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171 lines
5.8 KiB
171 lines
5.8 KiB
#ifndef __glglobal_h_
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#define __glglobal_h_
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/*
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** Copyright 1991, 1992, 1993, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include "context.h"
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/*
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** Some misc constants
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*/
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#ifdef NT
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// These constants can either be static memory constants or
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// real constants. This #if should be modified for each
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// platform to optimize the constant type for the platform
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// For example, the x86 FPU can only load from memory so having
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// these constants as memory locations rather than values is
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// a clear win
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#if defined(_X86_) || defined(_ALPHA_) || defined(_MIPS_) || defined(_PPC_)
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extern const double __glDoubleTwo;
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extern const double __glDoubleMinusTwo;
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#ifdef _ALPHA_
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// On Alpha, register f31 always reads as zero.
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#define __glZero ((__GLfloat) 0.0)
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#else
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extern const __GLfloat __glZero;
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#endif
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extern const __GLfloat __glOne;
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extern const __GLfloat __glMinusOne;
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extern const __GLfloat __glHalf;
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extern const __GLfloat __glDegreesToRadians;
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extern const __GLfloat __glPi;
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extern const __GLfloat __glSqrt2;
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extern const __GLfloat __glE;
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extern const __GLfloat __glVal128;
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extern const __GLfloat __glVal255;
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extern const __GLfloat __glOneOver255;
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extern const __GLfloat __glVal256;
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extern const __GLfloat __glOneOver512;
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extern const __GLfloat __glVal768;
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extern const __GLfloat __glVal65535;
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extern const __GLfloat __glVal65536;
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extern const __GLfloat __glOneOver65535;
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extern const __GLfloat __glTexSubDiv;
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extern const __GLfloat __glVal2147483648;
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/*
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** Not quite 2^31-1 because of possible floating point errors. 4294965000
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** is a much safer number to use.
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*/
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extern const __GLfloat __glVal4294965000;
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extern const __GLfloat __glOneOver4294965000;
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#else // Real values
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#define __glDoubleTwo ((double) 2.0)
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#define __glDoubleMinusTwo ((double) -2.0)
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#define __glZero ((__GLfloat) 0.0)
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#define __glOne ((__GLfloat) 1.0)
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#define __glMinusOne ((__GLfloat) -1.0)
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#define __glHalf ((__GLfloat) 0.5)
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#define __glDegreesToRadians (__glPi / (__GLfloat) 180.0)
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#define __glPi ((__GLfloat) 3.14159265358979323846)
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#define __glSqrt2 ((__GLfloat) 1.41421356237309504880)
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#define __glE ((__GLfloat) 2.7182818284590452354)
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#define __glVal128 ((__GLfloat) 128.0)
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#define __glVal255 ((__GLfloat) 255.0)
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#define __glOneOver255 ((__GLfloat) (1.0 / 255.0))
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#define __glVal256 ((__GLfloat) 256.0)
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#define __glOneOver512 ((__GLfloat) (1.0 / 512.0))
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#define __glVal768 ((__GLfloat) 768.0)
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#define __glVal65535 ((__GLfloat) 65535.0)
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#define __glVal65536 ((__GLfloat) 65536.0)
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#define __glOneOver65535 ((__GLfloat) (1.0 / 65535.0))
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#define __glVal2147483648 ((__GLfloat) 2147483648.0)
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/*
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** Not quite 2^31-1 because of possible floating point errors. 4294965000
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** is a much safer number to use.
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*/
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#define __glVal4294965000 ((__GLfloat) (4294965000.0))
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#define __glOneOver4294965000 ((__GLfloat) (1.0 / 4294965000.0))
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#endif // Real values
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#else
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#define __glZero ((__GLfloat) 0.0)
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#define __glOne (gc->constants.one)
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#define __glMinusOne ((__GLfloat) -1.0)
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#define __glHalf (gc->constants.half)
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#define __glTwo ((__GLfloat) 2.0)
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#define __glDegreesToRadians (__glPi / (__GLfloat) 180.0)
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#define __glPi ((__GLfloat) 3.14159265358979323846)
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#define __glSqrt2 ((__GLfloat) 1.41421356237309504880)
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#define __glE ((__GLfloat) 2.7182818284590452354)
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#define __glVal255 ((__GLfloat) 255.0)
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#define __glOneOver255 ((__GLfloat) (1.0 / 255.0))
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#define __glVal65535 ((__GLfloat) 65535.0)
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#define __glOneOver65535 ((__GLfloat) (1.0 / 65535.0))
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/*
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** Not quite 2^31-1 because of possible floating point errors. 4294965000
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** is a much safer number to use.
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*/
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#define __glVal4294965000 ((__GLfloat) (4294965000.0))
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#define __glOneOver4294965000 ((__GLfloat) (1.0 / 4294965000.0))
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#endif // NT
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// This is used by the macro __GL_UB_TO_FLOAT which converts
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// unsigned bytes to floats in the range [0,1].
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extern GLfloat __glUByteToFloat[256];
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// This is used by the macro __GL_B_TO_FLOAT for byte to float component
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// conversion.
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extern GLfloat __glByteToFloat[256];
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// This is used by frustum clipping to determine which plane coordinate
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// to use
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extern GLuint __glFrustumOffsets[];
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/************************************************************************/
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#define __GL_SETUP() \
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__GLcontext *gc = GLTEB_SRVCONTEXT()
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#define __GL_IN_BEGIN() \
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(gc->beginMode == __GL_IN_BEGIN)
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#define __GL_SETUP_NOT_IN_BEGIN() \
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__GL_SETUP(); \
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if (__GL_IN_BEGIN()) { \
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__glSetError(GL_INVALID_OPERATION); \
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return; \
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}
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#define __GL_SETUP_NOT_IN_BEGIN_VALIDATE() \
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__GL_SETUP(); \
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__GLbeginMode beginMode = gc->beginMode; \
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if (beginMode != __GL_NOT_IN_BEGIN) { \
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if (beginMode == __GL_NEED_VALIDATE) { \
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(*gc->procs.validate)(gc); \
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gc->beginMode = __GL_NOT_IN_BEGIN; \
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} else { \
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__glSetError(GL_INVALID_OPERATION); \
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return; \
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} \
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}
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#define __GL_SETUP_NOT_IN_BEGIN2() \
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__GL_SETUP(); \
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if (__GL_IN_BEGIN()) { \
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__glSetError(GL_INVALID_OPERATION); \
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return 0; \
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}
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#endif /* __glglobal_h_ */
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