Leaked source code of windows server 2003
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265 lines
6.7 KiB

#include <glos.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "glimport.h"
#include "glrender.h"
#include "nurbscon.h"
GLUnurbs *gluNewNurbsRenderer(void)
{
GLUnurbs *t;
t = new GLUnurbs;
return t;
}
void gluDeleteNurbsRenderer(GLUnurbs *r)
{
delete r;
}
void gluBeginSurface(GLUnurbs *r)
{
r->bgnsurface(0);
}
void gluBeginCurve(GLUnurbs *r)
{
r->bgncurve(0);
}
void gluEndCurve(GLUnurbs *r)
{
r->endcurve();
}
void gluEndSurface(GLUnurbs *r)
{
r->endsurface();
}
void gluBeginTrim(GLUnurbs *r)
{
r->bgntrim();
}
void gluEndTrim(GLUnurbs *r)
{
r->endtrim();
}
void gluPwlCurve(GLUnurbs *r, GLint count, INREAL array[],
GLint stride, GLenum type)
{
GLenum realType;
switch(type) {
case GLU_MAP1_TRIM_2:
realType = N_P2D;
break;
case GLU_MAP1_TRIM_3:
realType = N_P2DR;
break;
default:
realType = type;
break;
}
r->pwlcurve(count, array, sizeof(INREAL) * stride, realType);
}
void gluNurbsCurve(GLUnurbs *r, GLint nknots, INREAL knot[], GLint stride,
INREAL ctlarray[], GLint order, GLenum type)
{
GLenum realType;
switch(type) {
case GLU_MAP1_TRIM_2:
realType = N_P2D;
break;
case GLU_MAP1_TRIM_3:
realType = N_P2DR;
break;
default:
realType = type;
break;
}
r->nurbscurve(nknots, knot, sizeof(INREAL) * stride, ctlarray, order,
realType);
}
void gluNurbsSurface(GLUnurbs *r, GLint sknot_count, GLfloat *sknot,
GLint tknot_count, GLfloat *tknot,
GLint s_stride, GLint t_stride,
GLfloat *ctlarray, GLint sorder, GLint torder,
GLenum type)
{
r->nurbssurface(sknot_count, sknot, tknot_count, tknot,
sizeof(INREAL) * s_stride, sizeof(INREAL) * t_stride,
ctlarray, sorder, torder, type);
}
void gluLoadSamplingMatrices(GLUnurbs *r, const GLfloat modelMatrix[16],
const GLfloat projMatrix[16],
const GLint viewport[4])
{
#ifdef NT
r->useGLMatrices((float (*)[4])modelMatrix, (float (*)[4])projMatrix, viewport);
#else
r->useGLMatrices(modelMatrix, projMatrix, viewport);
#endif
}
void gluNurbsProperty(GLUnurbs *r, GLenum property, GLfloat value)
{
GLfloat nurbsValue;
switch (property) {
case GLU_AUTO_LOAD_MATRIX:
r->setautoloadmode(value);
return;
case GLU_CULLING:
if (value != 0.0) {
nurbsValue = N_CULLINGON;
} else {
nurbsValue = N_NOCULLING;
}
r->setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLING, nurbsValue);
r->setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLING, nurbsValue);
r->setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLING, nurbsValue);
r->setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLING, nurbsValue);
return;
case GLU_SAMPLING_METHOD:
if (value == GLU_PATH_LENGTH) {
nurbsValue = N_PATHLENGTH;
} else if (value == GLU_PARAMETRIC_ERROR) {
nurbsValue = N_PARAMETRICDISTANCE;
} else if (value == GLU_DOMAIN_DISTANCE) {
nurbsValue = N_DOMAINDISTANCE;
} else {
r->postError(GLU_INVALID_VALUE);
return;
}
r->setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, nurbsValue);
r->setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMETHOD, nurbsValue);
r->setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMETHOD, nurbsValue);
r->setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMETHOD, nurbsValue);
return;
case GLU_SAMPLING_TOLERANCE:
r->setnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, value);
r->setnurbsproperty(GL_MAP2_VERTEX_4, N_PIXEL_TOLERANCE, value);
r->setnurbsproperty(GL_MAP1_VERTEX_3, N_PIXEL_TOLERANCE, value);
r->setnurbsproperty(GL_MAP1_VERTEX_4, N_PIXEL_TOLERANCE, value);
return;
case GLU_PARAMETRIC_TOLERANCE:
r->setnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, value);
r->setnurbsproperty(GL_MAP2_VERTEX_4, N_ERROR_TOLERANCE, value);
r->setnurbsproperty(GL_MAP1_VERTEX_3, N_ERROR_TOLERANCE, value);
r->setnurbsproperty(GL_MAP1_VERTEX_4, N_ERROR_TOLERANCE, value);
return;
case GLU_DISPLAY_MODE:
if (value == GLU_FILL) {
nurbsValue = N_FILL;
} else if (value == GLU_OUTLINE_POLYGON) {
nurbsValue = N_OUTLINE_POLY;
} else if (value == GLU_OUTLINE_PATCH) {
nurbsValue = N_OUTLINE_PATCH;
} else {
r->postError(GLU_INVALID_VALUE);
return;
}
r->setnurbsproperty(N_DISPLAY, nurbsValue);
break;
case GLU_U_STEP:
r->setnurbsproperty(GL_MAP1_VERTEX_3, N_S_STEPS, value);
r->setnurbsproperty(GL_MAP1_VERTEX_4, N_S_STEPS, value);
r->setnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, value);
r->setnurbsproperty(GL_MAP2_VERTEX_4, N_S_STEPS, value);
break;
case GLU_V_STEP:
r->setnurbsproperty(GL_MAP1_VERTEX_3, N_T_STEPS, value);
r->setnurbsproperty(GL_MAP1_VERTEX_4, N_T_STEPS, value);
r->setnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, value);
r->setnurbsproperty(GL_MAP2_VERTEX_4, N_T_STEPS, value);
break;
default:
r->postError(GLU_INVALID_ENUM);
return;
}
}
void gluGetNurbsProperty(GLUnurbs *r, GLenum property, GLfloat *value)
{
GLfloat nurbsValue;
switch(property) {
case GLU_AUTO_LOAD_MATRIX:
if (r->getautoloadmode()) {
*value = GL_TRUE;
} else {
*value = GL_FALSE;
}
break;
case GLU_CULLING:
r->getnurbsproperty(GL_MAP2_VERTEX_3, N_CULLING, &nurbsValue);
if (nurbsValue == N_CULLINGON) {
*value = GL_TRUE;
} else {
*value = GL_FALSE;
}
break;
case GLU_SAMPLING_METHOD:
r->getnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, value);
break;
case GLU_SAMPLING_TOLERANCE:
r->getnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, value);
break;
case GLU_PARAMETRIC_TOLERANCE:
r->getnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, value);
break;
case GLU_U_STEP:
r->getnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, value);
break;
case GLU_V_STEP:
r->getnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, value);
break;
case GLU_DISPLAY_MODE:
r->getnurbsproperty(N_DISPLAY, &nurbsValue);
if (nurbsValue == N_FILL) {
*value = GLU_FILL;
} else if (nurbsValue == N_OUTLINE_POLY) {
*value = GLU_OUTLINE_POLYGON;
} else {
*value = GLU_OUTLINE_PATCH;
}
break;
default:
r->postError(GLU_INVALID_ENUM);
return;
}
}
void gluNurbsCallback(GLUnurbs *r, GLenum which, void (*fn)())
{
switch (which) {
case GLU_ERROR:
#ifdef NT
r->errorCallback = (GLUnurbsErrorProc) fn;
#else
r->errorCallback = (void (*)( GLenum )) fn;
#endif
break;
default:
r->postError(GLU_INVALID_ENUM);
return;
}
}