Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmlightobj.h
//
//--------------------------------------------------------------------------
// d3drmLightObj.h : Declaration of the C_dxj_Direct3dRMLightObject
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMLight LPDIRECT3DRMLIGHT
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMLightObject :
public I_dxj_Direct3dRMLight,
public I_dxj_Direct3dRMObject,
//public CComCoClass<C_dxj_Direct3dRMLightObject, &CLSID__dxj_Direct3dRMLight>,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMLightObject();
virtual ~C_dxj_Direct3dRMLightObject();
BEGIN_COM_MAP(C_dxj_Direct3dRMLightObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMLight)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMLight, "DIRECT.Direct3dRMLight.3", "DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMLightObject)
// I_dxj_Direct3dRMLight
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(clone)(IUnknown **retval);
STDMETHOD(setAppData)(long);
STDMETHOD(getAppData)(long*);
STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(getName)(BSTR *name);
STDMETHOD(setName)(BSTR);
STDMETHOD(getClassName)(BSTR *name);
STDMETHOD(getColor)( d3dcolor *value);
// methods added
STDMETHOD(setType)(d3drmLightType t);
STDMETHOD(setColor)(d3dcolor c);
STDMETHOD(setColorRGB)(d3dvalue r, d3dvalue g, d3dvalue b);
STDMETHOD(setRange)(d3dvalue rng);
STDMETHOD(setUmbra)(d3dvalue u);
STDMETHOD(setPenumbra)(d3dvalue p);
STDMETHOD(setConstantAttenuation)(d3dvalue atn);
STDMETHOD(setLinearAttenuation)(d3dvalue atn);
STDMETHOD(setQuadraticAttenuation)(d3dvalue atn);
STDMETHOD(getRange)(d3dvalue *retval);
STDMETHOD(getUmbra)(d3dvalue *retval);
STDMETHOD(getPenumbra)(d3dvalue *retval);
STDMETHOD(getConstantAttenuation)( d3dvalue *retval);
STDMETHOD(getLinearAttenuation)( d3dvalue *retval);
STDMETHOD(getQuadraticAttenuation)( d3dvalue *retval);
STDMETHOD(getType)( d3drmLightType *retval);
STDMETHOD(setEnableFrame)( I_dxj_Direct3dRMFrame3 *f);
STDMETHOD(getEnableFrame)( I_dxj_Direct3dRMFrame3 **retval);
////////////////////////////////////////////////////////////////////////////////////
//
private:
DECL_VARIABLE(_dxj_Direct3dRMLight);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMLight )
};