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69 lines
2.0 KiB
69 lines
2.0 KiB
!IF 0
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Copyright (c) 1989-2000 Microsoft Corporation
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!ENDIF
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!if "" != "$(DIRECTX_REDIST)"
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C_DEFINES=$(C_DEFINES) /DDIRECTX_REDIST=1
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!endif
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!if "" != "$(DX_FINAL_RELEASE)"
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C_DEFINES=$(C_DEFINES) /DDX_FINAL_RELEASE=1
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!endif
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# 7/19/2000(RichGr): Include Multimedia root project.mk so we can change settings globally.
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!include $(BASEDIR)\MultiMedia\project.mk
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SD_BUILD = 1
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# Places to publish headers and libraries which are shared
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# by code in the MultiMedia depot but not needed outside
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# the MultiMedia depot
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MM_INC_PATH = $(PROJECT_ROOT)\inc
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MM_LIB_PATH = $(PROJECT_ROOT)\lib
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# The MultiMedia depot has been duplicated in order to allow
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# DirectX to ship independently of the base OS (and be
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# unconstrained by lock downs of the base tree). However,
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# the root depot has not been duplicated. Therefore, any files
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# we publish via our own builds will end up being checked
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# into Lab6's root depot. Not what we want. Therefore, when
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# doing our own builds we want to publish the files somewhere
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# in the MultiMedia depot rather than the root depot. In this
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# way our builds are self contained. The following macros
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# specify the locations to publish files to (both SDK and
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# internal) when not on a real VBL build machine.
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!ifndef DXROOT
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DXROOT = $(BASEDIR)\MultiMedia\DirectX
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!endif
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!ifdef DX_BUILD
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DX_SDK_INC_PATH = $(MM_INC_PATH)\sdk\inc
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DX_SDK_LIB_DEST = $(MM_LIB_PATH)\sdk\lib
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DX_PROJECT_INC_PATH = $(MM_INC_PATH)\internal\$(_PROJECT_)\inc
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DX_PROJECT_LIB_DEST = $(MM_LIB_PATH)\internal\$(_PROJECT_)\lib
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# use our own placefil.txt when building dx sdk
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BINPLACE_PLACEFILE=$(DXROOT)\public\sdk\lib\placefil.txt
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!else
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DX_SDK_INC_PATH = $(SDK_INC_PATH)
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DX_SDK_LIB_DEST = $(SDK_LIB_DEST)
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DX_PROJECT_INC_PATH = $(PROJECT_INC_PATH)
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DX_PROJECT_LIB_DEST = $(PROJECT_LIB_DEST)
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!endif
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!ifdef DX_SDK
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# use our own placefil.txt when building dx sdk
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# the DX_BUILD macro might go away. I am not using it. -- mtang
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BINPLACE_PLACEFILE=$(DXROOT)\public\sdk\lib\placefil.txt
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!endif
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