Leaked source code of windows server 2003
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#ifndef __tesselator_h_
#define __tesselator_h_
/*
** Copyright 1994, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
**
** Author: Eric Veach, July 1994.
*/
/* General polygon tesselation.
*
* Tesselates polygons consisting of one or more contours, which can
* be concave, self-intersecting, or degenerate.
*/
#include <stddef.h>
#ifdef NT
#include <glos.h>
#include <GL/gl.h>
#include <GL/glu.h>
#else
#include "GL/gl.h"
#endif
/* GLU_TESS_MAX_COORD must be small enough that we can multiply
* and add coordinates without overflow.
*/
#ifdef GLU_TESS_API_FLOAT
typedef float GLUcoord;
#define GLU_TESS_MAX_COORD 1.0e18
#define GLU_TESS_DEFAULT_TOLERANCE 0.0
#else
typedef GLdouble GLUcoord;
#define GLU_TESS_MAX_COORD 1.0e150
#define GLU_TESS_DEFAULT_TOLERANCE 0.0
#endif
// mesh stuff that is not included in glu.h:
typedef struct GLUmesh GLUmesh;
// void gluTessDeleteMesh( GLUmesh *mesh );
// #define GLU_TESS_MESH 100106 /* void (*)(GLUmesh *mesh) */
#endif