Leaked source code of windows server 2003
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//===========================================================================
// DICPUTIL.H
//===========================================================================
//===========================================================================
// (C) Copyright 1997 Microsoft Corp. All rights reserved.
//
// You have a royalty-free right to use, modify, reproduce and
// distribute the Sample Files (and/or any modified version) in
// any way you find useful, provided that you agree that
// Microsoft has no warranty obligations or liability for any
// Sample Application Files which are modified.
//===========================================================================
#ifndef _DICPUTIL_H
#define _DICPUTIL_H
// Max supported defines!
#define MAX_BUTTONS 32
#define MAX_AXIS 8
#define MAX_POVS 4
// State flag defines!!!
// State flags for axis
#define HAS_X 0x0001
#define HAS_Y 0x0002
#define HAS_Z 0x0004
#define HAS_RX 0x0008
#define HAS_RY 0x0010
#define HAS_RZ 0x0020
#define HAS_SLIDER0 0x0040
#define HAS_SLIDER1 0x0080
// State flags for buttons
#define HAS_BUTTON1 0x00000001
#define HAS_BUTTON2 0x00000002
#define HAS_BUTTON3 0x00000004
#define HAS_BUTTON4 0x00000008
#define HAS_BUTTON5 0x00000010
#define HAS_BUTTON6 0x00000020
#define HAS_BUTTON7 0x00000040
#define HAS_BUTTON8 0x00000080
#define HAS_BUTTON9 0x00000100
#define HAS_BUTTON10 0x00000200
#define HAS_BUTTON11 0x00000400
#define HAS_BUTTON12 0x00000800
#define HAS_BUTTON13 0x00001000
#define HAS_BUTTON14 0x00002000
#define HAS_BUTTON15 0x00004000
#define HAS_BUTTON16 0x00008000
#define HAS_BUTTON17 0x00010000
#define HAS_BUTTON18 0x00020000
#define HAS_BUTTON19 0x00040000
#define HAS_BUTTON20 0x00080000
#define HAS_BUTTON21 0x00100000
#define HAS_BUTTON22 0x00200000
#define HAS_BUTTON23 0x00400000
#define HAS_BUTTON24 0x00800000
#define HAS_BUTTON25 0x01000000
#define HAS_BUTTON26 0x02000000
#define HAS_BUTTON27 0x04000000
#define HAS_BUTTON28 0x08000000
#define HAS_BUTTON29 0x10000000
#define HAS_BUTTON30 0x20000000
#define HAS_BUTTON31 0x40000000
#define HAS_BUTTON32 0x80000000
// State flags for POVs
#define HAS_POV1 0x0001
#define HAS_POV2 0x0002
#define HAS_POV3 0x0004
#define HAS_POV4 0x0008
//---------------------------------------------------------------------------
// prototypes
HRESULT DIUtilPollJoystick(LPDIRECTINPUTDEVICE2 pdiDevice2, LPDIJOYSTATE pdijs);
// helper functions
void GetMyRanges(LPDIRECTINPUTDEVICE2 lpdiDevice2, LPMYJOYRANGE lpMyRanges, BYTE nAxis);
void SetMyRanges(LPDIRECTINPUTDEVICE2 lpdiDevice2, LPMYJOYRANGE lpMyRanges, BYTE nAxis);
void SetMyPOVRanges(LPDIRECTINPUTDEVICE2 pdiDevice2);
//BOOL GetDeviceRanges( LPMYJOYRANGE lpMyRanges, LPDIRECTINPUTDEVICE2 pdiDevice2, BYTE nAxis);
void OnHelp(LPARAM lParam);
void OnContextMenu(WPARAM wParam);
BOOL GetHelpFileName(LPTSTR lpszHelpFileName, short* nSize);
//BOOL CALLBACK DIEnumDeviceObjectsProc( LPCDIDEVICEOBJECTINSTANCE_DX3 lpddoi, LPVOID pvStateFlags );
HRESULT InitDInput(HWND hWnd, CDIGameCntrlPropSheet_X *pdiCpl);
void EnumDeviceObjects(LPDIRECTINPUTDEVICE2 lpdiDevice2, STATEFLAGS *pStateFlags);
void SetTitle( HWND hDlg );
BOOL Error(HWND hWnd, short nTitleID, short nMsgID);
void CenterDialog(HWND hWnd);
void PostDlgItemEnableWindow(HWND hDlg, USHORT nItem, BOOL bEnabled);
void PostEnableWindow(HWND hCtrl, BOOL bEnabled);
void CopyRange( LPJOYRANGE lpjr, LPMYJOYRANGE lpmyjr );
//---------------------------------------------------------------------------
#endif _DICPUTIL_H