Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3ddevice3obj.h
//
//--------------------------------------------------------------------------
// d3dDeviceObj.h : Declaration of the C_dxj_Direct3dDeviceObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dDevice3 LPDIRECT3DDEVICE3
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't
// like references as template arguments.
class C_dxj_Direct3dDevice3Object :
public I_dxj_Direct3dDevice3,
//public CComCoClass<C_dxj_Direct3dDevice3Object, &CLSID__dxj_Direct3dDevice3>,
public CComObjectRoot
{
public:
C_dxj_Direct3dDevice3Object();
virtual ~C_dxj_Direct3dDevice3Object();
DWORD InternalAddRef();
DWORD InternalRelease();
BEGIN_COM_MAP(C_dxj_Direct3dDevice3Object)
COM_INTERFACE_ENTRY(I_dxj_Direct3dDevice3)
END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_Direct3dDevice3, "DIRECT.Direct3dDevice3.3", "DIRECT.Direct3dDevice3.3", IDS_D3DDEVICE_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dDevice3Object)
// I_dxj_Direct3dDevice
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE addViewport(
/* [in] */ I_dxj_Direct3dViewport3 __RPC_FAR *viewport);
HRESULT STDMETHODCALLTYPE deleteViewport(
/* [in] */ I_dxj_Direct3dViewport3 __RPC_FAR *vport);
HRESULT STDMETHODCALLTYPE beginIndexed(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ d3dVertexType d3dvt,
/* [in] */ void __RPC_FAR *verts,
/* [in] */ long vertexCount,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE drawIndexedPrimitive(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ d3dVertexType d3dvt,
/* [in] */ void __RPC_FAR *vertices,
/* [in] */ long VertexCount,
/* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *indices,
/* [in] */ long IndicesCount,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE drawPrimitive(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ d3dVertexType d3dvt,
/* [in] */ void __RPC_FAR *vertices,
/* [in] */ long VertexCount,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE vertex(
/* [in] */ void __RPC_FAR *vertex);
HRESULT STDMETHODCALLTYPE getDirect3D(
/* [retval][out] */ I_dxj_Direct3d3 __RPC_FAR *__RPC_FAR *dev);
HRESULT STDMETHODCALLTYPE getCurrentViewport(
/* [retval][out] */ I_dxj_Direct3dViewport3 __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE nextViewport(
/* [in] */ I_dxj_Direct3dViewport3 __RPC_FAR *vp1,
/* [in] */ long flags,
/* [retval][out] */ I_dxj_Direct3dViewport3 __RPC_FAR *__RPC_FAR *vp2);
HRESULT STDMETHODCALLTYPE setCurrentViewport(
/* [in] */ I_dxj_Direct3dViewport3 __RPC_FAR *viewport);
HRESULT STDMETHODCALLTYPE setRenderTarget(
/* [in] */ I_dxj_DirectDrawSurface4 __RPC_FAR *surface);
HRESULT STDMETHODCALLTYPE getRenderTarget(
/* [retval][out] */ I_dxj_DirectDrawSurface4 __RPC_FAR *__RPC_FAR *ppval);
HRESULT STDMETHODCALLTYPE begin(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ d3dVertexType d3dvt,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE beginScene( void);
HRESULT STDMETHODCALLTYPE end();
HRESULT STDMETHODCALLTYPE endScene( void);
HRESULT STDMETHODCALLTYPE getTextureFormatsEnum(
/* [retval][out] */ I_dxj_D3DEnumPixelFormats __RPC_FAR *__RPC_FAR *retval);
HRESULT STDMETHODCALLTYPE getCaps(
/* [out][in] */ D3dDeviceDesc __RPC_FAR *hwDesc,
/* [out][in] */ D3dDeviceDesc __RPC_FAR *helDesc);
HRESULT STDMETHODCALLTYPE getClipStatus(
/* [out][in] */ D3dClipStatus __RPC_FAR *clipStatus);
HRESULT STDMETHODCALLTYPE getLightState(
/* [in] */ long state,
/* [retval][out] */ long __RPC_FAR *lightstate);
HRESULT STDMETHODCALLTYPE getRenderState(
/* [in] */ long state,
/* [retval][out] */ long __RPC_FAR *renderstate);
HRESULT STDMETHODCALLTYPE getStats(
/* [out][in] */ D3dStats __RPC_FAR *stat);
HRESULT STDMETHODCALLTYPE getTransform(
/* [in] */ long transformType,
/* [out][in] */ D3dMatrix __RPC_FAR *matrix);
HRESULT STDMETHODCALLTYPE index(
/* [in] */ short vertexIndex);
HRESULT STDMETHODCALLTYPE multiplyTransform(
/* [in] */ long dstTransfromStateType,
/* [out][in] */ D3dMatrix __RPC_FAR *matrix);
HRESULT STDMETHODCALLTYPE setClipStatus(
/* [in] */ D3dClipStatus __RPC_FAR *clipStatus);
HRESULT STDMETHODCALLTYPE setLightState(
/* [in] */ long state,
/* [in] */ long lightstate);
HRESULT STDMETHODCALLTYPE setRenderState(
/* [in] */ long state,
/* [in] */ long renderstate);
HRESULT STDMETHODCALLTYPE setTransform(
/* [in] */ d3dTransformStateType transformType,
/* [in] */ D3dMatrix __RPC_FAR *matrix);
HRESULT STDMETHODCALLTYPE computeSphereVisibility(
D3dVector __RPC_FAR *center,
float __RPC_FAR *radi,
/* [retval][out] */ long __RPC_FAR *returnVal);
HRESULT STDMETHODCALLTYPE drawIndexedPrimitiveVB(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ I_dxj_Direct3dVertexBuffer __RPC_FAR *vertexBuffer,
/* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *indexArray,
/* [in] */ long indexcount,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE drawPrimitiveVB(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ I_dxj_Direct3dVertexBuffer __RPC_FAR *vertexBuffer,
/* [in] */ long startVertex,
/* [in] */ long numVertices,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE validateDevice(
/* [retval][out] */ long __RPC_FAR *passes);
HRESULT STDMETHODCALLTYPE getTexture(
/* [in] */ long stage,
/* [retval][out] */ I_dxj_Direct3dTexture2 __RPC_FAR *__RPC_FAR *retv);
HRESULT STDMETHODCALLTYPE getTextureStageState(
/* [in] */ long stage,
/* [in] */ long state,
/* [retval][out] */ long __RPC_FAR *retv);
HRESULT STDMETHODCALLTYPE setTexture(
/* [in] */ long stage,
/* [in] */ I_dxj_Direct3dTexture2 __RPC_FAR *texture);
HRESULT STDMETHODCALLTYPE setTextureStageState(
/* [in] */ long stage,
/* [in] */ long state,
/* [in] */ long value);
////////////////////////////////////////////////////////////////////////////////////
private:
DECL_VARIABLE(_dxj_Direct3dDevice3);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dDevice3)
void *parent2;
};