Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: dlistfn.h
*
* Display list inline functions
* Cannot be in dlist.h because they require full definitions of structures
* defines in context.h
*
* Created: 23-Oct-1995 18:31:42
* Author: Drew Bliss [drewb]
*
* Copyright (c) 1995-96 Microsoft Corporation
*
\**************************************************************************/
#ifndef __DLISTFN_H__
#define __DLISTFN_H__
extern const GLubyte * FASTCALL __glle_Nop(__GLcontext *gc, const GLubyte *PC);
// Allocate space in a display for a display list op and return
// a pointer to the data space for the record
// These functions are specially written to be small so that they
// can be inlined to remove call overhead
// Add an op which doesn't require QWORD alignment
__inline
void *__glDlistAddOpUnaligned(__GLcontext *gc,
GLuint size,
__GLlistExecFunc *fp)
{
__GLdlist *dlist;
GLubyte *data;
dlist = gc->dlist.listData;
if (dlist->size-dlist->used < size)
{
if ((dlist = __glDlistGrow(size)) == NULL)
{
return NULL;
}
}
data = dlist->head+dlist->used;
dlist->used += size;
*((__GLlistExecFunc * UNALIGNED64 *) data) = fp;
return data+sizeof(__GLlistExecFunc *);
}
// Add an op which does require QWORD alignment
__inline
void *__glDlistAddOpAligned(__GLcontext *gc,
GLuint size,
__GLlistExecFunc *fp)
{
__GLdlist *dlist;
GLubyte *data;
GLboolean addPad;
dlist = gc->dlist.listData;
// dlist->head is always non-QWORD aligned, but make sure
// We use this fact to simplify the alignment check below
#ifndef _IA64_
ASSERTOPENGL((((char *) (&dlist->head) - (char *) (dlist)) & 7) == 4,
"bad dlist->head alignment\n");
#endif
// Add padding for aligned records
// Since head is always non-QWORD aligned, dlist->head is guaranteed
// to be at QWORD offset 4. Since we stick a dispatch pointer at
// the head of every record, this gets bumped up to an even QWORD
// boundary as long as the current record would begin at a half
// QWORD boundary. That means as long as dlist->used is QWORD-even,
// the record data will be QWORD aligned
// Win95 note: LocalAlloc doesn't appear to return QWORD aligned
// memory so we need to check the real pointer for alignment
#ifndef _IA64_
if (((ULONG_PTR)(dlist->head+dlist->used) & 7) == 0)
{
size += sizeof(__GLlistExecFunc **);
addPad = GL_TRUE;
}
else
#endif
{
addPad = GL_FALSE;
}
if (dlist->size-dlist->used < size)
{
// New dlist->head will be properly non-QWORD aligned - remove any
// padding
if( addPad ) {
size -= sizeof(__GLlistExecFunc **);
addPad = GL_FALSE;
}
if ((dlist = __glDlistGrow(size)) == NULL)
{
return NULL;
}
}
data = dlist->head+dlist->used;
dlist->used += size;
if (addPad)
{
*((__GLlistExecFunc **) data) = __glle_Nop;
data += sizeof(__GLlistExecFunc **);
}
*((__GLlistExecFunc * UNALIGNED64 *) data) = fp;
return data+sizeof(__GLlistExecFunc *);
}
/*
** Append the given op to the currently under construction list.
*/
__inline
void __glDlistAppendOp(__GLcontext *gc, void *data,
__GLlistExecFunc *fp)
{
if (gc->dlist.mode == GL_COMPILE_AND_EXECUTE)
{
fp(gc, (GLubyte *)data);
}
}
// Resize the current op to a smaller size.
__inline
void __glDlistResizeCurrentOp(__GLcontext *gc, GLuint oldSize, GLuint newSize)
{
__GLdlist *dlist;
ASSERTOPENGL(oldSize >= newSize, "new size > old size!\n");
dlist = gc->dlist.listData;
dlist->used -= oldSize - newSize;
return;
}
#endif // __DLISTFN_H__