Leaked source code of windows server 2003
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130 lines
5.6 KiB

#include "resource.h" // main symbols
#include "dplay8.h"
//Forward declare the class
class C_dxj_DirectPlayServerObject;
#define typedef__dxj_DirectPlayServer IDirectPlay8Server*
/////////////////////////////////////////////////////////////////////////////
// Direct Net Peer
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectPlayServerObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectPlayServer, &IID_I_dxj_DirectPlayServer, &LIBID_DIRECTLib>,
public ISupportErrorInfo,
#else
public I_dxj_DirectPlayServer,
#endif
public CComObjectRoot
{
public:
C_dxj_DirectPlayServerObject() ;
virtual ~C_dxj_DirectPlayServerObject() ;
BEGIN_COM_MAP(C_dxj_DirectPlayServerObject)
COM_INTERFACE_ENTRY(I_dxj_DirectPlayServer)
#ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(ISupportErrorInfo)
#endif
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_DirectPlayServerObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
#endif
// I_dxj_DirectPlayServer
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE RegisterMessageHandler(I_dxj_DirectPlayEvent *event);
// Enum for Clients/Groups
HRESULT STDMETHODCALLTYPE GetCountPlayersAndGroups(long lFlags, long *ret);
HRESULT STDMETHODCALLTYPE GetPlayerOrGroup(long lIndex, long *ret);
// Enum Players in groups
HRESULT STDMETHODCALLTYPE GetCountGroupMembers(long dpid,long lFlags, long *ret);
HRESULT STDMETHODCALLTYPE GetGroupMember(long lIndex,long dpid, long *ret);
HRESULT STDMETHODCALLTYPE GetCountServiceProviders(long lFlags, long *ret);
HRESULT STDMETHODCALLTYPE GetServiceProvider(long lIndex, DPN_SERVICE_PROVIDER_INFO_CDESC *ret);
HRESULT STDMETHODCALLTYPE CancelAsyncOperation(long lAsyncHandle, long lFlags);
HRESULT STDMETHODCALLTYPE SendTo(long idSend ,SAFEARRAY **Buffer, long lTimeOut,long lFlags, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE CreateGroup(DPN_GROUP_INFO_CDESC *GroupInfo,long lFlags, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE AddPlayerToGroup(long idGroup, long idClient,long lFlags, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE GetSendQueueInfo(long idPlayer, long *lNumMsgs, long *lNumBytes, long lFlags);
HRESULT STDMETHODCALLTYPE SetGroupInfo(long idGroup, DPN_GROUP_INFO_CDESC *PlayerInfo,long lFlags, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE GetGroupInfo(long idGroup,long lFlags, DPN_GROUP_INFO_CDESC *layerInfo);
HRESULT STDMETHODCALLTYPE SetServerInfo(DPN_PLAYER_INFO_CDESC *PlayerInfo,long lFlags, long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE GetClientInfo(long idPeer,long lFlags, DPN_PLAYER_INFO_CDESC *layerInfo);
HRESULT STDMETHODCALLTYPE GetApplicationDesc(long lFlags, DPN_APPLICATION_DESC_CDESC *ret);
HRESULT STDMETHODCALLTYPE SetApplicationDesc(DPN_APPLICATION_DESC_CDESC *AppDesc, long lFlags);
HRESULT STDMETHODCALLTYPE Host(DPN_APPLICATION_DESC_CDESC *AppDesc,I_dxj_DirectPlayAddress *Address, long lFlags);
HRESULT STDMETHODCALLTYPE Close(long lFlags);
HRESULT STDMETHODCALLTYPE GetCaps(long lFlags, DPNCAPS_CDESC *ret);
HRESULT STDMETHODCALLTYPE SetCaps(DPNCAPS_CDESC *Caps, long lFlags);
HRESULT STDMETHODCALLTYPE RemovePlayerFromGroup(long idGroup, long idClient,long lFlags,long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE ReturnBuffer(long lBufferHandle);
HRESULT STDMETHODCALLTYPE DestroyClient(long idClient, long lFlags, void *UserData, long UserDataSize);
HRESULT STDMETHODCALLTYPE DestroyGroup(long idGroup,long lFlags,long *hAsyncHandle);
HRESULT STDMETHODCALLTYPE RegisterLobby(long dpnHandle, I_dxj_DirectPlayLobbiedApplication *LobbyApp, long lFlags);
HRESULT STDMETHODCALLTYPE GetConnectionInfo(long idPlayer, long lFlags, DPN_CONNECTION_INFO_CDESC *pdpConnectionInfo);
HRESULT STDMETHODCALLTYPE GetClientAddress(long idPlayer,long lFlags, I_dxj_DirectPlayAddress **pAddress);
HRESULT STDMETHODCALLTYPE GetLocalHostAddress(long lFlags, I_dxj_DirectPlayAddress **pAddress);
HRESULT STDMETHODCALLTYPE SetSPCaps(BSTR guidSP, DPN_SP_CAPS_CDESC *spCaps, long lFlags);
HRESULT STDMETHODCALLTYPE GetSPCaps(BSTR guidSP, long lFlags, DPN_SP_CAPS_CDESC *spCaps);
HRESULT STDMETHODCALLTYPE GetUserData(void *UserData, long *UserDataSize);
HRESULT STDMETHODCALLTYPE SetUserData(void *UserData, long UserDataSize);
HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler();
////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_DirectPlayServer);
private:
BOOL m_fInit;
DPN_SERVICE_PROVIDER_INFO *m_SPInfo;
DWORD m_dwSPCount;
DPNID *m_ClientsGroups;
DPNID *m_GroupMembers;
DPNID m_dwGroupID;
DWORD m_dwClientCount;
DWORD m_dwGroupMemberCount;
HRESULT STDMETHODCALLTYPE GetSP(long lFlags);
HRESULT STDMETHODCALLTYPE GetClientsAndGroups(long lFlags);
HRESULT STDMETHODCALLTYPE GetGroupMembers(long lFlags, DPNID dpGroupID);
HRESULT STDMETHODCALLTYPE FlushBuffer(LONG dwNumMessagesLeft);
public:
DX3J_GLOBAL_LINKS(_dxj_DirectPlayServer);
DWORD InternalAddRef();
DWORD InternalRelease();
BOOL m_fHandleEvents;
IStream *m_pEventStream;
//We need to keep a count of the messages
LONG m_dwMsgCount;
};