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234 lines
7.6 KiB
234 lines
7.6 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: dsoundPrimaryBufferobj.cpp
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//
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//--------------------------------------------------------------------------
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// dSoundPrimaryBufferObj.cpp : Implementation of CDirectApp and DLL registration.
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// DHF_DS entire file
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#include "stdafx.h"
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#include "Direct.h"
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#include "dSound.h"
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#include "dms.h"
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#include "dSoundPrimaryBufferObj.h"
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#include "dSoundObj.h"
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#include "dSound3DListener.h"
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#define SAFE_DELETE(p) { free(p); p = NULL; }
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extern HRESULT AudioBSTRtoGUID(LPGUID,BSTR);
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extern void *g_dxj_DirectSoundPrimaryBuffer;
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CONSTRUCTOR(_dxj_DirectSoundPrimaryBuffer, {});
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DESTRUCTOR(_dxj_DirectSoundPrimaryBuffer, {});
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GETSET_OBJECT(_dxj_DirectSoundPrimaryBuffer);
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PASS_THROUGH1_R(_dxj_DirectSoundPrimaryBuffer, getVolume, GetVolume, long*);
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PASS_THROUGH1_R(_dxj_DirectSoundPrimaryBuffer, getPan, GetPan, long*);
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PASS_THROUGH_CAST_1_R(_dxj_DirectSoundPrimaryBuffer, getStatus, GetStatus, long*,(DWORD*));
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PASS_THROUGH_CAST_1_R(_dxj_DirectSoundPrimaryBuffer, setFormat, SetFormat, WAVEFORMATEX_CDESC*, (LPWAVEFORMATEX));
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PASS_THROUGH1_R(_dxj_DirectSoundPrimaryBuffer, setPan, SetPan, LONG);
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PASS_THROUGH_R(_dxj_DirectSoundPrimaryBuffer, stop, Stop);
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PASS_THROUGH_R(_dxj_DirectSoundPrimaryBuffer, restore, Restore);
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::setVolume(LONG vol)
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{
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return m__dxj_DirectSoundPrimaryBuffer->SetVolume(vol);
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}
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getDirectSound3dListener(I_dxj_DirectSound3dListener **retval)
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{
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IDirectSound3DListener *lp3dl;
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HRESULT hr = S_OK;
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if((hr=m__dxj_DirectSoundPrimaryBuffer->QueryInterface(IID_IDirectSound3DListener, (void**) &lp3dl)) != S_OK)
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return hr;
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INTERNAL_CREATE(_dxj_DirectSound3dListener, lp3dl, retval);
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return hr;
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}
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getCaps(DSBCAPS_CDESC* caps)
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{
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if(!caps)
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return E_POINTER;
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caps->lSize = sizeof(DSBCAPS);
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return m__dxj_DirectSoundPrimaryBuffer->GetCaps((LPDSBCAPS)caps);
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getCurrentPosition(DSCURSORS_CDESC *desc)
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{
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if(!desc) return E_POINTER;
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return (m__dxj_DirectSoundPrimaryBuffer->GetCurrentPosition((DWORD*)&desc->lPlay, (DWORD*)&desc->lWrite) );
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}
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/////////////////////////////////////////////////////////////////////////////
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//Java has no direct access to system memory, so it allocates it's own PrimaryBuffer
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//which is passed into WritePrimaryBuffer(). Because the environment is now double
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//PrimaryBuffered there is no need to Lock Java memory. WritePrimaryBuffer() calls
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//both lock and Unlock internally to write the result after the fact.
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::writeBuffer(long start, long totsz,
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void *buf, long flags)
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{
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#pragma message ("SoundPrimaryBuffer writePrimaryBuffer ")
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byte *PrimaryBuffer=(byte*)buf; //(byte*)((SAFEARRAY*)*ppsa)->pvData;
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if(!PrimaryBuffer)
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return E_POINTER;
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LPVOID p1, p2;
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DWORD size1=0, size2=0;
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HRESULT val = E_FAIL;
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__try {
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if ((val = m__dxj_DirectSoundPrimaryBuffer->Lock((DWORD)start, (DWORD)totsz,
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&p1, &size1, &p2, &size2,
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(DWORD)flags)) != DS_OK)
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return val;
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// Copy to buffer end, then do a wrapped portion if it exists, then unlock
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DPF1(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) about to copy to buffer (size1 = %d )\n",size1);
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if (p1)
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{
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DPF1(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) about to copy to buffer (size1 = %d )\n",size1);
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memcpy (p1, PrimaryBuffer, size1);
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}
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if (p2) //There was wrapping
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{
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DPF1(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) about to copy to buffer (size2 = %d )\n",size2);
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memcpy(p2, &PrimaryBuffer[size1], size2);
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}
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//docdoc: because Lock and Unlock are tied together within WriteBuffer,
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// DSBufferDesc no longer needs to save Lock's system pointers.
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DPF(1,"----- DXVB: DSoundPrimaryBuffer (WriteBuffer) Unlocking buffer.\n");
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val=m__dxj_DirectSoundPrimaryBuffer->Unlock(p1, size1, p2, size2);
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}
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__except(0,0){
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return E_FAIL;
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}
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return val;
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}
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/////////////////////////////////////////////////////////////////////////////
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//Java has no direct access to system memory, so it allocates it's own PrimaryBuffer
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//which is passed into WritePrimaryBuffer(). Because the environment is now double
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//PrimaryBuffered there is no need to Lock Java memory. WritePrimaryBuffer() calls
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//both lock and Unlock internally to write the result after the fact.
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::readBuffer(long start, long totsz,
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void *buf, long flags)
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{
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byte *PrimaryBuffer=(byte*)buf;
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if(!PrimaryBuffer)
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return E_POINTER;
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LPVOID p1, p2;
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DWORD size1=0, size2=0;
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HRESULT val = E_FAIL;
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__try {
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if ((val = m__dxj_DirectSoundPrimaryBuffer->Lock((DWORD)start, (DWORD)totsz, &p1, &size1, &p2, &size2,
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(DWORD)flags)) != DS_OK)
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return val;
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// Copy to buffer end, then do a wrapped portion if it exists, then unlock
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if (p1)
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{
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DPF1(1,"----- DXVB: DSoundPrimaryBuffer (ReadBuffer) about to copy to buffer (size1 = %d )\n",size1);
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memcpy (PrimaryBuffer,p1, size1);
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}
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if (p2) //There was wrapping
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{
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DPF1(1,"----- DXVB: DSoundPrimaryBuffer (ReadBuffer) about to copy to buffer (size2 = %d )\n",size2);
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memcpy(&PrimaryBuffer[size1],p2, size2);
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}
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//docdoc: because Lock and Unlock are tied together within WriteBuffer,
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// DSBufferDesc no longer needs to save Lock's system pointers.
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DPF(1,"----- DXVB: DSoundPrimaryBuffer (ReadBuffer) Unlocking buffer.\n");
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val= m__dxj_DirectSoundPrimaryBuffer->Unlock(p1, size1, p2, size2);
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}
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__except(1,1){
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return E_FAIL;
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}
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return val;
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::getFormat(WAVEFORMATEX_CDESC *format)
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{
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DWORD *wsize=0; // docdoc: throw away returned written size
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HRESULT hr=DS_OK;
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hr=m__dxj_DirectSoundPrimaryBuffer->GetFormat((LPWAVEFORMATEX)format, (DWORD)sizeof(WAVEFORMATEX_CDESC), wsize);
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return hr;
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::initialize(I_dxj_DirectSound *ds,
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DSBUFFERDESC_CDESC *buf, unsigned char *wave)
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{
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if(! (ds && buf && wave) )
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return E_POINTER;
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LPDSBUFFERDESC lpds = NULL;
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lpds = (LPDSBUFFERDESC)malloc(sizeof(DSBUFFERDESC));
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if (!lpds)
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return E_OUTOFMEMORY;
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ZeroMemory(lpds, sizeof(DSBUFFERDESC));
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lpds->dwSize = sizeof(DSBUFFERDESC);
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lpds->dwFlags = buf->lFlags;
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lpds->dwBufferBytes = buf->lBufferBytes;
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lpds->dwReserved = buf->lReserved;
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#ifdef _WIN64
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lpds->lpwfxFormat = (WAVEFORMATEX*)wave;
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#else
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lpds->lpwfxFormat = (WAVEFORMATEX*)PtrToLong(wave);
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#endif
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AudioBSTRtoGUID(&lpds->guid3DAlgorithm, buf->guid3DAlgorithm);
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DO_GETOBJECT_NOTNULL(LPDIRECTSOUND, lpdsound, ds)
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m__dxj_DirectSoundPrimaryBuffer->Initialize(lpdsound, (LPDSBUFFERDESC)lpds);
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return S_OK;
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}
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/////////////////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_DirectSoundPrimaryBufferObject::play(long flags)
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{
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HRESULT hr=DS_OK;
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if((hr=m__dxj_DirectSoundPrimaryBuffer->Play(0, 0, (DWORD)flags)) != DS_OK)
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return hr;
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return hr;
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}
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