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185 lines
5.8 KiB
185 lines
5.8 KiB
#include "ctlspriv.h"
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//
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// include HEX forms of some standard bitmaps
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//
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#include "toolbar.hex"
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#include "thumb.hex"
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// these are the default colors used to map the dib colors
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// to the current system colors
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#define RGB_BUTTONTEXT (RGB(000,000,000)) // black
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#define RGB_BUTTONSHADOW (RGB(128,128,128)) // dark grey
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#define RGB_BUTTONFACE (RGB(192,192,192)) // bright grey
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#define RGB_BUTTONHILIGHT (RGB(255,255,255)) // white
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#define RGB_BACKGROUNDSEL (RGB(000,000,255)) // blue
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#define RGB_BACKGROUND (RGB(255,000,255)) // magenta
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#define FlipColor(rgb) (RGB(GetBValue(rgb), GetGValue(rgb), GetRValue(rgb)))
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#define MAX_COLOR_MAPS 16
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HBITMAP WINAPI CreateMappedDib(LPBITMAPINFOHEADER lpBitmapInfo,
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WORD wFlags, LPCOLORMAP lpColorMap, int iNumMaps)
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{
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HDC hdc, hdcMem = NULL;
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DWORD FAR *p;
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DWORD FAR *lpTable;
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LPBYTE lpBits;
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HBITMAP hbm = NULL, hbmOld;
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int numcolors, i;
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int wid, hgt;
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DWORD rgbMaskTable[16];
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DWORD rgbSave[16];
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DWORD rgbBackground;
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static const COLORMAP SysColorMap[] = {
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{RGB_BUTTONTEXT, COLOR_BTNTEXT}, // black
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{RGB_BUTTONSHADOW, COLOR_BTNSHADOW}, // dark grey
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{RGB_BUTTONFACE, COLOR_BTNFACE}, // bright grey
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{RGB_BUTTONHILIGHT, COLOR_BTNHIGHLIGHT},// white
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{RGB_BACKGROUNDSEL, COLOR_HIGHLIGHT}, // blue
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{RGB_BACKGROUND, COLOR_WINDOW} // magenta
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};
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#define NUM_DEFAULT_MAPS (sizeof(SysColorMap)/sizeof(COLORMAP))
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COLORMAP DefaultColorMap[NUM_DEFAULT_MAPS];
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COLORMAP DIBColorMap[MAX_COLOR_MAPS];
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if (!lpBitmapInfo)
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return NULL;
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hmemcpy(rgbSave, lpBitmapInfo+1, 16 * sizeof(RGBQUAD));
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/* Get system colors for the default color map */
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if (!lpColorMap) {
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lpColorMap = DefaultColorMap;
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iNumMaps = NUM_DEFAULT_MAPS;
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for (i=0; i < iNumMaps; i++) {
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lpColorMap[i].from = SysColorMap[i].from;
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lpColorMap[i].to = GetSysColor((int)SysColorMap[i].to);
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}
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}
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/* Transform RGB color map to a BGR DIB format color map */
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if (iNumMaps > MAX_COLOR_MAPS)
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iNumMaps = MAX_COLOR_MAPS;
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for (i=0; i < iNumMaps; i++) {
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DIBColorMap[i].to = FlipColor(lpColorMap[i].to);
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DIBColorMap[i].from = FlipColor(lpColorMap[i].from);
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}
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lpTable = p = (DWORD FAR *)((LPBYTE)lpBitmapInfo + (int)lpBitmapInfo->biSize);
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/* Replace button-face and button-shadow colors with the current values
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*/
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numcolors = 16;
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// if we are creating a mask, build a color table with white
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// marking the transparent section (where it used to be background)
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// and black marking the opaque section (everything else). this
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// table is used below to build the mask using the original DIB bits.
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if (wFlags & CMB_MASKED) {
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rgbBackground = FlipColor(RGB_BACKGROUND);
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for (i = 0; i < 16; i++) {
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if (p[i] == rgbBackground)
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rgbMaskTable[i] = 0xFFFFFF; // transparent section
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else
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rgbMaskTable[i] = 0x000000; // opaque section
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}
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}
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while (numcolors-- > 0) {
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for (i = 0; i < iNumMaps; i++) {
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if (*p == DIBColorMap[i].from) {
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*p = DIBColorMap[i].to;
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break;
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}
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}
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p++;
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}
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/* First skip over the header structure */
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lpBits = (LPVOID)((LPBYTE)lpBitmapInfo + (int)lpBitmapInfo->biSize);
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/* Skip the color table entries, if any */
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lpBits += (1 << (lpBitmapInfo->biBitCount)) * sizeof(RGBQUAD);
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/* Create a color bitmap compatible with the display device */
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i = wid = (int)lpBitmapInfo->biWidth;
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hgt = (int)lpBitmapInfo->biHeight;
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hdc = GetDC(NULL);
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hdcMem = CreateCompatibleDC(hdc);
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if (!hdcMem)
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goto cleanup;
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// if creating a mask, the bitmap needs to be twice as wide.
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if (wFlags & CMB_MASKED)
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i = wid*2;
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if (wFlags & CMB_DISCARDABLE)
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hbm = CreateDiscardableBitmap(hdc, i, hgt);
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else
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hbm = CreateCompatibleBitmap(hdc, i, hgt);
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if (hbm) {
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hbmOld = SelectObject(hdcMem, hbm);
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// set the main image
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StretchDIBits(hdcMem, 0, 0, wid, hgt, 0, 0, wid, hgt, lpBits,
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(LPBITMAPINFO)lpBitmapInfo, DIB_RGB_COLORS, SRCCOPY);
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// if building a mask, replace the DIB's color table with the
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// mask's black/white table and set the bits. in order to
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// complete the masked effect, the actual image needs to be
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// modified so that it has the color black in all sections
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// that are to be transparent.
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if (wFlags & CMB_MASKED) {
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hmemcpy(lpTable, (DWORD FAR *)rgbMaskTable, 16 * sizeof(RGBQUAD));
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StretchDIBits(hdcMem, wid, 0, wid, hgt, 0, 0, wid, hgt, lpBits,
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(LPBITMAPINFO)lpBitmapInfo, DIB_RGB_COLORS, SRCCOPY);
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BitBlt(hdcMem, 0, 0, wid, hgt, hdcMem, wid, 0, 0x00220326); // DSna
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}
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SelectObject(hdcMem, hbmOld);
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}
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cleanup:
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if (hdcMem)
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DeleteObject(hdcMem);
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ReleaseDC(NULL, hdc);
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hmemcpy(lpBitmapInfo+1, rgbSave, 16 * sizeof(RGBQUAD));
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return hbm;
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}
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HBITMAP WINAPI CreateMappedBitmap(HINSTANCE hInstance, int idBitmap,
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WORD wFlags, LPCOLORMAP lpColorMap, int iNumMaps)
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{
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HANDLE h;
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HANDLE hRes;
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HBITMAP hbm;
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LPBITMAPINFOHEADER lpbi;
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h = FindResource(hInstance, MAKEINTRESOURCE(idBitmap), RT_BITMAP);
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if (!h)
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{
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if (idBitmap == IDB_THUMB)
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lpbi = (LPVOID)Bitmap_Thumb;
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else
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lpbi = (LPVOID)Bitmap_Toolbar;
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return CreateMappedDib(lpbi, wFlags, lpColorMap, iNumMaps);
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}
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hRes = LoadResource(hInstance, h);
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/* Lock the bitmap and get a pointer to the color table. */
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lpbi = (LPBITMAPINFOHEADER)LockResource(hRes);
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if (!lpbi)
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return NULL;
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hbm = CreateMappedDib(lpbi, wFlags, lpColorMap, iNumMaps);
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UnlockResource(hRes);
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FreeResource(hRes);
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return hbm;
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}
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