Leaked source code of windows server 2003
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/*-----------------------------------------------------------------------------+
| TOOLBAR.H |
| |
| Program Description: Implements a generic toolbar. |
| |
| Here's how to use it: |
| |
| Include the source files "toolbar.h" and "toolbar.c" in your |
| application. |
| |
| Include a line in your application's RC file that gives a file |
| name with a resource id eg. IDBMP_BUTTONS. This is a .BMP file that |
| contains all of the pictures of the buttons you want on your toolbar. |
| Also, make a define for your label with a unique value. If your app has |
| more than one toolbar, and all toolbars don't share a bitmap file, then |
| you will need several defines. |
| |
| e.g. IDBMP_BUTTONS BITMAP "buttons.bmp" |
| IDBMP_ARROWS BITMAP "arrows.bmp" |
| |
| This file must have the different buttons across horizontally |
| and the different states for these buttons vertically. Change the |
| defines in this header file to match the button names and state names of |
| your buttons. You must include the states listed here, and actually |
| you probably won't need to change them at all. The numbers for a button |
| or state are indexes into the bitmap, so the pictures must match. |
| |
| STATE DESCRIPTIONS: |
| GRAYED: The button cannot be pressed & is inactive |
| UP: The button is up |
| DOWN: The button is down |
| FOCUSUP: The button is up and is the one with focus |
| FOCUSDOWN: The button is down and is the one with focus |
| FULLDOWN: A checkbox button has this additional state |
| where it is all the way down when pressed |
| and when it is let go, it will go into |
| either the UP or DOWN state (maybe focused) |
| |
| When you draw the pictures, make sure to get the right state in the right |
| vertical position in the bitmap to match the #define's. |
| |
| A button can also have a type associated with it: |
| |
| PUSH: When pressed it goes down, when let go it bounces |
| up. Therefore, when you aren't currently holding |
| the mouse button or space bar on it, it will |
| ALWAYS be in the up position. It can be in any |
| state except FULLDOWN, which is invalid. |
| |
| CHECKBOX: This button can be up or down. When pushed, it |
| toggles into the opposite state. However, it |
| is always in the FULLDOWN state when being held |
| down with the mouse button or space bar, and when |
| let go, it will go into the opposite state of what |
| it was in before you pressed it. E.G. The button |
| is up. You press it, and it goes way down. You let |
| go, and it comes up a bit, but it's still down. You |
| press it again, and it goes further down before |
| popping all the way up. |
| |
| RADIO: This is a group of buttons that can be up or down, |
| and also have the intermediate step of being |
| FULLDOWN when being held down. But, when you |
| push one of the radio buttons down, all other radio |
| buttons in its group will pop up. Any group can |
| have only 1 down at a time, and 1 must be down. |
| |
| CUSTOM: If your application is wierd, you can have a custom |
| type button that does anything you want it to. |
| |
| First, your app must call: toolbarInit(hInst, hPrev); |
| with the two instance parameters to register a toolbar window class. |
| Then your app is free to call CreateWindow with a class of |
| szToolBarClass to create one or more toolbar windows anywhere it wants |
| and of any size it wants, presumably as the child window of another of the |
| app's windows. The file that creates the window must declare an |
| extern char szToolBarClass[]; All messages about activity to a toolbar |
| button will go to the parent window of the toolbar. |
| |
| Next, call: toolbarSetBitmap(HWND hwnd, HANDLE hInst, int ibmp, |
| POINT ptSize); |
| Pass it the resource ID (eg. IDBMP_BUTTONS) to tell the toolbar where to |
| find the pictures for the buttons. Also pass a point with the width and |
| height of each button (eg. 24 X 22) so it knows how to find individual |
| buttons in the bitmap file. |
| |
| Next, call: toolbarAddTool(HWND hwnd, TOOLBUTTON tb); |
| as many times as you want to add a button to the toolbar specified by |
| hwnd. You fill in the "tb" struct with the following information: |
| |
| tb.rc = the rect in the toolbar window to place the button |
| based at 0,0 and measured in pixels. |
| tb.iButton = the ID of the button you wish the add (which is |
| the horizontal offset into the bitmap of buttons). |
| Only one of each button allowed. Use one of the |
| defines (BTN_??????). |
| tb.iState = the initial state of the button (GRAYED, UP, DOWN). |
| If you wish, you can specify a FOCUS'ed state to give |
| any button you wish the focus. By default, it's the |
| one furthest left and tabbing order goes to the right. |
| This is the vertical offset into the bitmap. |
| Use one of the defines (BTNST_?????). |
| tb.iType = The type of button (BTNTYPE_???). Either pushbutton, |
| checkbox, or radio button. (or custom). If it is a |
| radio button, you can have many groups of radio btn's |
| on the same toolbar. Type BTNTYPE_RADIO is one group. |
| Use BTNTYPE_RADIO+1 for another group, BTNTYPE_RADIO+2 |
| for a third group, etc. You have thousands. |
| tb.iString = The resource ID of a string to be associated with |
| this button (if you'd like). |
| |
| |
| At any time in the app, you can call toolbarAddTool to add more buttons |
| or toolbarRemoveTool to take some away. To take one away, identify it |
| with it's button ID (horizontal offset in the bitmap). |
| |
| You can also call toolbarRetrieveTool to get the TOOLBUTTON struct back |
| from a button that is on the toolbar. This is the way to change a |
| button's position. Change the tb.rc and then Remove and Add the button |
| again so that the tabbing order will be re-calculated based on the new |
| rect of the tool. |
| |
| Now, all buttons will automatically behave properly. They'll go up and |
| down as you press on them, or use the keyboard, groups of radio buttons |
| will pop up as you press a different one down, etc. etc. etc. |
| You don't have to do a thing! |
| |
| The parent of the toolbar window will get a WM_COMMAND message with |
| a wParam of IDC_TOOLBAR whenever anything happens to a button. |
| On Win16: |
| LOWORD(lParam) == hwnd of the toolbar window that has the button on it. |
| (HIWORD(lParam) & 0xFF) == the button ID of the button. |
| On Win32: |
| lParam == hwnd of the toolbar window that has the button on it. |
| (HIWORD(wParam) & 0xFF) == the button ID of the button. |
| (This relies on a 32 bit button id being ACTUALLY only 16 bits |
| Someday this could go sour and need redesign). |
| |
| Remember to change IDC_TOOLBAR to something unique. |
| |
| The app can then call toolbarIndexFromButton(hwnd, buttonID) |
| to get the index of the button (used for subsequent calls). |
| |
| Then call: toolbarStateFromButton(hwnd, buttonID) |
| |
| to get either BTNST_UP or BTNST_DOWN. This is the |
| NEW state of the button since the activity on the |
| button. It can also be BTNST_GRAYED, but you won't get |
| any activity messages while it's grayed, unless it is a |
| cutsom button. |
| |
| Call toolbarFullStateFromButton(hwnd, buttonID) |
| |
| to get more detail about the state. It can also return |
| BTNST_FULLDOWN as well as the above states. In the case |
| of BTNST_FULLDOWN, you'll have to call |
| toolbarPrevStateFromButton(hwnd, btn ID) to get the state |
| before it went full down. |
| |
| toolbarPrevStateFromButton(hwnd, buttonID) |
| |
| is only valid when the state is BTNST_FULLDOWN. |
| |
| toolbarActivityFromIndex(hwnd, buttonID) |
| |
| tells you what just happened to the button. |
| BTNACT_KEYDOWN, BTNACT_MOUSEUP, etc. are possibilities. |
| BTNACT_MOUSEMOUSEOFF means that they pressed it down and |
| moved the mouse off of the button ( so it was re- drawn |
| in its previous state before being pressed). |
| BTNACT_MOUSEMOUSEON means that the above happened and |
| then the mouse moved back on top of the button again, so |
| the button was re-drawn as if it was pushed again. |
| |
| For any of the above activities....... |
| |
| HIWORD & BTN_SHIFT is set if this activity involves the right mouse |
| button, or else it is clear. |
| HIWORD & BTN_DBLCLICK is set means that this mouse button down activity |
| is really a double click (if you care). |
| |
| If you are a custom button, you can also receive this message... |
| |
| HIWORD & BTN_REPEAT is set means that the button or key is being held |
| down, and you are being sent many down messages |
| in a row. The first such message is sent with |
| this flag clear, all others have this flag set. |
| If you are a custom button, you will have to |
| ignore messages that are repeats if you don't |
| want to get many down messages in a row. |
| |
| |
| toolbarStringFromIndex(hwnd, index) |
| |
| will return you the string resource ID you gave when |
| you registered this button. |
| |
| |
| IMPORTANT !!!!!!!!!!!!!!!!!!! |
| ============================= |
| |
| When you get the state of a button, it's already been changed by the |
| activity so it's the NEW STATE!!!!!!!!! |
| |
| EXCEPT!!! for a custom button! For a custom button, NOTHING WILL |
| happen, you have to do it all yourself!!!! So the state is going to be |
| the state BEFORE the activity and you have to call |
| toolbarModifyState(hwnd, buttonID, newState) to change the state |
| yourself!!!! |
| |
| You also have toolbarGetNumButtons(hwnd) to tell you how many are on the |
| the toolbar. |
| And... you have other routines you can use if you really want. |
| |
| ENJOY!! |
| |
| P.S. Don't forget to pass on WM_SYSCOLORCHANGE msgs to each toolbar. |
| |
| |
| (C) Copyright Microsoft Corporation 1992. All rights reserved. |
| |
| Revision History |
| Created by Danny Miller, based on David Maymudes' code |
| which was based on Todd Laney's SBUTTON code |
| and stuff from Eric Ledoux. Did I miss any- |
| body? |
| Oct-1992 Laurie Griffiths converted it to 32/16 bit |
| common code. Mike Tricker reviewed it. |
| |
+-----------------------------------------------------------------------------*/
#include "ctrls.h"
#define TOOLGROW 8 // power of 2
#define IDC_TOOLBAR 189 // wParam sent to Parent
/* We keep an array of these around (one for each button on the toolbar) */
typedef struct {
RECT rc; // draw it at this postion in the toolbar
int iButton; // it's this button
int iState; // in this state
int iPrevState; // for non-push buttons - last state
int iType; // type of button
int iActivity; // what just happened to button
int iString; // string resource associated with button
} TOOLBUTTON, FAR *LPTOOLBUTTON;
HWND CreateStaticStatusWindow(HWND hwndParent,BOOL fSizeGrip);
BOOL WriteStatusMessage(HWND hwnd, LPTSTR szMsg);
BOOL GetStatusTextExtent(HWND hwnd, LPSIZE pTextExtent);
/* We keep an array of these around (one for each button on the toolbar) */
BOOL FAR PASCAL toolbarInit(void);
HWND FAR PASCAL toolbarCreateMain(HWND hwndParent);
HWND FAR PASCAL toolbarCreateMark(HWND hwndParent);
HWND FAR PASCAL toolbarCreateArrows(HWND hwndParent);
BOOL FAR PASCAL toolbarStateFromButton(HWND hwnd, int iButton, int tbIndex);
BOOL FAR PASCAL toolbarAddTool(HWND hwnd, int iButton, int tbIndex, int iState);
BOOL FAR PASCAL toolbarSwapTools(HWND hwnd, int iButton, int jButton, int tbIndex);
BOOL FAR PASCAL toolbarRemoveTool(HWND hwnd, int iButton, int tbIndex);
BOOL FAR PASCAL toolbarModifyState(HWND hwnd, int iButton, int tbIndex, int iState);
BOOL FAR PASCAL toolbarSetFocus(HWND hwnd, int iButton);
HBITMAP FAR PASCAL LoadUIBitmap(
HANDLE hInstance, // EXE file to load resource from
LPCTSTR szName, // name of bitmap resource
COLORREF rgbText, // color to use for "Button Text"
COLORREF rgbFace, // color to use for "Button Face"
COLORREF rgbShadow, // color to use for "Button Shadow"
COLORREF rgbHighlight, // color to use for "Button Hilight"
COLORREF rgbWindow, // color to use for "Window Color"
COLORREF rgbFrame); // color to use for "Window Frame"
/* In a bitmap file, each button is the same size, and contains
* the picture of a button. Each column contains the picture of a distinct
* button (e.g. BTN_REWIND, BTN_REVERSE, etc.) and each row contains
* a specific button state (BTNST_UP, BTNST_DOWN,
* BTNBAR_GRAYED, etc. just as an example).
*
*/
#define TB_FIRST -1
#define TB_LAST -2
#define BTN_PLAY 0
#define BTN_PAUSE 1
#define BTN_STOP 2
#define BTN_EJECT 3
#define BTN_HOME 4
#define BTN_RWD 5
#define BTN_FWD 6
#define BTN_END 7
#define ARROW_PREV 0
#define ARROW_NEXT 1
#define BTN_MARKIN 0
#define BTN_MARKOUT 1
#define BTNST_GRAYED 0
#define BTNST_UP 1
#define BTNST_DOWN 2
#define BTNST_FOCUSUP 3
#define BTNST_FOCUSDOWN 4
#define BTNST_FULLDOWN 5
#define BTN_REPEAT 0x100 // add this to button index
#define BTN_SHIFT 0x200
#define BTN_DBLCLICK 0x400
/* constants */
#define MSEC_BUTTONREPEAT 200 // milliseconds for auto-repeat
/* timers */
#define TIMER_BUTTONREPEAT 1 // timer for button auto-repeat
/* bitmap resources */
#define IDBMP_TOOLBAR 100 // main toolbar
#define IDBMP_ARROWS 101 // arrows for scrollbar
#define IDBMP_MARK 102 // arrows for scrollbar
// 103 and 104 used by track.h