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124 lines
3.6 KiB
124 lines
3.6 KiB
//===========================================================================
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// DICPUTIL.H
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//===========================================================================
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//===========================================================================
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// (C) Copyright 1997 Microsoft Corp. All rights reserved.
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//
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// You have a royalty-free right to use, modify, reproduce and
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// distribute the Sample Files (and/or any modified version) in
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// any way you find useful, provided that you agree that
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// Microsoft has no warranty obligations or liability for any
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// Sample Application Files which are modified.
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//===========================================================================
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#ifndef _DICPUTIL_H
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#define _DICPUTIL_H
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// Max supported defines!
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#define MAX_BUTTONS 32
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#define MAX_AXIS 8
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#define MAX_POVS 4
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// State flag defines!!!
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// State flags for axis
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#define HAS_X 0x0001
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#define HAS_Y 0x0002
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#define HAS_Z 0x0004
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#define HAS_RX 0x0008
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#define HAS_RY 0x0010
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#define HAS_RZ 0x0020
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#define HAS_SLIDER0 0x0040
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#define HAS_SLIDER1 0x0080
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// State flags for buttons
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#define HAS_BUTTON1 0x00000001
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#define HAS_BUTTON2 0x00000002
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#define HAS_BUTTON3 0x00000004
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#define HAS_BUTTON4 0x00000008
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#define HAS_BUTTON5 0x00000010
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#define HAS_BUTTON6 0x00000020
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#define HAS_BUTTON7 0x00000040
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#define HAS_BUTTON8 0x00000080
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#define HAS_BUTTON9 0x00000100
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#define HAS_BUTTON10 0x00000200
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#define HAS_BUTTON11 0x00000400
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#define HAS_BUTTON12 0x00000800
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#define HAS_BUTTON13 0x00001000
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#define HAS_BUTTON14 0x00002000
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#define HAS_BUTTON15 0x00004000
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#define HAS_BUTTON16 0x00008000
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#define HAS_BUTTON17 0x00010000
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#define HAS_BUTTON18 0x00020000
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#define HAS_BUTTON19 0x00040000
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#define HAS_BUTTON20 0x00080000
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#define HAS_BUTTON21 0x00100000
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#define HAS_BUTTON22 0x00200000
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#define HAS_BUTTON23 0x00400000
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#define HAS_BUTTON24 0x00800000
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#define HAS_BUTTON25 0x01000000
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#define HAS_BUTTON26 0x02000000
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#define HAS_BUTTON27 0x04000000
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#define HAS_BUTTON28 0x08000000
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#define HAS_BUTTON29 0x10000000
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#define HAS_BUTTON30 0x20000000
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#define HAS_BUTTON31 0x40000000
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#define HAS_BUTTON32 0x80000000
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// State flags for POVs
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#define HAS_POV1 0x0001
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#define HAS_POV2 0x0002
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#define HAS_POV3 0x0004
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#define HAS_POV4 0x0008
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//---------------------------------------------------------------------------
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// prototypes
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HRESULT DIUtilPollJoystick(LPDIRECTINPUTDEVICE2 pdiDevice2, LPDIJOYSTATE pdijs);
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// helper functions
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void GetMyRanges(LPDIRECTINPUTDEVICE2 lpdiDevice2, LPMYJOYRANGE lpMyRanges, BYTE nAxis);
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void SetMyRanges(LPDIRECTINPUTDEVICE2 lpdiDevice2, LPMYJOYRANGE lpMyRanges, BYTE nAxis);
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void SetMyPOVRanges(LPDIRECTINPUTDEVICE2 pdiDevice2);
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//BOOL GetDeviceRanges( LPMYJOYRANGE lpMyRanges, LPDIRECTINPUTDEVICE2 pdiDevice2, BYTE nAxis);
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void OnHelp(LPARAM lParam);
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void OnContextMenu(WPARAM wParam);
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BOOL GetHelpFileName(LPTSTR lpszHelpFileName, short* nSize);
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//BOOL CALLBACK DIEnumDeviceObjectsProc( LPCDIDEVICEOBJECTINSTANCE_DX3 lpddoi, LPVOID pvStateFlags );
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HRESULT InitDInput(HWND hWnd, CDIGameCntrlPropSheet_X *pdiCpl);
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void EnumDeviceObjects(LPDIRECTINPUTDEVICE2 lpdiDevice2, STATEFLAGS *pStateFlags);
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void SetTitle( HWND hDlg );
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BOOL Error(HWND hWnd, short nTitleID, short nMsgID);
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void CenterDialog(HWND hWnd);
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void PostDlgItemEnableWindow(HWND hDlg, USHORT nItem, BOOL bEnabled);
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void PostEnableWindow(HWND hCtrl, BOOL bEnabled);
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void CopyRange( LPJOYRANGE lpjr, LPMYJOYRANGE lpmyjr );
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//---------------------------------------------------------------------------
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#endif _DICPUTIL_H
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