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966 lines
26 KiB
966 lines
26 KiB
/*
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** Copyright 1991,1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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*/
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#include "precomp.h"
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#pragma hdrstop
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#include <namesint.h>
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#include <math.h>
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#include <glmath.h>
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/*
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** Some math routines that are optimized in assembly
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*/
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#define __GL_M_LN2_INV ((__GLfloat) (1.0 / 0.69314718055994530942))
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#define __GL_M_SQRT2 ((__GLfloat) 1.41421356237309504880)
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/************************************************************************/
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__GLtextureParamState * FASTCALL __glLookUpTextureParams(__GLcontext *gc, GLenum target)
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{
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switch (target) {
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case GL_TEXTURE_1D:
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return &gc->state.texture.texture[2].params;
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case GL_TEXTURE_2D:
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return &gc->state.texture.texture[3].params;
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default:
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return 0;
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}
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}
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__GLtextureObjectState * FASTCALL __glLookUpTextureTexobjs(__GLcontext *gc,
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GLenum target)
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{
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switch (target) {
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case GL_TEXTURE_1D:
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return &gc->state.texture.texture[2].texobjs;
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case GL_TEXTURE_2D:
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return &gc->state.texture.texture[3].texobjs;
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default:
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return 0;
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}
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}
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__GLtexture * FASTCALL __glLookUpTexture(__GLcontext *gc, GLenum target)
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{
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switch (target) {
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case GL_PROXY_TEXTURE_1D:
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return &gc->texture.texture[0]->map;
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case GL_PROXY_TEXTURE_2D:
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return &gc->texture.texture[1]->map;
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case GL_TEXTURE_1D:
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return &gc->texture.texture[2]->map;
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case GL_TEXTURE_2D:
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return &gc->texture.texture[3]->map;
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default:
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return 0;
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}
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}
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__GLtextureObject * FASTCALL __glLookUpTextureObject(__GLcontext *gc, GLenum target)
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{
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switch (target) {
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case GL_TEXTURE_1D:
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return gc->texture.boundTextures[2];
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case GL_TEXTURE_2D:
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return gc->texture.boundTextures[3];
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default:
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return 0;
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}
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}
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/************************************************************************/
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/*
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* Set palette subdivision parameters
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*/
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void FASTCALL __glSetPaletteSubdivision(__GLtexture *tex, GLsizei subdiv)
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{
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tex->paletteSize = subdiv;
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tex->paletteDivShift = __glIntLog2(subdiv);
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tex->paletteDivision = (tex->paletteTotalSize >> tex->paletteDivShift)-1;
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}
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/*
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* Initialize palette portion of a texture
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*/
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GLboolean FASTCALL __glInitTexturePalette(__GLcontext *gc, __GLtexture *tex)
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{
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#ifdef GL_EXT_paletted_texture
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tex->paletteBaseFormat = GL_RGBA;
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tex->paletteRequestedFormat = GL_RGBA;
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tex->paletteTotalSize = 1;
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__glSetPaletteSubdivision(tex, tex->paletteTotalSize);
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tex->paletteTotalData = GCALLOC(gc, sizeof(RGBQUAD));
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tex->paletteData = tex->paletteTotalData;
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if (tex->paletteTotalData != NULL)
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{
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*(DWORD *)&tex->paletteTotalData[0] = 0xffffffff;
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return GL_TRUE;
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}
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else
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{
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return GL_FALSE;
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}
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#else
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return GL_TRUE;
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#endif
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}
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/*
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** Initialize everything in a texture object except the textureMachine.
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*/
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GLboolean FASTCALL __glInitTextureObject(__GLcontext *gc,
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__GLtextureObject *texobj,
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GLuint name, GLuint targetIndex)
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{
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ASSERTOPENGL(NULL != texobj, "No texobj\n");
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texobj->targetIndex = targetIndex;
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texobj->resident = GL_FALSE;
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texobj->texture.map.texobjs.name = name;
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texobj->texture.map.texobjs.priority = 1.0;
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texobj->lowerPriority = NULL;
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texobj->higherPriority = NULL;
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texobj->loadKey = 0;
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return __glInitTexturePalette(gc, &texobj->texture.map);
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}
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void __glCleanupTexture(__GLcontext *gc, __GLtexture *tex,
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GLboolean freeBuffers)
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{
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GLint level, maxLevel;
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if (tex->level != NULL)
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{
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if (freeBuffers)
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{
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maxLevel = gc->constants.maxMipMapLevel;
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for (level = 0; level < maxLevel; level++)
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{
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if (tex->level[level].buffer != NULL)
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{
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GCFREE(gc, tex->level[level].buffer);
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}
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}
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}
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GCFREE(gc, tex->level);
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}
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#ifdef GL_EXT_paletted_texture
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if (tex->paletteTotalData != NULL)
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{
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GCFREE(gc, tex->paletteTotalData);
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}
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#endif
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}
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GLvoid FASTCALL __glCleanupTexObj(__GLcontext *gc, void *pData)
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{
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__GLtextureObject *texobj = (__GLtextureObject *)pData;
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// The last context to clean up shared state sets shared to NULL
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// so don't depend on it being non-NULL
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if (gc->texture.shared != NULL)
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{
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__glTexPriListRemove(gc, texobj, GL_TRUE);
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}
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__glCleanupTexture(gc, &texobj->texture.map, GL_TRUE);
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GCFREE(gc, texobj);
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}
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GLvoid WINAPIV __glDisposeTexObj(__GLcontext *gc, void *pData)
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{
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__GLtextureObject *texobj = (__GLtextureObject *)pData;
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#if DBG
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if (gc->texture.shared != NULL)
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{
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__GL_NAMES_ASSERT_LOCKED(gc->texture.shared->namesArray);
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}
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#endif
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texobj->refcount--;
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ASSERTOPENGL(texobj->refcount >= 0, "Invalid refcount\n");
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if (texobj->refcount == 0) {
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__glCleanupTexObj(gc, pData);
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}
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}
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static __GLnamesArrayTypeInfo texTypeInfo =
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{
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NULL, /* ptr to empty data struct */
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sizeof(__GLtextureObject), /* dataSize */
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__glDisposeTexObj, /* free callback */
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NULL /* alloc callback */
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};
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void FASTCALL __glEarlyInitTextureState(__GLcontext *gc)
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{
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GLint numTextures, numEnvs;
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GLint i,maxMipMapLevel;
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__GLtextureObject *texobj;
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/* XXX Override device dependent values */
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gc->constants.numberOfTextures = 4;
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gc->constants.maxTextureSize = 1 << (gc->constants.maxMipMapLevel - 1);
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/* Allocate memory based on number of textures supported */
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numTextures = gc->constants.numberOfTextures;
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numEnvs = gc->constants.numberOfTextureEnvs;
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gc->state.texture.texture = (__GLperTextureState*)
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GCALLOCZ(gc, numTextures*sizeof(__GLperTextureState));
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gc->texture.texture = (__GLperTextureMachine**)
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GCALLOCZ(gc, numTextures*sizeof(__GLperTextureMachine*));
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#ifdef NT
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if (gc->texture.texture == NULL)
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{
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return;
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}
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#endif
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gc->state.texture.env = (__GLtextureEnvState*)
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GCALLOCZ(gc, numEnvs*sizeof(__GLtextureEnvState));
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/*
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** Init texture object structures.
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** The default textures need to be turned into texture objects
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** and stored away in the namesArray so they can be retrieved.
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** Normally a texture object has only one textureMachine allocated
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** with it because it supports only one object. The default texture
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** texture object is special in that its textureMachine is an array
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** of textureMachines, one for each target.
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*/
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gc->texture.shared = GCALLOCZ(gc, sizeof(__GLsharedTextureState));
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if (gc->texture.shared == NULL)
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{
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return;
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}
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if (NULL == gc->texture.shared->namesArray) {
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gc->texture.shared->namesArray = __glNamesNewArray(gc, &texTypeInfo);
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}
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maxMipMapLevel = gc->constants.maxMipMapLevel;
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|
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/*
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** Set up the dummy texture objects for the default textures.
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** Because the default textures are not shared, they should
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** not be hung off of the namesArray structure.
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*/
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gc->texture.defaultTextures = (__GLtextureObject *)GCALLOCZ
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(gc, numTextures*sizeof(__GLtextureObject));
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if (gc->texture.defaultTextures == NULL)
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{
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return;
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}
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|
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/* allocate the boundTextures array */
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gc->texture.boundTextures = (__GLtextureObject **)GCALLOCZ
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(gc, numTextures*sizeof(__GLtextureObject *));
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if (gc->texture.boundTextures == NULL)
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{
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return;
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}
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// Allocate DirectDraw texture surface pointers
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gc->texture.ddtex.pdds = (LPDIRECTDRAWSURFACE *)GCALLOCZ
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(gc, maxMipMapLevel*sizeof(LPDIRECTDRAWSURFACE));
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if (gc->texture.ddtex.pdds == NULL)
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{
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return;
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}
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if (!__glInitTextureObject(gc, &gc->texture.ddtex.texobj, __GL_TEX_DDRAW,
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__GL_TEX_TARGET_INDEX_2D))
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{
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return;
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}
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gc->texture.ddtex.texobj.refcount = 1;
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gc->texture.ddtex.texobj.texture.map.level = (__GLmipMapLevel*)
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GCALLOCZ(gc, maxMipMapLevel*sizeof(__GLmipMapLevel));
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texobj = gc->texture.defaultTextures;
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for (i=0; i < numTextures; i++, texobj++) {
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__glInitTextureObject(gc, texobj, 0/*name*/, i/*targetIndex*/);
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ASSERTOPENGL(texobj->texture.map.texobjs.name == 0,
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"Non-default texture at init time\n");
|
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/*
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** The refcount is unused because default textures aren't
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** shared.
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*/
|
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texobj->refcount = 1;
|
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/*
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** Install the default textures into the gc.
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*/
|
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gc->texture.texture[i] = &(texobj->texture);
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gc->texture.boundTextures[i] = texobj;
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|
|
/* Allocate memory based on max mipmap level supported */
|
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texobj->texture.map.level = (__GLmipMapLevel*)
|
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GCALLOCZ(gc, maxMipMapLevel*sizeof(__GLmipMapLevel));
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if (texobj->texture.map.level == NULL)
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{
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return;
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}
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__glTexPriListAdd(gc, texobj, GL_TRUE);
|
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}
|
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}
|
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|
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/*
|
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** This routine is used to initialize a texture object.
|
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** Texture objects must be initialized exactly the way the default
|
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** textures are initialized at startup of the library.
|
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*/
|
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void FASTCALL __glInitTextureMachine(__GLcontext *gc, GLuint targetIndex,
|
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__GLperTextureMachine *ptm,
|
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GLboolean allocLevels)
|
|
{
|
|
GLint level, maxMipMapLevel;
|
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|
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ptm->map.gc = gc;
|
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/*
|
|
** Can't copy the params currently in the gc state.texture params,
|
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** because they might not be at init conditions.
|
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*/
|
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ptm->map.params.sWrapMode = GL_REPEAT;
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ptm->map.params.tWrapMode = GL_REPEAT;
|
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ptm->map.params.minFilter = GL_NEAREST_MIPMAP_LINEAR;
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ptm->map.params.magFilter = GL_LINEAR;
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switch (targetIndex) {
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case 0:
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ptm->map.dim = 1;
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ptm->map.createLevel = __glCreateProxyLevel;
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break;
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case 1:
|
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ptm->map.dim = 2;
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ptm->map.createLevel = __glCreateProxyLevel;
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break;
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case 2:
|
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ptm->map.dim = 1;
|
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ptm->map.createLevel = __glCreateLevel;
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break;
|
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case 3:
|
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ptm->map.dim = 2;
|
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ptm->map.createLevel = __glCreateLevel;
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break;
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default:
|
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break;
|
|
}
|
|
|
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maxMipMapLevel = gc->constants.maxMipMapLevel;
|
|
|
|
if (allocLevels)
|
|
{
|
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ptm->map.level = (__GLmipMapLevel*)
|
|
GCALLOCZ(gc, maxMipMapLevel*sizeof(__GLmipMapLevel));
|
|
if (ptm->map.level == NULL)
|
|
{
|
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return;
|
|
}
|
|
}
|
|
|
|
/* Init each texture level */
|
|
for (level = 0; level < maxMipMapLevel; level++) {
|
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ptm->map.level[level].requestedFormat = 1;
|
|
}
|
|
|
|
}
|
|
|
|
void FASTCALL __glInitTextureState(__GLcontext *gc)
|
|
{
|
|
__GLperTextureState *pts;
|
|
__GLtextureEnvState *tes;
|
|
__GLperTextureMachine **ptm;
|
|
GLint i, numTextures, numEnvs;
|
|
|
|
numTextures = gc->constants.numberOfTextures;
|
|
numEnvs = gc->constants.numberOfTextureEnvs;
|
|
|
|
gc->state.current.texture.w = __glOne;
|
|
|
|
/* Init each texture environment state */
|
|
tes = &gc->state.texture.env[0];
|
|
for (i = 0; i < numEnvs; i++, tes++) {
|
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tes->mode = GL_MODULATE;
|
|
}
|
|
|
|
/* Init each textures state */
|
|
pts = &gc->state.texture.texture[0];
|
|
ptm = gc->texture.texture;
|
|
for (i = 0; i < numTextures; i++, pts++, ptm++) {
|
|
/* Init client state */
|
|
pts->texobjs.name = 0;
|
|
pts->texobjs.priority = 1.0;
|
|
|
|
/* Init machine state */
|
|
__glInitTextureMachine(gc, i, *ptm, GL_FALSE);
|
|
pts->params = (*ptm)->map.params;
|
|
}
|
|
|
|
/* Init rest of texture state */
|
|
gc->state.texture.s.mode = GL_EYE_LINEAR;
|
|
gc->state.texture.s.eyePlaneEquation.x = __glOne;
|
|
gc->state.texture.s.objectPlaneEquation.x = __glOne;
|
|
gc->state.texture.t.mode = GL_EYE_LINEAR;
|
|
gc->state.texture.t.eyePlaneEquation.y = __glOne;
|
|
gc->state.texture.t.objectPlaneEquation.y = __glOne;
|
|
gc->state.texture.r.mode = GL_EYE_LINEAR;
|
|
gc->state.texture.q.mode = GL_EYE_LINEAR;
|
|
|
|
// Initialize DirectDraw texture
|
|
__glInitTextureMachine(gc, __GL_TEX_TARGET_INDEX_2D,
|
|
&gc->texture.ddtex.texobj.texture, GL_FALSE);
|
|
}
|
|
|
|
void __glFreeSharedTextureState(__GLcontext *gc)
|
|
{
|
|
#ifdef NT
|
|
__glNamesLockArray(gc, gc->texture.shared->namesArray);
|
|
|
|
gc->texture.shared->namesArray->refcount--;
|
|
if (gc->texture.shared->namesArray->refcount == 0)
|
|
{
|
|
__GLsharedTextureState *shared;
|
|
|
|
__glTexPriListUnloadAll(gc);
|
|
|
|
// NULL the shared pointer first, preventing its reuse
|
|
// after we unlock it. We need to unlock before we free it
|
|
// because the critical section will be cleaned up in the
|
|
// free
|
|
shared = gc->texture.shared;
|
|
gc->texture.shared = NULL;
|
|
__glNamesFreeArray(gc, shared->namesArray);
|
|
GCFREE(gc, shared);
|
|
}
|
|
else
|
|
{
|
|
__glNamesUnlockArray(gc, gc->texture.shared->namesArray);
|
|
gc->texture.shared = NULL;
|
|
}
|
|
#else
|
|
gc->texture.namesArray->refcount--;
|
|
if (gc->texture.namesArray->refcount == 0)
|
|
{
|
|
__glNamesFreeArray(gc, gc->texture.namesArray);
|
|
}
|
|
gc->texture.namesArray = NULL;
|
|
#endif
|
|
}
|
|
|
|
void FASTCALL __glFreeTextureState(__GLcontext *gc)
|
|
{
|
|
__GLperTextureMachine **ptm;
|
|
GLint i, level, numTextures;
|
|
|
|
/*
|
|
** Clean up all allocs associated with texture objects.
|
|
*/
|
|
|
|
numTextures = gc->constants.numberOfTextures;
|
|
ptm = gc->texture.texture;
|
|
for (i = 0; i < numTextures; i++, ptm++)
|
|
{
|
|
// If the texture selected is a texture object, unbind it
|
|
// This protects any shared texture objects plus it selects
|
|
// the default texture so it gets cleaned up
|
|
if ( (*ptm) != NULL)
|
|
{
|
|
if ((*ptm)->map.texobjs.name != 0)
|
|
{
|
|
__glBindTexture(gc, i, 0, GL_FALSE);
|
|
}
|
|
ASSERTOPENGL((*ptm)->map.texobjs.name == 0,
|
|
"Texture object still bound during cleanup");
|
|
}
|
|
|
|
// Pull the default texture out of the priority list.
|
|
// If we failed partway through initialization we may not
|
|
// have added the texture to the list so we need to check
|
|
// whether it is appropriate to call remove.
|
|
if (gc->texture.defaultTextures != NULL)
|
|
{
|
|
if (gc->texture.defaultTextures[i].texture.map.level != NULL)
|
|
{
|
|
__glTexPriListRemove(gc, gc->texture.defaultTextures+i,
|
|
GL_FALSE);
|
|
}
|
|
}
|
|
|
|
if ( (*ptm) != NULL)
|
|
{
|
|
__glCleanupTexture(gc, &(*ptm)->map, GL_TRUE);
|
|
}
|
|
}
|
|
|
|
__glFreeSharedTextureState(gc);
|
|
|
|
GCFREE(gc, gc->texture.texture);
|
|
GCFREE(gc, gc->texture.boundTextures);
|
|
GCFREE(gc, gc->texture.defaultTextures);
|
|
GCFREE(gc, gc->state.texture.texture);
|
|
GCFREE(gc, gc->state.texture.env);
|
|
gc->texture.texture = NULL;
|
|
gc->texture.boundTextures = NULL;
|
|
gc->texture.defaultTextures = NULL;
|
|
gc->state.texture.texture = NULL;
|
|
gc->state.texture.env = NULL;
|
|
|
|
// Free DirectDraw texture state
|
|
GCFREE(gc, gc->texture.ddtex.pdds);
|
|
gc->texture.ddtex.pdds = NULL;
|
|
__glCleanupTexture(gc, &gc->texture.ddtex.texobj.texture.map, GL_FALSE);
|
|
}
|
|
|
|
/************************************************************************/
|
|
|
|
void APIPRIVATE __glim_TexGenfv(GLenum coord, GLenum pname, const GLfloat pv[])
|
|
{
|
|
__GLtextureCoordState *tcs;
|
|
__GLtransform *tr;
|
|
__GL_SETUP_NOT_IN_BEGIN();
|
|
|
|
switch (coord) {
|
|
case GL_S: tcs = &gc->state.texture.s; break;
|
|
case GL_T: tcs = &gc->state.texture.t; break;
|
|
case GL_R: tcs = &gc->state.texture.r; break;
|
|
case GL_Q: tcs = &gc->state.texture.q; break;
|
|
default:
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
switch (pname) {
|
|
case GL_TEXTURE_GEN_MODE:
|
|
switch (((GLenum) FTOL(pv[0]))) {
|
|
case GL_EYE_LINEAR:
|
|
case GL_OBJECT_LINEAR:
|
|
tcs->mode = (GLenum) FTOL(pv[0]);
|
|
break;
|
|
case GL_SPHERE_MAP:
|
|
if ((coord == GL_R) || (coord == GL_Q)) {
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
tcs->mode = (GLenum) FTOL(pv[0]);
|
|
break;
|
|
default:
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
break;
|
|
case GL_OBJECT_PLANE:
|
|
tcs->objectPlaneEquation.x = pv[0];
|
|
tcs->objectPlaneEquation.y = pv[1];
|
|
tcs->objectPlaneEquation.z = pv[2];
|
|
tcs->objectPlaneEquation.w = pv[3];
|
|
break;
|
|
case GL_EYE_PLANE:
|
|
#ifdef NT
|
|
tr = gc->transform.modelView;
|
|
if (tr->flags & XFORM_UPDATE_INVERSE)
|
|
__glComputeInverseTranspose(gc, tr);
|
|
(*tr->inverseTranspose.xf4)(&tcs->eyePlaneEquation, pv,
|
|
&tr->inverseTranspose);
|
|
#else
|
|
/*XXX transform should not be in generic code */
|
|
tcs->eyePlaneSet.x = pv[0];
|
|
tcs->eyePlaneSet.y = pv[1];
|
|
tcs->eyePlaneSet.z = pv[2];
|
|
tcs->eyePlaneSet.w = pv[3];
|
|
tr = gc->transform.modelView;
|
|
if (tr->flags & XFORM_UPDATE_INVERSE) {
|
|
(*gc->procs.computeInverseTranspose)(gc, tr);
|
|
}
|
|
(*tr->inverseTranspose.xf4)(&tcs->eyePlaneEquation,
|
|
&tcs->eyePlaneSet.x,
|
|
&tr->inverseTranspose);
|
|
#endif
|
|
break;
|
|
default:
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
__GL_DELAY_VALIDATE(gc);
|
|
MCD_STATE_DIRTY(gc, TEXGEN);
|
|
}
|
|
|
|
/************************************************************************/
|
|
|
|
void APIPRIVATE __glim_TexParameterfv(GLenum target, GLenum pname, const GLfloat pv[])
|
|
{
|
|
__GLtextureParamState *pts;
|
|
GLenum e;
|
|
GLboolean bTexState = GL_TRUE;
|
|
__GL_SETUP_NOT_IN_BEGIN();
|
|
|
|
pts = __glLookUpTextureParams(gc, target);
|
|
|
|
if (!pts) {
|
|
bad_enum:
|
|
bTexState = GL_FALSE;
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_WRAP_S:
|
|
switch (e = (GLenum) FTOL(pv[0])) {
|
|
case GL_REPEAT:
|
|
case GL_CLAMP:
|
|
pts->sWrapMode = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
switch (e = (GLenum) FTOL(pv[0])) {
|
|
case GL_REPEAT:
|
|
case GL_CLAMP:
|
|
pts->tWrapMode = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
switch (e = (GLenum)FTOL(pv[0])) {
|
|
case GL_NEAREST:
|
|
case GL_LINEAR:
|
|
case GL_NEAREST_MIPMAP_NEAREST:
|
|
case GL_LINEAR_MIPMAP_NEAREST:
|
|
case GL_NEAREST_MIPMAP_LINEAR:
|
|
case GL_LINEAR_MIPMAP_LINEAR:
|
|
pts->minFilter = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
switch (e = (GLenum)FTOL(pv[0])) {
|
|
case GL_NEAREST:
|
|
case GL_LINEAR:
|
|
pts->magFilter = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_BORDER_COLOR:
|
|
__glClampColorf(gc, &pts->borderColor, pv);
|
|
break;
|
|
|
|
case GL_TEXTURE_PRIORITY:
|
|
{
|
|
__GLtextureObject *texobj;
|
|
__GLtextureObjectState *ptos;
|
|
|
|
ptos = __glLookUpTextureTexobjs(gc, target);
|
|
ptos->priority = __glClampf(pv[0], __glZero, __glOne);
|
|
|
|
texobj = __glLookUpTextureObject(gc, target);
|
|
texobj->texture.map.texobjs.priority = ptos->priority;
|
|
__glTexPriListChangePriority(gc, texobj, GL_TRUE);
|
|
}
|
|
bTexState = GL_FALSE;
|
|
break;
|
|
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
__GL_DELAY_VALIDATE(gc);
|
|
|
|
#ifdef _MCD_
|
|
if (bTexState &&
|
|
gc->texture.currentTexture &&
|
|
(pts == &gc->texture.currentTexture->params))
|
|
{
|
|
MCD_STATE_DIRTY(gc, TEXTURE);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void APIPRIVATE __glim_TexParameteriv(GLenum target, GLenum pname, const GLint pv[])
|
|
{
|
|
__GLtextureParamState *pts;
|
|
GLenum e;
|
|
GLboolean bTexState = GL_TRUE;
|
|
__GL_SETUP_NOT_IN_BEGIN();
|
|
|
|
pts = __glLookUpTextureParams(gc, target);
|
|
|
|
if (!pts) {
|
|
bad_enum:
|
|
bTexState = GL_FALSE;
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_WRAP_S:
|
|
switch (e = (GLenum) pv[0]) {
|
|
case GL_REPEAT:
|
|
case GL_CLAMP:
|
|
pts->sWrapMode = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
switch (e = (GLenum) pv[0]) {
|
|
case GL_REPEAT:
|
|
case GL_CLAMP:
|
|
pts->tWrapMode = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
switch (e = (GLenum) pv[0]) {
|
|
case GL_NEAREST:
|
|
case GL_LINEAR:
|
|
case GL_NEAREST_MIPMAP_NEAREST:
|
|
case GL_LINEAR_MIPMAP_NEAREST:
|
|
case GL_NEAREST_MIPMAP_LINEAR:
|
|
case GL_LINEAR_MIPMAP_LINEAR:
|
|
pts->minFilter = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
switch (e = (GLenum) pv[0]) {
|
|
case GL_NEAREST:
|
|
case GL_LINEAR:
|
|
pts->magFilter = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_BORDER_COLOR:
|
|
__glClampColori(gc, &pts->borderColor, pv);
|
|
break;
|
|
case GL_TEXTURE_PRIORITY:
|
|
{
|
|
__GLfloat priority;
|
|
__GLtextureObjectState *ptos;
|
|
__GLtextureObject *texobj;
|
|
|
|
ptos = __glLookUpTextureTexobjs(gc, target);
|
|
priority = __glClampf(__GL_I_TO_FLOAT(pv[0]), __glZero, __glOne);
|
|
ptos->priority = priority;
|
|
|
|
texobj = __glLookUpTextureObject(gc, target);
|
|
texobj->texture.map.texobjs.priority = priority;
|
|
__glTexPriListChangePriority(gc, texobj, GL_TRUE);
|
|
}
|
|
bTexState = GL_FALSE;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
__GL_DELAY_VALIDATE(gc);
|
|
|
|
#ifdef _MCD_
|
|
if (bTexState &&
|
|
gc->texture.currentTexture &&
|
|
(pts == &gc->texture.currentTexture->params))
|
|
{
|
|
MCD_STATE_DIRTY(gc, TEXTURE);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/************************************************************************/
|
|
|
|
void APIPRIVATE __glim_TexEnvfv(GLenum target, GLenum pname, const GLfloat pv[])
|
|
{
|
|
__GLtextureEnvState *tes;
|
|
GLenum e;
|
|
__GL_SETUP_NOT_IN_BEGIN();
|
|
|
|
|
|
if(target < GL_TEXTURE_ENV) {
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
target -= GL_TEXTURE_ENV;
|
|
#ifdef NT
|
|
// target is unsigned!
|
|
if (target >= (GLenum) gc->constants.numberOfTextureEnvs) {
|
|
#else
|
|
if (target >= gc->constants.numberOfTextureEnvs) {
|
|
#endif // NT
|
|
bad_enum:
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
tes = &gc->state.texture.env[target];
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_ENV_MODE:
|
|
switch(e = (GLenum) FTOL(pv[0])) {
|
|
case GL_MODULATE:
|
|
case GL_DECAL:
|
|
case GL_BLEND:
|
|
case GL_REPLACE:
|
|
tes->mode = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_ENV_COLOR:
|
|
__glClampAndScaleColorf(gc, &tes->color, pv);
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
__GL_DELAY_VALIDATE(gc);
|
|
MCD_STATE_DIRTY(gc, TEXENV);
|
|
}
|
|
|
|
void APIPRIVATE __glim_TexEnviv(GLenum target, GLenum pname, const GLint pv[])
|
|
{
|
|
__GLtextureEnvState *tes;
|
|
GLenum e;
|
|
__GL_SETUP_NOT_IN_BEGIN();
|
|
|
|
|
|
if(target < GL_TEXTURE_ENV) {
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
target -= GL_TEXTURE_ENV;
|
|
#ifdef NT
|
|
// target is unsigned!
|
|
if (target >= (GLenum) gc->constants.numberOfTextureEnvs) {
|
|
#else
|
|
if (target >= gc->constants.numberOfTextureEnvs) {
|
|
#endif // NT
|
|
bad_enum:
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
tes = &gc->state.texture.env[target];
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_ENV_MODE:
|
|
switch(e = (GLenum) pv[0]) {
|
|
case GL_MODULATE:
|
|
case GL_DECAL:
|
|
case GL_BLEND:
|
|
case GL_REPLACE:
|
|
tes->mode = e;
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_ENV_COLOR:
|
|
__glClampAndScaleColori(gc, &tes->color, pv);
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
__GL_DELAY_VALIDATE(gc);
|
|
MCD_STATE_DIRTY(gc, TEXENV);
|
|
}
|
|
|
|
/************************************************************************/
|
|
|
|
GLboolean FASTCALL __glIsTextureConsistent(__GLcontext *gc, GLenum name)
|
|
{
|
|
__GLtexture *tex = __glLookUpTexture(gc, name);
|
|
__GLtextureParamState *params = __glLookUpTextureParams(gc, name);
|
|
GLint i, width, height;
|
|
GLint maxLevel;
|
|
GLint border;
|
|
GLenum baseFormat;
|
|
GLenum requestedFormat;
|
|
|
|
if ((tex->level[0].width == 0) || (tex->level[0].height == 0)) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
border = tex->level[0].border;
|
|
width = tex->level[0].width - border*2;
|
|
height = tex->level[0].height - border*2;
|
|
maxLevel = gc->constants.maxMipMapLevel;
|
|
baseFormat = tex->level[0].baseFormat;
|
|
requestedFormat = tex->level[0].requestedFormat;
|
|
|
|
switch(gc->state.texture.env[0].mode) {
|
|
case GL_DECAL:
|
|
if (baseFormat != GL_RGB && baseFormat != GL_RGBA) {
|
|
return GL_FALSE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* If not-mipmapping, we are ok */
|
|
switch (params->minFilter) {
|
|
case GL_NEAREST:
|
|
case GL_LINEAR:
|
|
return GL_TRUE;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
while (++i < maxLevel) {
|
|
if (width == 1 && height == 1) break;
|
|
width >>= 1;
|
|
if (width == 0) width = 1;
|
|
height >>= 1;
|
|
if (height == 0) height = 1;
|
|
|
|
if (tex->level[i].border != border ||
|
|
(GLenum)tex->level[i].requestedFormat != requestedFormat ||
|
|
tex->level[i].width != width + border*2 ||
|
|
tex->level[i].height != height + border*2)
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/***********************************************************************/
|
|
|
|
#ifdef GL_WIN_multiple_textures
|
|
void APIPRIVATE __glim_CurrentTextureIndexWIN(GLuint index)
|
|
{
|
|
}
|
|
|
|
void APIPRIVATE __glim_NthTexCombineFuncWIN(GLuint index,
|
|
GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor,
|
|
GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor)
|
|
{
|
|
}
|
|
#endif // GL_WIN_multiple_textures
|