Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 1999-2002 Microsoft Corporation. All Rights Reserved.
*
* File: SocketPort.h
* Content: Winsock socket port that manages data flow on a given adapter,
* address and port.
*
* History:
* Date By Reason
* ==== == ======
* 01/20/1999 jtk Created
* 05/11/1999 jtk Split out to make a base class
* 03/22/2000 jtk Updated with changes to interface names
***************************************************************************/
#ifndef __SOCKET_PORT_H__
#define __SOCKET_PORT_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
//
// states of socket port
//
typedef enum
{
SOCKET_PORT_STATE_UNKNOWN = 0,
SOCKET_PORT_STATE_INITIALIZED,
SOCKET_PORT_STATE_BOUND,
SOCKET_PORT_STATE_UNBOUND,
} SOCKET_PORT_STATE;
//
// enumeration of socket types
//
typedef enum _GATEWAY_BIND_TYPE
{
GATEWAY_BIND_TYPE_UNKNOWN = 0, // uninitialized
GATEWAY_BIND_TYPE_DEFAULT, // map the local port to any random port on the server
GATEWAY_BIND_TYPE_SPECIFIC, // map the local port to the same port on the server
GATEWAY_BIND_TYPE_SPECIFIC_SHARED, // map the local port to the same port on the server and share it (DPNSVR listen socket port)
GATEWAY_BIND_TYPE_NONE // don't map the local port on the server
} GATEWAY_BIND_TYPE;
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
//
// forward references
//
class CSocketPort;
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
typedef BOOL (CSocketPort::*PSOCKET_SERVICE_FUNCTION)( void );
//**********************************************************************
// Class definition
//**********************************************************************
//
// reference to other classes and structures
//
#ifndef DPNBUILD_ONLYONEADAPTER
class CAdapterEntry;
#endif // ! DPNBUILD_ONLYONEADAPTER
class CEndpoint;
class CEndpointEnumKey;
class CSPData;
//
// main class definition
//
class CSocketPort
{
public:
HRESULT Initialize( CSocketData *const pSocketData,
CThreadPool *const pThreadPool,
CSocketAddress *const pAddress );
HRESULT Deinitialize( void );
#ifdef DPNBUILD_ONLYONEPROCESSOR
HRESULT BindToNetwork( const GATEWAY_BIND_TYPE GatewayBindType );
#else // ! DPNBUILD_ONLYONEPROCESSOR
HRESULT BindToNetwork( const DWORD dwCPU, const GATEWAY_BIND_TYPE GatewayBindType );
#endif // ! DPNBUILD_ONLYONEPROCESSOR
HRESULT UnbindFromNetwork( void );
const CSocketAddress *const GetNetworkAddress( void ) const { return m_pNetworkSocketAddress; }
const SOCKET GetSocket( void ) const { return m_Socket; }
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::AddRef"
void AddRef( void )
{
LONG lResult;
lResult = DNInterlockedIncrement( const_cast<LONG*>(&m_iRefCount) );
//
// NOTE: This generates a lot of spew, especially when running WinSock1 code
// path, so it is at secret level 10!
//
DPFX(DPFPREP, 10, "Socket port 0x%p refcount = %i.", this, lResult );
}
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::DecRef"
void DecRef( void )
{
LONG lResult;
DNASSERT( m_State != SOCKET_PORT_STATE_UNKNOWN );
DNASSERT( m_iRefCount != 0 );
//
// Decrement the reference counts and return this item to the pool if nobody
// is referencing it anymore.
//
lResult = DNInterlockedDecrement( const_cast<LONG*>(&m_iRefCount) );
if ( lResult == 0 )
{
HRESULT hr;
DNASSERT( m_iEndpointRefCount == 0 );
//
// There's no need to lock this socket port because this is the last
// reference to it, nobody else will access it.
//
hr = Deinitialize();
if ( hr != DPN_OK )
{
DPFX(DPFPREP, 0, "Problem deinitializing socket port 0x%p in DecRef!", this );
DisplayDNError( 0, hr );
}
m_State = SOCKET_PORT_STATE_UNKNOWN;
g_SocketPortPool.Release( this );
}
else
{
//
// NOTE: This generates a lot of spew, especially when running WinSock1 code
// path, so it is at secret level 10!
//
DPFX(DPFPREP, 10, "Not deinitializing socket port 0x%p, refcount = %i.", this, lResult );
}
}
BOOL EndpointAddRef( void );
DWORD EndpointDecRef( void );
void Lock( void ) { DNEnterCriticalSection( &m_Lock ); }
void Unlock( void ) { DNLeaveCriticalSection( &m_Lock ); }
HRESULT BindEndpoint( CEndpoint *const pEndpoint, GATEWAY_BIND_TYPE GatewayBindType );
void UnbindEndpoint( CEndpoint *const pEndpoint );
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::GetNewEnumKey"
const WORD GetNewEnumKey( void )
{
WORD wReturn;
DBG_CASSERT( ENUM_RTT_MASK == 0x0F );
Lock();
m_iEnumKey++;
wReturn = (WORD) (m_iEnumKey << 4);
Unlock();
return wReturn;
}
DWORD GetSocketPortID( void ) const { return m_dwSocketPortID; }
#ifndef DPNBUILD_NOWINSOCK2
BOOL IsUsingProxyWinSockLSP( void ) const { return m_fUsingProxyWinSockLSP; }
#endif // !DPNBUILD_NOWINSOCK2
CSocketAddress *GetBoundNetworkAddress( const SP_ADDRESS_TYPE AddressType ) const;
IDirectPlay8Address *GetDP8BoundNetworkAddress( const SP_ADDRESS_TYPE AddressType,
#ifdef DPNBUILD_XNETSECURITY
ULONGLONG * const pullKeyID,
#endif // DPNBUILD_XNETSECURITY
const GATEWAY_BIND_TYPE GatewayBindType ) const;
#ifndef DPNBUILD_ONLYONEADAPTER
CAdapterEntry *GetAdapterEntry( void ) const { return m_pAdapterEntry; }
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::SetAdapterEntry"
void SetAdapterEntry( CAdapterEntry *const pAdapterEntry )
{
DNASSERT( ( m_pAdapterEntry == NULL ) || ( pAdapterEntry == NULL ) );
m_pAdapterEntry = pAdapterEntry;
}
#endif // ! DPNBUILD_ONLYONEADAPTER
static void WINAPI Winsock2ReceiveComplete( void * const pvContext, void * const pvTimerData, const UINT uiTimerUnique );
//
// Public service functions for Winsock1 since we can't get asynchronous
// notification.
//
#ifndef DPNBUILD_ONLYWINSOCK2
BOOL Winsock1ReadService( void );
BOOL Winsock1ErrorService( void );
#endif // ! DPNBUILD_ONLYWINSOCK2
void ReadLockEndpointData( void ) { m_EndpointDataRWLock.EnterReadLock(); }
void WriteLockEndpointData( void ) { m_EndpointDataRWLock.EnterWriteLock(); }
void UnlockEndpointData( void ) { m_EndpointDataRWLock.LeaveLock(); }
//
// functions for active list
//
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::AddToActiveList"
void AddToActiveList( CBilink *const pBilink )
{
DNASSERT( pBilink != NULL );
m_ActiveListLinkage.InsertBefore( pBilink );
}
void RemoveFromActiveList( void ) { m_ActiveListLinkage.RemoveFromList(); }
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::SocketPortFromBilink"
static CSocketPort *SocketPortFromBilink( CBilink *const pBilink )
{
DNASSERT( pBilink != NULL );
DBG_CASSERT( sizeof( BYTE* ) == sizeof( pBilink ) );
DBG_CASSERT( sizeof( CSocketPort* ) == sizeof( BYTE* ) );
return reinterpret_cast<CSocketPort*>( &reinterpret_cast<BYTE*>( pBilink )[ -OFFSETOF( CSocketPort, m_ActiveListLinkage ) ] );
}
#ifndef WINCE
void SetWinsockBufferSize( const INT iBufferSize ) const;
#endif // ! WINCE
#ifndef DPNBUILD_NONATHELP
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::GetNATHelpPort"
DPNHHANDLE GetNATHelpPort( const DWORD dwPortIndex )
{
DNASSERT( dwPortIndex < MAX_NUM_DIRECTPLAYNATHELPERS );
return m_ahNATHelpPorts[dwPortIndex];
}
#endif // DPNBUILD_NONATHELP
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::GetListenEndpoint"
CEndpoint * GetListenEndpoint( void )
{
return m_pListenEndpoint;
}
#ifndef DPNBUILD_NOMULTICAST
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::FindConnectEndpoint"
BOOL FindConnectEndpoint( CSocketAddress * const pSocketAddress, CEndpoint ** ppEndpoint )
{
return m_ConnectEndpointHash.Find( (PVOID) pSocketAddress, (PVOID*) ppEndpoint );
}
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::GetMulticastTTL"
BYTE GetMulticastTTL( void ) const
{
return m_bMulticastTTL;
}
#endif // ! DPNBUILD_NOMULTICAST
#ifndef DPNBUILD_ONLYONEPROCESSOR
#undef DPF_MODNAME
#define DPF_MODNAME "CSocketPort::GetCPU"
DWORD GetCPU( void ) const
{
return m_dwCPU;
}
#endif // ! DPNBUILD_ONLYONEPROCESSOR
#ifndef DPNBUILD_NONATHELP
#undef DPF_MODNAME
#define DPF_MODNAME "CEndpoint::SetUserTraversalMode"
void SetUserTraversalMode( DWORD dwMode )
{
DNASSERT((dwMode == DPNA_TRAVERSALMODE_NONE) || (dwMode == DPNA_TRAVERSALMODE_PORTREQUIRED) || (dwMode == DPNA_TRAVERSALMODE_PORTRECOMMENDED));
m_dwUserTraversalMode = dwMode;
}
DWORD GetUserTraversalMode( void ) const { return m_dwUserTraversalMode; }
#endif // ! DPNBUILD_NONATHELP
//
// Pool functions
//
static BOOL PoolAllocFunction( void* pvItem, void* pvContext );
static void PoolInitFunction( void* pvItem, void* pvContext );
#ifdef DBG
static void PoolDeinitFunction( void* pvItem );
#endif // DBG
static void PoolDeallocFunction( void* pvItem );
#ifdef DPNBUILD_ASYNCSPSENDS
void SendData( BUFFERDESC *pBuffers, UINT_PTR uiBufferCount, const CSocketAddress *pDestinationSocketAddress, OVERLAPPED * pOverlapped );
#else // ! DPNBUILD_ASYNCSPSENDS
void SendData( BUFFERDESC *pBuffers, UINT_PTR uiBufferCount, const CSocketAddress *pDestinationSocketAddress );
#endif // ! DPNBUILD_ASYNCSPSENDS
protected:
private:
BYTE m_Sig[4]; // debugging signature ('SOKP')
CSocketData *m_pSocketData; // pointer to owning socket data object
CThreadPool *m_pThreadPool; // pointer to thread pool
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION m_Lock; // thread lock
#endif // !DPNBUILD_ONLYONETHREAD
volatile LONG m_iRefCount; // count of all outstanding references (endpoint and I/O)
volatile LONG m_iEndpointRefCount; // count of outstanding endpoint references
volatile SOCKET_PORT_STATE m_State; // state of socket port
volatile SOCKET m_Socket; // communications socket
CSocketAddress *m_pNetworkSocketAddress; // network address this socket is bound to
#if ((! defined(DPNBUILD_ONLYONETHREAD)) || (defined(DBG)))
volatile LONG m_iThreadsInReceive; // Number of threads currently in the process of calling WSARecvFrom
#endif // ! DPNBUILD_ONLYONETHREAD or DBG
#ifndef DPNBUILD_ONLYONEADAPTER
CAdapterEntry *m_pAdapterEntry; // pointer to adapter entry to use
#endif // ! DPNBUILD_ONLYONEADAPTER
#ifndef DPNBUILD_NONATHELP
DPNHHANDLE m_ahNATHelpPorts[MAX_NUM_DIRECTPLAYNATHELPERS]; // array NAT Help registered port handles associated with this socket
#endif // DPNBUILD_NONATHELP
CBilink m_ActiveListLinkage; // linkage to list of active socket ports
CReadWriteLock m_EndpointDataRWLock; // read/write lock for endpoint data
CHashTable m_ConnectEndpointHash; // hash table of connect endpoints
CBilink m_blConnectEndpointList; // list of connect endpoints
CHashTable m_EnumEndpointHash; // hash table of enum endpoints
CEndpoint *m_pListenEndpoint; // associated listen/multicast listen endpoint (there can only be one!)
#ifndef DPNBUILD_NOMULTICAST
BYTE m_bMulticastTTL; // the multicast TTL setting for this socket port, or 0 if not set yet
#endif // ! DPNBUILD_NOMULTICAST
volatile LONG m_iEnumKey; // current 'key' to be assigned to an enum
DWORD m_dwSocketPortID; // unique identifier for this socketport
#ifndef DPNBUILD_NOWINSOCK2
BOOL m_fUsingProxyWinSockLSP; // whether the socket is bound to a proxy client WinSock layered service provider
#endif // !DPNBUILD_NOWINSOCK2
#ifndef DPNBUILD_ONLYONEPROCESSOR
DWORD m_dwCPU; // CPU to which this socket is bound
#endif // ! DPNBUILD_ONLYONEPROCESSOR
#ifndef DPNBUILD_NONATHELP
DWORD m_dwUserTraversalMode; // the traversal mode specified by the user for this socketport
#endif // ! DPNBUILD_NONATHELP
#ifdef DBG
BOOL m_fInitialized;
#endif // DBG
HRESULT BindToNextAvailablePort( const CSocketAddress *const pNetworkSocketAddress,
const WORD wBasePort ) const;
#ifndef DPNBUILD_NONATHELP
#ifndef DPNBUILD_NOLOCALNAT
HRESULT CheckForOverridingMapping( const CSocketAddress *const pBoundSocketAddress);
#endif // ! DPNBUILD_NOLOCALNAT
HRESULT BindToInternetGateway( const CSocketAddress *const pBoundSocketAddress,
const GATEWAY_BIND_TYPE GatewayBindType );
#endif // ! DPNBUILD_NONATHELP
HRESULT StartReceiving( void );
#ifndef DPNBUILD_ONLYWINSOCK2
#endif // ! DPNBUILD_ONLYWINSOCK2
#ifndef DPNBUILD_NOWINSOCK2
#ifdef DPNBUILD_ONLYONEPROCESSOR
HRESULT Winsock2Receive( void );
#else // ! DPNBUILD_ONLYONEPROCESSOR
HRESULT Winsock2Receive( const DWORD dwCPU );
#endif // ! DPNBUILD_ONLYONEPROCESSOR
#endif // ! DPNBUILD_NOWINSOCK2
void ProcessReceivedData( CReadIOData *const pReadData );
//
// make copy constructor and assignment operator private and unimplemented
// to prevent illegal copies from being made
//
CSocketPort( const CSocketPort & );
CSocketPort& operator=( const CSocketPort & );
};
#undef DPF_MODNAME
#endif // __SOCKET_PORT_H__