Leaked source code of windows server 2003
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#ifndef __MIPVOL_HPP__
#define __MIPVOL_HPP__
/*==========================================================================;
*
* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
*
* File: mipvol.hpp
* Content: Class header the mip-volume class. This class acts a
* container for Volumes that are used as textures.
*
*
***************************************************************************/
// Includes
#include "texture.hpp"
#include "pixel.hpp"
// Forward decls
class CVolume;
//
// The mip-map class holds a collection of CVolumes. The MipVolume class
// implements the IDirect3DVolumeTexture8 interface; each Volume implements
// the IDirect3DVolume8 interface. To reduce overhead per level, we have
// put most of the "real" guts of each volume into the container class;
// i.e. most of the methods of the Volume really just end up calling
// something in the MipVolume object.
//
// The base class implementation assumes a sys-mem allocation.
//
class CMipVolume : public CBaseTexture, public IDirect3DVolumeTexture8
{
public:
// Creation method to allow creation of MipVolumes no matter
// their actual underlying type.
static HRESULT Create(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD cpDepth,
DWORD cLevels,
DWORD dwUsage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DVolumeTexture8 **ppMipVolume);
// Destructor
virtual ~CMipVolume();
// IUnknown methods
STDMETHOD(QueryInterface) (REFIID riid,
VOID **ppvObj);
STDMETHOD_(ULONG,AddRef) ();
STDMETHOD_(ULONG,Release) ();
// IDirect3DResource methods
STDMETHOD(GetDevice) (IDirect3DDevice8 **ppvObj);
STDMETHOD(SetPrivateData)(REFGUID riid,
CONST VOID *pvData,
DWORD cbData,
DWORD dwFlags);
STDMETHOD(GetPrivateData)(REFGUID riid,
VOID *pvData,
DWORD *pcbData);
STDMETHOD(FreePrivateData)(REFGUID riid);
STDMETHOD_(DWORD, GetPriority)();
STDMETHOD_(DWORD, SetPriority)(DWORD dwPriority);
STDMETHOD_(void, PreLoad)();
STDMETHOD_(D3DRESOURCETYPE, GetType)();
// IDirect3DMipTexture methods
STDMETHOD_(DWORD, GetLOD)();
STDMETHOD_(DWORD, SetLOD)(DWORD dwLOD);
STDMETHOD_(DWORD, GetLevelCount)();
// IDirect3DMipVolume methods
STDMETHOD(GetLevelDesc)(UINT iLevel, D3DVOLUME_DESC *pDesc);
STDMETHOD(GetVolumeLevel)(UINT iLevel,
IDirect3DVolume8 **ppVolumeLevel);
STDMETHOD(LockBox)(UINT iLevel,
D3DLOCKED_BOX *pLockedBox,
CONST D3DBOX *pBox,
DWORD dwFlags);
STDMETHOD(UnlockBox)(UINT iLevel);
STDMETHOD(AddDirtyBox)(CONST D3DBOX *pBox);
// Direct accessor for surface descriptor
const D3DVOLUME_DESC *Desc() const
{
return &m_desc;
} // AccessDesc;
// Helper for Lock
void ComputeMipVolumeOffset(UINT iLevel,
CONST D3DBOX *pBox,
D3DLOCKED_BOX *pLockedBoxData)
{
CPixel::ComputeMipVolumeOffset(Desc(),
iLevel,
m_rgbPixels,
pBox,
pLockedBoxData);
} // ComputeMipVolumeOffset
// Notification when a mip-level is locked for writing
void OnVolumeLock(DWORD iLevel, CONST D3DBOX *pBox, DWORD dwFlags);
// Methods for the CResource
// Specifies a creation of a resource that
// looks just like the current one; in a new POOL
// with a new LOD.
virtual HRESULT Clone(D3DPOOL Pool,
CResource **ppResource) const;
// Provides a method to access basic structure of the
// pieces of the resource.
virtual const D3DBUFFER_DESC* GetBufferDesc() const;
// Updates destination with source dirty rects
virtual HRESULT UpdateDirtyPortion(CResource *pResourceTarget);
// Allows the Resource Manager to mark the texture
// as needing to be completely updated on next
// call to UpdateDirtyPortion
virtual void MarkAllDirty();
// Methods for CBaseTexture
// Method for UpdateTexture to call; does type-specific
// parameter checking before calling UpdateDirtyPortion
virtual HRESULT UpdateTexture(CBaseTexture *pTextureTarget);
// Parameter validation method to make sure that no part of
// the texture is locked.
#ifdef DEBUG
virtual BOOL IsTextureLocked();
#endif // DEBUG
private:
// Constructor returns an error code
// if the object could not be fully
// constructed
CMipVolume(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD cpDepth,
DWORD cLevels,
DWORD dwUsage,
D3DFORMAT Format,
D3DPOOL Pool,
REF_TYPE refType,
HRESULT *phr
);
// Internal implementation of AddDirtyBox
void InternalAddDirtyBox(CONST D3DBOX *pBox);
// Each MipVolume has an array of CMipSurfaces
CVolume **m_VolumeArray;
// Each MipVolume has a memory block that holds
// all the pixel data in a contiguous chunk
BYTE *m_rgbPixels;
// Keep track of description
D3DVOLUME_DESC m_desc;
// In DX7 we kept track of upto 6 RECTs per mip-chain.
// These rects indicate which portion of the top-most level of
// a mip-chain were modified. (We continue to ignore modifications
// to lower levels of the mip-chain. This is by-design.)
//
// For MipVolumes, we follow the same guidelines.. but it is less
// clear that this is the right number to choose.
enum
{
MIPVOLUME_MAXDIRTYBOX = 6,
MIPVOLUME_ALLDIRTY = 7
};
D3DBOX m_DirtyBoxArray[MIPVOLUME_MAXDIRTYBOX];
// If m_cBoxUsed is greater than MIPVOLUME_MAXDIRTYBOX
// then it means that everything is dirty
UINT m_cBoxUsed;
}; // class CMipVolume
#endif // __MIPVOL_HPP__