// THIS MUST BE CLEANED UP PROPERLY WITH AN INTERFACE CHANGE!
//
// The endpoint may have been returned to the pool and its associated
// socketport pointer may have become NULL, or now be pointing to
// something that's no longer valid. So we try to handle NULL
// pointers. Obviously this is indicative of poor design, but it's
// not possible to change this the correct way at this time.
//
//
// If this is a NAT machine, then some adapters may be better than others
// for reaching the desired address. Particularly, it's better to use a
// private adapter, which can directly reach the private network & be
// mapped on the public network, than to use the public adapter. It's not
// fun to join a private game from an ICS machine while dialed up, have
// your Internet connection go down, and lose the connection to the
// private game which didn't (shouldn't) involve the Internet at all. So
// if we detect a public adapter when we have a perfectly good private
// adapter, we'll fail connect attempts on the public one.
//
//
// Cast to get rid of the const. Don't worry, we won't actually change it.
//
pSocketAddress = (CSocketAddress*) pTempEndpoint->GetRemoteAddressPointer();
psaddrinTemp = (SOCKADDR_IN*) pSocketAddress->GetAddress();
pSocketPort = pTempEndpoint->GetSocketPort();
//
// If this item doesn't have a socketport, then it must have failed to bind.
// We need to clean it up ourselves.
//
if (pSocketPort == NULL)
{
DPFX(DPFPREP, 3, "Endpoint 0x%p failed earlier, now completing.",
pTempEndpoint);
//
// Get the next associated endpoint before we pull the current entry
// from the list.
//
pBilinkAll = pBilinkAll->GetNext();
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blFail);
//
// Move to next iteration of loop.
//
continue;
}
#if ((! defined(DPNBUILD_NOIPX)) || (! defined(DPNBUILD_NOIPV6)))
//
// Detect if we've been given conflicting address families for our target
// and our bound socket (see CSocketPort::BindEndpoint).
//
DNASSERT(pSocketPort->GetNetworkAddress() != NULL);
if ( pSocketAddress->GetFamily() != pSocketPort->GetNetworkAddress()->GetFamily() )
{
DPFX(DPFPREP, 3, "Endpoint 0x%p (family %u) is targeting a different address family (%u), completing.",
pTempEndpoint, pSocketPort->GetNetworkAddress()->GetFamily(), pSocketAddress->GetFamily());
//
// Get the next associated endpoint before we pull the current entry
// from the list.
//
pBilinkAll = pBilinkAll->GetNext();
//
// Give the endpoint a meaningful error.
//
pTempEndpoint->SetPendingCommandResult(DPNERR_INVALIDDEVICEADDRESS);
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blFail);
//
// Move to next iteration of loop.
//
continue;
}
#endif // ! DPNBUILD_NOIPX or ! DPNBUILD_NOIPV6
#ifndef DPNBUILD_NOIPV6
//
// Now handle some special IPv6 logic.
//
if (pSocketAddress->GetFamily() == AF_INET6)
{
SOCKADDR_IN6 * psaddrinDevice;
SOCKADDR_IN6 * psaddrinRemote;
psaddrinDevice = (SOCKADDR_IN6*) pSocketPort->GetNetworkAddress()->GetAddress();
psaddrinRemote = (SOCKADDR_IN6*) pSocketAddress->GetAddress();
if (! IN6_IS_ADDR_MULTICAST(&psaddrinRemote->sin6_addr))
{
BOOL fDifferentScope;
//
// If this endpoint is targeting something which has a different address,
// prefix scope, fail it.
//
fDifferentScope = FALSE;
if (IN6_IS_ADDR_LINKLOCAL(&psaddrinDevice->sin6_addr))
{
if (! IN6_IS_ADDR_LINKLOCAL(&psaddrinRemote->sin6_addr))
{
fDifferentScope = TRUE;
}
}
else if (IN6_IS_ADDR_SITELOCAL(&psaddrinDevice->sin6_addr))
{
if (! IN6_IS_ADDR_SITELOCAL(&psaddrinRemote->sin6_addr))
{
fDifferentScope = TRUE;
}
}
else
{
if ((IN6_IS_ADDR_LINKLOCAL(&psaddrinRemote->sin6_addr)) ||
(IN6_IS_ADDR_SITELOCAL(&psaddrinRemote->sin6_addr)))
{
fDifferentScope = TRUE;
}
}
if (fDifferentScope)
{
DPFX(DPFPREP, 3, "Endpoint 0x%p is targeting address with different link-local/site-local/global scope, completing.",
pTempEndpoint);
//
// Get the next associated endpoint before we pull the current entry
// from the list.
//
pBilinkAll = pBilinkAll->GetNext();
//
// Give the endpoint a meaningful error.
//
pTempEndpoint->SetPendingCommandResult(DPNERR_INVALIDHOSTADDRESS);
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blFail);
//
// Move to next iteration of loop.
//
continue;
}
}
else
{
#ifndef DPNBUILD_NOMULTICAST
//
// Connects to multicast addresses should not be allowed!
//
DNASSERT(FALSE);
#endif // ! DPNBUILD_NOMULTICAST
}
}
#endif // ! DPNBUILD_NOIPV6
//
// See if this is an IP connect.
//
if (( pSocketAddress != NULL) &&
( pSocketAddress->GetFamily() == AF_INET ))
{
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_NOLOCALNAT)))
for(dwTemp = 0; dwTemp < MAX_NUM_DIRECTPLAYNATHELPERS; dwTemp++)
{
if (pSocketPort->GetNATHelpPort(dwTemp) != NULL)
{
DNASSERT( g_papNATHelpObjects[dwTemp] != NULL );
dwPublicAddressesSize = sizeof(saddrPublic);
dwAddressTypeFlags = 0;
hTempResult = IDirectPlayNATHelp_GetRegisteredAddresses(g_papNATHelpObjects[dwTemp],
pSocketPort->GetNATHelpPort(dwTemp),
&saddrPublic,
&dwPublicAddressesSize,
&dwAddressTypeFlags,
NULL,
0);
if ((hTempResult != DPNH_OK) || (! (dwAddressTypeFlags & DPNHADDRESSTYPE_GATEWAYISLOCAL)))
{
DPFX(DPFPREP, 7, "Socketport 0x%p is not locally mapped on gateway with NAT Help index %u (err = 0x%lx, flags = 0x%lx).",
pSocketPort, dwTemp, hTempResult, dwAddressTypeFlags);
}
else
{
//
// There is a local NAT.
//
DPFX(DPFPREP, 7, "Socketport 0x%p is locally mapped on gateway with NAT Help index %u (flags = 0x%lx), public address:",
pSocketPort, dwTemp, dwAddressTypeFlags);
DumpSocketAddress(7, &saddrPublic, AF_INET);
//
// Find the multiplexed connect on the public adapter that
// we need to fail, as described above.
//
pBilinkPublic = blIndicate.GetNext();
while (pBilinkPublic != &blIndicate)
{
pPublicEndpoint = CONTAINING_OBJECT(pBilinkPublic, CEndpoint, m_blMultiplex);
DNASSERT(pBilinkPublic->GetNext() != pBilinkPublic);
//
// Don't bother checking the endpoint whose public
// address we're seeking.
//
if (pPublicEndpoint != pTempEndpoint)
{
pPublicSocketPort = pPublicEndpoint->GetSocketPort();
if ( pPublicSocketPort != NULL )
{
//
// Cast to get rid of the const. Don't worry, we won't
// actually change it.
//
pSocketAddress = (CSocketAddress*) pPublicSocketPort->GetNetworkAddress();
if ( pSocketAddress != NULL )
{
if ( pSocketAddress->CompareToBaseAddress( &saddrPublic ) == 0)
{
DPFX(DPFPREP, 3, "Endpoint 0x%p is multiplexed onto public adapter for endpoint 0x%p (current endpoint = 0x%p), failing public connect.",
pTempEndpoint, pPublicEndpoint, this);
//
// Pull it out of the multiplex association list and move
// it to the "fail" list.
//
pPublicEndpoint->RemoveFromMultiplexList();
pPublicEndpoint->m_blMultiplex.InsertBefore(&blFail);
break;
}
//
// Otherwise, continue searching.
//
DPFX(DPFPREP, 8, "Endpoint 0x%p is multiplexed onto different adapter:",
pPublicEndpoint);
DumpSocketAddress(8, pSocketAddress->GetWritableAddress(), pSocketAddress->GetFamily());
}
else
{
DPFX(DPFPREP, 1, "Public endpoint 0x%p's socket port 0x%p is going away, skipping.",
pPublicEndpoint, pPublicSocketPort);
}
}
else
{
DPFX(DPFPREP, 1, "Public endpoint 0x%p is going away, skipping.",
pPublicEndpoint);
}
}
else
{
//
// The same endpoint as the one whose
// public address we're seeking.
//
}
pBilinkPublic = pBilinkPublic->GetNext();
}
//
// No need to search for any more NAT Help registrations.
//
break;
} // end else (is mapped locally on Internet gateway)
}
else
{
//
// No DirectPlay NAT Helper registration in this slot.
//
}
} // end for (each DirectPlay NAT Helper)
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_NOLOCALNAT
//
// NOTE: We should fail connects for non-optimal adapters even
// when it's multiadapter but not a PAST/UPnP enabled NAT (see
// ProcessEnumResponseData for WSAIoctl usage related to this).
// We do not currently do this. There can still be race conditions
// for connects where the response for the "wrong" device arrives
// first.
//
}
else
{
//
// Not IP address, or possibly the endpoint is shutting down.
//
DPFX(DPFPREP, 1, "Found non-IPv4 endpoint (possibly closing) (endpoint = 0x%p, socket address = 0x%p, socketport = 0x%p), not checking for local NAT mapping.",
pTempEndpoint, pSocketAddress, pSocketPort);
}
//
// Go to the next associated endpoint. Although it's possible for
// entries to have been removed from the list, the current entry
// could not have been, so we're safe.
//
pBilinkAll = pBilinkAll->GetNext();
}
#endif // ! DPNBUILD_NOICSADAPTERSELECTIONLOGIC
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// Now loop through the remaining endpoints and indicate their
// connections.
//
#ifdef DPNBUILD_ONLYONEADAPTER
if (fEndpointBound)
{
pTempEndpoint = this;
#else // ! DPNBUILD_ONLYONEADAPTER
while (! blIndicate.IsEmpty())
{
pBilinkAll = blIndicate.GetNext();
pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex);
DNASSERT(pBilinkAll->GetNext() != pBilinkAll);
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// See notes above about NULL handling.
//
if (pTempEndpoint->m_pActiveCommandData != NULL)
{
#ifndef DPNBUILD_ONLYONEADAPTER
//
// Pull it from the "indicate" list.
//
pTempEndpoint->RemoveFromMultiplexList();
#endif // ! DPNBUILD_ONLYONEADAPTER
pTempEndpoint->m_pActiveCommandData->Lock();
if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING )
{
pTempEndpoint->m_pActiveCommandData->Unlock();
DPFX(DPFPREP, 3, "Connect 0x%p is cancelled, not indicating endpoint 0x%p.",
pTempEndpoint->m_pActiveCommandData, pTempEndpoint);
#ifdef DPNBUILD_ONLYONEADAPTER
#else // ! DPNBUILD_ONLYONEADAPTER
//
// Put it on the list of connects to fail.
//
pTempEndpoint->m_blMultiplex.InsertBefore(&blFail);
#endif // ! DPNBUILD_ONLYONEADAPTER
}
else
{
//
// Mark the connect as uncancellable, since we're about to indicate
// the connection.
//
pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS_CANNOT_CANCEL );
pTempEndpoint->m_pActiveCommandData->Unlock();
//
// Get a reference to keep the endpoint and command around while we
// drop the socketport list lock.
// Reuse fLockedSocketData to assert that we can add a command ref.
//
fLockedSocketData = pTempEndpoint->AddCommandRef();
DNASSERT(fLockedSocketData);
//
// Drop the socket data lock. It's safe since we pulled everything we
// need off of the list that needs protection.
//
pSocketData->Unlock();
fLockedSocketData = FALSE;
//
// Inform user of connection. Assume that the user will accept and
// everything will succeed so we can set the user context for the
// endpoint. If the connection fails, clear the user endpoint
// context.
//
memset( &ConnectIndicationData, 0x00, sizeof( ConnectIndicationData ) );
DBG_CASSERT( sizeof( ConnectIndicationData.hEndpoint ) == sizeof( this ) );
ConnectIndicationData.hEndpoint = (HANDLE) pTempEndpoint;
DNASSERT( pTempEndpoint->GetCommandParameters() != NULL );
ConnectIndicationData.pCommandContext = pTempEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pvContext;
pTempEndpoint->SetUserEndpointContext( NULL );
hTempResult = pTempEndpoint->SignalConnect( &ConnectIndicationData );
if ( hTempResult != DPN_OK )
{
DNASSERT( hTempResult == DPNERR_ABORTED );
DPFX(DPFPREP, 1, "User refused connect in CompleteConnect (err = 0x%lx), completing connect with USERCANCEL.",
hTempResult );
DisplayDNError( 1, hTempResult );
pTempEndpoint->SetUserEndpointContext( NULL );
//
// Retake the socket data lock so we can modify list linkage.
//
pSocketData->Lock();
fLockedSocketData = TRUE;
#ifdef DPNBUILD_ONLYONEADAPTER
//
// Remember that we're failing.
//
fEndpointBound = FALSE;
#else // ! DPNBUILD_ONLYONEADAPTER
//
// Put it on the list of connects to fail.
//
pTempEndpoint->m_blMultiplex.InsertBefore(&blFail);
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// Mark the connect as cancelled so that we complete with
// the right error code.
//
pTempEndpoint->m_pActiveCommandData->Lock();
DNASSERT( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_INPROGRESS_CANNOT_CANCEL );
pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_CANCELLING );
pTempEndpoint->m_pActiveCommandData->Unlock();
//
// Drop the reference.
// Note: SocketPort lock is still held, but since the command was
// marked as uncancellable, this should not cause the endpoint to
// get unbound yet, and thus we shouldn't reenter the
// socketportdata lock.
//
pTempEndpoint->DecCommandRef();
}
else
{
//
// We're done and everyone's happy, complete the command.
// This will clear all of our internal command data.
//
pTempEndpoint->CompletePendingCommand( hTempResult );
DNASSERT( pTempEndpoint->GetCommandParameters() == NULL );
DNASSERT( pTempEndpoint->m_pActiveCommandData == NULL );
//
// Drop the reference (may result in endpoint unbinding).
//
pTempEndpoint->DecCommandRef();
//
// Retake the socket data lock in preparation for the next item.
//
pSocketData->Lock();
fLockedSocketData = TRUE;
}
}
}
else
{
DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.",
pTempEndpoint);
}
//
// Go to the next associated endpoint.
//
}
//
// Finally loop through all the connects that need to fail and do
// just that.
//
#ifdef DPNBUILD_ONLYONEADAPTER
if (! fEndpointBound)
{
pTempEndpoint = this;
#else // ! DPNBUILD_ONLYONEADAPTER
while (! blFail.IsEmpty())
{
pBilinkAll = blFail.GetNext();
pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex);
DNASSERT(pBilinkAll->GetNext() != pBilinkAll);
//
// Pull it from the "fail" list.
//
pTempEndpoint->RemoveFromMultiplexList();
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// Get a reference to keep the endpoint around while we drop the
// socketport list lock.
//
pTempEndpoint->AddRef();
//
// Drop the socket data lock. It's safe since we pulled everything we
// need off of the list that needs protection.
//
pSocketData->Unlock();
fLockedSocketData = FALSE;
//
// See notes above about NULL handling.
//
if (pTempEndpoint->m_pActiveCommandData != NULL)
{
//
// Complete it (by closing this endpoint). Be considerate about the error
// code expected by our caller.
//
pTempEndpoint->m_pActiveCommandData->Lock();
if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING )
{
pTempEndpoint->m_pActiveCommandData->Unlock();
DPFX(DPFPREP, 3, "Connect 0x%p command (endpoint 0x%p) is already cancelled.",
pTempEndpoint->m_pActiveCommandData, pTempEndpoint);
hTempResult = DPNERR_USERCANCEL;
}
else
{
//
// Mark the connect as uncancellable, since we're about to complete
// it with a failure.
//
if ( pTempEndpoint->m_pActiveCommandData->GetState() != COMMAND_STATE_INPROGRESS_CANNOT_CANCEL )
{
pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS_CANNOT_CANCEL );
}
//
// Retrieve the current command result.
//
hTempResult = pTempEndpoint->PendingCommandResult();
pTempEndpoint->m_pActiveCommandData->Unlock();
//
// If the command didn't have a descriptive error, assume it was
// not previously set (i.e. wasn't overridden by BindEndpoint above),
// and use NOCONNECTION instead.
//
if ( hTempResult == DPNERR_GENERIC )
{
hTempResult = DPNERR_NOCONNECTION;
}
DPFX(DPFPREP, 6, "Completing endpoint 0x%p connect (command 0x%p) with error 0x%lx.",
pTempEndpoint, pTempEndpoint->m_pActiveCommandData, hTempResult);
}
pTempEndpoint->Lock();
switch ( pTempEndpoint->GetState() )
{
case ENDPOINT_STATE_UNINITIALIZED:
{
DPFX(DPFPREP, 3, "Endpoint 0x%p is already completely closed.",
pTempEndpoint);
pTempEndpoint->Unlock();
break;
}
case ENDPOINT_STATE_ATTEMPTING_CONNECT:
case ENDPOINT_STATE_CONNECT_CONNECTED:
{
pTempEndpoint->SetState(ENDPOINT_STATE_DISCONNECTING);
pTempEndpoint->Unlock();
pTempEndpoint->Close( hTempResult );
pTempEndpoint->m_pSPData->CloseEndpointHandle( pTempEndpoint );
break;
}
case ENDPOINT_STATE_DISCONNECTING:
{
DPFX(DPFPREP, 3, "Endpoint 0x%p already disconnecting, not closing.",
pTempEndpoint);
pTempEndpoint->Unlock();
break;
}
default:
{
DPFX(DPFPREP, 0, "Endpoint 0x%p is invalid state %u!",
pTempEndpoint, pTempEndpoint->GetState());
DNASSERT(FALSE);
pTempEndpoint->Unlock();
break;
}
}
}
else
{
DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.",
pTempEndpoint);
}
//
// Drop the reference we used with the socketport list lock dropped.
//
pTempEndpoint->DecRef();
//
// Retake the socket data lock and go to next item.
//
pSocketData->Lock();
fLockedSocketData = TRUE;
}
pSocketData->Unlock();
fLockedSocketData = FALSE;
}
Exit:
if ( pSocketData != NULL )
{
pSocketData->Release();
pSocketData = NULL;
}
if ( ConnectAddressInfo.pHostAddress != NULL )
{
IDirectPlay8Address_Release( ConnectAddressInfo.pHostAddress );
ConnectAddressInfo.pHostAddress = NULL;
}
if ( ConnectAddressInfo.pDeviceAddress != NULL )
{
IDirectPlay8Address_Release( ConnectAddressInfo.pDeviceAddress );
ConnectAddressInfo.pDeviceAddress = NULL;
}
DNASSERT( pDeviceAddress != NULL );
IDirectPlay8Address_Release( pDeviceAddress );
DNASSERT( pHostAddress != NULL );
IDirectPlay8Address_Release( pHostAddress );
DNASSERT( !fLockedSocketData );
#ifndef DPNBUILD_ONLYONEADAPTER
DNASSERT(blIndicate.IsEmpty());
DNASSERT(blFail.IsEmpty());
#endif // ! DPNBUILD_ONLYONEADAPTER
DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr);
return hr;
Failure:
//
// If we still have the socket data lock, drop it.
//
if ( fLockedSocketData )
{
pSocketData->Unlock();
fLockedSocketData = FALSE;
}
//
// we've failed to complete the connect, clean up and return this endpoint
// to the pool
//
Close( hr );
m_pSPData->CloseEndpointHandle( this );
goto Exit;
}
//**********************************************************************
#ifndef DPNBUILD_ONLYONETHREAD
//**********************************************************************
// ------------------------------
// CEndpoint::ConnectBlockingJobWrapper - asynchronous callback wrapper for blocking job
//
// Entry: Pointer to job information
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ConnectBlockingJobWrapper"
void CEndpoint::ConnectBlockingJobWrapper( void * const pvContext )
{
CEndpoint *pThisEndpoint;
// initialize
DNASSERT( pvContext != NULL );
pThisEndpoint = static_cast<CEndpoint*>( pvContext );
DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters() != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.hCommand == pThisEndpoint->m_pActiveCommandData );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressDeviceInfo != NULL );
pThisEndpoint->ConnectBlockingJob();
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ConnectBlockingJob - complete connect blocking job
//
// Entry: Nothing
//
// Exit: Nothing
//
// Note: Calling this function may result in the deletion of 'this', don't
// do anything else with this object after calling!!!!
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ConnectBlockingJob"
void CEndpoint::ConnectBlockingJob( void )
{
HRESULT hr;
//
// Try to resolve the host name. It's possible we already did this
// when we first opened the endpoint, and we only need to resolve
// the hostname, but it's simpler to just do it all again anyway.
//
hr = m_pRemoteMachineAddress->SocketAddressFromDP8Address( GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost,
#ifdef DPNBUILD_XNETSECURITY
((m_fSecureTransport) ? &m_ullKeyID : NULL),
#endif // DPNBUILD_XNETSECURITY
TRUE,
SP_ADDRESS_TYPE_HOST );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Couldn't get valid address!" );
DisplayDNError( 0, hr );
goto Failure;
}
//
// Make sure its valid and not banned.
//
if (! m_pRemoteMachineAddress->IsValidUnicastAddress(FALSE))
{
DPFX(DPFPREP, 0, "Host address is invalid!");
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
#ifndef DPNBUILD_NOREGISTRY
if (m_pRemoteMachineAddress->IsBannedAddress())
{
DPFX(DPFPREP, 0, "Host address is banned!");
hr = DPNERR_NOTALLOWED;
goto Failure;
}
#endif // ! DPNBUILD_NOREGISTRY
//
// Make sure the user isn't trying to connect to the DPNSVR port.
//
if ( m_pRemoteMachineAddress->GetPort() == HTONS(DPNA_DPNSVR_PORT) )
{
DPFX(DPFPREP, 0, "Attempting to connect to DPNSVR reserved port!" );
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
#ifndef DPNBUILD_NONATHELP
//
// Try to get NAT help loaded, if it isn't already and we're allowed.
//
if (GetUserTraversalMode() != DPNA_TRAVERSALMODE_NONE)
{
DPFX(DPFPREP, 7, "Ensuring that NAT help is loaded.");
m_pSPData->GetThreadPool()->EnsureNATHelpLoaded();
}
#endif // ! DPNBUILD_NONATHELP
Exit:
//
// Submit the job for completion (for real). We want it to occur on
// a thread pool thread so that the user has gotten notified about the
// thread prior to getting a callback on it. We do it in even the failure
// case.
//
// NOTE: If this fails, we will rely on the caller that triggered the original
// operation to cancel the command at some point, probably when he
// decides the operation is taking too long.
//
#ifdef DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( CEndpoint::ConnectJobCallback,
this );
#else // ! DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( -1, // we don't know the CPU yet, so pick any
CEndpoint::ConnectJobCallback,
this );
#endif // ! DPNBUILD_ONLYONEPROCESSOR
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to queue delayed connect completion! Operation must be cancelled." );
DisplayDNError( 0, hr );
//
// Leave endpoint reference, see notes above.
//
}
return;
Failure:
//
// Attempt to attach the failure code to the command. If the user was
// already cancelling this command, we will just leave the command alone.
//
m_pActiveCommandData->Lock();
if (m_pActiveCommandData->GetState() != COMMAND_STATE_CANCELLING)
{
DNASSERT(m_pActiveCommandData->GetState() == COMMAND_STATE_PENDING);
m_pActiveCommandData->SetState(COMMAND_STATE_FAILING);
m_hrPendingCommandResult = hr;
}
else
{
DPFX(DPFPREP, 0, "User cancelled command, ignoring failure result 0x%lx.",
hr);
}
m_pActiveCommandData->Unlock();
goto Exit;
}
//**********************************************************************
#endif // ! DPNBUILD_ONLYONETHREAD
//**********************************************************************
// ------------------------------
// CEndpoint::Disconnect - disconnect an endpoint
//
// Entry: Nothing
//
// Exit: Error code
//
// Notes: This function assumes that the endpoint is locked. If this
// function completes successfully (returns DPN_OK), the endpoint
// is no longer locked (it was returned to the pool).
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::Disconnect"
HRESULT CEndpoint::Disconnect( void )
{
HRESULT hr;
DPFX(DPFPREP, 6, "(0x%p) Enter", this);
AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE );
//
// initialize
//
hr = DPNERR_PENDING;
Lock();
switch ( GetState() )
{
//
// connected endpoint
//
case ENDPOINT_STATE_CONNECT_CONNECTED:
{
DNASSERT( GetCommandParameters() == NULL );
DNASSERT( m_pActiveCommandData == NULL );
SetState( ENDPOINT_STATE_DISCONNECTING );
AddRef();
//
// Unlock this endpoint before calling to a higher level. The endpoint
// has already been labeled as DISCONNECTING so nothing will happen to it.
//
Unlock();
//
// Need to release the reference that was added for the connection at this
// point or the endpoint will never be returned to the pool.
//
DecRef();
//
// release reference from just after setting state
//
Close( DPN_OK );
DecCommandRef();
DecRef();
break;
}
//
// some other endpoint state
//
default:
{
hr = DPNERR_INVALIDENDPOINT;
DPFX(DPFPREP, 0, "Attempted to disconnect endpoint that's not connected!" );
switch ( m_State )
{
case ENDPOINT_STATE_UNINITIALIZED:
{
DPFX(DPFPREP, 0, "ENDPOINT_STATE_UNINITIALIZED" );
break;
}
case ENDPOINT_STATE_ATTEMPTING_CONNECT:
{
DPFX(DPFPREP, 0, "ENDPOINT_STATE_ATTEMPTING_CONNECT" );
break;
}
case ENDPOINT_STATE_ATTEMPTING_LISTEN:
{
DPFX(DPFPREP, 0, "ENDPOINT_STATE_ATTEMPTING_LISTEN" );
break;
}
case ENDPOINT_STATE_ENUM:
{
DPFX(DPFPREP, 0, "ENDPOINT_STATE_ENUM" );
break;
}
case ENDPOINT_STATE_DISCONNECTING:
{
DPFX(DPFPREP, 0, "ENDPOINT_STATE_DISCONNECTING" );
break;
}
case ENDPOINT_STATE_WAITING_TO_COMPLETE:
{
DPFX(DPFPREP, 0, "ENDPOINT_STATE_WAITING_TO_COMPLETE" );
break;
}
default:
{
DNASSERT( FALSE );
break;
}
}
Unlock();
DNASSERT( FALSE );
goto Failure;
break;
}
}
Exit:
DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr);
return hr;
Failure:
// nothing to do
goto Exit;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::StopEnumCommand - stop a running enum command
//
// Entry: Command result
//
// Exit: Nothing
//
// Notes: This function assumes that the endpoint is locked. If this
// function completes successfully (returns DPN_OK), the endpoint
// is no longer locked (it was returned to the pool).
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::StopEnumCommand"
void CEndpoint::StopEnumCommand( const HRESULT hCommandResult )
{
Lock();
#ifndef DPNBUILD_NOSPUI
if ( GetActiveDialogHandle() != NULL )
{
StopSettingsDialog( GetActiveDialogHandle() );
Unlock();
}
else
#endif // !DPNBUILD_NOSPUI
{
BOOL fStoppedJob;
//
// Don't hold the lock when cancelling a timer job because the
// job might be in progress and attempting to use this endpoint!
//
Unlock();
fStoppedJob = m_pSPData->GetThreadPool()->StopTimerJob( m_pActiveCommandData, hCommandResult );
if ( ! fStoppedJob )
{
//
// Either the endpoint just completed or it had never been started.
// Check the state to determine which of those scenarios happened.
//
Lock();
if ( GetState() == ENDPOINT_STATE_ATTEMPTING_ENUM )
{
//
// This is a multiplexed enum that is getting cancelled. We
// need to complete it.
//
Unlock();
DPFX(DPFPREP, 1, "Endpoint 0x%p completing unstarted multiplexed enum (context/command 0x%p) with result 0x%lx.",
this, m_pActiveCommandData, hCommandResult);
EnumComplete( hCommandResult );
}
else
{
Unlock();
//
// The enum is in progress, it should detect that it needs to
// be cancelled. We don't need to do any work here.
//
DPFX(DPFPREP, 1, "Endpoint 0x%p unable to stop timer job (context/command 0x%p, state = %u, result would have been 0x%lx).",
this, m_pActiveCommandData, GetState(), hCommandResult);
}
}
}
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::CopyListenData - copy data for listen command
//
// Entry: Pointer to job information
// Pointer to device address
//
// Exit: Error code
//
// Note: Device address needs to be preserved for later use.
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CopyListenData"
HRESULT CEndpoint::CopyListenData( const SPLISTENDATA *const pListenData, IDirectPlay8Address *const pDeviceAddress )
{
HRESULT hr;
ENDPOINT_COMMAND_PARAMETERS *pCommandParameters;
DNASSERT( pListenData != NULL );
DNASSERT( pDeviceAddress != NULL );
DNASSERT( pListenData->hCommand != NULL );
DNASSERT( pListenData->dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( m_pActiveCommandData == NULL );
DNASSERT( m_fListenStatusNeedsToBeIndicated == FALSE );
//
// initialize
//
hr = DPN_OK;
pCommandParameters = NULL;
pCommandParameters = (ENDPOINT_COMMAND_PARAMETERS*)g_EndpointCommandParametersPool.Get();
if ( pCommandParameters != NULL )
{
SetCommandParameters( pCommandParameters );
DBG_CASSERT( sizeof( pCommandParameters->PendingCommandData.ListenData ) == sizeof( *pListenData ) );
memcpy( &pCommandParameters->PendingCommandData.ListenData, pListenData, sizeof( pCommandParameters->PendingCommandData.ListenData ) );
pCommandParameters->PendingCommandData.ListenData.pAddressDeviceInfo = pDeviceAddress;
IDirectPlay8Address_AddRef( pDeviceAddress );
m_fListenStatusNeedsToBeIndicated = TRUE;
m_pActiveCommandData = static_cast<CCommandData*>( pCommandParameters->PendingCommandData.ListenData.hCommand );
m_State = ENDPOINT_STATE_ATTEMPTING_LISTEN;
DNASSERT( hr == DPN_OK );
}
else
{
hr = DPNERR_OUTOFMEMORY;
}
return hr;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ListenJobCallback - asynchronous callback wrapper for work thread
//
// Entry: Pointer to job information
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ListenJobCallback"
void CEndpoint::ListenJobCallback( void * const pvContext, void * const pvTimerData, const UINT uiTimerUnique )
{
HRESULT hr;
CEndpoint *pThisEndpoint;
// initialize
DNASSERT( pvContext != NULL );
pThisEndpoint = static_cast<CEndpoint*>( pvContext );
DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters() != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.hCommand == pThisEndpoint->m_pActiveCommandData );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.pAddressDeviceInfo != NULL );
hr = pThisEndpoint->CompleteListen();
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Problem completing listen in job callback!" );
DisplayDNError( 0, hr );
goto Exit;
}
Exit:
pThisEndpoint->DecRef();
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::CompleteListen - complete listen process
//
// Entry: Nothing
//
// Exit: Error code
//
// Note: Calling this function may result in the deletion of 'this', don't
// do anything else with this object after calling!!!!
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CompleteListen"
HRESULT CEndpoint::CompleteListen( void )
{
HRESULT hr;
HRESULT hTempResult;
SPIE_LISTENSTATUS ListenStatus;
BOOL fEndpointLocked;
SPIE_LISTENADDRESSINFO ListenAddressInfo;
IDirectPlay8Address * pDeviceAddress;
ENDPOINT_COMMAND_PARAMETERS * pCommandParameters;
DPFX(DPFPREP, 6, "(0x%p) Enter", this);
DNASSERT( GetCommandParameters() != NULL );
//
// initialize
//
hr = DPN_OK;
fEndpointLocked = FALSE;
memset( &ListenStatus, 0x00, sizeof( ListenStatus ) );
memset( &ListenAddressInfo, 0x00, sizeof( ListenAddressInfo ) );
pCommandParameters = GetCommandParameters();
//
// Transfer address reference to the local pointer. This will be released at the
// end of this function, but we'll keep the pointer in the pending command data so
// CSPData::BindEndpoint can still access it.
//
pDeviceAddress = pCommandParameters->PendingCommandData.ListenData.pAddressDeviceInfo;
DNASSERT( pDeviceAddress != NULL );
DNASSERT( m_State == ENDPOINT_STATE_ATTEMPTING_LISTEN );
DNASSERT( m_pActiveCommandData != NULL );
DNASSERT( pCommandParameters->PendingCommandData.ListenData.hCommand == m_pActiveCommandData );
DNASSERT( pCommandParameters->PendingCommandData.ListenData.dwCommandDescriptor != NULL_DESCRIPTOR );
#ifdef DBG
if (pCommandParameters->PendingCommandData.ListenData.dwFlags & DPNSPF_BINDLISTENTOGATEWAY)
{
DNASSERT( pCommandParameters->GatewayBindType == GATEWAY_BIND_TYPE_SPECIFIC_SHARED );
}
else
{
DNASSERT( pCommandParameters->GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN );
}
#endif // DBG
//
// check for user cancelling command
//
m_pActiveCommandData->Lock();
#ifdef DPNBUILD_NOMULTICAST
DNASSERT( m_pActiveCommandData->GetType() == COMMAND_TYPE_LISTEN );
#else // ! DPNBUILD_NOMULTICAST
DNASSERT( (m_pActiveCommandData->GetType() == COMMAND_TYPE_LISTEN) || (m_pActiveCommandData->GetType() == COMMAND_TYPE_MULTICAST_LISTEN) );
#endif // ! DPNBUILD_NOMULTICAST
switch ( m_pActiveCommandData->GetState() )
{
//
// command is pending, mark as in-progress
//
case COMMAND_STATE_PENDING:
{
m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS );
Lock();
fEndpointLocked = TRUE;
DNASSERT( hr == DPN_OK );
break;
}
//
// command has been cancelled
//
case COMMAND_STATE_CANCELLING:
{
hr = DPNERR_USERCANCEL;
DPFX(DPFPREP, 0, "User cancelled listen!" );
break;
}
#ifndef DPNBUILD_ONLYONETHREAD
//
// blocking operation failed
//
case COMMAND_STATE_FAILING:
{
hr = m_hrPendingCommandResult;
DNASSERT(hr != DPN_OK);
DPFX(DPFPREP, 0, "Listen blocking operation failed!" );
break;
}
#endif // ! DPNBUILD_ONLYONETHREAD
//
// other state
//
default:
{
break;
}
}
m_pActiveCommandData->Unlock();
if ( hr != DPN_OK )
{
goto Failure;
}
//
// note that this endpoint is officially listening before adding it to the
// socket port because it may get used immediately.
// Also note that the GATEWAY_BIND_TYPE actually used
// (GetGatewayBindType()) may differ from
// pCommandParameters->GatewayBindType.
//
m_State = ENDPOINT_STATE_LISTEN;
hr = m_pSPData->BindEndpoint( this, pDeviceAddress, NULL, pCommandParameters->GatewayBindType );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to bind endpoint!" );
DisplayDNError( 0, hr );
goto Failure;
}
//
// attempt to indicate addressing to a higher layer
//
#ifdef DPNBUILD_XNETSECURITY
ListenAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, NULL, GetGatewayBindType() );
#else // ! DPNBUILD_XNETSECURITY
ListenAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, GetGatewayBindType() );
#endif // ! DPNBUILD_XNETSECURITY
if ( ListenAddressInfo.pDeviceAddress == NULL )
{
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
#ifndef DPNBUILD_NOMULTICAST
//
// For multicast listens, we also need to include the multicast address
// being used.
//
if ( GetType() == ENDPOINT_TYPE_MULTICAST_LISTEN )
{
const SOCKADDR_IN * psaddrinTemp;
TCHAR tszMulticastAddress[16]; // nnn.nnn.nnn.nnn + NULL termination
DNASSERT( GetRemoteAddressPointer()->GetFamily() == AF_INET );
psaddrinTemp = (const SOCKADDR_IN *) GetRemoteAddressPointer()->GetAddress();
wsprintf(tszMulticastAddress, _T("%u.%u.%u.%u"),
psaddrinTemp->sin_addr.S_un.S_un_b.s_b1,
psaddrinTemp->sin_addr.S_un.S_un_b.s_b2,
psaddrinTemp->sin_addr.S_un.S_un_b.s_b3,
psaddrinTemp->sin_addr.S_un.S_un_b.s_b4);
//
// Add the host name component to the device address.
//
#ifdef UNICODE
hr = IDirectPlay8Address_AddComponent( ListenAddressInfo.pDeviceAddress,
DPNA_KEY_HOSTNAME,
tszMulticastAddress,
((_tcslen(tszMulticastAddress) + 1) * sizeof(TCHAR)),
DPNA_DATATYPE_STRING );
#else // ! UNICODE
hr = IDirectPlay8Address_AddComponent( ListenAddressInfo.pDeviceAddress,
DPNA_KEY_HOSTNAME,
tszMulticastAddress,
((_tcslen(tszMulticastAddress) + 1) * sizeof(TCHAR)),
DPNA_DATATYPE_STRING_ANSI );
#endif // ! UNICODE
if (hr != DPN_OK)
{
DPFX(DPFPREP, 0, "Failed to add hostname component to device address!" );
DisplayDNError( 0, hr );
goto Failure;
}
}
#endif // ! DPNBUILD_NOMULTICAST
//
// Listens are not affected by the same multiplexed adapter problems (see
// CompleteConnect and CompleteEnumQuery), so we don't need that workaround
// code.
//
Unlock();
fEndpointLocked = FALSE;
Exit:
//
// report the listen address info and status
//
if ( m_fListenStatusNeedsToBeIndicated != FALSE )
{
m_fListenStatusNeedsToBeIndicated = FALSE;
//
// If we don't currently have a device address object, just use the one passed
// in to the Listen call.
//
if (ListenAddressInfo.pDeviceAddress == NULL)
{
IDirectPlay8Address_AddRef( pCommandParameters->PendingCommandData.ListenData.pAddressDeviceInfo );
ListenAddressInfo.pDeviceAddress = pCommandParameters->PendingCommandData.ListenData.pAddressDeviceInfo;
}
ListenAddressInfo.hCommandStatus = hr;
ListenAddressInfo.pCommandContext = pCommandParameters->PendingCommandData.ListenData.pvContext;
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_LISTENADDRESSINFO 0x%p to interface 0x%p.",
this, &ListenAddressInfo, m_pSPData->DP8SPCallbackInterface());
DumpAddress( 8, _T("\t Device:"), ListenAddressInfo.pDeviceAddress );
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface
SPEV_LISTENADDRESSINFO, // event type
&ListenAddressInfo // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_LISTENADDRESSINFO [0x%lx].",
this, hTempResult);
DNASSERT( hTempResult == DPN_OK );
ListenStatus.hResult = hr;
DNASSERT( m_pActiveCommandData == pCommandParameters->PendingCommandData.ListenData.hCommand );
ListenStatus.hCommand = pCommandParameters->PendingCommandData.ListenData.hCommand;
ListenStatus.pUserContext = pCommandParameters->PendingCommandData.ListenData.pvContext;
ListenStatus.hEndpoint = (HANDLE) this;
//
// if the listen binding failed, there's no socket port to dereference so
// return GUID_NULL as set by the memset.
//
if ( GetSocketPort() != NULL )
{
GetSocketPort()->GetNetworkAddress()->GuidFromInternalAddressWithoutPort( &ListenStatus.ListenAdapter );
}
//
// it's possible that this endpoint was cleaned up so its internal pointers to the
// COM and data interfaces may have been wiped, use the cached pointer
//
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_LISTENSTATUS 0x%p to interface 0x%p.",
this, &ListenStatus, m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DPlay callback interface
SPEV_LISTENSTATUS, // data type
&ListenStatus // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_LISTENSTATUS [0x%lx].",
this, hTempResult);
DNASSERT( hTempResult == DPN_OK );
//
// if we succeeded, start allowing enumerations to be handled
//
if ( GetSocketPort() != NULL )
{
SetEnumsAllowedOnListen( TRUE, FALSE );
}
}
if ( ListenAddressInfo.pDeviceAddress != NULL )
{
IDirectPlay8Address_Release( ListenAddressInfo.pDeviceAddress );
ListenAddressInfo.pDeviceAddress = NULL;
}
DNASSERT( pDeviceAddress != NULL );
IDirectPlay8Address_Release( pDeviceAddress );
DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr);
return hr;
Failure:
//
// we've failed to complete the listen, clean up and return this
// endpoint to the pool
//
if ( fEndpointLocked != FALSE )
{
Unlock();
fEndpointLocked = FALSE;
}
Close( hr );
m_pSPData->CloseEndpointHandle( this );
goto Exit;
}
//**********************************************************************
#ifndef DPNBUILD_ONLYONETHREAD
//**********************************************************************
// ------------------------------
// CEndpoint::ListenBlockingJobWrapper - asynchronous callback wrapper for blocking job
//
// Entry: Pointer to job information
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ListenBlockingJobWrapper"
void CEndpoint::ListenBlockingJobWrapper( void * const pvContext )
{
CEndpoint *pThisEndpoint;
// initialize
DNASSERT( pvContext != NULL );
pThisEndpoint = static_cast<CEndpoint*>( pvContext );
DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters() != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.hCommand == pThisEndpoint->m_pActiveCommandData );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.pAddressDeviceInfo != NULL );
pThisEndpoint->ListenBlockingJob();
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ListenBlockingJob - complete listen blocking job
//
// Entry: Nothing
//
// Exit: Nothing
//
// Note: Calling this function may result in the deletion of 'this', don't
// do anything else with this object after calling!!!!
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ListenBlockingJob"
void CEndpoint::ListenBlockingJob( void )
{
HRESULT hr;
#ifndef DPNBUILD_NONATHELP
//
// Try to get NAT help loaded, if it isn't already and we're allowed.
//
if (GetUserTraversalMode() != DPNA_TRAVERSALMODE_NONE)
{
DPFX(DPFPREP, 7, "Ensuring that NAT help is loaded.");
m_pSPData->GetThreadPool()->EnsureNATHelpLoaded();
}
#endif // ! DPNBUILD_NONATHELP
//
// Submit the job for completion (for real). We want it to occur on
// a thread pool thread so that the user has gotten notified about the
// thread prior to getting a callback on it.
//
// NOTE: If this fails, we will rely on the caller that triggered the original
// operation to cancel the command at some point, probably when he
// decides the operation is taking too long. We leave the endpoint
// reference.
//
#ifdef DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( CEndpoint::ListenJobCallback,
this );
#else // ! DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( -1, // we don't know the CPU yet, so pick any
CEndpoint::ListenJobCallback,
this );
#endif // ! DPNBUILD_ONLYONEPROCESSOR
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to queue delayed listen completion! Operation must be cancelled." );
DisplayDNError( 0, hr );
//
// Leave endpoint reference, see notes above.
//
}
}
//**********************************************************************
#endif // ! DPNBUILD_ONLYONETHREAD
//**********************************************************************
// ------------------------------
// CEndpoint::CopyEnumQueryData - copy data for enum query command
//
// Entry: Pointer to command data
//
// Exit: Error code
//
// Note: Device address needs to be preserved for later use.
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CopyEnumQueryData"
HRESULT CEndpoint::CopyEnumQueryData( const SPENUMQUERYDATA *const pEnumQueryData )
{
HRESULT hr;
ENDPOINT_COMMAND_PARAMETERS *pCommandParameters;
DNASSERT( pEnumQueryData != NULL );
DNASSERT( pEnumQueryData->hCommand != NULL );
DNASSERT( pEnumQueryData->dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( m_pActiveCommandData == NULL );
//
// initialize
//
hr = DPN_OK;
pCommandParameters = NULL;
pCommandParameters = (ENDPOINT_COMMAND_PARAMETERS*)g_EndpointCommandParametersPool.Get();
if ( pCommandParameters != NULL )
{
SetCommandParameters( pCommandParameters );
DBG_CASSERT( sizeof( pCommandParameters->PendingCommandData.EnumQueryData ) == sizeof( *pEnumQueryData ) );
memcpy( &pCommandParameters->PendingCommandData.EnumQueryData, pEnumQueryData, sizeof( pCommandParameters->PendingCommandData.EnumQueryData ) );
pCommandParameters->PendingCommandData.EnumQueryData.pAddressHost = pEnumQueryData->pAddressHost;
IDirectPlay8Address_AddRef( pEnumQueryData->pAddressHost );
pCommandParameters->PendingCommandData.EnumQueryData.pAddressDeviceInfo = pEnumQueryData->pAddressDeviceInfo;
IDirectPlay8Address_AddRef( pEnumQueryData->pAddressDeviceInfo );
m_pActiveCommandData = static_cast<CCommandData*>( pCommandParameters->PendingCommandData.EnumQueryData.hCommand );
m_pActiveCommandData->SetUserContext( pEnumQueryData->pvContext );
m_State = ENDPOINT_STATE_ATTEMPTING_ENUM;
DNASSERT( hr == DPN_OK );
}
else
{
hr = DPNERR_OUTOFMEMORY;
}
return hr;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::EnumQueryJobCallback - asynchronous callback wrapper for work thread
//
// Entry: Pointer to job information
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::EnumQueryJobCallback"
void CEndpoint::EnumQueryJobCallback( void * const pvContext, void * const pvTimerData, const UINT uiTimerUnique )
{
HRESULT hr;
CEndpoint *pThisEndpoint;
// initialize
DNASSERT( pvContext != NULL );
pThisEndpoint = static_cast<CEndpoint*>( pvContext );
DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters() != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.hCommand == pThisEndpoint->m_pActiveCommandData );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressDeviceInfo != NULL );
hr = pThisEndpoint->CompleteEnumQuery();
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Problem completing enum query in job callback!" );
DisplayDNError( 0, hr );
goto Exit;
}
//
// Don't do anything here because it's possible that this object was returned to the pool!!!!
//
Exit:
pThisEndpoint->DecRef();
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::CompleteEnumQuery - complete enum query process
//
// Entry: Nothing
//
// Exit: Error code
//
// Note: Calling this function may result in the deletion of 'this', don't
// do anything else with this object after calling!!!!
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CompleteEnumQuery"
HRESULT CEndpoint::CompleteEnumQuery( void )
{
HRESULT hr;
HRESULT hTempResult;
BOOL fEndpointLocked;
BOOL fEndpointBound;
UINT_PTR uRetryCount;
BOOL fRetryForever;
DWORD dwRetryInterval;
BOOL fWaitForever;
DWORD dwIdleTimeout;
SPIE_ENUMADDRESSINFO EnumAddressInfo;
IDirectPlay8Address * pHostAddress;
IDirectPlay8Address * pDeviceAddress;
GATEWAY_BIND_TYPE GatewayBindType;
DWORD dwEnumQueryFlags;
CEndpoint * pTempEndpoint;
CSocketData * pSocketData;
BOOL fLockedSocketData;
#ifndef DPNBUILD_ONLYONEADAPTER
MULTIPLEXEDADAPTERASSOCIATION maa;
DWORD dwComponentSize;
DWORD dwComponentType;
CBilink * pBilinkEnd;
CBilink * pBilinkAll;
CBilink * pBilinkNext;
CBilink blInitiate;
CBilink blCompleteEarly;
#ifndef DPNBUILD_NOICSADAPTERSELECTIONLOGIC
CSocketPort * pSocketPort;
CSocketAddress * pSocketAddress;
SOCKADDR_IN * psaddrinTemp;
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_NOLOCALNAT)))
SOCKADDR saddrPublic;
CBilink * pBilinkPublic;
CEndpoint * pPublicEndpoint;
CSocketPort * pPublicSocketPort;
DWORD dwTemp;
DWORD dwPublicAddressesSize;
DWORD dwAddressTypeFlags;
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_NOLOCALNAT
#endif // ! DPNBUILD_NOICSADAPTERSELECTIONLOGIC
#endif // ! DPNBUILD_ONLYONEADAPTER
DNASSERT( GetCommandParameters() != NULL );
DPFX(DPFPREP, 6, "(0x%p) Enter", this);
//
// initialize
//
hr = DPN_OK;
fEndpointLocked = FALSE;
fEndpointBound = FALSE;
dwIdleTimeout = 0;
memset( &EnumAddressInfo, 0x00, sizeof( EnumAddressInfo ) );
DNASSERT( GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost != NULL );
//
// Transfer address references to our local pointers. These will be released
// at the end of this function, but we'll keep the pointers in the pending command
// data so CSPData::BindEndpoint can still access them.
//
pHostAddress = GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost;
DNASSERT( pHostAddress != NULL );
pDeviceAddress = GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressDeviceInfo;
DNASSERT( pDeviceAddress != NULL );
//
// Retrieve other parts of the command parameters for convenience.
//
GatewayBindType = GetCommandParameters()->GatewayBindType;
dwEnumQueryFlags = GetCommandParameters()->PendingCommandData.EnumQueryData.dwFlags;
#ifndef DPNBUILD_ONLYONEADAPTER
blInitiate.Initialize();
blCompleteEarly.Initialize();
#endif // ! DPNBUILD_ONLYONEADAPTER
pSocketData = NULL;
fLockedSocketData = FALSE;
DNASSERT( m_pSPData != NULL );
DNASSERT( m_State == ENDPOINT_STATE_ATTEMPTING_ENUM );
DNASSERT( m_pActiveCommandData != NULL );
DNASSERT( GetCommandParameters()->PendingCommandData.EnumQueryData.hCommand == m_pActiveCommandData );
DNASSERT( GetCommandParameters()->PendingCommandData.EnumQueryData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN );
//
// Since this endpoint will be passed off to the timer thread, add a reference
// for the thread. If the handoff fails, DecRef()
//
AddRef();
//
// check for user cancelling command
//
m_pActiveCommandData->Lock();
DNASSERT( m_pActiveCommandData->GetType() == COMMAND_TYPE_ENUM_QUERY );
switch ( m_pActiveCommandData->GetState() )
{
//
// command is still pending, that's good
//
case COMMAND_STATE_PENDING:
{
Lock();
fEndpointLocked = TRUE;
DNASSERT( hr == DPN_OK );
break;
}
//
// command has been cancelled
//
case COMMAND_STATE_CANCELLING:
{
hr = DPNERR_USERCANCEL;
DPFX(DPFPREP, 0, "User cancelled enum query!" );
break;
}
#ifndef DPNBUILD_ONLYONETHREAD
//
// blocking operation failed
//
case COMMAND_STATE_FAILING:
{
hr = m_hrPendingCommandResult;
DNASSERT(hr != DPN_OK);
DPFX(DPFPREP, 0, "Enum query blocking operation failed!" );
break;
}
#endif // ! DPNBUILD_ONLYONETHREAD
//
// command is in progress (probably came here from a dialog), mark it
// as pending
//
case COMMAND_STATE_INPROGRESS:
{
m_pActiveCommandData->SetState( COMMAND_STATE_PENDING );
Lock();
fEndpointLocked = TRUE;
DNASSERT( hr == DPN_OK );
break;
}
//
// other state
//
default:
{
DNASSERT( FALSE );
break;
}
}
m_pActiveCommandData->Unlock();
if ( hr != DPN_OK )
{
goto Failure;
}
//
// Note that the GATEWAY_BIND_TYPE actually used (GetGatewayBindType())
// may differ from GatewayBindType.
//
hr = m_pSPData->BindEndpoint( this, pDeviceAddress, NULL, GatewayBindType );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to bind endpoint (err = 0x%lx)!", hr );
DisplayDNError( 0, hr );
//
// We failed, but we'll continue through to indicate the address info and
// add it to the multiplex list.
//
EnumAddressInfo.pHostAddress = GetRemoteHostDP8Address();
if ( EnumAddressInfo.pHostAddress == NULL )
{
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
//
// Just regurgitate the device address we were given initially.
//
IDirectPlay8Address_AddRef(pDeviceAddress);
EnumAddressInfo.pDeviceAddress = pDeviceAddress;
EnumAddressInfo.hCommandStatus = hr;
EnumAddressInfo.pCommandContext = m_pActiveCommandData->GetUserContext();
SetPendingCommandResult( hr );
hr = DPN_OK;
//
// Note that the endpoint is not bound!
//
DNASSERT(GetSocketPort() == NULL);
}
else
{
fEndpointBound = TRUE;
#ifdef DPNBUILD_XNETSECURITY
EnumAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, NULL, GetGatewayBindType() );
#else // ! DPNBUILD_XNETSECURITY
EnumAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, GetGatewayBindType() );
#endif // ! DPNBUILD_XNETSECURITY
EnumAddressInfo.pHostAddress = GetRemoteHostDP8Address();
EnumAddressInfo.hCommandStatus = DPN_OK;
EnumAddressInfo.pCommandContext = m_pActiveCommandData->GetUserContext();
if ( ( EnumAddressInfo.pHostAddress == NULL ) ||
( EnumAddressInfo.pDeviceAddress == NULL ) )
{
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
}
//
// Retrieve the socket data. Bind endpoint should have created the object or
// returned a failure, so we won't handle the error case here.
//
pSocketData = m_pSPData->GetSocketDataRef();
DNASSERT(pSocketData != NULL);
#ifndef DPNBUILD_ONLYONEADAPTER
//
// We can run into problems with "multiplexed" device attempts when you are on
// a NAT machine. The core will try enuming on multiple adapters, but since
// we are on the network boundary, each adapter can see and get responses from
// both networks. This causes problems with peer-to-peer sessions when the
// "wrong" adapter gets selected (because it receives a response first). To
// prevent that, we are going to internally remember the association between
// the multiplexed Enums so we can decide on the fly whether to indicate a
// response or not. Obviously this workaround/decision logic relies on having
// internal knowledge of what the upper layer would be doing...
//
// So either build or add to the linked list of multiplexed Enums.
// Technically this is only necessary for IP, since IPX can't have NATs, but
// what's the harm in having a little extra info?
//
dwComponentSize = sizeof(maa);
dwComponentType = 0;
hTempResult = IDirectPlay8Address_GetComponentByName( pDeviceAddress, // interface
DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag
&maa, // component buffer
&dwComponentSize, // component size
&dwComponentType // component type
);
if (( hTempResult == DPN_OK ) && ( dwComponentSize == sizeof(MULTIPLEXEDADAPTERASSOCIATION) ) && ( dwComponentType == DPNA_DATATYPE_BINARY ))
{
//
// We found the right component type. See if it matches the right
// CSPData object.
//
if ( maa.pSPData == m_pSPData )
{
pSocketData->Lock();
//fLockedSocketData = TRUE;
pTempEndpoint = CONTAINING_OBJECT(maa.pBilink, CEndpoint, m_blMultiplex);
//
// Make sure the endpoint is still around/valid.
//
// THIS MAY CRASH IF OBJECT POOLING IS DISABLED!
//
if ( pTempEndpoint->GetEndpointID() == maa.dwEndpointID )
{
DPFX(DPFPREP, 3, "Found correctly formed private multiplexed adapter association key, linking endpoint 0x%p with earlier enums (prev endpoint = 0x%p).",
this, pTempEndpoint);
DNASSERT( pTempEndpoint->GetType() == ENDPOINT_TYPE_ENUM );
DNASSERT( pTempEndpoint->GetState() != ENDPOINT_STATE_UNINITIALIZED );
//
// Actually link to the other endpoints.
//
m_blMultiplex.InsertAfter(maa.pBilink);
}
else
{
DPFX(DPFPREP, 1, "Found private multiplexed adapter association key, but prev endpoint 0x%p ID doesn't match (%u != %u), cannot link endpoint 0x%p and hoping this enum gets cancelled, too.",
pTempEndpoint, pTempEndpoint->GetEndpointID(), maa.dwEndpointID, this);
}
pSocketData->Unlock();
//fLockedSocketData = FALSE;
}
else
{
//
// We are the only ones who should know about this key, so if it
// got there either someone is trying to imitate our address format,
// or someone is passing around device addresses returned by
// xxxADDRESSINFO to a different interface or over the network.
// None of those situations make a whole lot of sense, but we'll
// just ignore it.
//
DPFX(DPFPREP, 0, "Multiplexed adapter association key exists, but 0x%p doesn't match expected 0x%p, is someone trying to get cute with device address 0x%p?!",
maa.pSPData, m_pSPData, pDeviceAddress );
}
}
else
{
//
// Either the key is not there, it's the wrong size (too big for our
// buffer and returned BUFFERTOOSMALL somehow), it's not a binary
// component, or something else bad happened. Assume that this is the
// first device.
//
DPFX(DPFPREP, 8, "Could not get appropriate private multiplexed adapter association key, error = 0x%lx, component size = %u, type = %u, continuing.",
hTempResult, dwComponentSize, dwComponentType);
}
//
// Add the multiplex information to the device address for future use if
// necessary.
// Ignore failure, we can still survive without it, we just might have the
// race conditions for responses on NAT machines.
//
// NOTE: There is an inherent design problem here! We're adding a pointer to
// an endpoint (well, a field within the endpoint structure) inside the address.
// If this endpoint goes away but the upper layer reuses the address at a later
// time, this memory will be bogus! We will assume that the endpoint will not
// go away while this modified device address object is in existence.
//
if ( dwEnumQueryFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS )
{
maa.pSPData = m_pSPData;
maa.pBilink = &m_blMultiplex;
maa.dwEndpointID = GetEndpointID();
DPFX(DPFPREP, 7, "Additional multiplex adapters on the way, adding SPData 0x%p and bilink 0x%p to address.",
maa.pSPData, maa.pBilink);
hTempResult = IDirectPlay8Address_AddComponent( EnumAddressInfo.pDeviceAddress, // interface
DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag
&maa, // component data
sizeof(maa), // component data size
DPNA_DATATYPE_BINARY // component data type
);
if ( hTempResult != DPN_OK )
{
DPFX(DPFPREP, 0, "Couldn't add private multiplexed adapter association component (err = 0x%lx)! Ignoring.", hTempResult);
}
//
// Mark the command as "in-progress" so that the cancel thread knows it needs
// to do the completion itself.
// If the command has already been marked for cancellation, then we have to
// do that now.
//
m_pActiveCommandData->Lock();
if ( m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING )
{
m_pActiveCommandData->Unlock();
DPFX(DPFPREP, 1, "Enum query 0x%p (endpoint 0x%p) has already been cancelled, bailing.",
m_pActiveCommandData, this);
//
// Complete the enum with USERCANCEL.
//
hr = DPNERR_USERCANCEL;
goto Failure;
}
m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS );
m_pActiveCommandData->Unlock();
}
#endif // ! DPNBUILD_ONLYONEADAPTER
if ( fEndpointLocked != FALSE )
{
Unlock();
fEndpointLocked = FALSE;
}
//
// Now tell the user about the address info that we ended up using, if we
// successfully bound the endpoint, or give them a heads up for a failure
// (see BindEndpoint failure case above).
//
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_ENUMADDRESSINFO 0x%p to interface 0x%p.",
this, &EnumAddressInfo, m_pSPData->DP8SPCallbackInterface());
DumpAddress( 8, _T("\t Host:"), EnumAddressInfo.pHostAddress );
DumpAddress( 8, _T("\t Device:"), EnumAddressInfo.pDeviceAddress );
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface
SPEV_ENUMADDRESSINFO, // event type
&EnumAddressInfo // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_ENUMADDRESSINFO [0x%lx].",
this, hTempResult);
DNASSERT( hTempResult == DPN_OK );
//
// If there aren't more multiplex adapter commands on the way, then submit the timer
// jobs for all of the multiplex commands, including this one.
//
#ifndef DPNBUILD_ONLYONEADAPTER
if ( dwEnumQueryFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS )
{
//
// Not last multiplexed adapter. All the work needed to be done for these
// endpoints at this time has already been done.
//
DPFX(DPFPREP, 6, "Endpoint 0x%p is not the last multiplexed adapter, not submitting enum timer job yet.",
this);
}
else
#endif // ! DPNBUILD_ONLYONEADAPTER
{
DPFX(DPFPREP, 7, "Completing/starting all enum queries (including multiplexed).");
pSocketData->Lock();
fLockedSocketData = TRUE;
#ifndef DPNBUILD_ONLYONEADAPTER
//
// Attach a root node to the list of adapters.
//
blInitiate.InsertAfter(&(m_blMultiplex));
//
// Move this adapter to the failed list if it did fail to bind.
//
if (! fEndpointBound)
{
m_blMultiplex.RemoveFromList();
m_blMultiplex.InsertBefore(&blCompleteEarly);
}
#ifndef DPNBUILD_NOICSADAPTERSELECTIONLOGIC
//
// Loop through all the remaining adapters in the list.
//
pBilinkAll = blInitiate.GetNext();
while (pBilinkAll != &blInitiate)
{
pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex);
DNASSERT(pBilinkAll->GetNext() != pBilinkAll);
pBilinkNext = pBilinkAll->GetNext();
//
// THIS MUST BE CLEANED UP PROPERLY WITH AN INTERFACE CHANGE!
//
// The endpoint may have been returned to the pool and its associated
// socketport pointer may have become NULL, or now be pointing to
// something that's no longer valid. So we try to handle NULL
// pointers. Obviously this is indicative of poor design, but it's
// not possible to change this the correct way at this time.
//
//
// If the enum is directed (not the broadcast address), and this is a NAT
// machine, then some adapters may be better than others for reaching the
// desired address. Particularly, it's better to use a private adapter,
// which can directly reach the private network & be mapped on the public
// network, than to use the public adapter. It's not fun to join a private
// game from an ICS machine while dialed up, have your Internet connection
// go down, and lose the connection to the private game which didn't
// (shouldn't) involve the Internet at all. So if we detect a public
// adapter when we have a perfectly good private adapter, we'll prematurely
// complete enumerations on the public one.
//
//
// Cast to get rid of the const. Don't worry, we won't actually change it.
//
pSocketAddress = (CSocketAddress*) pTempEndpoint->GetRemoteAddressPointer();
psaddrinTemp = (SOCKADDR_IN*) pSocketAddress->GetAddress();
pSocketPort = pTempEndpoint->GetSocketPort();
//
// If this item doesn't have a socketport, then it must have failed to bind.
// We need to clean it up ourselves.
//
if (pSocketPort == NULL)
{
DPFX(DPFPREP, 3, "Endpoint 0x%p failed earlier, now completing.",
pTempEndpoint);
//
// Get the next associated endpoint before we pull the current entry
// from the list.
//
pBilinkAll = pBilinkAll->GetNext();
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly);
//
// Move to next iteration of loop.
//
continue;
}
#if ((! defined(DPNBUILD_NOIPX)) || (! defined(DPNBUILD_NOIPV6)))
//
// Detect if we've been given conflicting address families for our target
// and our bound socket (see CSocketPort::BindEndpoint).
//
DNASSERT(pSocketPort->GetNetworkAddress() != NULL);
if ( pSocketAddress->GetFamily() != pSocketPort->GetNetworkAddress()->GetFamily() )
{
DPFX(DPFPREP, 3, "Endpoint 0x%p (family %u) is targeting a different address family (%u), completing.",
pTempEndpoint, pSocketPort->GetNetworkAddress()->GetFamily(), pSocketAddress->GetFamily());
//
// Get the next associated endpoint before we pull the current entry
// from the list.
//
pBilinkAll = pBilinkAll->GetNext();
//
// Give the endpoint a meaningful error.
//
pTempEndpoint->SetPendingCommandResult(DPNERR_INVALIDDEVICEADDRESS);
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly);
//
// Move to next iteration of loop.
//
continue;
}
#endif // ! DPNBUILD_NOIPX or ! DPNBUILD_NOIPV6
#ifndef DPNBUILD_NOIPV6
//
// Now handle some special IPv6 logic.
//
if (pSocketAddress->GetFamily() == AF_INET6)
{
SOCKADDR_IN6 * psaddrinDevice;
SOCKADDR_IN6 * psaddrinRemote;
psaddrinDevice = (SOCKADDR_IN6*) pSocketPort->GetNetworkAddress()->GetAddress();
psaddrinRemote = (SOCKADDR_IN6*) pSocketAddress->GetAddress();
//
// If any non-link local IPv6 endpoints are targeting the IPv6 multicast enum
// address, just fail them.
//
if (IN6_IS_ADDR_MULTICAST(&psaddrinRemote->sin6_addr))
{
//
// Right now, only the specific enum multicast address is allowed.
//
DNASSERT(IN6_ADDR_EQUAL(&psaddrinRemote->sin6_addr, &c_in6addrEnumMulticast));
if (! IN6_IS_ADDR_LINKLOCAL(&psaddrinDevice->sin6_addr))
{
DPFX(DPFPREP, 3, "Endpoint 0x%p is targeting multicast enum address but is not link-local IPv6 device, completing.",
pTempEndpoint);
//
// Get the next associated endpoint before we pull the current entry
// from the list.
//
pBilinkAll = pBilinkAll->GetNext();
//
// Give the endpoint a meaningful error.
//
pTempEndpoint->SetPendingCommandResult(DPNERR_INVALIDHOSTADDRESS);
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly);
//
// Move to next iteration of loop.
//
continue;
}
}
else
{
BOOL fDifferentScope;
//
// If this endpoint is targeting something which has a different address,
// prefix scope, fail it.
//
fDifferentScope = FALSE;
if (IN6_IS_ADDR_LINKLOCAL(&psaddrinDevice->sin6_addr))
{
if (! IN6_IS_ADDR_LINKLOCAL(&psaddrinRemote->sin6_addr))
{
fDifferentScope = TRUE;
}
}
else if (IN6_IS_ADDR_SITELOCAL(&psaddrinDevice->sin6_addr))
{
if (! IN6_IS_ADDR_SITELOCAL(&psaddrinRemote->sin6_addr))
{
fDifferentScope = TRUE;
}
}
else
{
if ((IN6_IS_ADDR_LINKLOCAL(&psaddrinRemote->sin6_addr)) ||
(IN6_IS_ADDR_SITELOCAL(&psaddrinRemote->sin6_addr)))
{
fDifferentScope = TRUE;
}
}
if (fDifferentScope)
{
DPFX(DPFPREP, 3, "Endpoint 0x%p is targeting address with different link-local/site-local/global scope, completing.",
pTempEndpoint);
//
// Get the next associated endpoint before we pull the current entry
// from the list.
//
pBilinkAll = pBilinkAll->GetNext();
//
// Give the endpoint a meaningful error.
//
pTempEndpoint->SetPendingCommandResult(DPNERR_INVALIDHOSTADDRESS);
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly);
//
// Move to next iteration of loop.
//
continue;
}
}
}
#endif // ! DPNBUILD_NOIPV6
//
// See if this is a directed IP enum.
//
if ( ( pSocketAddress != NULL ) &&
( pSocketAddress->GetFamily() == AF_INET ) &&
( psaddrinTemp->sin_addr.S_un.S_addr != INADDR_BROADCAST ) )
{
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_NOLOCALNAT)))
for(dwTemp = 0; dwTemp < MAX_NUM_DIRECTPLAYNATHELPERS; dwTemp++)
{
if (pSocketPort->GetNATHelpPort(dwTemp) != NULL)
{
DNASSERT( g_papNATHelpObjects[dwTemp] != NULL );
dwPublicAddressesSize = sizeof(saddrPublic);
dwAddressTypeFlags = 0;
hTempResult = IDirectPlayNATHelp_GetRegisteredAddresses(g_papNATHelpObjects[dwTemp],
pSocketPort->GetNATHelpPort(dwTemp),
&saddrPublic,
&dwPublicAddressesSize,
&dwAddressTypeFlags,
NULL,
0);
if ((hTempResult != DPNH_OK) || (! (dwAddressTypeFlags & DPNHADDRESSTYPE_GATEWAYISLOCAL)))
{
DPFX(DPFPREP, 7, "Socketport 0x%p is not locally mapped on gateway with NAT Help index %u (err = 0x%lx, flags = 0x%lx).",
pSocketPort, dwTemp, hTempResult, dwAddressTypeFlags);
}
else
{
//
// There is a local NAT.
//
DPFX(DPFPREP, 7, "Socketport 0x%p is locally mapped on gateway with NAT Help index %u (flags = 0x%lx), public address:",
pSocketPort, dwTemp, dwAddressTypeFlags);
DumpSocketAddress(7, &saddrPublic, AF_INET);
//
// Find the multiplexed enum on the public adapter that
// we need to complete early, as described above.
//
pBilinkPublic = blInitiate.GetNext();
while (pBilinkPublic != &blInitiate)
{
pPublicEndpoint = CONTAINING_OBJECT(pBilinkPublic, CEndpoint, m_blMultiplex);
DNASSERT(pBilinkPublic->GetNext() != pBilinkPublic);
//
// Don't bother checking the endpoint whose public
// address we're seeking.
//
if (pPublicEndpoint != pTempEndpoint)
{
pPublicSocketPort = pPublicEndpoint->GetSocketPort();
if ( pPublicSocketPort != NULL )
{
//
// Cast to get rid of the const. Don't worry, we won't
// actually change it.
//
pSocketAddress = (CSocketAddress*) pPublicSocketPort->GetNetworkAddress();
if ( pSocketAddress != NULL )
{
if ( pSocketAddress->CompareToBaseAddress( &saddrPublic ) == 0)
{
DPFX(DPFPREP, 3, "Endpoint 0x%p is multiplexed onto public adapter for endpoint 0x%p (current endpoint = 0x%p), completing public enum.",
pTempEndpoint, pPublicEndpoint, this);
//
// Pull it out of the multiplex association list and move
// it to the "early completion" list.
//
pPublicEndpoint->RemoveFromMultiplexList();
pPublicEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly);
break;
}
//
// Otherwise, continue searching.
//
DPFX(DPFPREP, 8, "Endpoint 0x%p is multiplexed onto different adapter:",
pPublicEndpoint);
DumpSocketAddress(8, pSocketAddress->GetWritableAddress(), pSocketAddress->GetFamily());
}
else
{
DPFX(DPFPREP, 1, "Public endpoint 0x%p's socket port 0x%p is going away, skipping.",
pPublicEndpoint, pPublicSocketPort);
}
}
else
{
DPFX(DPFPREP, 1, "Public endpoint 0x%p is going away, skipping.",
pPublicEndpoint);
}
}
else
{
//
// The same endpoint as the one whose
// public address we're seeking.
//
}
pBilinkPublic = pBilinkPublic->GetNext();
}
//
// No need to search for any more NAT Help registrations.
//
break;
} // end else (is mapped locally on Internet gateway)
}
else
{
//
// No DirectPlay NAT Helper registration in this slot.
//
}
} // end for (each DirectPlay NAT Helper)
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_NOLOCALNAT
//
// NOTE: We should complete enums for non-optimal adapters even
// when it's multiadapter but not a PAST/UPnP enabled NAT (see
// ProcessEnumResponseData for WSAIoctl usage related to this).
// We do not currently do this. There can still be race conditions
// for directed enums where the response for the "wrong" device
// arrives first.
//
}
else
{
//
// Not IP address, or enum being sent to the broadcast address,
// or possibly the endpoint is shutting down.
//
DPFX(DPFPREP, 1, "Found non-IPv4 endpoint (possibly closing) or enum IP endpoint bound to broadcast address (endpoint = 0x%p, socket address = 0x%p, socketport = 0x%p), not checking for local NAT mapping.",
pTempEndpoint, pSocketAddress, pSocketPort);
}
//
// Go to the next associated endpoint. Although it's possible for
// entries to have been removed from the list, the current entry
// could not have been, so we're safe.
//
pBilinkAll = pBilinkAll->GetNext();
}
#endif // ! DPNBUILD_NOICSADAPTERSELECTIONLOGIC
#endif // ! DPNBUILD_ONLYONEADAPTER
#ifdef DPNBUILD_ONLYONEADAPTER
if (fEndpointBound)
{
//
// Indentation used for consistency even though there's no
// brace that warrants it.
//
pTempEndpoint = this;
#else // ! DPNBUILD_ONLYONEADAPTER
//
// Because we walk the list of associated multiplex enums when we receive
// responses, and that list walker does not expect to see a root node, we
// need to make sure that's gone before we drop the lock. Get a pointer
// to the first and last items remaining in the list before we do that (if
// there are entries).
//
if (! blInitiate.IsEmpty())
{
pBilinkAll = blInitiate.GetNext();
pBilinkEnd = blInitiate.GetPrev();
blInitiate.RemoveFromList();
//
// Now loop through the remaining endpoints and kick off their enum jobs.
//
// Unlike Connects, we will not remove the Enums from the list since we
// need to filter out broadcasts received on the "wrong" adapter (see
// ProcessEnumResponseData).
//
do
{
pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex);
pBilinkNext = pBilinkAll->GetNext();
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// See notes above about NULL handling.
//
if ( pTempEndpoint->m_pActiveCommandData != NULL )
{
//
// The endpoint's command may be cancelled already. So we take the
// command lock now, and abort the enum if it's no longer necessary.
//
pTempEndpoint->m_pActiveCommandData->Lock();
if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING )
{
//
// If the command has been cancelled, pull this endpoint out of the multiplex
// association list and move it to the "early completion" list.
//
pTempEndpoint->m_pActiveCommandData->Unlock();
DPFX(DPFPREP, 1, "Endpoint 0x%p's enum command (0x%p) has been cancelled, moving to early completion list.",
pTempEndpoint, pTempEndpoint->m_pActiveCommandData);
#ifdef DPNBUILD_ONLYONEADAPTER
//
// Remember that we're not starting the enum.
//
fEndpointBound = FALSE;
#else // ! DPNBUILD_ONLYONEADAPTER
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly);
#endif // ! DPNBUILD_ONLYONEADAPTER
}
else
{
//
// The command has not been cancelled.
//
// This is very hairy, but we drop the socketport data lock and
// keep the command data lock. Dropping the socketport data
// lock should prevent deadlocks with the enum completing inside
// the timer lock, and keeping the command data lock should
// prevent people from cancelling the endpoint's command.
//
// However, once we drop the command lock, we do want the
// command to be cancellable, so set the state appropriately now.
//
pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS );
//
// We also need to notify potential cancellers that the command is
// in a different COMMAND_STATE_INPROGRESS now. Now they
// must try to stop the timer as well.
//
pTempEndpoint->Lock();
DNASSERT( pTempEndpoint->m_State == ENDPOINT_STATE_ATTEMPTING_ENUM );
pTempEndpoint->m_State = ENDPOINT_STATE_ENUM;
pTempEndpoint->Unlock();
pSocketData->Unlock();
fLockedSocketData = FALSE;
//
// check retry count to determine if we're enumerating forever
//
switch ( pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryCount )
{
//
// let SP determine retry count
//
case 0:
{
uRetryCount = DEFAULT_ENUM_RETRY_COUNT;
fRetryForever = FALSE;
break;
}
//
// retry forever
//
case INFINITE:
{
uRetryCount = 1;
fRetryForever = TRUE;
break;
}
//
// other
//
default:
{
uRetryCount = pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryCount;
fRetryForever = FALSE;
break;
}
}
//
// check interval for default
//
if ( pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryInterval == 0 )
{
dwRetryInterval = DEFAULT_ENUM_RETRY_INTERVAL;
}
else
{
dwRetryInterval = pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryInterval;
}
//
// check timeout to see if we're enumerating forever
//
switch ( pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwTimeout )
{
//
// wait forever
//
case INFINITE:
{
fWaitForever = TRUE;
dwIdleTimeout = -1;
break;
}
//
// possible default
//
case 0:
{
fWaitForever = FALSE;
dwIdleTimeout = DEFAULT_ENUM_TIMEOUT;
break;
}
//
// other
//
default:
{
fWaitForever = FALSE;
dwIdleTimeout = pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwTimeout;
break;
}
}
//
// initialize array to compute round-trip times
//
memset( pTempEndpoint->GetCommandParameters()->dwEnumSendTimes, 0x00, sizeof( pTempEndpoint->GetCommandParameters()->dwEnumSendTimes ) );
pTempEndpoint->GetCommandParameters()->dwEnumSendIndex = 0;
DPFX(DPFPREP, 6, "Submitting enum timer job for endpoint 0x%p, retry count = %u, retry forever = %i, retry interval = %u, wait forever = %i, idle timeout = %u, context = 0x%p.",
pTempEndpoint,
uRetryCount,
fRetryForever,
dwRetryInterval,
fWaitForever,
dwIdleTimeout,
pTempEndpoint->m_pActiveCommandData);
if ( pTempEndpoint->m_pSPData != NULL )
{
#ifdef DPNBUILD_ONLYONEPROCESSOR
hTempResult = pTempEndpoint->m_pSPData->GetThreadPool()->SubmitTimerJob( TRUE, // perform immediately
uRetryCount, // number of times to retry command
fRetryForever, // retry forever
dwRetryInterval, // retry interval
fWaitForever, // wait forever after all enums sent
dwIdleTimeout, // timeout to wait after command complete
CEndpoint::EnumTimerCallback, // function called when timer event fires
CEndpoint::EnumCompleteWrapper, // function called when timer event expires
pTempEndpoint->m_pActiveCommandData ); // context
#else // ! DPNBUILD_ONLYONEPROCESSOR
DNASSERT(pTempEndpoint->m_pSocketPort != NULL);
hTempResult = pTempEndpoint->m_pSPData->GetThreadPool()->SubmitTimerJob( pTempEndpoint->m_pSocketPort->GetCPU(), // CPU
TRUE, // perform immediately
uRetryCount, // number of times to retry command
fRetryForever, // retry forever
dwRetryInterval, // retry interval
fWaitForever, // wait forever after all enums sent
dwIdleTimeout, // timeout to wait after command complete
CEndpoint::EnumTimerCallback, // function called when timer event fires
CEndpoint::EnumCompleteWrapper, // function called when timer event expires
pTempEndpoint->m_pActiveCommandData ); // context
#endif // ! DPNBUILD_ONLYONEPROCESSOR
}
else
{
DPFX(DPFPREP, 1, "Endpoint 0x%p's SP data is NULL, not submitting timer job.",
pTempEndpoint);
}
//
// Drop active command data lock now that we've finished submission.
//
pTempEndpoint->m_pActiveCommandData->Unlock();
//
// Retake the socketport data lock so we can continue to work with the
// list.
//
pSocketData->Lock();
fLockedSocketData = TRUE;
if ( hTempResult != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to spool enum job for endpoint 0x%p onto work thread (err = 0x%lx)! Moving to early completion list.",
pTempEndpoint, hTempResult);
DisplayDNError( 0, hTempResult );
#ifdef DPNBUILD_ONLYONEADAPTER
//
// Remember that we didn't start the enum.
//
fEndpointBound = FALSE;
#else // ! DPNBUILD_ONLYONEADAPTER
//
// Move it to the "early completion" list.
//
pTempEndpoint->RemoveFromMultiplexList();
pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly);
#endif // ! DPNBUILD_ONLYONEADAPTER
}
}
}
else
{
DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.",
pTempEndpoint);
}
#ifndef DPNBUILD_ONLYONEADAPTER
//
// If we've looped back around to the beginning, we're done.
//
if (pBilinkAll == pBilinkEnd)
{
break;
}
//
// Go to the next associated endpoint.
//
pBilinkAll = pBilinkNext;
}
while (TRUE);
#endif // ! DPNBUILD_ONLYONEADAPTER
}
else
{
DPFX(DPFPREP, 1, "No remaining enums to initiate.");
}
//
// Finally loop through all the enums that need to complete early and
// do just that.
//
#ifdef DPNBUILD_ONLYONEADAPTER
if (! fEndpointBound)
{
pTempEndpoint = this;
#else // ! DPNBUILD_ONLYONEADAPTER
while (! blCompleteEarly.IsEmpty())
{
pBilinkAll = blCompleteEarly.GetNext();
pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex);
DNASSERT(pBilinkAll->GetNext() != pBilinkAll);
//
// Pull it from the "complete early" list.
//
pTempEndpoint->RemoveFromMultiplexList();
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// Drop the socket data lock. It's safe since we pulled everything we
// we need off of the list that needs protection.
//
pSocketData->Unlock();
fLockedSocketData = FALSE;
//
// See notes above about NULL handling.
//
if ( pTempEndpoint->m_pActiveCommandData != NULL )
{
//
// Complete it with the appropriate error code.
//
pTempEndpoint->m_pActiveCommandData->Lock();
if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING )
{
DPFX(DPFPREP, 6, "Completing endpoint 0x%p enum with USERCANCEL.", pTempEndpoint);
hTempResult = DPNERR_USERCANCEL;
}
else
{
//
// Retrieve the current command result.
// If the command didn't have a descriptive error, assume it was
// not previously set (i.e. wasn't overridden by BindEndpoint above),
// and use NOCONNECTION instead.
//
hTempResult = pTempEndpoint->PendingCommandResult();
if ( hTempResult == DPNERR_GENERIC )
{
hTempResult = DPNERR_NOCONNECTION;
}
DPFX(DPFPREP, 6, "Completing endpoint 0x%p enum query (command 0x%p) with error 0x%lx.",
pTempEndpoint, pTempEndpoint->m_pActiveCommandData, hTempResult);
}
pTempEndpoint->m_pActiveCommandData->Unlock();
pTempEndpoint->EnumComplete( hTempResult );
}
else
{
DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.",
pTempEndpoint);
}
//
// Retake the socket data lock and go to next item.
//
pSocketData->Lock();
fLockedSocketData = TRUE;
}
pSocketData->Unlock();
fLockedSocketData = FALSE;
}
Exit:
if ( pSocketData != NULL )
{
pSocketData->Release();
pSocketData = NULL;
}
if ( EnumAddressInfo.pHostAddress != NULL )
{
IDirectPlay8Address_Release( EnumAddressInfo.pHostAddress );
EnumAddressInfo.pHostAddress = NULL;
}
if ( EnumAddressInfo.pDeviceAddress != NULL )
{
IDirectPlay8Address_Release( EnumAddressInfo.pDeviceAddress );
EnumAddressInfo.pDeviceAddress = NULL;
}
DNASSERT( pDeviceAddress != NULL );
IDirectPlay8Address_Release( pDeviceAddress );
DNASSERT( pHostAddress != NULL );
IDirectPlay8Address_Release( pHostAddress );
DNASSERT( !fLockedSocketData );
#ifndef DPNBUILD_ONLYONEADAPTER
DNASSERT(blCompleteEarly.IsEmpty());
DNASSERT(blInitiate.IsEmpty());
#endif // ! DPNBUILD_ONLYONEADAPTER
DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr);
return hr;
Failure:
//
// If we still have the socket data lock, drop it.
//
if ( fLockedSocketData )
{
pSocketData->Unlock();
fLockedSocketData = FALSE;
}
//
// we've failed to complete the enum query, clean up and return this
// endpoint to the pool
//
if ( fEndpointLocked != FALSE )
{
Unlock();
fEndpointLocked = FALSE;
}
Close( hr );
m_pSPData->CloseEndpointHandle( this );
//
// remove timer thread reference
//
DecRef();
goto Exit;
}
//**********************************************************************
#ifndef DPNBUILD_ONLYONETHREAD
//**********************************************************************
// ------------------------------
// CEndpoint::EnumQueryBlockingJobWrapper - asynchronous callback wrapper for blocking job
//
// Entry: Pointer to job information
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::EnumQueryBlockingJobWrapper"
void CEndpoint::EnumQueryBlockingJobWrapper( void * const pvContext )
{
CEndpoint *pThisEndpoint;
// initialize
DNASSERT( pvContext != NULL );
pThisEndpoint = static_cast<CEndpoint*>( pvContext );
DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters() != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.hCommand == pThisEndpoint->m_pActiveCommandData );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwCommandDescriptor != NULL_DESCRIPTOR );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost != NULL );
DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressDeviceInfo != NULL );
pThisEndpoint->EnumQueryBlockingJob();
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::EnumQueryBlockingJob - complete enum query blocking job
//
// Entry: Nothing
//
// Exit: Nothing
//
// Note: Calling this function may result in the deletion of 'this', don't
// do anything else with this object after calling!!!!
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::EnumQueryBlockingJob"
void CEndpoint::EnumQueryBlockingJob( void )
{
HRESULT hr;
//
// Try to resolve the host name. It's possible we already did this
// when we first opened the endpoint, and we only need to resolve
// the hostname, but it's simpler to just do it all again anyway.
//
hr = m_pRemoteMachineAddress->SocketAddressFromDP8Address( GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost,
#ifdef DPNBUILD_XNETSECURITY
((m_fSecureTransport) ? &m_ullKeyID : NULL),
#endif // DPNBUILD_XNETSECURITY
TRUE,
SP_ADDRESS_TYPE_HOST );
if ( hr != DPN_OK )
{
if ( hr != DPNERR_INCOMPLETEADDRESS )
{
DPFX(DPFPREP, 0, "Couldn't get valid address!" );
DisplayDNError( 0, hr );
goto Failure;
}
//
// we're OK, reset the destination address to broadcast
//
DNASSERT(! (GetCommandParameters()->PendingCommandData.EnumQueryData.dwFlags & DPNSPF_NOBROADCASTFALLBACK));
ReinitializeWithBroadcast();
}
//
// Make sure its valid and not banned.
//
if (! m_pRemoteMachineAddress->IsValidUnicastAddress(TRUE))
{
DPFX(DPFPREP, 0, "Host address is invalid!");
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
#ifndef DPNBUILD_NOREGISTRY
if (m_pRemoteMachineAddress->IsBannedAddress())
{
DPFX(DPFPREP, 0, "Host address is banned!");
hr = DPNERR_NOTALLOWED;
goto Failure;
}
#endif // ! DPNBUILD_NOREGISTRY
#ifndef DPNBUILD_NONATHELP
//
// Try to get NAT help loaded, if it isn't already and we're allowed.
//
if (GetUserTraversalMode() != DPNA_TRAVERSALMODE_NONE)
{
DPFX(DPFPREP, 7, "Ensuring that NAT help is loaded.");
m_pSPData->GetThreadPool()->EnsureNATHelpLoaded();
}
#endif // ! DPNBUILD_NONATHELP
Exit:
//
// Submit the job for completion (for real). We want it to occur on
// a thread pool thread so that the user has gotten notified about the
// thread prior to getting a callback on it. We do it in even the failure
// case.
//
// NOTE: If this fails, we will rely on the caller that triggered the original
// operation to cancel the command at some point, probably when he
// decides the operation is taking too long.
//
#ifdef DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( CEndpoint::EnumQueryJobCallback,
this );
#else // ! DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( -1, // we don't know the CPU yet, so pick any
CEndpoint::EnumQueryJobCallback,
this );
#endif // ! DPNBUILD_ONLYONEPROCESSOR
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to queue delayed enum query completion! Operation must be cancelled." );
DisplayDNError( 0, hr );
//
// Leave endpoint reference, see notes above.
//
}
return;
Failure:
//
// Attempt to attach the failure code to the command. If the user was
// already cancelling this command, we will just leave the command alone.
//
m_pActiveCommandData->Lock();
if (m_pActiveCommandData->GetState() != COMMAND_STATE_CANCELLING)
{
DNASSERT(m_pActiveCommandData->GetState() == COMMAND_STATE_PENDING);
m_pActiveCommandData->SetState(COMMAND_STATE_FAILING);
m_hrPendingCommandResult = hr;
}
else
{
DPFX(DPFPREP, 0, "User cancelled command, ignoring failure result 0x%lx.",
hr);
}
m_pActiveCommandData->Unlock();
goto Exit;
}
//**********************************************************************
#endif // ! DPNBUILD_ONLYONETHREAD
//**********************************************************************
// ------------------------------
// CEndpoint::EnumCompleteWrapper - wrapper when enum has completed
//
// Entry: Error code from enum command
// Pointer to context
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::EnumCompleteWrapper"
void CEndpoint::EnumCompleteWrapper( const HRESULT hResult, void *const pContext )
{
CCommandData *pCommandData;
DNASSERT( pContext != NULL );
pCommandData = static_cast<CCommandData*>( pContext );
pCommandData->GetEndpoint()->EnumComplete( hResult );
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::EnumComplete - enum has completed
//
// Entry: Error code from enum command
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::EnumComplete"
void CEndpoint::EnumComplete( const HRESULT hResult )
{
BOOL fProcessCompletion;
BOOL fReleaseEndpoint;
DPFX(DPFPREP, 6, "(0x%p) Parameters: (0x%lx)", this, hResult);
fProcessCompletion = FALSE;
fReleaseEndpoint = FALSE;
Lock();
switch ( m_State )
{
//
// starting up
//
case ENDPOINT_STATE_ATTEMPTING_ENUM:
{
DPFX(DPFPREP, 5, "Endpoint 0x%p has not started actual enum yet.", this);
DNASSERT( m_dwThreadCount == 0 );
SetState( ENDPOINT_STATE_DISCONNECTING );
fReleaseEndpoint = TRUE;
fProcessCompletion = TRUE;
break;
}
//
// enumerating, note that this endpoint is disconnecting
//
case ENDPOINT_STATE_ENUM:
{
//
// If there are threads using this endpoint,
// queue the completion
//
if (m_dwThreadCount)
{
DPFX(DPFPREP, 5, "Endpoint 0x%p waiting on %u threads before completing.",
this, m_dwThreadCount);
SetState( ENDPOINT_STATE_WAITING_TO_COMPLETE );
}
else
{
DPFX(DPFPREP, 5, "Endpoint 0x%p disconnecting.", this);
SetState( ENDPOINT_STATE_DISCONNECTING );
fReleaseEndpoint = TRUE;
}
//
// Prevent more responses from finding this endpoint
//
fProcessCompletion = TRUE;
break;
}
//
// endpoint needs to have a completion indicated
//
case ENDPOINT_STATE_WAITING_TO_COMPLETE:
{
if (m_dwThreadCount == 0)
{
DPFX(DPFPREP, 5, "Endpoint 0x%p now able to disconnect.", this);
SetState( ENDPOINT_STATE_DISCONNECTING );
fReleaseEndpoint = TRUE;
}
else
{
DPFX(DPFPREP, 5, "Endpoint 0x%p still waiting on %u threads before completing.",
this, m_dwThreadCount);
}
break;
}
//
// disconnecting (command was probably cancelled)
//
case ENDPOINT_STATE_DISCONNECTING:
{
DPFX(DPFPREP, 4, "Endpoint 0x%p already disconnecting.", this);
DNASSERT( m_dwThreadCount == 0 );
break;
}
//
// there's a problem
//
default:
{
DNASSERT( FALSE );
break;
}
}
Unlock();
if (fProcessCompletion)
{
GetCommandParameters()->dwEnumSendIndex = 0;
Close( hResult );
m_pSPData->CloseEndpointHandle( this );
}
if (fReleaseEndpoint)
{
DecRef();
}
DPFX(DPFPREP, 6, "(0x%p) Leave", this);
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::CleanUpCommand - clean up this endpoint and unbind from CSocketPort
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::SetEnumsAllowedOnListen"
void CEndpoint::SetEnumsAllowedOnListen( const BOOL fAllowed, const BOOL fOverwritePrevious )
{
ENUMSALLOWEDSTATE NewEnumsAllowedState;
#ifndef DPNBUILD_NOIPV6
const CSocketAddress * pSocketAddress;
IPV6_MREQ mreq;
int iError;
#endif // ! DPNBUILD_NOIPV6
NewEnumsAllowedState = (fAllowed) ? ENUMSALLOWED : ENUMSDISALLOWED;
Lock();
if ( m_EnumsAllowedState == NewEnumsAllowedState )
{
DPFX(DPFPREP, 6, "(0x%p) Enums already %slowed.", this, ((fAllowed) ? _T("al") : _T("disal")));
}
else if ((fOverwritePrevious) ||
(m_EnumsAllowedState == ENUMSNOTREADY))
{
DPFX(DPFPREP, 7, "(0x%p) %slowing enums.", this, ((fAllowed) ? _T("Al") : _T("Disal")));
#ifndef DPNBUILD_NOIPV6
//
// If this is a link-local IPv6 socket, join or leave the multicast group used to
// receive enums.
//
if (m_pSocketPort != NULL)
{
pSocketAddress = m_pSocketPort->GetNetworkAddress();
DNASSERT(pSocketAddress != NULL);
if ((pSocketAddress->GetFamily() == AF_INET6) &&
(IN6_IS_ADDR_LINKLOCAL(&(((SOCKADDR_IN6*) pSocketAddress->GetAddress())->sin6_addr))))
{
DNASSERT(((SOCKADDR_IN6*) pSocketAddress->GetAddress())->sin6_scope_id != 0);
mreq.ipv6mr_interface = ((SOCKADDR_IN6*) pSocketAddress->GetAddress())->sin6_scope_id;
memcpy(&mreq.ipv6mr_multiaddr, &c_in6addrEnumMulticast, sizeof(mreq.ipv6mr_multiaddr));
iError = setsockopt(m_pSocketPort->GetSocket(),
IPPROTO_IPV6,
((fAllowed) ? IPV6_JOIN_GROUP : IPV6_LEAVE_GROUP),
(char*) (&mreq),
sizeof(mreq));
#ifdef DBG
if (iError != 0)
{
iError = WSAGetLastError();
DPFX(DPFPREP, 0, "Couldn't %s link local multicast group (err = %i)!",
((fAllowed) ? _T("join") : _T("leave")), iError);
}
#endif // DBG
}
}
#endif // ! DPNBUILD_NOIPV6
m_EnumsAllowedState = NewEnumsAllowedState;
}
else
{
DPFX(DPFPREP, 7, "(0x%p) Enums-allowed state unchanged, still %slowing enums.", this, ((fAllowed) ? _T("al") : _T("disal")));
}
Unlock();
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::CleanUpCommand - clean up this endpoint and unbind from CSocketPort
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CleanupCommand"
void CEndpoint::CleanUpCommand( void )
{
DPFX(DPFPREP, 6, "(0x%p) Enter", this);
//
// If we're closing a listen normally, make sure no enums come
// in from here on out.
//
if ( ( GetType() == ENDPOINT_TYPE_LISTEN ) &&
( ! m_fListenStatusNeedsToBeIndicated ) )
{
SetEnumsAllowedOnListen( FALSE, TRUE );
}
//
// There is an 'EndpointRef' that the endpoint holds against the
// socket port since it was created and always must be released.
// If the endpoint was bound it needs to be unbound.
//
if ( GetSocketPort() != NULL )
{
DNASSERT( m_pSPData != NULL );
m_pSPData->UnbindEndpoint( this );
}
#ifndef DPNBUILD_ONLYONEADAPTER
else
{
//
// Ensure that this endpoint is no longer in the multiplex list
// (could happen if canceling a failed Connect/EnumQuery).
//
if (( m_pSPData != NULL ) && ( m_pSPData->GetSocketData() != NULL ))
{
m_pSPData->GetSocketData()->Lock();
RemoveFromMultiplexList();
m_pSPData->GetSocketData()->Unlock();
}
}
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// If we're bailing here it's because the UI didn't complete. There is no
// adapter guid to return because one may have not been specified. Return
// a bogus endpoint handle so it can't be queried for addressing data.
//
if ( m_fListenStatusNeedsToBeIndicated != FALSE )
{
HRESULT hTempResult;
SPIE_LISTENADDRESSINFO ListenAddressInfo;
SPIE_LISTENSTATUS ListenStatus;
m_fListenStatusNeedsToBeIndicated = FALSE;
memset( &ListenAddressInfo, 0x00, sizeof( ListenAddressInfo ) );
//
// We don't have a bound socket at this point, so just return the original
// device address specified.
//
DNASSERT(GetCommandParameters() != NULL);
DNASSERT(GetCommandParameters()->PendingCommandData.ListenData.pAddressDeviceInfo != NULL);
ListenAddressInfo.pDeviceAddress = GetCommandParameters()->PendingCommandData.ListenData.pAddressDeviceInfo;
ListenAddressInfo.hCommandStatus = PendingCommandResult();
ListenAddressInfo.pCommandContext = m_pActiveCommandData->GetUserContext();
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_LISTENADDRESSINFO 0x%p to interface 0x%p.",
this, &ListenAddressInfo, m_pSPData->DP8SPCallbackInterface());
DumpAddress( 8, _T("\t Device:"), ListenAddressInfo.pDeviceAddress );
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface
SPEV_LISTENADDRESSINFO, // event type
&ListenAddressInfo // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_LISTENADDRESSINFO [0x%lx].",
this, hTempResult);
DNASSERT( hTempResult == DPN_OK );
memset( &ListenStatus, 0x00, sizeof( ListenStatus ) );
ListenStatus.hCommand = m_pActiveCommandData;
ListenStatus.hEndpoint = INVALID_HANDLE_VALUE;
ListenStatus.hResult = PendingCommandResult();
memset( &ListenStatus.ListenAdapter, 0x00, sizeof( ListenStatus.ListenAdapter ) );
ListenStatus.pUserContext = m_pActiveCommandData->GetUserContext();
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_LISTENSTATUS 0x%p to interface 0x%p.",
this, &ListenStatus, m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DPlay callbacks
SPEV_LISTENSTATUS, // data type
&ListenStatus // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_LISTENSTATUS [0x%lx].",
this, hTempResult);
DNASSERT( hTempResult == DPN_OK );
}
m_State = ENDPOINT_STATE_UNINITIALIZED;
DPFX(DPFPREP, 6, "(0x%p) Leave", this);
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ProcessEnumData - process received enum data
//
// Entry: Pointer to received buffer
// Associated enum key
// Pointer to return address
//
// Exit: Nothing
//
// Note: This function assumes that the endpoint has been locked.
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ProcessEnumData"
void CEndpoint::ProcessEnumData( SPRECEIVEDBUFFER *const pBuffer, const DWORD dwEnumKey, const CSocketAddress *const pReturnSocketAddress )
{
DNASSERT( pBuffer != NULL );
DNASSERT( pBuffer->pNext == NULL);
DNASSERT( pBuffer->BufferDesc.dwBufferSize > 0);
DNASSERT( pReturnSocketAddress != NULL );
AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE );
//
// find out what state the endpoint is in before processing data
//
switch ( m_State )
{
//
// we're listening, this is the only way to detect enums
//
case ENDPOINT_STATE_LISTEN:
{
ENDPOINT_ENUM_QUERY_CONTEXT QueryContext;
HRESULT hr;
//
// initialize
//
DNASSERT( m_pActiveCommandData != NULL );
DEBUG_ONLY( memset( &QueryContext, 0x00, sizeof( QueryContext ) ) );
//
// set callback data
//
QueryContext.hEndpoint = (HANDLE) this;
QueryContext.dwEnumKey = dwEnumKey;
QueryContext.pReturnAddress = (CSocketAddress*) pReturnSocketAddress;
QueryContext.EnumQueryData.pReceivedData = pBuffer;
QueryContext.EnumQueryData.pUserContext = m_pActiveCommandData->GetUserContext();
//
// attempt to build a DNAddress for the user, if we can't allocate
// the memory ignore this enum
//
#ifdef DPNBUILD_XNETSECURITY
QueryContext.EnumQueryData.pAddressSender = pReturnSocketAddress->DP8AddressFromSocketAddress( NULL, NULL, SP_ADDRESS_TYPE_READ_HOST );
QueryContext.EnumQueryData.pAddressDevice = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, NULL, GetGatewayBindType() );
#else // ! DPNBUILD_XNETSECURITY
QueryContext.EnumQueryData.pAddressSender = pReturnSocketAddress->DP8AddressFromSocketAddress( SP_ADDRESS_TYPE_READ_HOST );
QueryContext.EnumQueryData.pAddressDevice = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, GetGatewayBindType() );
#endif // ! DPNBUILD_XNETSECURITY
if ( ( QueryContext.EnumQueryData.pAddressSender != NULL ) &&
( QueryContext.EnumQueryData.pAddressDevice != NULL ) )
{
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_ENUMQUERY 0x%p to interface 0x%p.",
this, &QueryContext.EnumQueryData, m_pSPData->DP8SPCallbackInterface());
DumpAddress( 8, _T("\t Sender:"), QueryContext.EnumQueryData.pAddressSender );
DumpAddress( 8, _T("\t Device:"), QueryContext.EnumQueryData.pAddressDevice );
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DirectNet interface
SPEV_ENUMQUERY, // data type
&QueryContext.EnumQueryData // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_ENUMQUERY [0x%lx].", this, hr);
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "User returned unexpected error from enum query indication!" );
DisplayDNError( 0, hr );
DNASSERT( FALSE );
}
}
if ( QueryContext.EnumQueryData.pAddressSender != NULL )
{
IDirectPlay8Address_Release( QueryContext.EnumQueryData.pAddressSender );
QueryContext.EnumQueryData.pAddressSender = NULL;
}
if ( QueryContext.EnumQueryData.pAddressDevice != NULL )
{
IDirectPlay8Address_Release( QueryContext.EnumQueryData.pAddressDevice );
QueryContext.EnumQueryData.pAddressDevice = NULL;
}
break;
}
//
// we're disconnecting, ignore this message
//
case ENDPOINT_STATE_DISCONNECTING:
{
break;
}
//
// other state
//
default:
{
DNASSERT( FALSE );
break;
}
}
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ProcessEnumResponseData - process received enum response data
//
// Entry: Pointer to received data
// Pointer to address of sender
//
// Exit: Nothing
//
// Note: This function assumes that the endpoint has been locked.
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ProcessEnumResponseData"
void CEndpoint::ProcessEnumResponseData( SPRECEIVEDBUFFER *const pBuffer,
const CSocketAddress *const pReturnSocketAddress,
#ifdef DPNBUILD_XNETSECURITY
const XNADDR *const pxnaddrReturn,
#endif // DPNBUILD_XNETSECURITY
const UINT_PTR uRTTIndex )
{
HRESULT hrTemp;
BOOL fAddedThreadCount = FALSE;
SPIE_QUERYRESPONSE QueryResponseData;
DNASSERT( pBuffer != NULL );
DNASSERT( pReturnSocketAddress != NULL );
AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE );
//
// Initialize.
//
memset( &QueryResponseData, 0x00, sizeof( QueryResponseData ) );
DPFX(DPFPREP, 8, "Socketport 0x%p, endpoint 0x%p receiving enum RTT index 0x%x/%u.",
GetSocketPort(), this, uRTTIndex, uRTTIndex);
#ifdef DPNBUILD_XNETSECURITY
//
// Ignore insecure replies if enumerating securely.
//
if ((IsUsingXNetSecurity()) && (pxnaddrReturn == NULL))
{
DPFX(DPFPREP, 3, "Secure transport endpoint 0x%p ignoring insecure enum response.",
this);
}
else
#endif // DPNBUILD_XNETSECURITY
{
Lock();
switch( m_State )
{
case ENDPOINT_STATE_ENUM:
{
//
// Valid endpoint - increment the thread count to prevent premature completion
//
AddRefThreadCount();
fAddedThreadCount = TRUE;
//
// Attempt to build a sender DPlay8Addresses for the user.
// If this fails, we'll ignore the enum.
//
#ifdef DPNBUILD_XNETSECURITY
QueryResponseData.pAddressSender = pReturnSocketAddress->DP8AddressFromSocketAddress( NULL,
pxnaddrReturn,
SP_ADDRESS_TYPE_READ_HOST );
#else // ! DPNBUILD_XNETSECURITY
QueryResponseData.pAddressSender = pReturnSocketAddress->DP8AddressFromSocketAddress( SP_ADDRESS_TYPE_READ_HOST );
#endif // ! DPNBUILD_XNETSECURITY
break;
}
case ENDPOINT_STATE_ATTEMPTING_ENUM:
case ENDPOINT_STATE_WAITING_TO_COMPLETE:
case ENDPOINT_STATE_DISCONNECTING:
{
//
// Endpoint is waiting to complete or is disconnecting - ignore data
//
DPFX(DPFPREP, 2, "Endpoint 0x%p in state %u, ignoring enum response.",
this, m_State);
break;
}
default:
{
//
// What's going on ?
//
DNASSERT( !"Invalid endpoint state" );
break;
}
}
Unlock();
}
//
// If this is a multiplexed IP broadcast enum, we may want to drop the response
// because there may be a more appropriate adapter (NAT private side adapter)
// that should also be getting responses.
// Also, if this is a directed IP enum, we should note whether this response
// got proxied or not.
//
#ifdef DPNBUILD_XNETSECURITY
if ( ( QueryResponseData.pAddressSender != NULL ) &&
( pxnaddrReturn == NULL ) )
#else // ! DPNBUILD_XNETSECURITY
if ( QueryResponseData.pAddressSender != NULL )
#endif // ! DPNBUILD_XNETSECURITY
{
CSocketData * pSocketData;
CSocketAddress * pSocketAddress;
const SOCKADDR_IN * psaddrinOriginalTarget;
const SOCKADDR_IN * psaddrinResponseSource;
CSocketPort * pSocketPort;
#ifndef DPNBUILD_ONLYONEADAPTER
BOOL fFoundMatchingEndpoint;
#ifndef DPNBUILD_NOWINSOCK2
DWORD dwBytesReturned;
#endif // DPNBUILD_NOWINSOCK2
#if ((! defined(DPNBUILD_NOWINSOCK2)) || ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_NOLOCALNAT))))
SOCKADDR saddrTemp;
#endif // ! DPNBUILD_NOWINSOCK2 or (! DPNBUILD_NONATHELP and ! DPNBUILD_NOLOCALNAT)
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_NOLOCALNAT)))
CSocketPort * pTempSocketPort;
CBilink * pBilink;
DWORD dwTemp;
CEndpoint * pTempEndpoint;
DWORD dwPublicAddressesSize;
DWORD dwAddressTypeFlags;
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_NOLOCALNAT
#endif // ! DPNBUILD_ONLYONEADAPTER
//
// In order for there to be a bound and usable endpoint, we must have created
// the socket data. Therefore we won't handle the error case. We also don't
// take a reference because the socket data should not go away until the socket
// port and SP data objects are released.
//
pSocketData = m_pSPData->GetSocketData();
DNASSERT( pSocketData != NULL );
//
// Find out where and how this enum was originally sent.
//
pSocketAddress = (CSocketAddress*) GetRemoteAddressPointer();
DNASSERT( pSocketAddress != NULL );
//
// See if this is a response to and IP enum, either broadcast on multiple
// adapters or directed, so we can have special NAT/proxy behavior.
//
#if ((! defined(DPNBUILD_NOIPX)) || (! defined(DPNBUILD_NOIPV6)))
if ( pSocketAddress->GetFamily() != AF_INET )
{
//
// Not IP address.
//
DPFX(DPFPREP, 8, "Non-IPv4 endpoint (0x%p), not checking for local NAT mapping or proxy.",
this);
}
else
#endif // ! DPNBUILD_NOIPX or ! DPNBUILD_NOIPV6
{
psaddrinOriginalTarget = (const SOCKADDR_IN *) pSocketAddress->GetAddress();
pSocketPort = GetSocketPort();
DNASSERT( pSocketPort != NULL );
if ( psaddrinOriginalTarget->sin_addr.S_un.S_addr == INADDR_BROADCAST )
{
#ifndef DPNBUILD_ONLYONEADAPTER
//
// Lock the list while we look at the entries.
//
pSocketData->Lock();
if (! m_blMultiplex.IsEmpty())
{
//
// It's a broadcast IP enum on multiple adapters.
//
//
// Cast to get rid of the const. Don't worry, we won't actually
// change it.
//
pSocketAddress = (CSocketAddress*) pSocketPort->GetNetworkAddress();
DNASSERT( pSocketAddress != NULL );
fFoundMatchingEndpoint = FALSE;
#if ((! defined(DPNBUILD_NONATHELP)) && (! defined(DPNBUILD_NOLOCALNAT)))
//
// Loop through all other associated multiplexed endpoints to see
// if one is more appropriate to receive responses from this
// endpoint. See CompleteEnumQuery.
//
pBilink = m_blMultiplex.GetNext();
do
{
pTempEndpoint = CONTAINING_OBJECT(pBilink, CEndpoint, m_blMultiplex);
DNASSERT( pTempEndpoint != this );
DNASSERT( pTempEndpoint->GetType() == ENDPOINT_TYPE_ENUM );
DNASSERT( pTempEndpoint->GetState() != ENDPOINT_STATE_UNINITIALIZED );
DNASSERT( pTempEndpoint->GetCommandParameters() != NULL );
DNASSERT( pTempEndpoint->m_pActiveCommandData != NULL );
//
// Although the endpoint may be in the list (and because we have the
// socket data lock, it won't get pulled out while we're looking at it),
// the endpoint may already be disconnecting. If its m_pSocketPort is
// NULL we should just ignore this temporary endpoint since its going
// away (plus we sorta need its socket port pointer).
//
pTempSocketPort = pTempEndpoint->GetSocketPort();
if (pTempSocketPort != NULL)
{
for(dwTemp = 0; dwTemp < MAX_NUM_DIRECTPLAYNATHELPERS; dwTemp++)
{
if (pTempSocketPort->GetNATHelpPort(dwTemp) != NULL)
{
DNASSERT( g_papNATHelpObjects[dwTemp] != NULL );
dwPublicAddressesSize = sizeof(saddrTemp);
dwAddressTypeFlags = 0;
hrTemp = IDirectPlayNATHelp_GetRegisteredAddresses(g_papNATHelpObjects[dwTemp],
pTempSocketPort->GetNATHelpPort(dwTemp),
&saddrTemp,
&dwPublicAddressesSize,
&dwAddressTypeFlags,
NULL,
0);
if ((hrTemp != DPNH_OK) || (! (dwAddressTypeFlags & DPNHADDRESSTYPE_GATEWAYISLOCAL)))
{
DPFX(DPFPREP, 7, "Socketport 0x%p is not locally mapped on gateway with NAT Help index %u (err = 0x%lx, flags = 0x%lx).",
pTempSocketPort, dwTemp, hrTemp, dwAddressTypeFlags);
}
else
{
//
// There is a local NAT.
//
DPFX(DPFPREP, 7, "Socketport 0x%p is locally mapped on gateway with NAT Help index %u (flags = 0x%lx), public address:",
pTempSocketPort, dwTemp, dwAddressTypeFlags);
DumpSocketAddress(7, &saddrTemp, AF_INET);
//
// Are we receiving via an endpoint on the public
// adapter for that locally NATted endpoint?
//
if ( pSocketAddress->CompareToBaseAddress( &saddrTemp ) == 0)
{
//
// If this response came from a private address,
// then it would be better if the private adapter
// handled it instead.
//
hrTemp = IDirectPlayNATHelp_QueryAddress(g_papNATHelpObjects[dwTemp],
pTempSocketPort->GetNetworkAddress()->GetAddress(),
pReturnSocketAddress->GetAddress(),
&saddrTemp,
sizeof(saddrTemp),
(DPNHQUERYADDRESS_CACHEFOUND | DPNHQUERYADDRESS_CACHENOTFOUND | DPNHQUERYADDRESS_CHECKFORPRIVATEBUTUNMAPPED));
if ((hrTemp == DPNH_OK) || (hrTemp == DPNHERR_NOMAPPINGBUTPRIVATE))
{
//
// The address is private. Drop this response,
// and assume the private adapter will get one
//
DPFX(DPFPREP, 3, "Got enum response via public endpoint 0x%p that should be handled by associated private endpoint 0x%p instead, dropping.",
this, pTempEndpoint);
//
// Clear the sender address so that we don't
// indicate this enum.
//
IDirectPlay8Address_Release( QueryResponseData.pAddressSender );
QueryResponseData.pAddressSender = NULL;
}
else
{
//
// The address does not appear to be private. Let the
// response through.
//
DPFX(DPFPREP, 3, "Receiving enum response via public endpoint 0x%p but associated private endpoint 0x%p does not see sender as local (err = 0x%lx).",
this, pTempEndpoint, hrTemp);
}
//
// No need to search for any more private-side
// endpoints.
//
fFoundMatchingEndpoint = TRUE;
}
else
{
DPFX(DPFPREP, 8, "Receiving enum response via endpoint 0x%p, which is not on the public adapter for associated multiplex endpoint 0x%p.",
this, pTempEndpoint);
}
//
// No need to search for any more NAT Help
// registrations.
//
break;
} // end else (is mapped locally on Internet gateway)
}
else
{
//
// No DirectPlay NAT Helper registration in this slot.
//
}
} // end for (each DirectPlay NAT Helper)
//
// If we found a matching private adapter, we can stop
// searching.
//
if (fFoundMatchingEndpoint)
{
break;
}
}
else
{
DNASSERT(pTempEndpoint->GetState() == ENDPOINT_STATE_DISCONNECTING);
}
//
// Otherwise, go to the next endpoint.
//
pBilink = pBilink->GetNext();
}
while (pBilink != &m_blMultiplex);
#endif // ! DPNBUILD_NONATHELP and ! DPNBUILD_NOLOCALNAT
//
// Drop the lock now that we're done with the list.
//
pSocketData->Unlock();
//
// If we didn't already find a matching endpoint, see if
// WinSock reports this as the best route for the response.
//
if (! fFoundMatchingEndpoint)
{
DNASSERT(pSocketPort == GetSocketPort());
#ifndef DPNBUILD_NOWINSOCK2
#ifndef DPNBUILD_ONLYWINSOCK2
if (GetWinsockVersion() == 2)
#endif // ! DPNBUILD_ONLYWINSOCK2
{
if (p_WSAIoctl(pSocketPort->GetSocket(),
SIO_ROUTING_INTERFACE_QUERY,
(PVOID) pReturnSocketAddress->GetAddress(),
pReturnSocketAddress->GetAddressSize(),
&saddrTemp,
sizeof(saddrTemp),
&dwBytesReturned,
NULL,
NULL) == 0)
{
if (( ((SOCKADDR_IN*) (&saddrTemp))->sin_addr.S_un.S_addr != IP_LOOPBACK_ADDRESS ) &&
( pSocketPort->GetNetworkAddress()->CompareToBaseAddress( &saddrTemp ) != 0))
{
//
// The response would be better off arriving
// on a different interface.
//
DPFX(DPFPREP, 3, "Got enum response via endpoint 0x%p (socketport 0x%p) that should be handled by the socketport for %hs instead, dropping.",
this, pSocketPort, inet_ntoa(((SOCKADDR_IN*) (&saddrTemp))->sin_addr));
//
// Clear the sender address so that we don't
// indicate this enum.
//
IDirectPlay8Address_Release( QueryResponseData.pAddressSender );
QueryResponseData.pAddressSender = NULL;
}
else
{
//
// The response arrived on the interface with
// the best route.
//
DPFX(DPFPREP, 3, "Receiving enum response via endpoint 0x%p (socketport 0x%p) that appears to be the best route (%hs).",
this, pSocketPort, inet_ntoa(((SOCKADDR_IN*) (&saddrTemp))->sin_addr));
}
}
#ifdef DBG
else
{
DWORD dwError;
const SOCKADDR_IN * psaddrinTemp;
dwError = WSAGetLastError();
psaddrinTemp = (const SOCKADDR_IN *) pReturnSocketAddress->GetAddress();
DPFX(DPFPREP, 0, "Couldn't query routing interface for %hs (err = %u)! Assuming endpoint 0x%p (socketport 0x%p) is best route.",
inet_ntoa(psaddrinTemp->sin_addr),
dwError, this, pSocketPort);
}
#endif // DBG
}
#endif // DPNBUILD_NOWINSOCK2
} // end if (didn't find matching endpoint)
}
else
{
//
// IP broadcast enum, but no multiplexed adapters.
//
//
// Drop the lock we only needed it to look for multiplexed
// adapters.
//
pSocketData->Unlock();
DPFX(DPFPREP, 8, "IP broadcast enum endpoint (0x%p) is not multiplexed, not checking for local NAT mapping.",
this);
}
#endif // ! DPNBUILD_ONLYONEADAPTER
}
else
{
psaddrinResponseSource = (const SOCKADDR_IN *) pReturnSocketAddress->GetAddress();
//
// It's an IP enum that wasn't sent to the broadcast address.
// If the enum was sent to a specific port (not the DPNSVR
// port) but we're getting a response from a different IP
// address or port, then someone along the way is proxying/
// NATting the data. Store the original target in the
// address, since it might come in handy depending on what
// the user tries to do with that address.
//
if ((psaddrinResponseSource->sin_addr.S_un.S_addr != psaddrinOriginalTarget->sin_addr.S_un.S_addr) ||
((psaddrinResponseSource->sin_port != psaddrinOriginalTarget->sin_port) &&
(psaddrinOriginalTarget->sin_port != HTONS(DPNA_DPNSVR_PORT))))
{
#if ((! defined(DPNBUILD_NOWINSOCK2)) || (! defined(DPNBUILD_NOREGISTRY)))
if (
#ifndef DPNBUILD_NOWINSOCK2
(pSocketPort->IsUsingProxyWinSockLSP())
#endif // ! DPNBUILD_NOWINSOCK2
#if ((! defined(DPNBUILD_NOWINSOCK2)) && (! defined(DPNBUILD_NOREGISTRY)))
||
#endif // ! DPNBUILD_NOWINSOCK2 and ! DPNBUILD_NOREGISTRY
#ifndef DPNBUILD_NOREGISTRY
(g_fTreatAllResponsesAsProxied)
#endif // ! DPNBUILD_NOREGISTRY
)
{
PROXIEDRESPONSEORIGINALADDRESS proa;
DPFX(DPFPREP, 3, "Endpoint 0x%p (proxied socketport 0x%p) receiving enum response from different IP address and/or port.",
this, pSocketPort);
memset(&proa, 0, sizeof(proa));
proa.dwSocketPortID = pSocketPort->GetSocketPortID();
proa.dwOriginalTargetAddressV4 = psaddrinOriginalTarget->sin_addr.S_un.S_addr;
proa.wOriginalTargetPort = psaddrinOriginalTarget->sin_port;
//
// Add the component, but ignore failure, we might be able
// to survive without it.
//
hrTemp = IDirectPlay8Address_AddComponent( QueryResponseData.pAddressSender, // interface
DPNA_PRIVATEKEY_PROXIED_RESPONSE_ORIGINAL_ADDRESS, // tag
&proa, // component data
sizeof(proa), // component data size
DPNA_DATATYPE_BINARY // component data type
);
if ( hrTemp != DPN_OK )
{
DPFX(DPFPREP, 0, "Couldn't add private proxied response original address component (err = 0x%lx)! Ignoring.",
hrTemp);
}
}
else
#endif // ! DPNBUILD_NOWINSOCK2 or ! DPNBUILD_NOREGISTRY
{
DPFX(DPFPREP, 3, "Endpoint 0x%p receiving enum response from different IP address and/or port, but socketport 0x%p not considered proxied, indicating as is.",
this, pSocketPort);
}
}
else
{
//
// The IP address and port to which enum was originally
// sent is the same as where this response came from, or
// the port differs but the enum was originally sent to
// the DPNSVR port, so it _should_ differ.
//
}
}
}
}
if ( QueryResponseData.pAddressSender != NULL )
{
DNASSERT( m_pActiveCommandData != NULL );
//
// set message data
//
DNASSERT( GetCommandParameters() != NULL );
QueryResponseData.pReceivedData = pBuffer;
QueryResponseData.dwRoundTripTime = GETTIMESTAMP() - GetCommandParameters()->dwEnumSendTimes[ uRTTIndex ];
QueryResponseData.pUserContext = m_pActiveCommandData->GetUserContext();
//
// If we can't allocate the device address object, ignore this
// enum.
//
#ifdef DPNBUILD_XNETSECURITY
QueryResponseData.pAddressDevice = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, NULL, GetGatewayBindType() );
#else // ! DPNBUILD_XNETSECURITY
QueryResponseData.pAddressDevice = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, GetGatewayBindType() );
#endif // ! DPNBUILD_XNETSECURITY
if ( QueryResponseData.pAddressDevice != NULL )
{
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_QUERYRESPONSE 0x%p to interface 0x%p.",
this, &QueryResponseData, m_pSPData->DP8SPCallbackInterface());
DumpAddress( 8, _T("\t Sender:"), QueryResponseData.pAddressSender );
DumpAddress( 8, _T("\t Device:"), QueryResponseData.pAddressDevice );
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hrTemp = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DirectNet interface
SPEV_QUERYRESPONSE, // data type
&QueryResponseData // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_QUERYRESPONSE [0x%lx].", this, hrTemp);
if ( hrTemp != DPN_OK )
{
DPFX(DPFPREP, 0, "User returned unknown error when indicating query response!" );
DisplayDNError( 0, hrTemp );
DNASSERT( FALSE );
}
IDirectPlay8Address_Release( QueryResponseData.pAddressDevice );
QueryResponseData.pAddressDevice = NULL;
}
IDirectPlay8Address_Release( QueryResponseData.pAddressSender );
QueryResponseData.pAddressSender = NULL;
}
if (fAddedThreadCount)
{
DWORD dwThreadCount;
BOOL fNeedToComplete;
//
// Decrement thread count and complete if required
//
fNeedToComplete = FALSE;
Lock();
dwThreadCount = DecRefThreadCount();
if ((m_State == ENDPOINT_STATE_WAITING_TO_COMPLETE) && (dwThreadCount == 0))
{
fNeedToComplete = TRUE;
}
Unlock();
if (fNeedToComplete)
{
EnumComplete( DPN_OK );
}
}
DNASSERT( QueryResponseData.pAddressSender == NULL );
DNASSERT( QueryResponseData.pAddressDevice == NULL );
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ProcessUserData - process received user data
//
// Entry: Pointer to received data
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ProcessUserData"
void CEndpoint::ProcessUserData( CReadIOData *const pReadData )
{
DNASSERT( pReadData != NULL );
Lock();
switch ( m_State )
{
//
// endpoint is connected
//
case ENDPOINT_STATE_CONNECT_CONNECTED:
{
HRESULT hr;
SPIE_DATA UserData;
//
// Although the endpoint is marked as connected, it's possible that
// we haven't stored the user context yet. Make sure we've done
// that.
//
if ( ! m_fConnectSignalled )
{
DPFX(DPFPREP, 1, "(0x%p) Thread indicating connect has not stored user context yet, dropping read data 0x%p.",
this, pReadData);
Unlock();
break;
}
//
// we're connected report the user data
//
DEBUG_ONLY( memset( &UserData, 0x00, sizeof( UserData ) ) );
UserData.pEndpointContext = GetUserEndpointContext();
Unlock();
UserData.hEndpoint = (HANDLE) this;
UserData.pReceivedData = pReadData->ReceivedBuffer();
//
// it's possible that the user will want to keep the data, add a
// reference to keep it from going away
//
pReadData->AddRef();
DEBUG_ONLY( DNASSERT( pReadData->m_fRetainedByHigherLayer == FALSE ) );
DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = TRUE );
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_DATA 0x%p to interface 0x%p.",
this, &UserData, m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to interface
SPEV_DATA, // user data was received
&UserData // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_DATA [0x%lx].", this, hr);
switch ( hr )
{
//
// user didn't keep the data, remove the reference added above
//
case DPN_OK:
{
DNASSERT( pReadData != NULL );
DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = FALSE );
pReadData->DecRef();
break;
}
//
// The user kept the data buffer, they will return it later.
// Leave the reference to prevent this buffer from being returned
// to the pool.
//
case DPNERR_PENDING:
{
break;
}
//
// Unknown return. Remove the reference added above.
//
default:
{
DNASSERT( pReadData != NULL );
DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = FALSE );
pReadData->DecRef();
DPFX(DPFPREP, 0, "User returned unknown error when indicating user data (err = 0x%lx)!", hr );
DisplayDNError( 0, hr );
DNASSERT( FALSE );
break;
}
}
break;
}
//
// Endpoint hasn't finished connecting yet, ignore data.
//
case ENDPOINT_STATE_ATTEMPTING_CONNECT:
{
DPFX(DPFPREP, 3, "Endpoint 0x%p still connecting, dropping read data 0x%p.",
this, pReadData);
Unlock();
break;
}
//
// Endpoint disconnecting, ignore data.
//
case ENDPOINT_STATE_DISCONNECTING:
{
DPFX(DPFPREP, 3, "Endpoint 0x%p disconnecting, dropping read data 0x%p.",
this, pReadData);
Unlock();
break;
}
//
// other state
//
default:
{
DNASSERT( FALSE );
Unlock();
break;
}
}
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::ProcessUserDataOnListen - process received user data on a listen
// port that may result in a new connection
//
// Entry: Pointer to received data
// Pointer to socket address that data was received from
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ProcessUserDataOnListen"
void CEndpoint::ProcessUserDataOnListen( CReadIOData *const pReadData, const CSocketAddress *const pSocketAddress )
{
HRESULT hr;
CEndpoint * pNewEndpoint;
SPIE_DATA_UNCONNECTED DataUnconnected;
BYTE abUnconnectedReplyBuffer[MAX_SEND_FRAME_SIZE];
SPIE_CONNECT ConnectData;
BOOL fGotCommandRef;
DNASSERT( pReadData != NULL );
DNASSERT( pSocketAddress != NULL );
AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE );
//
// initialize
//
pNewEndpoint = NULL;
switch ( m_State )
{
//
// this endpoint is still listening
//
case ENDPOINT_STATE_LISTEN:
{
break;
}
//
// we're unable to process this user data, exti
//
case ENDPOINT_STATE_DISCONNECTING:
{
DPFX(DPFPREP, 7, "Endpoint 0x%p disconnecting, ignoring data.", this );
goto Exit;
break;
}
//
// other state
//
default:
{
DNASSERT( FALSE );
break;
}
}
#ifndef DPNBUILD_NOMULTICAST
//
// Multicast listens don't auto-create new endpoints for unrecognized
// senders. If the user requested that he/she wanted to hear data
// from unknown senders, then indicate the data, otherwise drop it.
//
if ( GetType() == ENDPOINT_TYPE_MULTICAST_LISTEN )
{
DNASSERT( m_pActiveCommandData != NULL );
DNASSERT( GetCommandParameters() != NULL );
if ( GetCommandParameters()->PendingCommandData.ListenData.dwFlags & DPNSPF_LISTEN_ALLOWUNKNOWNSENDERS )
{
DPFX(DPFPREP, 7, "Endpoint 0x%p receiving data from unknown multicast sender.", this );
ProcessMcastDataFromUnknownSender( pReadData, pSocketAddress );
}
else
{
DPFX(DPFPREP, 7, "Endpoint 0x%p ignoring data from unknown multicast sender.", this );
}
goto Exit;
}
#endif // ! DPNBUILD_NOMULTICAST
//
// Give the user a chance to process and reply to this data without
// allocating any endpoints.
//
DEBUG_ONLY( memset( &DataUnconnected, 0x00, sizeof( DataUnconnected ) ) );
DataUnconnected.pvListenCommandContext = m_pActiveCommandData->GetUserContext();
DataUnconnected.pReceivedData = pReadData->ReceivedBuffer();
DataUnconnected.dwSenderAddressHash = CSocketAddress::HashFunction( (PVOID) pSocketAddress, 31 ); // hash the address to a full DWORD
DataUnconnected.pvReplyBuffer = abUnconnectedReplyBuffer;
DataUnconnected.dwReplyBufferSize = sizeof(abUnconnectedReplyBuffer);
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_DATA_UNCONNECTED 0x%p to interface 0x%p.",
this, &DataUnconnected, m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to interface
SPEV_DATA_UNCONNECTED, // unconnected user data was received
&DataUnconnected // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_DATA_UNCONNECTED [0x%lx].", this, hr);
if ( hr != DPN_OK )
{
#pragma TODO(vanceo, "A more explicit return, like DPNSUCCESS_REPLY?")
if ( hr == DPNSUCCESS_PENDING )
{
BUFFERDESC ReplyBufferDesc;
//
// The user wants to reply to the sender without committing a connection for it.
//
DNASSERT( DataUnconnected.pvReplyBuffer == abUnconnectedReplyBuffer );
DNASSERT( DataUnconnected.dwReplyBufferSize != 0 );
DNASSERT( DataUnconnected.dwReplyBufferSize <= sizeof(abUnconnectedReplyBuffer) );
ReplyBufferDesc.dwBufferSize = DataUnconnected.dwReplyBufferSize;
ReplyBufferDesc.pBufferData = abUnconnectedReplyBuffer;
DPFX(DPFPREP, 7, "Replying to unconnected data.");
#ifdef DPNBUILD_ASYNCSPSENDS
m_pSocketPort->SendData( &ReplyBufferDesc, 1, pSocketAddress, NULL );
#else // ! DPNBUILD_ASYNCSPSENDS
m_pSocketPort->SendData( &ReplyBufferDesc, 1, pSocketAddress );
#endif // ! DPNBUILD_ASYNCSPSENDS
}
else
{
//
// The user does not care about this data.
//
DPFX(DPFPREP, 7, "Ignoring unconnected data (user returned 0x%lx).", hr );
DNASSERT( ( hr == DPNERR_ABORTED ) || ( hr == DPNERR_OUTOFMEMORY ) );
}
goto Exit;
}
DPFX(DPFPREP, 7, "Endpoint 0x%p reporting connect on a listen.", this );
//
// get a new endpoint from the pool
//
pNewEndpoint = m_pSPData->GetNewEndpoint();
if ( pNewEndpoint == NULL )
{
hr = DPNERR_OUTOFMEMORY;
DPFX(DPFPREP, 0, "Could not create new endpoint for new connection on listen!" );
goto Failure;
}
#ifndef DPNBUILD_NONATHELP
pNewEndpoint->SetUserTraversalMode( GetUserTraversalMode() );
#endif // ! DPNBUILD_NONATHELP
//
// We are adding this endpoint to the hash table and indicating it up
// to the user, so it's possible that it could be disconnected (and thus
// removed from the table) while we're still in here. We need to
// hold an additional reference for the duration of this function to
// prevent it from disappearing while we're still indicating data.
//
fGotCommandRef = pNewEndpoint->AddCommandRef();
DNASSERT( fGotCommandRef );
//
// open this endpoint as a new connection, since the new endpoint
// is related to 'this' endpoint, copy local information
//
hr = pNewEndpoint->Open( ENDPOINT_TYPE_CONNECT_ON_LISTEN,
NULL,
#ifdef DPNBUILD_XNETSECURITY
((IsUsingXNetSecurity()) ? (&m_ullKeyID) : NULL), // Open has a special session data case for CONNECT_ON_LISTEN endpoints
((IsUsingXNetSecurity()) ? (sizeof(m_ullKeyID)) : 0),
#else // ! DPNBUILD_XNETSECURITY
NULL,
0,
#endif // ! DPNBUILD_XNETSECURITY
pSocketAddress
);
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Problem initializing new endpoint when indicating connect on listen!" );
DisplayDNError( 0, hr );
goto Failure;
}
hr = m_pSPData->BindEndpoint( pNewEndpoint, NULL, GetSocketPort()->GetNetworkAddress(), GATEWAY_BIND_TYPE_NONE );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to bind new endpoint for connect on listen!" );
DisplayDNError( 0, hr );
goto Failure;
}
//
// Indicate connect on this endpoint.
//
DEBUG_ONLY( memset( &ConnectData, 0x00, sizeof( ConnectData ) ) );
DBG_CASSERT( sizeof( ConnectData.hEndpoint ) == sizeof( pNewEndpoint ) );
ConnectData.hEndpoint = (HANDLE) pNewEndpoint;
DNASSERT( m_pActiveCommandData != NULL );
DNASSERT( GetCommandParameters() != NULL );
ConnectData.pCommandContext = GetCommandParameters()->PendingCommandData.ListenData.pvContext;
DNASSERT( pNewEndpoint->GetUserEndpointContext() == NULL );
hr = pNewEndpoint->SignalConnect( &ConnectData );
switch ( hr )
{
//
// user accepted new connection
//
case DPN_OK:
{
//
// fall through to code below
//
break;
}
//
// user refused new connection
//
case DPNERR_ABORTED:
{
DNASSERT( pNewEndpoint->GetUserEndpointContext() == NULL );
DPFX(DPFPREP, 8, "User refused new connection!" );
goto Failure;
break;
}
//
// other
//
default:
{
DPFX(DPFPREP, 0, "Unknown return when indicating connect event on new connect from listen!" );
DisplayDNError( 0, hr );
DNASSERT( FALSE );
break;
}
}
//
// note that a connection has been established and send the data received
// through this new endpoint
//
pNewEndpoint->ProcessUserData( pReadData );
//
// Remove the reference we added just after creating the endpoint.
//
pNewEndpoint->DecCommandRef();
//pNewEndpoint = NULL;
Exit:
return;
Failure:
if ( pNewEndpoint != NULL )
{
//
// closing endpoint decrements reference count and may return it to the pool
//
pNewEndpoint->Close( hr );
m_pSPData->CloseEndpointHandle( pNewEndpoint );
pNewEndpoint->DecCommandRef(); // remove reference added just after creating endpoint
//pNewEndpoint = NULL;
}
goto Exit;
}
//**********************************************************************
#ifndef DPNBUILD_NOMULTICAST
//**********************************************************************
// ------------------------------
// CEndpoint::ProcessMcastDataFromUnknownSender - process received user data from an unknown multicast sender
//
// Entry: Pointer to received data
// Pointer to socket address that data was received from
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ProcessMcastDataFromUnknownSender"
void CEndpoint::ProcessMcastDataFromUnknownSender( CReadIOData *const pReadData, const CSocketAddress *const pSocketAddress )
{
HRESULT hr;
IDirectPlay8Address * pSenderAddress;
SPIE_DATA_UNKNOWNSENDER UserData;
DNASSERT( pReadData != NULL );
DNASSERT( pSocketAddress != NULL );
AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE );
pSenderAddress = pSocketAddress->DP8AddressFromSocketAddress( SP_ADDRESS_TYPE_READ_HOST );
if (pSenderAddress == NULL)
{
DPFX(DPFPREP, 0, "Couldn't convert socket address to DP8Address, ignoring data.");
return;
}
//
// it's possible that the user wants to keep the data, add a
// reference to keep it from going away
//
pReadData->AddRef();
DEBUG_ONLY( DNASSERT( pReadData->m_fRetainedByHigherLayer == FALSE ) );
DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = TRUE );
//
// we're connected report the user data
//
DEBUG_ONLY( memset( &UserData, 0x00, sizeof( UserData ) ) );
UserData.pSenderAddress = pSenderAddress;
UserData.pvListenCommandContext = m_pActiveCommandData->GetUserContext();
UserData.pReceivedData = pReadData->ReceivedBuffer();
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_DATA_UNKNOWNSENDER 0x%p to interface 0x%p.",
this, &UserData, m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to interface
SPEV_DATA_UNKNOWNSENDER, // user data was received
&UserData // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_DATA_UNKNOWNSENDER [0x%lx].", this, hr);
switch ( hr )
{
//
// user didn't keep the data, remove the reference added above
//
case DPN_OK:
{
DNASSERT( pReadData != NULL );
DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = FALSE );
pReadData->DecRef();
break;
}
//
// The user kept the data buffer, they will return it later.
// Leave the reference to prevent this buffer from being returned
// to the pool.
//
case DPNERR_PENDING:
{
break;
}
//
// Unknown return. Remove the reference added above.
//
default:
{
DNASSERT( pReadData != NULL );
DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = FALSE );
pReadData->DecRef();
DPFX(DPFPREP, 0, "User returned unknown error when indicating user data (err = 0x%lx)!", hr );
DisplayDNError( 0, hr );
DNASSERT( FALSE );
break;
}
}
IDirectPlay8Address_Release(pSenderAddress);
pSenderAddress = NULL;
return;
}
//**********************************************************************
#endif // ! DPNBUILD_NOMULTICAST
//**********************************************************************
// ------------------------------
// CEndpoint::EnumTimerCallback - timed callback to send enum data
//
// Entry: Pointer to context
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::EnumTimerCallback"
void CEndpoint::EnumTimerCallback( void *const pContext )
{
CCommandData *pCommandData;
CEndpoint *pThisObject;
BUFFERDESC *pBuffers;
BUFFERDESC aBuffers[3];
UINT_PTR uiBufferCount;
WORD wEnumKey;
PREPEND_BUFFER PrependBuffer;
DNASSERT( pContext != NULL );
//
// initialize
//
pCommandData = static_cast<CCommandData*>( pContext );
pThisObject = pCommandData->GetEndpoint();
pThisObject->Lock();
switch ( pThisObject->m_State )
{
//
// we're enumerating (as expected)
//
case ENDPOINT_STATE_ENUM:
{
break;
}
//
// this endpoint is disconnecting, bail!
//
case ENDPOINT_STATE_WAITING_TO_COMPLETE:
case ENDPOINT_STATE_DISCONNECTING:
{
pThisObject->Unlock();
goto Exit;
break;
}
//
// there's a problem
//
default:
{
DNASSERT( FALSE );
break;
}
}
pThisObject->Unlock();
pThisObject->GetCommandParameters()->dwEnumSendIndex++;
pThisObject->GetCommandParameters()->dwEnumSendTimes[ ( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK ) ] = GETTIMESTAMP();
DPFX(DPFPREP, 8, "Socketport 0x%p, endpoint 0x%p sending enum RTT index 0x%x/%u.",
pThisObject->GetSocketPort(),
pThisObject,
( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK ),
( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK ));
pBuffers = pThisObject->GetCommandParameters()->PendingCommandData.EnumQueryData.pBuffers;
uiBufferCount = pThisObject->GetCommandParameters()->PendingCommandData.EnumQueryData.dwBufferCount;
wEnumKey = pThisObject->GetEnumKey()->GetKey();
wEnumKey |= (WORD) ( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK );
PrependBuffer.EnumDataHeader.bSPLeadByte = SP_HEADER_LEAD_BYTE;
PrependBuffer.EnumDataHeader.bSPCommandByte = ENUM_DATA_KIND;
PrependBuffer.EnumDataHeader.wEnumPayload = wEnumKey;
aBuffers[0].pBufferData = reinterpret_cast<BYTE*>( &PrependBuffer.EnumDataHeader );
aBuffers[0].dwBufferSize = sizeof( PrependBuffer.EnumDataHeader );
DNASSERT(uiBufferCount <= 2);
memcpy(&aBuffers[1], pBuffers, (uiBufferCount * sizeof(BUFFERDESC)));
uiBufferCount++;
#ifdef DPNBUILD_ASYNCSPSENDS
pThisObject->GetSocketPort()->SendData( aBuffers, uiBufferCount, pThisObject->GetRemoteAddressPointer(), NULL );
#else // ! DPNBUILD_ASYNCSPSENDS
pThisObject->GetSocketPort()->SendData( aBuffers, uiBufferCount, pThisObject->GetRemoteAddressPointer() );
#endif // ! DPNBUILD_ASYNCSPSENDS
Exit:
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::SignalConnect - note connection
//
// Entry: Pointer to connect data
//
// Exit: Error code
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::SignalConnect"
HRESULT CEndpoint::SignalConnect( SPIE_CONNECT *const pConnectData )
{
HRESULT hr;
DNASSERT( pConnectData != NULL );
DNASSERT( pConnectData->hEndpoint == (HANDLE) this );
AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE );
//
// Lock while we check state.
//
Lock();
//
// initialize
//
hr = DPN_OK;
switch ( m_State )
{
//
// disconnecting, nothing to do
//
case ENDPOINT_STATE_DISCONNECTING:
{
DPFX(DPFPREP, 1, "Endpoint 0x%p disconnecting, not indicating event.",
this);
//
// Drop the lock.
//
Unlock();
hr = DPNERR_USERCANCEL;
break;
}
//
// we're attempting to connect
//
case ENDPOINT_STATE_ATTEMPTING_CONNECT:
{
DNASSERT( m_fConnectSignalled == FALSE );
//
// Set the state as connected.
//
m_State = ENDPOINT_STATE_CONNECT_CONNECTED;
//
// Add a reference for the user.
//
AddRef();
//
// Drop the lock.
//
Unlock();
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_CONNECT 0x%p to interface 0x%p.",
this, pConnectData, m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface
SPEV_CONNECT, // event type
pConnectData // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_CONNECT [0x%lx].", this, hr);
switch ( hr )
{
//
// connection accepted
//
case DPN_OK:
{
//
// note that we're connected, unless we're already trying to
// disconnect.
//
Lock();
SetUserEndpointContext( pConnectData->pEndpointContext );
m_fConnectSignalled = TRUE;
if (m_State == ENDPOINT_STATE_DISCONNECTING)
{
//
// Although the endpoint is disconnecting, whatever caused the
// disconnect will release the reference added before we indicated
// the connect.
//
DPFX(DPFPREP, 1, "Endpoint 0x%p already disconnecting.", this);
}
else
{
DNASSERT(m_State == ENDPOINT_STATE_CONNECT_CONNECTED);
//
// The reference added before we indicated the connect will be
// removed when the endpoint is disconnected.
//
}
Unlock();
break;
}
//
// user aborted connection attempt, nothing to do, just pass
// the result on
//
case DPNERR_ABORTED:
{
DNASSERT( GetUserEndpointContext() == NULL );
//
// Remove the user reference.
//
DecRef();
break;
}
default:
{
DNASSERT( FALSE );
//
// Remove the user reference.
//
DecRef();
break;
}
}
break;
}
//
// states where we shouldn't be getting called
//
default:
{
DNASSERT( FALSE );
//
// Drop the lock.
//
Unlock();
break;
}
}
return hr;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::SignalDisconnect - note disconnection
//
// Entry: Nothing
//
// Exit: Nothing
//
// Note: This function assumes that this endpoint's data is locked!
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::SignalDisconnect"
void CEndpoint::SignalDisconnect( void )
{
HRESULT hr;
SPIE_DISCONNECT DisconnectData;
// tell user that we're disconnecting
DNASSERT( m_fConnectSignalled != FALSE );
DBG_CASSERT( sizeof( DisconnectData.hEndpoint ) == sizeof( this ) );
DisconnectData.hEndpoint = (HANDLE) this;
DisconnectData.pEndpointContext = GetUserEndpointContext();
m_fConnectSignalled = FALSE;
DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_DISCONNECT 0x%p to interface 0x%p.",
this, &DisconnectData, m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface
SPEV_DISCONNECT, // event type
&DisconnectData // pointer to data
);
DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_DISCONNECT [0x%lx].", this, hr);
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Problem with SignalDisconnect!" );
DisplayDNError( 0, hr );
DNASSERT( FALSE );
}
return;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::CompletePendingCommand - complete a pending command
//
// Entry: Error code returned for command
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CompletePendingCommand"
void CEndpoint::CompletePendingCommand( const HRESULT hCommandResult )
{
HRESULT hr;
ENDPOINT_COMMAND_PARAMETERS * pCommandParameters;
CCommandData * pActiveCommandData;
DNASSERT( GetCommandParameters() != NULL );
DNASSERT( m_pActiveCommandData != NULL );
pCommandParameters = GetCommandParameters();
SetCommandParameters( NULL );
pActiveCommandData = m_pActiveCommandData;
m_pActiveCommandData = NULL;
DPFX(DPFPREP, 5, "Endpoint 0x%p completing command 0x%p (result = 0x%lx, user context = 0x%p) to interface 0x%p.",
this, pActiveCommandData, hCommandResult,
pActiveCommandData->GetUserContext(),
m_pSPData->DP8SPCallbackInterface());
// NOTE: Enum commands may have timer data lock held
hr = IDP8SPCallback_CommandComplete( m_pSPData->DP8SPCallbackInterface(), // pointer to callbacks
pActiveCommandData, // command handle
hCommandResult, // return
pActiveCommandData->GetUserContext() // user cookie
);
DPFX(DPFPREP, 5, "Endpoint 0x%p returning from command complete [0x%lx].", this, hr);
memset( pCommandParameters, 0x00, sizeof( *pCommandParameters ) );
g_EndpointCommandParametersPool.Release( pCommandParameters );
pActiveCommandData->DecRef();
pActiveCommandData = NULL;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::PoolAllocFunction - function called when item is created in pool
//
// Entry: Pointer to context
//
// Exit: Boolean indicating success
// TRUE = success
// FALSE = failure
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::PoolAllocFunction"
BOOL CEndpoint::PoolAllocFunction( void* pvItem, void* pvContext )
{
DNASSERT( pvContext != NULL );
CEndpoint* pEndpoint = (CEndpoint*) pvItem;
const CSPData * pSPData = (CSPData*) pvContext;
pEndpoint->m_Sig[0] = 'I';
pEndpoint->m_Sig[1] = 'P';
pEndpoint->m_Sig[2] = 'E';
pEndpoint->m_Sig[3] = 'P';
pEndpoint->m_State = ENDPOINT_STATE_UNINITIALIZED;
pEndpoint->m_fConnectSignalled = FALSE;
pEndpoint->m_EndpointType = ENDPOINT_TYPE_UNKNOWN;
pEndpoint->m_pSPData = NULL;
pEndpoint->m_pSocketPort = NULL;
pEndpoint->m_GatewayBindType = GATEWAY_BIND_TYPE_UNKNOWN;
pEndpoint->m_pUserEndpointContext = NULL;
pEndpoint->m_fListenStatusNeedsToBeIndicated = FALSE;
pEndpoint->m_EnumsAllowedState = ENUMSNOTREADY;
pEndpoint->m_lRefCount = 0;
#ifdef DPNBUILD_ONLYONETHREAD
pEndpoint->m_lCommandRefCount = 0;
#else // ! DPNBUILD_ONLYONETHREAD
memset(&pEndpoint->m_CommandRefCount, 0, sizeof(pEndpoint->m_CommandRefCount));
#endif // ! DPNBUILD_ONLYONETHREAD
pEndpoint->m_pCommandParameters = NULL;
pEndpoint->m_pActiveCommandData = NULL;
pEndpoint->m_dwThreadCount = 0;
#ifndef DPNBUILD_ONLYONEADAPTER
pEndpoint->m_dwEndpointID = 0;
#endif // ! DPNBUILD_ONLYONEADAPTER
#ifndef DPNBUILD_NOMULTICAST
#ifdef WINNT
pEndpoint->m_fMADCAPTimerJobSubmitted = FALSE;
#endif // WINNT
#endif // ! DPNBUILD_NOMULTICAST
#ifndef DPNBUILD_NOSPUI
pEndpoint->m_hActiveSettingsDialog = NULL;
memset( pEndpoint->m_TempHostName, 0x00, sizeof( pEndpoint->m_TempHostName ) );
#endif // ! DPNBUILD_NOSPUI
#ifndef DPNBUILD_ONLYONEADAPTER
pEndpoint->m_blMultiplex.Initialize();
#endif // ! DPNBUILD_ONLYONEADAPTER
pEndpoint->m_blSocketPortList.Initialize();
DEBUG_ONLY( pEndpoint->m_fEndpointOpen = FALSE );
#if ((defined(DPNBUILD_NOIPV6)) && (defined(DPNBUILD_NOIPX)))
pEndpoint->m_pRemoteMachineAddress = (CSocketAddress*)g_SocketAddressPool.Get((PVOID) ((DWORD_PTR) AF_INET));
#else // ! DPNBUILD_NOIPV6 or ! DPNBUILD_NOIPX
pEndpoint->m_pRemoteMachineAddress = (CSocketAddress*)g_SocketAddressPool.Get((PVOID) ((DWORD_PTR) pSPData->GetType()));
#endif // ! DPNBUILD_NOIPV6 or ! DPNBUILD_NOIPX
if (pEndpoint->m_pRemoteMachineAddress == NULL)
{
DPFX(DPFPREP, 0, "Failed to allocate Address for new endpoint!" );
goto Failure;
}
//
// attempt to initialize the internal critical section
//
if ( DNInitializeCriticalSection( &pEndpoint->m_Lock ) == FALSE )
{
DPFX(DPFPREP, 0, "Problem initializing critical section for this endpoint!" );
goto Failure;
}
DebugSetCriticalSectionRecursionCount( &pEndpoint->m_Lock, 0 );
DebugSetCriticalSectionGroup( &pEndpoint->m_Lock, &g_blDPNWSockCritSecsHeld ); // separate dpnwsock CSes from the rest of DPlay's CSes
return TRUE;
Failure:
return FALSE;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::PoolInitFunction - function called when item is removed from pool
//
// Entry: Pointer to context
//
// Exit: Boolean indicating success
// TRUE = success
// FALSE = failure
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::PoolInitFunction"
void CEndpoint::PoolInitFunction( void* pvItem, void* pvContext )
{
CEndpoint* pEndpoint = (CEndpoint*) pvItem;
CSPData * pSPData = (CSPData*) pvContext;
DPFX(DPFPREP, 8, "This = 0x%p, context = 0x%p", pvItem, pvContext);
DNASSERT( pSPData != NULL );
DNASSERT( pEndpoint->m_pSPData == NULL );
pEndpoint->m_pSPData = pSPData;
pEndpoint->m_pSPData->ObjectAddRef();
pEndpoint->m_dwNumReceives = 0;
pEndpoint->m_hrPendingCommandResult = DPNERR_GENERIC;
#ifndef DPNBUILD_ONLYONEADAPTER
//
// NOTE: This doesn't work properly on Windows 95. From MSDN:
// "the return value is positive, but it is not necessarily equal to the result."
// All endpoints will probably get an ID of 1 on that platform.
//
pEndpoint->m_dwEndpointID = (DWORD) DNInterlockedIncrement((LONG*) (&g_dwCurrentEndpointID));
#endif // ! DPNBUILD_ONLYONEADAPTER
#ifdef DPNBUILD_XNETSECURITY
pEndpoint->m_fXNetSecurity = FALSE;
#endif // DPNBUILD_XNETSECURITY
DNASSERT( pEndpoint->m_fListenStatusNeedsToBeIndicated == FALSE );
DNASSERT( pEndpoint->m_EnumsAllowedState == ENUMSNOTREADY );
#ifndef DPNBUILD_ONLYONEADAPTER
DNASSERT( pEndpoint->m_blMultiplex.IsEmpty() );
#endif // ! DPNBUILD_ONLYONEADAPTER
DNASSERT( pEndpoint->m_blSocketPortList.IsEmpty() );
DNASSERT( pEndpoint->m_pCommandParameters == NULL );
DNASSERT( pEndpoint->m_pRemoteMachineAddress != NULL );
#if ((! defined(DPNBUILD_NOIPV6)) || (! defined(DPNBUILD_NOIPX)))
pEndpoint->m_pRemoteMachineAddress->SetFamilyProtocolAndSize(pSPData->GetType());
#endif // ! DPNBUILD_NOIPV6 or ! DPNBUILD_NOIPX
DNASSERT( pEndpoint->m_lRefCount == 0 );
pEndpoint->m_lRefCount = 1;
#ifdef DPNBUILD_ONLYONETHREAD
DNASSERT( pEndpoint->m_lCommandRefCount == 0 );
pEndpoint->m_lCommandRefCount = 1;
#else // ! DPNBUILD_ONLYONETHREAD
DNASSERT( pEndpoint->m_CommandRefCount.wRefCount == 0 );
pEndpoint->m_CommandRefCount.wRefCount = 1;
#endif // ! DPNBUILD_ONLYONETHREAD
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::PoolReleaseFunction - function called when item is returning
// to the pool
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::PoolReleaseFunction"
void CEndpoint::PoolReleaseFunction( void* pvItem )
{
DPFX(DPFPREP, 8, "This = 0x%p", pvItem);
CEndpoint* pEndpoint = (CEndpoint*)pvItem;
DNASSERT( pEndpoint->m_lRefCount == 0 );
#ifndef DPNBUILD_NOMULTICAST
#ifdef WINNT
if (pEndpoint->m_fMADCAPTimerJobSubmitted)
{
pEndpoint->m_pSPData->GetThreadPool()->StopTimerJob( pEndpoint, DPNERR_USERCANCEL );
pEndpoint->m_fMADCAPTimerJobSubmitted = FALSE;
}
#endif // WINNT
#endif // ! DPNBUILD_NOMULTICAST
#ifndef DPNBUILD_ONLYONEADAPTER
pEndpoint->SetEndpointID( 0 );
#endif // ! DPNBUILD_ONLYONEADAPTER
if ( pEndpoint->CommandPending() != FALSE )
{
pEndpoint->CompletePendingCommand( pEndpoint->PendingCommandResult() );
}
if ( pEndpoint->ConnectHasBeenSignalled() != FALSE )
{
pEndpoint->SignalDisconnect();
}
DNASSERT( pEndpoint->ConnectHasBeenSignalled() == FALSE );
pEndpoint->SetUserEndpointContext( NULL );
#ifdef DBG
DNASSERT( pEndpoint->m_fEndpointOpen == FALSE );
#endif // DBG
pEndpoint->m_EndpointType = ENDPOINT_TYPE_UNKNOWN;
DNASSERT( pEndpoint->m_fConnectSignalled == FALSE );
DNASSERT( pEndpoint->m_State == ENDPOINT_STATE_UNINITIALIZED );
DNASSERT( pEndpoint->m_EndpointType == ENDPOINT_TYPE_UNKNOWN );
DNASSERT( pEndpoint->m_pRemoteMachineAddress != NULL );
DNASSERT( pEndpoint->m_pSPData != NULL );
pEndpoint->m_pSPData->ObjectDecRef();
pEndpoint->m_pSPData = NULL;
DNASSERT( pEndpoint->GetSocketPort() == NULL );
DNASSERT( pEndpoint->m_pUserEndpointContext == NULL );
#ifndef DPNBUILD_NOSPUI
DNASSERT( pEndpoint->m_hActiveSettingsDialog == NULL );
#endif // ! DPNBUILD_NOSPUI
DNASSERT( pEndpoint->GetCommandParameters() == NULL );
DNASSERT( pEndpoint->m_fListenStatusNeedsToBeIndicated == FALSE );
DNASSERT( ! pEndpoint->IsEnumAllowedOnListen() );
pEndpoint->m_EnumsAllowedState = ENUMSNOTREADY;
#ifndef DPNBUILD_ONLYONEADAPTER
DNASSERT( pEndpoint->m_blMultiplex.IsEmpty() );
#endif // ! DPNBUILD_ONLYONEADAPTER
DNASSERT( pEndpoint->m_blSocketPortList.IsEmpty() );
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::PoolDeallocFunction - function called when item is deallocated
// from the pool
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::PoolDeallocFunction"
void CEndpoint::PoolDeallocFunction( void* pvItem )
{
CEndpoint* pEndpoint = (CEndpoint*)pvItem;
// This class
#ifndef DPNBUILD_NOSPUI
DNASSERT( pEndpoint->m_hActiveSettingsDialog == NULL );
#endif // !DPNBUILD_NOSPUI
#ifndef DPNBUILD_NOMULTICAST
#ifdef WINNT
DNASSERT(! pEndpoint->m_fMADCAPTimerJobSubmitted);
#endif // WINNT
#endif // ! DPNBUILD_NOMULTICAST
DNASSERT(pEndpoint->m_pRemoteMachineAddress != NULL);
g_SocketAddressPool.Release(pEndpoint->m_pRemoteMachineAddress);
pEndpoint->m_pRemoteMachineAddress = NULL;
DNDeleteCriticalSection( &pEndpoint->m_Lock );
DNASSERT( pEndpoint->m_pSPData == NULL );
// Base class
DNASSERT( pEndpoint->m_State == ENDPOINT_STATE_UNINITIALIZED );
DNASSERT( pEndpoint->m_fConnectSignalled == FALSE );
DNASSERT( pEndpoint->m_EndpointType == ENDPOINT_TYPE_UNKNOWN );
DNASSERT( pEndpoint->m_pRemoteMachineAddress == NULL );
DNASSERT( pEndpoint->m_pSPData == NULL );
DNASSERT( pEndpoint->m_pSocketPort == NULL );
DNASSERT( pEndpoint->m_GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN );
DNASSERT( pEndpoint->m_pUserEndpointContext == NULL );
#ifndef DPNBUILD_NOSPUI
DNASSERT( pEndpoint->GetActiveDialogHandle() == NULL );
#endif // !DPNBUILD_NOSPUI
DNASSERT( pEndpoint->m_fListenStatusNeedsToBeIndicated == FALSE );
DNASSERT( pEndpoint->m_EnumsAllowedState == ENUMSNOTREADY );
#ifndef DPNBUILD_ONLYONEADAPTER
DNASSERT( pEndpoint->m_blMultiplex.IsEmpty() );
#endif // ! DPNBUILD_ONLYONEADAPTER
#ifdef DPNBUILD_ONLYONETHREAD
DNASSERT( pEndpoint->m_lCommandRefCount == 0 );
#else // ! DPNBUILD_ONLYONETHREAD
DNASSERT( pEndpoint->m_CommandRefCount.wRefCount == 0 );
#endif // ! DPNBUILD_ONLYONETHREAD
DNASSERT( pEndpoint->m_pCommandParameters == NULL );
DNASSERT( pEndpoint->m_pActiveCommandData == NULL );
#ifdef DBG
DNASSERT( pEndpoint->m_fEndpointOpen == FALSE );
#endif // DBG
DNASSERT( pEndpoint->m_lRefCount == 0 );
}
//**********************************************************************
#ifndef DPNBUILD_NOSPUI
//**********************************************************************
// ------------------------------
// CEndpoint::ShowSettingsDialog - show dialog for settings
//
// Entry: Pointer to thread pool
//
// Exit: Error code
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::ShowSettingsDialog"
HRESULT CEndpoint::ShowSettingsDialog( CThreadPool *const pThreadPool )
{
HRESULT hr;
DNASSERT( pThreadPool != NULL );
DNASSERT( GetActiveDialogHandle() == NULL );
//
// initialize
//
hr = DPN_OK;
AddRef();
hr = pThreadPool->SpawnDialogThread( DisplayIPHostNameSettingsDialog, this );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to start IP hostname dialog!" );
DisplayDNError( 0, hr );
goto Failure;
}
Exit:
return hr;
Failure:
DecRef();
goto Exit;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::SettingsDialogComplete - dialog has completed
//
// Entry: Error code for dialog
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::SettingsDialogComplete"
void CEndpoint::SettingsDialogComplete( const HRESULT hDialogResult )
{
HRESULT hr;
IDirectPlay8Address *pBaseAddress;
WCHAR WCharHostName[ sizeof( m_TempHostName ) + 1 ];
DWORD dwWCharHostNameSize;
TCHAR *pPortString;
TCHAR *pLastPortChar;
DWORD dwPort;
DWORD dwNumPortSeparatorsFound;
#ifndef DPNBUILD_NOIPV6
BOOL fNonIPv6AddrCharFound;
#endif // ! DPNBUILD_NOIPV6
//
// initialize
//
hr = hDialogResult;
pBaseAddress = NULL;
pPortString = NULL;
dwPort = 0;
dwNumPortSeparatorsFound = 0;
#ifndef DPNBUILD_NOIPV6
fNonIPv6AddrCharFound = FALSE;
#endif // ! DPNBUILD_NOIPV6
//
// dialog failed, fail the user's command
//
if ( hr != DPN_OK )
{
if ( hr != DPNERR_USERCANCEL)
{
DPFX(DPFPREP, 0, "Failing endpoint hostname dialog for endpoint 0x%p!", this );
DisplayErrorCode( 0, hr );
}
else
{
DPFX(DPFPREP, 1, "Cancelling endpoint hostname dialog for endpoint 0x%p.", this );
}
goto Failure;
}
//
// The dialog completed OK, rebuild remote address and complete command
//
DPFX(DPFPREP, 1, "Dialog completed successfully, got host name \"%s\" for endpoint 0x%p.",
m_TempHostName, this);
//
// get the base DNADDRESS
//
pBaseAddress = m_pRemoteMachineAddress->DP8AddressFromSocketAddress( SP_ADDRESS_TYPE_HOST );
if ( pBaseAddress == NULL )
{
hr = DPNERR_OUTOFMEMORY;
DPFX(DPFPREP, 0, "SettingsDialogComplete: Failed to get base address when completing IP hostname dialog!" );
goto Failure;
}
//
// If there is a port separator in the string, replace it with a NULL
// to terminate the hostname and advance the port start index past the
// separator. Only indicate the presence of a port if the character
// following the port separator is numeric, except in the IPv6 case.
// IPv6 address can contain colons, too, so we will only remember the
// last colon we saw, and whether we found any characters that aren't
// allowed to be in an IPv6 address.
//
pPortString = m_TempHostName;
while ( *pPortString != 0 )
{
if (*pPortString == TEXT(':'))
{
pLastPortChar = pPortString;
dwNumPortSeparatorsFound++;
#ifdef DPNBUILD_NOIPV6
break;
#endif // DPNBUILD_NOIPV6
}
#ifndef DPNBUILD_NOIPV6
else
{
if ((*pPortString >= TEXT('0') && (*pPortString <= TEXT('9'))) ||
(*pPortString >= TEXT('a') && (*pPortString <= TEXT('f'))) ||
(*pPortString >= TEXT('A') && (*pPortString <= TEXT('F'))) ||
(*pPortString == TEXT('.'))) // the ':' character is covered above
{
//
// It's a valid IPv6 character.
//
}
else
{
fNonIPv6AddrCharFound = TRUE;
}
}
#endif // ! DPNBUILD_NOIPV6
pPortString = CharNext( pPortString );
}
//
// If a port was found, attempt to convert it from text. If the resulting
// port is zero, treat as if the port wasn't found.
//
if ( dwNumPortSeparatorsFound > 0 )
{
//
// IPv6 addresses must have at least 2 colons, and can only contain
// a specific set of characters. But if we met that criteria, we can't
// tell whether a port was specified or not. We will have to assume
// it was not.
//
#ifndef DPNBUILD_NOIPV6
if ((dwNumPortSeparatorsFound > 1) && (! fNonIPv6AddrCharFound))
{
DPFX(DPFPREP, 1, "Found %u port-separator and 0 invalid characters, assuming IPv6 address without a port.",
dwNumPortSeparatorsFound );
dwNumPortSeparatorsFound = 0;
}
else
#endif // ! DPNBUILD_NOIPV6
{
*pLastPortChar = 0; // terminate hostname string at separator character
pPortString = pLastPortChar + 1;
while ( *pPortString != 0 )
{
if ( ( *pPortString < TEXT('0') ) ||
( *pPortString > TEXT('9') ) )
{
hr = DPNERR_ADDRESSING;
DPFX(DPFPREP, 0, "Invalid characters when parsing port from UI!" );
goto Failure;
}
dwPort *= 10;
dwPort += *pPortString - TEXT('0');
if ( dwPort > WORD_MAX )
{
hr = DPNERR_ADDRESSING;
DPFX(DPFPREP, 0, "Invalid value when parsing port from UI!" );
goto Failure;
}
pPortString = CharNext( pPortString );
}
DNASSERT( dwPort < WORD_MAX );
if ( dwPort == 0 )
{
dwNumPortSeparatorsFound = 0;
}
}
}
//
// Add the new 'HOSTNAME' parameter to the address. If the hostname is blank
// and this is an enum, copy the broadcast hostname. If the hostname is blank
// on a connect, fail!
//
if ( m_TempHostName[ 0 ] == 0 )
{
if ( GetType() == ENDPOINT_TYPE_ENUM )
{
//
// PREfast doesn't like unvalidated sizes for memcpys, so just double
// check that it's reasonable.
//
#ifndef DPNBUILD_NOIPV6
if (g_iIPAddressFamily == PF_INET6)
{
DBG_CASSERT((sizeof(WCharHostName) / sizeof(WCHAR)) >= INET6_ADDRSTRLEN);
DNIpv6AddressToStringW(&c_in6addrEnumMulticast, WCharHostName);
dwWCharHostNameSize = (wcslen(WCharHostName) + 1) * sizeof(WCHAR);
}
else
#endif // ! DPNBUILD_NOIPV6
{
if ( g_dwIPBroadcastAddressSize < sizeof( WCharHostName ) )
{
memcpy( WCharHostName, g_IPBroadcastAddress, g_dwIPBroadcastAddressSize );
dwWCharHostNameSize = g_dwIPBroadcastAddressSize;
}
else
{
DNASSERT( FALSE );
hr = DPNERR_GENERIC;
goto Failure;
}
}
}
else
{
hr = DPNERR_ADDRESSING;
DNASSERT( GetType() == ENDPOINT_TYPE_CONNECT );
DPFX(DPFPREP, 0, "No hostname in dialog!" );
goto Failure;
}
}
else
{
#ifdef UNICODE
dwWCharHostNameSize = (wcslen(m_TempHostName) + 1) * sizeof(WCHAR);
memcpy( WCharHostName, m_TempHostName, dwWCharHostNameSize );
#else
dwWCharHostNameSize = LENGTHOF( WCharHostName );
hr = STR_AnsiToWide( m_TempHostName, -1, WCharHostName, &dwWCharHostNameSize );
DNASSERT( hr == DPN_OK );
dwWCharHostNameSize *= sizeof( WCHAR );
#endif // UNICODE
}
hr = IDirectPlay8Address_AddComponent( pBaseAddress, DPNA_KEY_HOSTNAME, WCharHostName, dwWCharHostNameSize, DPNA_DATATYPE_STRING );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "SettingsDialogComplete: Failed to add hostname to address!" );
goto Failure;
}
//
// if there was a specified port, add it to the address
//
if ( dwNumPortSeparatorsFound > 0 )
{
hr = IDirectPlay8Address_AddComponent( pBaseAddress,
DPNA_KEY_PORT,
&dwPort,
sizeof( dwPort ),
DPNA_DATATYPE_DWORD
);
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to add user specified port from the UI!" );
DisplayDNError( 0, hr );
goto Failure;
}
}
else
{
//
// There was no port specified. If this is a connect, then we don't
// have enough information (we can't try connecting to the DPNSVR
// port).
//
if ( GetType() == ENDPOINT_TYPE_CONNECT )
{
hr = DPNERR_ADDRESSING;
DPFX(DPFPREP, 0, "No port specified in dialog!" );
goto Failure;
}
else
{
DNASSERT( GetType() == ENDPOINT_TYPE_ENUM );
}
}
//
// set the address
//
hr = m_pRemoteMachineAddress->SocketAddressFromDP8Address( pBaseAddress,
#ifdef DPNBUILD_XNETSECURITY
NULL,
#endif // DPNBUILD_XNETSECURITY
#ifndef DPNBUILD_ONLYONETHREAD
TRUE,
#endif // DPNBUILD_ONLYONETHREAD
SP_ADDRESS_TYPE_HOST );
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Failed to rebuild address when completing IP hostname dialog!" );
goto Failure;
}
//
// Make sure its valid and not banned.
//
if (! m_pRemoteMachineAddress->IsValidUnicastAddress((GetType() == ENDPOINT_TYPE_ENUM) ? TRUE : FALSE))
{
DPFX(DPFPREP, 0, "Host address is invalid!");
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
#ifndef DPNBUILD_NOREGISTRY
if (m_pRemoteMachineAddress->IsBannedAddress())
{
DPFX(DPFPREP, 0, "Host address is banned!");
hr = DPNERR_NOTALLOWED;
goto Failure;
}
#endif // ! DPNBUILD_NOREGISTRY
#ifndef DPNBUILD_NONATHELP
//
// Try to get NAT help loaded, if it isn't already and we're allowed.
//
if (GetUserTraversalMode() != DPNA_TRAVERSALMODE_NONE)
{
DPFX(DPFPREP, 7, "Ensuring that NAT help is loaded.");
m_pSPData->GetThreadPool()->EnsureNATHelpLoaded();
}
#endif // ! DPNBUILD_NONATHELP
AddRef();
//
// Since any asynchronous I/O posted on a thread is quit when the thread
// exits, it's necessary for the completion of this operation to happen
// on one of the thread pool threads.
//
switch ( GetType() )
{
case ENDPOINT_TYPE_ENUM:
{
#ifdef DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( CEndpoint::EnumQueryJobCallback,
this );
#else // ! DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( -1, // we don't know the CPU yet, so pick any
CEndpoint::EnumQueryJobCallback,
this );
#endif // ! DPNBUILD_ONLYONEPROCESSOR
if ( hr != DPN_OK )
{
DecRef();
DPFX(DPFPREP, 0, "Failed to set enum query!" );
DisplayDNError( 0, hr );
goto Failure;
}
break;
}
case ENDPOINT_TYPE_CONNECT:
{
#ifdef DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( CEndpoint::ConnectJobCallback,
this );
#else // ! DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitDelayedCommand( -1, // we don't know the CPU yet, so pick any
CEndpoint::ConnectJobCallback,
this );
#endif // ! DPNBUILD_ONLYONEPROCESSOR
if ( hr != DPN_OK )
{
DecRef();
DPFX(DPFPREP, 0, "Failed to set enum query!" );
DisplayDNError( 0, hr );
goto Failure;
}
break;
}
//
// unknown!
//
default:
{
DNASSERT( FALSE );
hr = DPNERR_GENERIC;
goto Failure;
break;
}
}
Exit:
//
// clear the handle to the dialog, it's the canceler's responsibility to clean up
// now (or we already have).
//
Lock();
SetActiveDialogHandle( NULL );
Unlock();
if ( pBaseAddress != NULL )
{
IDirectPlay8Address_Release( pBaseAddress );
pBaseAddress = NULL;
}
if ( pBaseAddress != NULL )
{
DNFree( pBaseAddress );
pBaseAddress = NULL;
}
DecRef();
return;
Failure:
//
// cleanup and close this endpoint
//
switch ( GetType() )
{
case ENDPOINT_TYPE_CONNECT:
{
CleanupConnect();
break;
}
case ENDPOINT_TYPE_ENUM:
{
CleanupEnumQuery();
break;
}
//
// other state (note that LISTEN doesn't have a dialog)
//
default:
{
DNASSERT( FALSE );
break;
}
}
//
// note that Close will attempt to close the window again
//
Close( hr );
m_pSPData->CloseEndpointHandle( this );
goto Exit;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::StopSettingsDialog - stop an active settings dialog
//
// Entry: Handle of dialog to close
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::StopSettingsDialog"
void CEndpoint::StopSettingsDialog( const HWND hDlg)
{
StopIPHostNameSettingsDialog( hDlg );
}
//**********************************************************************
#endif // !DPNBUILD_NOSPUI
#ifdef DPNBUILD_ASYNCSPSENDS
//**********************************************************************
// ------------------------------
// CEndpoint::CompleteAsyncSend - async send completion callback
//
// Entry: Pointer to callback context
// Pointer to timer data
// Pointer to timer uniqueness value
//
// Exit: None
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::CompleteAsyncSend"
void CEndpoint::CompleteAsyncSend( void * const pvContext,
void * const pvTimerData,
const UINT uiTimerUnique )
{
HRESULT hr;
CCommandData * pCommand;
CEndpoint * pThisEndpoint;
//
// The context is the pointer to the command data.
//
pCommand = (CCommandData*) pvContext;
pThisEndpoint = pCommand->GetEndpoint();
DNASSERT(pThisEndpoint->IsValid());
#pragma TODO(vanceo, "Would be nice to print out result returned by Winsock")
DPFX(DPFPREP, 8, "Endpoint 0x%p completing command 0x%p (result = DPN_OK, user context = 0x%p) to interface 0x%p.",
pThisEndpoint, pCommand,
pCommand->GetUserContext(),
pThisEndpoint->m_pSPData->DP8SPCallbackInterface());
AssertNoCriticalSectionsFromGroupTakenByThisThread(&g_blDPNWSockCritSecsHeld);
hr = IDP8SPCallback_CommandComplete( pThisEndpoint->m_pSPData->DP8SPCallbackInterface(), // pointer to callbacks
pCommand, // command handle
DPN_OK, // return
pCommand->GetUserContext() // user cookie
);
DPFX(DPFPREP, 8, "Endpoint 0x%p returning from command complete [0x%lx].", pThisEndpoint, hr);
pThisEndpoint->DecCommandRef();
pCommand->DecRef();
pCommand = NULL;
}
//**********************************************************************
#endif // DPNBUILD_ASYNCSPSENDS
#ifndef DPNBUILD_NOMULTICAST
//**********************************************************************
// ------------------------------
// CEndpoint::EnableMulticastReceive - Enables this endpoint for receiving multicast traffic
//
// Entry: Pointer to socketport
//
// Exit: HRESULT indicating success
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::EnableMulticastReceive"
HRESULT CEndpoint::EnableMulticastReceive( CSocketPort * const pSocketPort )
{
HRESULT hr;
#ifdef DBG
DWORD dwError;
#endif // DBG
const CSocketAddress * pSocketAddressDevice;
CSocketAddress * pSocketAddressRemote;
const SOCKADDR_IN * psaddrinDevice;
SOCKADDR_IN * psaddrinRemote;
int iSocketOption;
ip_mreq MulticastRequest;
#ifdef WINNT
PMCAST_SCOPE_ENTRY paScopes = NULL;
#endif // WINNT
DPFX(DPFPREP, 7, "(0x%p) Parameters: (0x%p)", this, pSocketPort);
DNASSERT(GetType() == ENDPOINT_TYPE_MULTICAST_LISTEN);
//
// Get the socket port and socket addresses to be used.
//
DNASSERT(pSocketPort != NULL);
DNASSERT(pSocketPort->GetSocket() != INVALID_SOCKET);
pSocketAddressDevice = pSocketPort->GetNetworkAddress();
DNASSERT(pSocketAddressDevice != NULL);
DNASSERT(pSocketAddressDevice->GetFamily() == AF_INET);
psaddrinDevice = (const SOCKADDR_IN *) pSocketAddressDevice->GetAddress();
DNASSERT(psaddrinDevice->sin_addr.S_un.S_addr != INADDR_ANY);
DNASSERT(psaddrinDevice->sin_port != ANY_PORT);
pSocketAddressRemote = GetWritableRemoteAddressPointer();
DNASSERT(pSocketAddressRemote != NULL);
DNASSERT(pSocketAddressRemote->GetFamily() == AF_INET);
psaddrinRemote = (SOCKADDR_IN*) pSocketAddressRemote->GetWritableAddress();
//
// If we don't have a multicast IP address yet, select one.
//
if (psaddrinRemote->sin_addr.S_un.S_addr == INADDR_ANY)
{
#pragma TODO(vanceo, "Reinvestigate address selection randomness")
#define GLOBALSCOPE_MULTICAST_PREFIX 238
//
// Given the scope identifier the caller gave us (or the default local
// scope), use info for that built-in scope, or look for a MADCAP match
// and generate an appropriate address (if possible).
//
if (memcmp(&m_guidMulticastScope, &GUID_DP8MULTICASTSCOPE_GLOBAL, sizeof(m_guidMulticastScope)) == 0)
{
//
// We need to use a global scope address. We will use our
// arbitrary prefix that does not seem to collide with any IANA
// registered global addresses.
//
// We'll get a pseudo-random number to use for the remainder of the
// address by selecting part of the current time.
//
psaddrinRemote->sin_addr.S_un.S_addr = GETTIMESTAMP();
psaddrinRemote->sin_addr.S_un.S_un_b.s_b1 = GLOBALSCOPE_MULTICAST_PREFIX;
}
#ifdef WINNT
else if ((memcmp(&m_guidMulticastScope, &GUID_DP8MULTICASTSCOPE_PRIVATE, sizeof(m_guidMulticastScope)) == 0) ||
(memcmp(&m_guidMulticastScope, &GUID_DP8MULTICASTSCOPE_LOCAL, sizeof(m_guidMulticastScope)) == 0) ||
(! m_pSPData->GetThreadPool()->IsMadcapLoaded()))
#else // ! WINNT
else
#endif // ! WINNT
{
//
// We want to use a local scope address. The MADCAP spec
// recommends 239.255.0.0/16.
//
// We'll get a pseudo-random number to use for the remainder of the
// address by selecting part of the current time.
//
psaddrinRemote->sin_addr.S_un.S_un_w.s_w1 = 0xFFEF; // = FF EF = EF FF byte reversed = 239.255
psaddrinRemote->sin_addr.S_un.S_un_w.s_w2 = (WORD) GETTIMESTAMP();
}
#ifdef WINNT
else
{
#ifndef DBG
DWORD dwError;
#endif // ! DBG
DWORD dwScopesSize = 0;
DWORD dwNumScopeEntries;
DWORD dwTemp;
GUID guidComparison;
MCAST_LEASE_REQUEST McastLeaseRequest;
DWORD dwMADCAPRetryTime;
//
// Determine how much room we need to hold the list of scopes.
//
dwError = McastEnumerateScopes(pSocketAddressRemote->GetFamily(),
TRUE,
NULL,
&dwScopesSize,
&dwNumScopeEntries);
if ((dwError != ERROR_SUCCESS) && (dwError != ERROR_MORE_DATA))
{
DPFX(DPFPREP, 0, "Enumerating scopes for size required didn't return expected error (err = %u)!",
dwError);
hr = DPNERR_GENERIC;
goto Failure;
}
if (dwScopesSize < sizeof(MCAST_SCOPE_ENTRY))
{
DPFX(DPFPREP, 0, "Size required for scope buffer is invalid (%u < %u)!",
dwScopesSize, sizeof(MCAST_SCOPE_ENTRY));
hr = DPNERR_GENERIC;
goto Failure;
}
paScopes = (PMCAST_SCOPE_ENTRY) DNMalloc(dwScopesSize);
if (paScopes == NULL)
{
DPFX(DPFPREP, 0, "Couldn't allocate memory for scope list!");
hr = DPNERR_OUTOFMEMORY;
goto Failure;
}
//
// Retrieve the list of scopes.
//
dwError = McastEnumerateScopes(pSocketAddressRemote->GetFamily(),
FALSE,
paScopes,
&dwScopesSize,
&dwNumScopeEntries);
if (dwError != ERROR_SUCCESS)
{
DPFX(DPFPREP, 0, "Failed enumerating scopes (err = %u)!",
dwError);
hr = DPNERR_GENERIC;
goto Failure;
}
//
// Look for the scope we were given.
//
for(dwTemp = 0; dwTemp < dwNumScopeEntries; dwTemp++)
{
//
// Encrypt this scope context and TTL as a GUID for comparison.
//
#ifdef DPNBUILD_NOIPV6
CSocketAddress::CreateScopeGuid(&(paScopes[dwTemp].ScopeCtx),
#else // ! DPNBUILD_NOIPV6
CSocketAddress::CreateScopeGuid(pSocketAddressRemote->GetFamily(),
&(paScopes[dwTemp].ScopeCtx),
#endif // ! DPNBUILD_NOIPV6
(BYTE) (paScopes[dwTemp].TTL),
&guidComparison);
if (memcmp(&guidComparison, &m_guidMulticastScope, sizeof(m_guidMulticastScope)) == 0)
{
DPFX(DPFPREP, 3, "Found scope \"%ls - TTL %u\".",
paScopes[dwTemp].ScopeDesc.Buffer, paScopes[dwTemp].TTL);
break;
}
DPFX(DPFPREP, 7, "Didn't match scope \"%ls - TTL %u\".",
paScopes[dwTemp].ScopeDesc.Buffer, paScopes[dwTemp].TTL);
}
//
// If we didn't find the scope, then we will fail because we're
// not sure what the user wanted.
//
if (dwTemp >= dwNumScopeEntries)
{
DPFX(DPFPREP, 0, "Unrecognized scope GUID {%-08.8X-%-04.4X-%-04.4X-%02.2X%02.2X-%02.2X%02.2X%02.2X%02.2X%02.2X%02.2X}!",
m_guidMulticastScope.Data1,
m_guidMulticastScope.Data2,
m_guidMulticastScope.Data3,
m_guidMulticastScope.Data4[0],
m_guidMulticastScope.Data4[1],
m_guidMulticastScope.Data4[2],
m_guidMulticastScope.Data4[3],
m_guidMulticastScope.Data4[4],
m_guidMulticastScope.Data4[5],
m_guidMulticastScope.Data4[6],
m_guidMulticastScope.Data4[7]);
hr = DPNERR_INVALIDHOSTADDRESS;
goto Failure;
}
//
// If we're here, then we found a MADCAP scope context to use.
// Request an address.
//
memset(&McastLeaseRequest, 0, sizeof(McastLeaseRequest));
//McastLeaseRequest.LeaseStartTime = 0; // have the lease start now
//McastLeaseRequest.MaxLeaseStartTime = McastLeaseRequest.LeaseStartTime;
McastLeaseRequest.LeaseDuration = MADCAP_LEASE_TIME;
McastLeaseRequest.MinLeaseDuration = McastLeaseRequest.LeaseDuration;
//McastLeaseRequest.ServerAddress = 0; // unknown at this time, leave set to 0
McastLeaseRequest.MinAddrCount = 1;
McastLeaseRequest.AddrCount = 1;
//McastLeaseRequest.pAddrBuf = NULL; // not requesting a specific address
memset(&m_McastLeaseResponse, 0, sizeof(m_McastLeaseResponse));
m_McastLeaseResponse.AddrCount = 1;
m_McastLeaseResponse.pAddrBuf = (PBYTE) (&psaddrinRemote->sin_addr.S_un.S_addr);
dwError = McastRequestAddress(pSocketAddressRemote->GetFamily(),
&g_mcClientUid,
&(paScopes[dwTemp].ScopeCtx),
&McastLeaseRequest,
&m_McastLeaseResponse);
if (dwError != ERROR_SUCCESS)
{
if (dwError == ERROR_ACCESS_DENIED)
{
DPFX(DPFPREP, 0, "Couldn't request multicast address, access was denied!");
hr = DPNERR_NOTALLOWED;
}
else
{
DPFX(DPFPREP, 0, "Failed requesting multicast addresses (err = %u)!",
dwError);
hr = DPNERR_GENERIC;
}
goto Failure;
}
if ((m_McastLeaseResponse.AddrCount != 1) || (psaddrinRemote->sin_addr.S_un.S_addr == INADDR_ANY))
{
DPFX(DPFPREP, 0, "McastRequestAddress didn't return valid response (addrcount = %u, address = %hs)!",
m_McastLeaseResponse.AddrCount, inet_ntoa(psaddrinRemote->sin_addr));
hr = DPNERR_GENERIC;
goto Failure;
}
//
// If we're here, we successfully leased a multicast address.
//
DNFree(paScopes);
paScopes = NULL;
//
// Kick off a timer to renew the lease when appropriate.
//
// Assume that LeaseStartTime is now, so we can easily calculate the lease duration.
DNASSERT(m_McastLeaseResponse.LeaseStartTime != 0);
DNASSERT(m_McastLeaseResponse.LeaseEndTime != 0);
DNASSERT((m_McastLeaseResponse.LeaseEndTime - m_McastLeaseResponse.LeaseStartTime) > 0);
dwMADCAPRetryTime = (m_McastLeaseResponse.LeaseEndTime - m_McastLeaseResponse.LeaseStartTime) * 1000;
DPFX(DPFPREP, 7, "Submitting MADCAP refresh timer (for every %u ms) for thread pool 0x%p.",
dwMADCAPRetryTime, m_pSPData->GetThreadPool());
DNASSERT(! m_fMADCAPTimerJobSubmitted);
m_fMADCAPTimerJobSubmitted = TRUE;
#ifdef DPNBUILD_ONLYONEPROCESSOR
hr = m_pSPData->GetThreadPool()->SubmitTimerJob(FALSE, // don't perform immediately
1, // retry count
TRUE, // retry forever
dwMADCAPRetryTime, // retry timeout
TRUE, // wait forever
0, // idle timeout
CEndpoint::MADCAPTimerFunction, // periodic callback function
CEndpoint::MADCAPTimerComplete, // completion function
this); // context
#else // ! DPNBUILD_ONLYONEPROCESSOR
DNASSERT(m_pSocketPort != NULL);
hr = m_pSPData->GetThreadPool()->SubmitTimerJob(m_pSocketPort->GetCPU(), // CPU
FALSE, // don't perform immediately
1, // retry count
TRUE, // retry forever
dwMADCAPRetryTime, // retry timeout
TRUE, // wait forever
0, // idle timeout
CEndpoint::MADCAPTimerFunction, // periodic callback function
CEndpoint::MADCAPTimerComplete, // completion function
this); // context
#endif // ! DPNBUILD_ONLYONEPROCESSOR
if (hr != DPN_OK)
{
m_fMADCAPTimerJobSubmitted = FALSE;
DPFX(DPFPREP, 0, "Failed to submit timer job to watch over MADCAP lease!" );
//
// MADCAP will probably not work correctly, but that won't
// prevent us from still using that multicast address.
// Consider it non-fatal.
//
}
}
#endif // WINNT
}
//
// Nobody should have touched the port yet. It should just be a copy of
// the port bound on the network.
//
DNASSERT(psaddrinRemote->sin_port == ANY_PORT);
psaddrinRemote->sin_port = psaddrinDevice->sin_port;
//
// Since the IP multicast constants are different for Winsock1 vs. Winsock2,
// make sure we use the proper constant.
//
#ifdef DPNBUILD_ONLYWINSOCK2
iSocketOption = 12;
#else // ! DPNBUILD_ONLYWINSOCK2
#ifndef DPNBUILD_NOWINSOCK2
switch (GetWinsockVersion())
{
//
// Winsock1, use the IP_ADD_MEMBERSHIP value for Winsock1.
// See WINSOCK.H
//
case 1:
{
#endif // ! DPNBUILD_NOWINSOCK2
iSocketOption = 5;
#ifndef DPNBUILD_NOWINSOCK2
break;
}
//
// Winsock2, or greater, use the IP_ADD_MEMBERSHIP value for Winsock2.
// See WS2TCPIP.H
//
case 2:
default:
{
DNASSERT(GetWinsockVersion() == 2);
iSocketOption = 12;
break;
}
}
#endif // ! DPNBUILD_NOWINSOCK2
#endif // ! DPNBUILD_ONLYWINSOCK2
DPFX(DPFPREP, 3, "(0x%p) Socketport 0x%p joining IP multicast group:", this, pSocketPort);
DumpSocketAddress(3, pSocketAddressRemote->GetAddress(), pSocketAddressRemote->GetFamily());
//
// Copy the multicast address and interface address into the structure.
//
memcpy(&MulticastRequest.imr_interface,
&(psaddrinDevice->sin_addr),
sizeof(MulticastRequest.imr_interface));
memcpy(&MulticastRequest.imr_multiaddr,
&(psaddrinRemote->sin_addr),
sizeof(MulticastRequest.imr_multiaddr));
if (setsockopt(pSocketPort->GetSocket(), // socket
IPPROTO_IP, // option level (TCP/IP)
iSocketOption, // option (join multicast group)
(char*) (&MulticastRequest), // option data
sizeof(MulticastRequest)) != 0) // size of option data
{
#ifdef DBG
dwError = WSAGetLastError();
DPFX(DPFPREP, 0, "Failed to join IP multicast group (err = %u)!", dwError);
DisplayWinsockError(0, dwError);
#endif // DBG
hr = DPNERR_GENERIC;
goto Failure;
}
hr = DPN_OK;
Exit:
DPFX(DPFPREP, 7, "(0x%p) Return: [0x%lx]", this, hr);
return hr;
Failure:
#ifdef WINNT
if (paScopes != NULL)
{
DNFree(paScopes);
paScopes = NULL;
}
#endif // WINNT
goto Exit;
} // CEndpoint::EnableMulticastReceive
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::DisableMulticastReceive - Disables receiving multicast traffic for this endpoint
//
// Entry: Pointer to socketport
//
// Exit: HRESULT indicating success
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::DisableMulticastReceive"
HRESULT CEndpoint::DisableMulticastReceive( void )
{
HRESULT hr;
#ifdef DBG
DWORD dwError;
#endif // DBG
CSocketPort * pSocketPort;
const CSocketAddress * pSocketAddressRemote;
const CSocketAddress * pSocketAddressDevice;
const SOCKADDR_IN * psaddrinRemote;
const SOCKADDR_IN * psaddrinDevice;
int iSocketOption;
ip_mreq MulticastRequest;
DPFX(DPFPREP, 7, "(0x%p) Enter", this);
DNASSERT(GetType() == ENDPOINT_TYPE_MULTICAST_LISTEN);
//
// Get the socket port and socket addresses to be used.
//
pSocketPort = GetSocketPort();
DNASSERT(pSocketPort != NULL);
DNASSERT(pSocketPort->GetSocket() != INVALID_SOCKET);
pSocketAddressDevice = pSocketPort->GetNetworkAddress();
DNASSERT(pSocketAddressDevice != NULL);
DNASSERT(pSocketAddressDevice->GetFamily() == AF_INET);
psaddrinDevice = (const SOCKADDR_IN *) pSocketAddressDevice->GetAddress();
DNASSERT(psaddrinDevice->sin_addr.S_un.S_addr != INADDR_ANY);
DNASSERT(psaddrinDevice->sin_port != ANY_PORT);
pSocketAddressRemote = GetRemoteAddressPointer();
DNASSERT(pSocketAddressRemote != NULL);
DNASSERT(pSocketAddressRemote->GetFamily() == AF_INET);
psaddrinRemote = (const SOCKADDR_IN *) pSocketAddressRemote->GetAddress();
DNASSERT(psaddrinRemote->sin_addr.S_un.S_addr != INADDR_ANY);
DNASSERT(psaddrinRemote->sin_port != ANY_PORT);
//
// Since the IP multicast constants are different for Winsock1 vs. Winsock2,
// make sure we use the proper constant.
//
#ifdef DPNBUILD_ONLYWINSOCK2
iSocketOption = 13;
#else // ! DPNBUILD_ONLYWINSOCK2
#ifndef DPNBUILD_NOWINSOCK2
switch (GetWinsockVersion())
{
//
// Winsock1, use the IP_DROP_MEMBERSHIP value for Winsock1.
// See WINSOCK.H
//
case 1:
{
#endif // ! DPNBUILD_NOWINSOCK2
iSocketOption = 6;
#ifndef DPNBUILD_NOWINSOCK2
break;
}
//
// Winsock2, or greater, use the IP_DROP_MEMBERSHIP value for Winsock2.
// See WS2TCPIP.H
//
case 2:
default:
{
DNASSERT(GetWinsockVersion() == 2);
iSocketOption = 13;
break;
}
}
#endif // ! DPNBUILD_NOWINSOCK2
#endif // ! DPNBUILD_ONLYWINSOCK2
DPFX(DPFPREP, 3, "(0x%p) Socketport 0x%p leaving IP multicast group:", this, pSocketPort);
DumpSocketAddress(3, pSocketAddressRemote->GetAddress(), pSocketAddressRemote->GetFamily());
//
// Copy the multicast address and interface address into the structure.
//
memcpy(&MulticastRequest.imr_interface,
&(psaddrinDevice->sin_addr),
sizeof(MulticastRequest.imr_interface));
memcpy(&MulticastRequest.imr_multiaddr,
&(psaddrinRemote->sin_addr),
sizeof(MulticastRequest.imr_multiaddr));
if (setsockopt(pSocketPort->GetSocket(), // socket
IPPROTO_IP, // option level (TCP/IP)
iSocketOption, // option (leave multicast group)
(char*) (&MulticastRequest), // option data
sizeof(MulticastRequest)) != 0) // size of option data
{
#ifdef DBG
dwError = WSAGetLastError();
DPFX(DPFPREP, 0, "Failed to leave IP multicast group (err = %u)!", dwError);
DisplayWinsockError(0, dwError);
#endif // DBG
hr = DPNERR_GENERIC;
goto Failure;
}
hr = DPN_OK;
Exit:
DPFX(DPFPREP, 7, "(0x%p) Return: [0x%lx]", this, hr);
return hr;
Failure:
goto Exit;
} // CEndpoint::DisableMulticastReceive
//**********************************************************************
#ifdef WINNT
//**********************************************************************
// ------------------------------
// CEndpoint::MADCAPTimerComplete - MADCAP timer job has completed
//
// Entry: Timer result code
// Context
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::MADCAPTimerComplete"
void CEndpoint::MADCAPTimerComplete( const HRESULT hResult, void * const pContext )
{
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CEndpoint::MADCAPTimerFunction - MADCAP timer job needs service
//
// Entry: Pointer to context
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::MADCAPTimerFunction"
void CEndpoint::MADCAPTimerFunction( void * const pContext )
{
CEndpoint * pThisEndpoint;
MCAST_LEASE_REQUEST McastLeaseRequest;
DWORD dwError;
DWORD dwNewRetryInterval;
DNASSERT( pContext != NULL );
pThisEndpoint = (CEndpoint*) pContext;
#pragma BUGBUG(vanceo, "Thread protection and delayed job a la NAT Help?")
memset(&McastLeaseRequest, 0, sizeof(McastLeaseRequest));
//McastLeaseRequest.LeaseStartTime = 0; // have the lease refresh right now
//McastLeaseRequest.MaxLeaseStartTime = McastLeaseRequest.LeaseStartTime;
McastLeaseRequest.LeaseDuration = MADCAP_LEASE_TIME;
McastLeaseRequest.MinLeaseDuration = McastLeaseRequest.LeaseDuration;
memcpy(&McastLeaseRequest.ServerAddress, &pThisEndpoint->m_McastLeaseResponse.ServerAddress, sizeof(McastLeaseRequest.ServerAddress));
McastLeaseRequest.MinAddrCount = 1;
McastLeaseRequest.AddrCount = 1;
McastLeaseRequest.pAddrBuf = pThisEndpoint->m_McastLeaseResponse.pAddrBuf;
dwError = McastRenewAddress(AF_INET,
&g_mcClientUid,
&McastLeaseRequest,
&pThisEndpoint->m_McastLeaseResponse);
if (dwError == ERROR_SUCCESS)
{
#pragma BUGBUG(vanceo, "Verify that start time is now instead of when we originally leased it")
//
// Tweak the timer interval to reflect a possible change in the
// lease duration.
//
// As before, assume that LeaseStartTime is now, so we can
// easily calculate the lease duration.
//
DNASSERT(pThisEndpoint->m_McastLeaseResponse.LeaseStartTime != 0);
DNASSERT(pThisEndpoint->m_McastLeaseResponse.LeaseEndTime != 0);
DNASSERT((pThisEndpoint->m_McastLeaseResponse.LeaseEndTime - pThisEndpoint->m_McastLeaseResponse.LeaseStartTime) > 0);
dwNewRetryInterval = (pThisEndpoint->m_McastLeaseResponse.LeaseEndTime - pThisEndpoint->m_McastLeaseResponse.LeaseStartTime) * 1000;
DPFX(DPFPREP, 7, "Updating MADCAP refresh timer (for every %u ms) for endpoint 0x%p.",
dwNewRetryInterval, pThisEndpoint);
#pragma BUGBUG(vanceo, "Update MADCAP refresh timer")
}
else
{
DPFX(DPFPREP, 0, "Failed renewing multicast addresses (err = %u)! Ignoring.",
dwError);
//
// Since we can't fail directly, just ignore the error. We'll
// try refreshing again after the next interval (although that
// will probably fail, too). In the meantime, we can continue
// using the address just fine, we simply won't "own" it.
//
}
}
//**********************************************************************
#endif // WINNT
#endif // ! DPNBUILD_NOMULTICAST