Leaked source code of windows server 2003
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124 lines
3.5 KiB

#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dPlayVoiceSetupObj.h"
extern void *g_dxj_DirectPlayVoiceSetup;
extern BSTR GUIDtoBSTR(LPGUID pGuid);
extern HRESULT BSTRtoGUID(LPGUID,BSTR);
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectPlayVoiceSetupObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectPlayVoiceTest [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectPlayVoiceSetupObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectPlayVoiceTest [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectPlayVoiceSetupObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectPlayVoiceSetupObject::C_dxj_DirectPlayVoiceSetupObject(){
DPF1(1,"Constructor Creation DirectPlayVoiceTest Object[%d] \n ",g_creationcount);
m__dxj_DirectPlayVoiceSetup = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectPlayVoiceSetup;
creationid = ++g_creationcount;
g_dxj_DirectPlayVoiceSetup = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectPlayVoiceSetupObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectPlayVoiceSetupObject::~C_dxj_DirectPlayVoiceSetupObject()
{
DPF(1,"Entering ~C_dxj_DirectPlayVoiceSetupObject destructor \n");
C_dxj_DirectPlayVoiceSetupObject *prev=NULL;
for(C_dxj_DirectPlayVoiceSetupObject *ptr=(C_dxj_DirectPlayVoiceSetupObject *)g_dxj_DirectPlayVoiceSetup ; ptr; ptr=(C_dxj_DirectPlayVoiceSetupObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectPlayVoiceSetup = (void*)ptr->nextobj;
DPF(1,"DirectPlayVoiceTestObject found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectPlayVoiceSetup){
int count = IUNK(m__dxj_DirectPlayVoiceSetup)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirectPlayVoiceTest Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectPlayVoiceSetup = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectPlayVoiceSetupObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectPlayVoiceSetup;
return S_OK;
}
HRESULT C_dxj_DirectPlayVoiceSetupObject::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectPlayVoiceSetup=(LPDIRECTPLAYVOICETEST)pUnk;
return S_OK;
}
STDMETHODIMP C_dxj_DirectPlayVoiceSetupObject::CheckAudioSetup (
BSTR guidPlaybackDevice,
BSTR guidCaptureDevice,
#ifdef _WIN64
HWND hwndOwner,
#else
long hwndOwner,
#endif
long lFlags,
long *retval)
{
HRESULT hr;
LPGUID pPlayback = NULL;
LPGUID pCapture = NULL;
__try {
hr = BSTRtoGUID(pPlayback, guidPlaybackDevice);
hr = BSTRtoGUID(pCapture, guidCaptureDevice);
if ( FAILED (hr = m__dxj_DirectPlayVoiceSetup->CheckAudioSetup(pPlayback, pCapture, (HWND) hwndOwner, (DWORD) lFlags)))
return hr;
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return E_FAIL;
}
return S_OK;
}