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2250 lines
70 KiB
2250 lines
70 KiB
/*
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** Copyright 1991, 1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include "precomp.h"
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#pragma hdrstop
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#include <ntcsrdll.h> // CSR declarations and data structures.
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// #define DETECT_FPE
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#ifdef DETECT_FPE
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#include <float.h>
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#endif
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#include "glsbmsg.h"
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#include "glsbmsgh.h"
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#include "glsrvspt.h"
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#include "devlock.h"
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#include "global.h"
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#include "glscreen.h"
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typedef VOID * (FASTCALL *SERVERPROC)(__GLcontext *, IN VOID *);
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#define LASTPROCOFFSET(ProcTable) (sizeof(ProcTable) - sizeof(SERVERPROC))
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extern GLSRVSBPROCTABLE glSrvSbProcTable;
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#if DBG
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char *glSrvSbStringTable[] = {
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NULL, /* Make First Entry NULL */
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/* gl Entry points */
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"glDrawPolyArray ",
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"glBitmap ",
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"glColor4fv ",
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"glEdgeFlag ",
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"glIndexf ",
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"glNormal3fv ",
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"glRasterPos4fv ",
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"glTexCoord4fv ",
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"glClipPlane ",
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"glColorMaterial ",
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"glCullFace ",
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"glAddSwapHintRectWIN ",
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"glFogfv ",
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"glFrontFace ",
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"glHint ",
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"glLightfv ",
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"glLightModelfv ",
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"glLineStipple ",
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"glLineWidth ",
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"glMaterialfv ",
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"glPointSize ",
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"glPolygonMode ",
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"glPolygonStipple ",
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"glScissor ",
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"glShadeModel ",
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"glTexParameterfv ",
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"glTexParameteriv ",
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"glTexImage1D ",
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"glTexImage2D ",
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"glTexEnvfv ",
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"glTexEnviv ",
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"glTexGenfv ",
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"glFeedbackBuffer ",
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"glSelectBuffer ",
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"glRenderMode ",
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"glInitNames ",
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"glLoadName ",
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"glPassThrough ",
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"glPopName ",
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"glPushName ",
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"glDrawBuffer ",
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"glClear ",
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"glClearAccum ",
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"glClearIndex ",
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"glClearColor ",
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"glClearStencil ",
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"glClearDepth ",
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"glStencilMask ",
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"glColorMask ",
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"glDepthMask ",
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"glIndexMask ",
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"glAccum ",
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"glDisable ",
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"glEnable ",
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"glPopAttrib ",
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"glPushAttrib ",
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"glMap1d ",
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"glMap1f ",
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"glMap2d ",
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"glMap2f ",
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"glMapGrid1f ",
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"glMapGrid2f ",
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"glAlphaFunc ",
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"glBlendFunc ",
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"glLogicOp ",
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"glStencilFunc ",
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"glStencilOp ",
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"glDepthFunc ",
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"glPixelZoom ",
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"glPixelTransferf ",
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"glPixelTransferi ",
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"glPixelStoref ",
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"glPixelStorei ",
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"glPixelMapfv ",
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"glPixelMapuiv ",
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"glPixelMapusv ",
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"glReadBuffer ",
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"glCopyPixels ",
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"glReadPixels ",
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"glDrawPixels ",
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"glGetBooleanv ",
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"glGetClipPlane ",
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"glGetDoublev ",
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"glGetError ",
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"glGetFloatv ",
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"glGetIntegerv ",
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"glGetLightfv ",
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"glGetLightiv ",
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"glGetMapdv ",
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"glGetMapfv ",
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"glGetMapiv ",
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"glGetMaterialfv ",
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"glGetMaterialiv ",
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"glGetPixelMapfv ",
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"glGetPixelMapuiv ",
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"glGetPixelMapusv ",
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"glGetPolygonStipple ",
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"glGetTexEnvfv ",
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"glGetTexEnviv ",
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"glGetTexGendv ",
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"glGetTexGenfv ",
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"glGetTexGeniv ",
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"glGetTexImage ",
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"glGetTexParameterfv ",
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"glGetTexParameteriv ",
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"glGetTexLevelParameterfv ",
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"glGetTexLevelParameteriv ",
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"glIsEnabled ",
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"glDepthRange ",
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"glFrustum ",
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"glLoadIdentity ",
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"glLoadMatrixf ",
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"glMatrixMode ",
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"glMultMatrixf ",
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"glOrtho ",
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"glPopMatrix ",
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"glPushMatrix ",
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"glRotatef ",
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"glScalef ",
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"glTranslatef ",
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"glViewport ",
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"glAreTexturesResident ",
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"glBindTexture ",
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"glCopyTexImage1D ",
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"glCopyTexImage2D ",
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"glCopyTexSubImage1D ",
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"glCopyTexSubImage2D ",
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"glDeleteTextures ",
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"glGenTextures ",
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"glIsTexture ",
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"glPrioritizeTextures ",
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"glTexSubImage1D ",
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"glTexSubImage2D ",
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"glColorTableEXT ",
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"glColorSubTableEXT ",
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"glGetColorTableEXT ",
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"glGetColorTableParameterivEXT",
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"glGetColorTableParameterfvEXT",
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"glPolygonOffset ",
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#ifdef GL_WIN_multiple_textures
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"glCurrentTextureIndexWIN ",
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"glBindNthTextureWIN ",
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"glNthTexCombineFuncWIN ",
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#endif // GL_WIN_multiple_textures
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};
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#endif
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#ifdef DOGLMSGBATCHSTATS
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#define STATS_INC_SERVERCALLS() pMsgBatchInfo->BatchStats.ServerCalls++
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#define STATS_INC_SERVERTRIPS() (pMsgBatchInfo->BatchStats.ServerTrips++)
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#else
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#define STATS_INC_SERVERCALLS()
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#define STATS_INC_SERVERTRIPS()
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#endif
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DWORD BATCH_LOCK_TICKMAX = 99;
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DWORD TICK_RANGE_LO = 60;
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DWORD TICK_RANGE_HI = 100;
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DWORD gcmsOpenGLTimer;
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// The GDISAVESTATE structure is used to save/restore DC drawing state
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// that could affect OpenGL rasterization.
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typedef struct _GDISAVESTATE {
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int iRop2;
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} GDISAVESTATE;
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void FASTCALL vSaveGdiState(HDC, GDISAVESTATE *);
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void FASTCALL vRestoreGdiState(HDC, GDISAVESTATE *);
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#if DBG
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extern long glDebugLevel;
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#endif
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/***************************************************************************\
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* CheckCritSectionIn
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*
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* This function asserts that the current thread owns the specified
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* critical section. If it doesn't it display some output on the debugging
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* terminal and breaks into the debugger. At some point we'll have RIPs
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* and this will be a little less harsh.
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*
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* The function is used in code where global values that both the RIT and
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* application threads access are used to verify they are protected via
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* the raw input critical section. There's a macro to use this function
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* called CheckCritIn() which will be defined to nothing for a non-debug
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* version of the system.
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*
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* History:
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* 11-29-90 DavidPe Created.
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\***************************************************************************/
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#if DBG
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VOID APIENTRY CheckCritSectionIn(
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LPCRITICAL_SECTION pcs)
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{
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//!!!dbug -- implement
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#if 0
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/*
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* If the current thread doesn't own this critical section,
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* that's bad.
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*/
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if (NtCurrentTeb()->ClientId.UniqueThread != pcs->OwningThread)
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{
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RIP("CheckCritSectionIn: Not in critical section!");
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}
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#endif
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}
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VOID APIENTRY CheckCritSectionOut(
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LPCRITICAL_SECTION pcs)
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{
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//!!!dbug -- implement
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#if 0
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/*
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* If the current thread owns this critical section, that's bad.
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*/
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if (NtCurrentTeb()->ClientId.UniqueThread == pcs->OwningThread)
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{
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RIP("CheckCritSectionOut: In critical section!");
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}
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#endif
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}
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#endif
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/******************************Public*Routine******************************\
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* ResizeAlphaBufs
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*
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* Resize alpha buffers associated with the drawable.
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*
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* Returns:
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* No return value.
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\**************************************************************************/
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static void ResizeAlphaBufs(__GLcontext *gc, __GLGENbuffers *buffers,
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GLint width, GLint height)
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{
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__GLbuffer *common, *local;
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BOOL bSuccess;
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// front alpha buffer
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common = buffers->alphaFrontBuffer;
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// We are using the generic ancillary resize here...
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bSuccess = (*buffers->resize)(buffers, common, width, height);
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if( !bSuccess ) {
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__glSetError(GL_OUT_OF_MEMORY);
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return;
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}
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local = &gc->front->alphaBuf.buf;
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UpdateSharedBuffer( local, common );
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if ( gc->modes.doubleBufferMode) {
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// Handle back alpha buffer
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common = buffers->alphaBackBuffer;
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bSuccess = (*buffers->resize)(buffers, common, width, height);
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if( !bSuccess ) {
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__glSetError(GL_OUT_OF_MEMORY);
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return;
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}
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local = &gc->back->alphaBuf.buf;
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UpdateSharedBuffer( local, common );
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}
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}
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/******************************Public*Routine******************************\
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* ResizeAncillaryBufs
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*
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* Resize each of the ancillary buffers associated with the drawable.
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*
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* Returns:
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* No return value.
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\**************************************************************************/
|
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static void ResizeAncillaryBufs(__GLcontext *gc, __GLGENbuffers *buffers,
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GLint width, GLint height)
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{
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__GLbuffer *common, *local;
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GLboolean forcePick = GL_FALSE;
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if (buffers->createdAccumBuffer)
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{
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common = &buffers->accumBuffer;
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local = &gc->accumBuffer.buf;
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gc->modes.haveAccumBuffer =
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(*buffers->resize)(buffers, common, width, height);
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UpdateSharedBuffer(local, common);
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if (!gc->modes.haveAccumBuffer) // Lost the ancillary buffer
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{
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forcePick = GL_TRUE;
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__glSetError(GL_OUT_OF_MEMORY);
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}
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}
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if (buffers->createdDepthBuffer)
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{
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common = &buffers->depthBuffer;
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local = &gc->depthBuffer.buf;
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gc->modes.haveDepthBuffer =
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(*buffers->resizeDepth)(buffers, common, width, height);
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UpdateSharedBuffer(local, common);
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if (!gc->modes.haveDepthBuffer) // Lost the ancillary buffer
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{
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forcePick = GL_TRUE;
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__glSetError(GL_OUT_OF_MEMORY);
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}
|
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}
|
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|
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if (buffers->createdStencilBuffer)
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{
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common = &buffers->stencilBuffer;
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local = &gc->stencilBuffer.buf;
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gc->modes.haveStencilBuffer =
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(*buffers->resize)(buffers, common, width, height);
|
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UpdateSharedBuffer(local, common);
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if (!gc->modes.haveStencilBuffer) // Lost the ancillary buffer
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{
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forcePick = GL_TRUE;
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gc->validateMask |= (__GL_VALIDATE_STENCIL_FUNC |
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__GL_VALIDATE_STENCIL_OP);
|
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__glSetError(GL_OUT_OF_MEMORY);
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}
|
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}
|
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if (forcePick)
|
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{
|
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// Cannot use DELAY_VALIDATE, may be in glBegin/End
|
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|
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__GL_INVALIDATE(gc);
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(*gc->procs.validate)(gc);
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}
|
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}
|
|
|
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/******************************Public*Routine******************************\
|
|
* wglResizeBuffers
|
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*
|
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* Resize the back and ancillary buffers.
|
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*
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* History:
|
|
* 20-Apr-1996 -by- Gilman Wong [gilmanw]
|
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* Wrote it.
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\**************************************************************************/
|
|
|
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VOID wglResizeBuffers(__GLGENcontext *gengc, GLint width, GLint height)
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{
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__GLcontext *gc = &gengc->gc;
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GLGENwindow *pwnd;
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__GLGENbuffers *buffers;
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pwnd = gengc->pwndLocked;
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ASSERTOPENGL(pwnd, "wglResizeBuffers: bad window\n");
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buffers = pwnd->buffers;
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ASSERTOPENGL(buffers, "wglResizeBuffers: bad buffers\n");
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|
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ASSERT_WINCRIT(pwnd);
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|
|
// Resize back buffer.
|
|
|
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gengc->errorcode = 0;
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if ( gengc->pMcdState )
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{
|
|
// If the shared buffer struct has not lost its MCD info and
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// the MCD buffers are still valid, we can use MCD.
|
|
|
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if ( !(buffers->flags & GLGENBUF_MCD_LOST) &&
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GenMcdResizeBuffers(gengc) )
|
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{
|
|
UpdateSharedBuffer(&gc->backBuffer.buf, &buffers->backBuffer);
|
|
if (gc->modes.doubleBufferMode)
|
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(*gc->back->resize)(buffers, gc->back, width, height);
|
|
}
|
|
else
|
|
{
|
|
// If GenMcdConvertContext succeeds, then pMcdState will
|
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// no longer exist. The context is now an "ordinary"
|
|
// generic context.
|
|
|
|
if ( !GenMcdConvertContext(gengc, buffers) )
|
|
{
|
|
// Not only have we lost the MCD buffers, but we cannot
|
|
// convert the context to generic. For now, disable
|
|
// drawing (by setting the window bounds to empty). On
|
|
// the next batch we will reattempt MCD buffer access
|
|
// and context conversion.
|
|
|
|
buffers->width = 0;
|
|
buffers->height = 0;
|
|
gc->constants.width = 0;
|
|
gc->constants.height = 0;
|
|
|
|
(*gc->procs.applyViewport)(gc);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
goto wglResizeBuffers_GenericBackBuf;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
wglResizeBuffers_GenericBackBuf:
|
|
|
|
if ( gc->modes.doubleBufferMode )
|
|
{
|
|
// Have to update the back buffer BEFORE resizing because
|
|
// another thread may have changed the shared back buffer
|
|
// already, but this thread was unlucky enough to get yet
|
|
// ANOTHER window resize.
|
|
|
|
UpdateSharedBuffer(&gc->backBuffer.buf, &buffers->backBuffer);
|
|
|
|
gengc->errorcode = 0;
|
|
(*gc->back->resize)(buffers, gc->back, width, height);
|
|
|
|
// If resize failed, set width & height to 0
|
|
|
|
if ( gengc->errorcode )
|
|
{
|
|
gc->constants.width = 0;
|
|
gc->constants.height = 0;
|
|
|
|
// Memory failure has occured. But if a resize happens
|
|
// that returns window size to size before memory error
|
|
// occurred (i.e., consistent with original
|
|
// buffers->{width|height}) we will not try to resize again.
|
|
// Therefore, we need to set buffers->{width|height} to zero
|
|
// to ensure that next thread will attempt to resize.
|
|
|
|
buffers->width = 0;
|
|
buffers->height = 0;
|
|
}
|
|
}
|
|
if ( gc->modes.alphaBits )
|
|
{
|
|
ResizeAlphaBufs( gc, buffers, width, height );
|
|
if (gengc->errorcode)
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
(*gc->procs.applyViewport)(gc);
|
|
|
|
// Check if new size caused a memory failure.
|
|
// The viewport code will set width & height to zero
|
|
// punt on ancillary buffers, will try next time.
|
|
|
|
if (gengc->errorcode)
|
|
return;
|
|
|
|
// Resize ancillary buffers (depth, stencil, accum).
|
|
|
|
ResizeAncillaryBufs(gc, buffers, width, height);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* wglUpdateBuffers
|
|
*
|
|
* The __GLGENbuffers structure contains the data specifying the shared
|
|
* buffers (back, depth, stencil, accum, etc.).
|
|
*
|
|
* This function updates the context with the shared buffer information.
|
|
*
|
|
* Returns:
|
|
* TRUE if one of the existence of any of the buffers changes (i.e.,
|
|
* gained or lost). FALSE if the state is the same as before.
|
|
*
|
|
* In other words, if function returns TRUE, the pick procs need to
|
|
* be rerun because one or more of the buffers changed.
|
|
*
|
|
* History:
|
|
* 20-Apr-1996 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
BOOL wglUpdateBuffers(__GLGENcontext *gengc, __GLGENbuffers *buffers)
|
|
{
|
|
BOOL bRet = FALSE;
|
|
__GLcontext *gc = &gengc->gc;
|
|
|
|
UpdateSharedBuffer(&gc->backBuffer.buf, &buffers->backBuffer);
|
|
UpdateSharedBuffer(&gc->accumBuffer.buf, &buffers->accumBuffer);
|
|
UpdateSharedBuffer(&gc->depthBuffer.buf, &buffers->depthBuffer);
|
|
UpdateSharedBuffer(&gc->stencilBuffer.buf, &buffers->stencilBuffer);
|
|
if( gc->modes.alphaBits ) {
|
|
UpdateSharedBuffer(&gc->frontBuffer.alphaBuf.buf, buffers->alphaFrontBuffer);
|
|
if (gc->modes.doubleBufferMode)
|
|
UpdateSharedBuffer(&gc->backBuffer.alphaBuf.buf, buffers->alphaBackBuffer);
|
|
}
|
|
|
|
(*gc->procs.applyViewport)(gc);
|
|
|
|
// Check if any ancillary buffers were lost or regained.
|
|
|
|
if ( ( gc->modes.haveAccumBuffer && (buffers->accumBuffer.base == NULL)) ||
|
|
(!gc->modes.haveAccumBuffer && (buffers->accumBuffer.base != NULL)) )
|
|
{
|
|
if ( buffers->accumBuffer.base == NULL )
|
|
gc->modes.haveAccumBuffer = GL_FALSE;
|
|
else
|
|
gc->modes.haveAccumBuffer = GL_TRUE;
|
|
bRet = TRUE;
|
|
}
|
|
if ( ( gc->modes.haveDepthBuffer && (buffers->depthBuffer.base == NULL)) ||
|
|
(!gc->modes.haveDepthBuffer && (buffers->depthBuffer.base != NULL)) )
|
|
{
|
|
if ( buffers->depthBuffer.base == NULL )
|
|
gc->modes.haveDepthBuffer = GL_FALSE;
|
|
else
|
|
gc->modes.haveDepthBuffer = GL_TRUE;
|
|
bRet = TRUE;
|
|
}
|
|
if ( ( gc->modes.haveStencilBuffer && (buffers->stencilBuffer.base == NULL)) ||
|
|
(!gc->modes.haveStencilBuffer && (buffers->stencilBuffer.base != NULL)) )
|
|
{
|
|
if ( buffers->stencilBuffer.base == NULL )
|
|
gc->modes.haveStencilBuffer = GL_FALSE;
|
|
else
|
|
gc->modes.haveStencilBuffer = GL_TRUE;
|
|
gc->validateMask |= (__GL_VALIDATE_STENCIL_FUNC |
|
|
__GL_VALIDATE_STENCIL_OP);
|
|
bRet = TRUE;
|
|
}
|
|
|
|
return bRet;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* UpdateWindowInfo
|
|
*
|
|
* Update context data if window changed
|
|
* position
|
|
* size
|
|
* palette
|
|
*
|
|
* No need to worry about clipping changes.
|
|
*
|
|
* Returns:
|
|
* No return value.
|
|
\**************************************************************************/
|
|
|
|
void UpdateWindowInfo(__GLGENcontext *gengc)
|
|
{
|
|
GLGENwindow *pwnd;
|
|
__GLGENbuffers *buffers;
|
|
__GLcontext *gc = (__GLcontext *)gengc;
|
|
GLint width, height, visWidth, visHeight;
|
|
GLboolean forcePick = GL_FALSE;
|
|
|
|
pwnd = gengc->pwndLocked;
|
|
ASSERTOPENGL(pwnd, "UpdateWindowInfo(): bad window\n");
|
|
buffers = pwnd->buffers;
|
|
ASSERTOPENGL(buffers, "UpdateWindowInfo(): bad buffers\n");
|
|
|
|
ASSERT_WINCRIT(pwnd);
|
|
|
|
// Memory DC case -- need to check bitmap size. The DC is not bound to
|
|
// a window, so there is no message or visrgn watcher to inform us of size
|
|
// changes.
|
|
|
|
if ( GLSURF_IS_MEMDC(gengc->dwCurrentFlags) )
|
|
{
|
|
DIBSECTION ds;
|
|
int iRetVal;
|
|
|
|
if ( iRetVal =
|
|
GetObject(GetCurrentObject(gengc->gwidCurrent.hdc, OBJ_BITMAP),
|
|
sizeof(ds), &ds) )
|
|
{
|
|
ASSERTOPENGL(pwnd->rclClient.left == 0 &&
|
|
pwnd->rclClient.top == 0,
|
|
"UpdateWindowInfo(): bad rclClient for memDc\n");
|
|
|
|
// Bitmap may have changed. If DIB, force reload of base pointer and
|
|
// outer width (buffer pitch).
|
|
|
|
if ( (iRetVal == sizeof(ds)) && ds.dsBm.bmBits )
|
|
{
|
|
// For backwards compatibility with Get/SetBitmapBits, GDI does
|
|
// not accurately report the bitmap pitch in bmWidthBytes. It
|
|
// always computes bmWidthBytes assuming WORD-aligned scanlines
|
|
// regardless of the platform.
|
|
//
|
|
// Therefore, if the platform is WinNT, which uses DWORD-aligned
|
|
// scanlines, adjust the bmWidthBytes value.
|
|
|
|
if ( dwPlatformId == VER_PLATFORM_WIN32_NT )
|
|
{
|
|
ds.dsBm.bmWidthBytes = (ds.dsBm.bmWidthBytes + 3) & ~3;
|
|
}
|
|
|
|
// If biHeight is positive, then the bitmap is a bottom-up DIB.
|
|
// If biHeight is negative, then the bitmap is a top-down DIB.
|
|
|
|
if ( ds.dsBmih.biHeight > 0 )
|
|
{
|
|
gengc->gc.frontBuffer.buf.base = (PVOID) (((ULONG_PTR) ds.dsBm.bmBits) +
|
|
(ds.dsBm.bmWidthBytes * (ds.dsBm.bmHeight - 1)));
|
|
gengc->gc.frontBuffer.buf.outerWidth = -ds.dsBm.bmWidthBytes;
|
|
}
|
|
else
|
|
{
|
|
gengc->gc.frontBuffer.buf.base = ds.dsBm.bmBits;
|
|
gengc->gc.frontBuffer.buf.outerWidth = ds.dsBm.bmWidthBytes;
|
|
}
|
|
}
|
|
|
|
// Bitmap size different from window?
|
|
|
|
if ( ds.dsBm.bmWidth != pwnd->rclClient.right ||
|
|
ds.dsBm.bmHeight != pwnd->rclClient.bottom )
|
|
{
|
|
// Save new size.
|
|
|
|
pwnd->rclClient.right = ds.dsBm.bmWidth;
|
|
pwnd->rclClient.bottom = ds.dsBm.bmHeight;
|
|
pwnd->rclBounds.right = ds.dsBm.bmWidth;
|
|
pwnd->rclBounds.bottom = ds.dsBm.bmHeight;
|
|
|
|
// Increment uniqueness numbers.
|
|
// Don't let it hit -1. -1 is special and is used by
|
|
// MakeCurrent to signal that an update is required
|
|
|
|
buffers->WndUniq++;
|
|
|
|
buffers->WndSizeUniq++;
|
|
|
|
if (buffers->WndUniq == -1)
|
|
buffers->WndUniq = 0;
|
|
|
|
if (buffers->WndSizeUniq == -1)
|
|
buffers->WndSizeUniq = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
WARNING("UpdateWindowInfo: could not get bitmap info for memDc\n");
|
|
}
|
|
}
|
|
|
|
// Compute current window dimensions.
|
|
|
|
width = pwnd->rclClient.right - pwnd->rclClient.left;
|
|
height = pwnd->rclClient.bottom - pwnd->rclClient.top;
|
|
|
|
// Check MCD buffers.
|
|
|
|
if ( gengc->pMcdState )
|
|
{
|
|
BOOL bAllocOK;
|
|
|
|
// Do we need an initial MCDAllocBuffers (via GenMcdResizeBuffers)?
|
|
// The bAllocOK flag will be set to FALSE if the resize fails.
|
|
|
|
if ( gengc->pMcdState->mcdFlags & MCD_STATE_FORCERESIZE )
|
|
{
|
|
// Attempt resize. If it fails, convert context (see below).
|
|
|
|
if (GenMcdResizeBuffers(gengc))
|
|
{
|
|
UpdateSharedBuffer(&gc->backBuffer.buf, &buffers->backBuffer);
|
|
if (gc->modes.doubleBufferMode)
|
|
(*gc->back->resize)(buffers, gc->back, width, height);
|
|
|
|
bAllocOK = TRUE;
|
|
}
|
|
else
|
|
bAllocOK = FALSE;
|
|
|
|
// Clear the flag. If resize succeeded, we don't need to
|
|
// force the resize again. If resize failed, the context
|
|
// will be converted, so we don't need to force the resize.
|
|
|
|
gengc->pMcdState->mcdFlags &= ~MCD_STATE_FORCERESIZE;
|
|
}
|
|
else
|
|
bAllocOK = TRUE;
|
|
|
|
// If the shared buffer struct has lost its MCD info or we could
|
|
// not do the initial allocate, convert the context.
|
|
|
|
if ( (buffers->flags & GLGENBUF_MCD_LOST) || !bAllocOK )
|
|
{
|
|
// If GenMcdConvertContext succeeds, then pMcdState will
|
|
// no longer exist. The context is now an "ordinary"
|
|
// generic context.
|
|
|
|
if ( !GenMcdConvertContext(gengc, buffers) )
|
|
{
|
|
// Not only have we lost the MCD buffers, but we cannot
|
|
// convert the context to generic. For now, disable
|
|
// drawing (by setting the window bounds to empty). On
|
|
// the next batch we will reattempt MCD buffer access
|
|
// and context conversion.
|
|
|
|
buffers->width = 0;
|
|
buffers->height = 0;
|
|
gc->constants.width = 0;
|
|
gc->constants.height = 0;
|
|
|
|
(*gc->procs.applyViewport)(gc);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check the uniqueness signature. If different, the window client area
|
|
// state has changed.
|
|
//
|
|
// Note that we actually have two uniqueness numbers, WndUniq and WndSizeUniq.
|
|
// WndUniq is incremented whenever any client window state (size or position)
|
|
// changes. WndSizeUniq is incremented only when the size changes and is
|
|
// maintained as an optimization. WndSizeUniq allows us to skip copying
|
|
// the shared buffer info and recomputing the viewport if only the position
|
|
// has changed.
|
|
//
|
|
// WndSizeUniq is a subset of WndUniq, so checking only WndUniq suffices at
|
|
// this level.
|
|
|
|
if ( gengc->WndUniq != buffers->WndUniq )
|
|
{
|
|
// Update origin of front buffer in case it moved
|
|
|
|
gc->frontBuffer.buf.xOrigin = pwnd->rclClient.left;
|
|
gc->frontBuffer.buf.yOrigin = pwnd->rclClient.top;
|
|
|
|
// If acceleration is wired-in, set the offsets for line drawing.
|
|
|
|
if ( gengc->pPrivateArea )
|
|
{
|
|
__fastLineComputeOffsets(gengc);
|
|
}
|
|
|
|
// Check for size changed
|
|
// Update viewport and ancillary buffers
|
|
|
|
visWidth = pwnd->rclBounds.right - pwnd->rclBounds.left;
|
|
visHeight = pwnd->rclBounds.bottom - pwnd->rclBounds.top;
|
|
|
|
// Sanity check the info from window.
|
|
|
|
ASSERTOPENGL(
|
|
width <= __GL_MAX_WINDOW_WIDTH && height <= __GL_MAX_WINDOW_HEIGHT,
|
|
"UpdateWindowInfo(): bad window client size\n"
|
|
);
|
|
ASSERTOPENGL(
|
|
visWidth <= __GL_MAX_WINDOW_WIDTH && visHeight <= __GL_MAX_WINDOW_HEIGHT,
|
|
"UpdateWindowInfo(): bad visible size\n"
|
|
);
|
|
|
|
(*gc->front->resize)(buffers, gc->front, width, height);
|
|
|
|
if ( (width != buffers->width) ||
|
|
(height != buffers->height) )
|
|
{
|
|
gc->constants.width = width;
|
|
gc->constants.height = height;
|
|
|
|
// This RC needs to resize back & ancillary buffers
|
|
|
|
gengc->errorcode = 0;
|
|
wglResizeBuffers(gengc, width, height);
|
|
|
|
// Check if new size caused a memory failure
|
|
// viewport code will set width & height to zero
|
|
// punt on ancillary buffers, will try next time
|
|
|
|
if (gengc->errorcode)
|
|
return;
|
|
|
|
buffers->width = width;
|
|
buffers->height = height;
|
|
}
|
|
else if ( (gengc->WndSizeUniq != buffers->WndSizeUniq) ||
|
|
(width != gc->constants.width) ||
|
|
(height != gc->constants.height) )
|
|
{
|
|
// The buffer size is consistent with the window, so another thread
|
|
// has already resized the buffer, but we need to update the
|
|
// gc shared buffers and recompute the viewport.
|
|
|
|
gc->constants.width = width;
|
|
gc->constants.height = height;
|
|
|
|
forcePick = (GLboolean)wglUpdateBuffers(gengc, buffers);
|
|
|
|
if ( forcePick )
|
|
{
|
|
/* Cannot use DELAY_VALIDATE, may be in glBegin/End */
|
|
__GL_INVALIDATE(gc);
|
|
(*gc->procs.validate)(gc);
|
|
}
|
|
}
|
|
else if ( (visWidth != gengc->visibleWidth) ||
|
|
(visHeight != gengc->visibleHeight) )
|
|
{
|
|
// The buffer size has not changed. However, the visibility of
|
|
// the window has changed so the viewport data must be recomputed.
|
|
|
|
(*gc->procs.applyViewport)(gc);
|
|
}
|
|
|
|
// Make sure we swap the whole window
|
|
|
|
buffers->fMax = TRUE;
|
|
|
|
// The context is now up-to-date with the buffer size. Set the
|
|
// uniqueness numbers to match.
|
|
|
|
gengc->WndUniq = buffers->WndUniq;
|
|
gengc->WndSizeUniq = buffers->WndSizeUniq;
|
|
}
|
|
|
|
// Update palette info is palette has changed
|
|
|
|
HandlePaletteChanges(gengc, pwnd);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* vSaveGdiState
|
|
*
|
|
* Saves current GDI drawing state to the GDISAVESTATE structure passed in.
|
|
* Sets GDI state needed for OpenGL rendering.
|
|
*
|
|
* History:
|
|
* 19-Jul-1996 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
void FASTCALL vSaveGdiState(HDC hdc, GDISAVESTATE *pGdiState)
|
|
{
|
|
// Currently, the only state needed is the line code which may use
|
|
// GDI lines. Rop2 must be R2_COPYPEN (draws with the pen color).
|
|
|
|
pGdiState->iRop2 = SetROP2(hdc, R2_COPYPEN);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* vRestoreGdiState
|
|
*
|
|
* Restores GDI drawing state from the GDISAVESTATE structure passed in.
|
|
*
|
|
* History:
|
|
* 19-Jul-1996 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
void FASTCALL vRestoreGdiState(HDC hdc, GDISAVESTATE *pGdiState)
|
|
{
|
|
SetROP2(hdc, pGdiState->iRop2);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
*
|
|
* glsrvSynchronizeWithGdi
|
|
*
|
|
* Synchronizes access to a locked surface with GDI
|
|
* This allows GDI calls to be made safely even on a locked surface
|
|
* so that we don't have to release the lock we're holding
|
|
*
|
|
* Win95 doesn't allow this so it just releases the screen lock
|
|
*
|
|
* History:
|
|
* Wed Aug 28 11:10:27 1996 -by- Drew Bliss [drewb]
|
|
* Created
|
|
*
|
|
\**************************************************************************/
|
|
|
|
#ifdef WINNT
|
|
void APIENTRY glsrvSynchronizeWithGdi(__GLGENcontext *gengc,
|
|
GLGENwindow *pwnd,
|
|
FSHORT surfBits)
|
|
{
|
|
// Nothing to do
|
|
}
|
|
#else
|
|
void APIENTRY glsrvSynchronizeWithGdi(__GLGENcontext *gengc,
|
|
GLGENwindow *pwnd,
|
|
FSHORT surfBits)
|
|
{
|
|
glsrvReleaseSurfaces(gengc, pwnd, surfBits);
|
|
}
|
|
#endif
|
|
|
|
/******************************Public*Routine******************************\
|
|
*
|
|
* glsrvDecoupleFromGdi
|
|
*
|
|
* Indicates that it's no longer necessary to have GDI access to a surface
|
|
* synchronized with direct memory access
|
|
*
|
|
* Exists for Win95 where synchronization isn't done so the screen lock
|
|
* must be reacquired
|
|
*
|
|
* History:
|
|
* Wed Aug 28 11:12:50 1996 -by- Drew Bliss [drewb]
|
|
* Created
|
|
*
|
|
\**************************************************************************/
|
|
|
|
#ifdef WINNT
|
|
void APIENTRY glsrvDecoupleFromGdi(__GLGENcontext *gengc,
|
|
GLGENwindow *pwnd,
|
|
FSHORT surfBits)
|
|
{
|
|
GdiFlush();
|
|
|
|
// Consider - How can this code be made surface specific? Right now
|
|
// surfBits is ignored.
|
|
|
|
// Wait for any GDI accelerator operations to complete before we
|
|
// return to direct access
|
|
if (gengc->pgddsFront != NULL)
|
|
{
|
|
// Is there a better way to do this than looping?
|
|
// Does ISBLTDONE cover all the cases we need to wait for?
|
|
for (;;)
|
|
{
|
|
if (gengc->pgddsFront->pdds->lpVtbl->
|
|
GetBltStatus(gengc->pgddsFront->pdds,
|
|
DDGBS_ISBLTDONE) != DDERR_WASSTILLDRAWING)
|
|
{
|
|
break;
|
|
}
|
|
|
|
Sleep(20);
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
void APIENTRY glsrvDecoupleFromGdi(__GLGENcontext *gengc,
|
|
GLGENwindow *pwnd,
|
|
FSHORT surfBits)
|
|
{
|
|
// Failure is unhandled
|
|
glsrvGrabSurfaces(gengc, pwnd, surfBits);
|
|
}
|
|
#endif
|
|
|
|
/******************************Public*Routine******************************\
|
|
*
|
|
* LockDdSurf
|
|
*
|
|
* Locks a GLDDSURF, handling surface loss
|
|
*
|
|
* History:
|
|
* Wed Aug 28 15:32:08 1996 -by- Drew Bliss [drewb]
|
|
* Created
|
|
*
|
|
\**************************************************************************/
|
|
|
|
#define LDDS_LOCKED 0
|
|
#define LDDS_LOCKED_NEW 1
|
|
#define LDDS_ERROR 2
|
|
|
|
// #define VERBOSE_LOCKDDSURF
|
|
|
|
DWORD LockDdSurf(GLDDSURF *pgdds, RECT *prcClient)
|
|
{
|
|
HRESULT hr;
|
|
LPDIRECTDRAWSURFACE pdds;
|
|
DWORD dwRet;
|
|
|
|
pdds = pgdds->pdds;
|
|
dwRet = LDDS_LOCKED;
|
|
|
|
hr = DDSLOCK(pdds, &pgdds->ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, prcClient);
|
|
#ifdef VERBOSE_LOCKDDSURF
|
|
if (hr != DD_OK)
|
|
{
|
|
DbgPrint("LockDdSurf: Lock failed with 0x%08lX\n", hr);
|
|
}
|
|
#endif
|
|
|
|
// If lock failed because of a resolution change, try to recreate
|
|
// the primary surface. We can only do this if the surface is the
|
|
// screen surface because for app-provided DDraw surfaces we don't
|
|
// know what content needs to be recreated on the lost surface before
|
|
// it can be reused.
|
|
|
|
if ( hr == DDERR_SURFACELOST &&
|
|
pgdds == &GLSCREENINFO->gdds )
|
|
{
|
|
DDSURFACEDESC ddsd;
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
if (pdds->lpVtbl->Restore(pdds) == DD_OK &&
|
|
pdds->lpVtbl->GetSurfaceDesc(pdds, &ddsd) == DD_OK)
|
|
{
|
|
// While OpenGL generic implementation can handle screen dimension
|
|
// changes, it cannot yet deal with a color depth change.
|
|
|
|
if (ddsd.ddpfPixelFormat.dwRGBBitCount ==
|
|
pgdds->ddsd.ddpfPixelFormat.dwRGBBitCount)
|
|
{
|
|
pgdds->ddsd = ddsd;
|
|
|
|
// Try lock with the new surface.
|
|
|
|
dwRet = LDDS_LOCKED_NEW;
|
|
hr = DDSLOCK(pdds, &pgdds->ddsd,
|
|
DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, prcClient);
|
|
#ifdef VERBOSE_LOCKDDSURF
|
|
if (hr != DD_OK)
|
|
{
|
|
DbgPrint("LockDdSurf: Relock failed with 0x%08lX\n", hr);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
hr = DDERR_GENERIC;
|
|
#ifdef VERBOSE_LOCKDDSURF
|
|
DbgPrint("LockDdSurf: Bit count changed\n");
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hr = DDERR_GENERIC;
|
|
#ifdef VERBOSE_LOCKDDSURF
|
|
DbgPrint("LockDdSurf: Restore/GetSurfaceDesc failed\n");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
return hr == DD_OK ? dwRet : LDDS_ERROR;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* BeginDirectScreenAccess
|
|
*
|
|
* Attempts to begin direct screen access for the primary surface.
|
|
*
|
|
* If the screen resolution changes, the primary surface is invalidated. To
|
|
* regain access, the primary surface must be recreated. If successful,
|
|
* the pointer to the primary surface passed into this function will be
|
|
* modified.
|
|
*
|
|
* Note: as currently written, generic implementation of OpenGL cannot
|
|
* handle color depth changes. So we fail the call if this is detected.
|
|
*
|
|
* History:
|
|
* 21-Mar-1996 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
BOOL BeginDirectScreenAccess(__GLGENcontext *gengc, GLGENwindow *pwnd,
|
|
PIXELFORMATDESCRIPTOR *ppfd)
|
|
{
|
|
DWORD dwRet;
|
|
|
|
ASSERTOPENGL((pwnd->ulFlags & GLGENWIN_DIRECTSCREEN) == 0,
|
|
"BeginDirectScreenAccess called with access\n");
|
|
ASSERT_WINCRIT(pwnd);
|
|
|
|
// Do not acquire access if gengc format does not match pixelformat.
|
|
|
|
if (gengc->pgddsFront->dwBitDepth != ppfd->cColorBits)
|
|
{
|
|
WARNING("BeginDirectScreenAccess: "
|
|
"surface not compatible with context\n");
|
|
return FALSE;
|
|
}
|
|
|
|
// OK to try lock now.
|
|
|
|
dwRet = LockDdSurf(gengc->pgddsFront, (RECT*) &pwnd->rclBounds);
|
|
if (dwRet == LDDS_LOCKED_NEW)
|
|
{
|
|
__GLGENbuffers *buffers = (__GLGENbuffers *) NULL;
|
|
|
|
// If screen changes, the MCD surfaces are lost and must be
|
|
// recreated from scratch. This can be triggered by simply
|
|
// changing the window uniqueness numbers.
|
|
|
|
buffers = pwnd->buffers;
|
|
if (buffers)
|
|
{
|
|
buffers->WndUniq++;
|
|
|
|
buffers->WndSizeUniq++;
|
|
|
|
// Don't let it hit -1. -1 is special and is used by
|
|
// MakeCurrent to signal that an update is required
|
|
|
|
if (buffers->WndUniq == -1)
|
|
buffers->WndUniq = 0;
|
|
|
|
if (buffers->WndSizeUniq == -1)
|
|
buffers->WndSizeUniq = 0;
|
|
}
|
|
}
|
|
|
|
// If we really have access to the surface, set the lock flag.
|
|
// Otherwise return error.
|
|
|
|
if (dwRet != LDDS_ERROR)
|
|
{
|
|
ASSERTOPENGL(gengc->pgddsFront->ddsd.lpSurface != NULL,
|
|
"BeginDirectScreenAccess: expected non-NULL pointer\n");
|
|
|
|
pwnd->pddsDirectScreen = gengc->pgddsFront->pdds;
|
|
pwnd->pddsDirectScreen->lpVtbl->AddRef(pwnd->pddsDirectScreen);
|
|
pwnd->pvDirectScreenLock = gengc->pgddsFront->ddsd.lpSurface;
|
|
|
|
// DirectDraw returns a pointer offset to the specified rectangle;
|
|
// undo that offset.
|
|
|
|
gengc->pgddsFront->ddsd.lpSurface = (BYTE*) gengc->pgddsFront->ddsd.lpSurface
|
|
- pwnd->rclBounds.left * (gengc->pgddsFront->ddsd.ddpfPixelFormat.dwRGBBitCount >> 3)
|
|
- pwnd->rclBounds.top * gengc->pgddsFront->ddsd.lPitch;
|
|
|
|
pwnd->pvDirectScreen = gengc->pgddsFront->ddsd.lpSurface;
|
|
|
|
pwnd->ulFlags |= GLGENWIN_DIRECTSCREEN;
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
//XXX too noisy in stress when mode changes enabled
|
|
//WARNING("BeginDirectScreenAccess failed\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* EndDirectScreenAccess
|
|
*
|
|
* Release lock acquired via BeginDirectScreenAccess.
|
|
*
|
|
* History:
|
|
* 28-Mar-1996 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
VOID EndDirectScreenAccess(GLGENwindow *pwnd)
|
|
{
|
|
ASSERTOPENGL(pwnd->ulFlags & GLGENWIN_DIRECTSCREEN,
|
|
"EndDirectScreenAccess: not holding screen lock!\n");
|
|
ASSERT_WINCRIT(pwnd);
|
|
|
|
pwnd->ulFlags &= ~GLGENWIN_DIRECTSCREEN;
|
|
if (pwnd->pddsDirectScreen != NULL)
|
|
{
|
|
DDSUNLOCK(pwnd->pddsDirectScreen, pwnd->pvDirectScreenLock);
|
|
pwnd->pddsDirectScreen->lpVtbl->Release(pwnd->pddsDirectScreen);
|
|
pwnd->pddsDirectScreen = NULL;
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
*
|
|
* glsrvGrabSurfaces
|
|
*
|
|
* Acquire all necessary surface locks and handle any changes that occurred
|
|
* since the last acquisition.
|
|
*
|
|
* NOTE: surfBits is currently ignored because taking fine-grained
|
|
* locks can lead to deadlocks because lock need has no guaranteed
|
|
* order. To avoid this, all locks are taken if any locks are needed.
|
|
*
|
|
* History:
|
|
* Tue Apr 02 13:10:26 1996 -by- Drew Bliss [drewb]
|
|
* Split out of glsrvGrabLock
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL APIENTRY glsrvGrabSurfaces(__GLGENcontext *gengc, GLGENwindow *pwnd,
|
|
FSHORT surfBits)
|
|
{
|
|
#if DBG
|
|
// If debugging, remember the surface offset in case it changes when we grab
|
|
// the lock.
|
|
|
|
static void *pvCurSurf = NULL;
|
|
#endif
|
|
|
|
BOOL bDoOver;
|
|
FSHORT takeLocks;
|
|
FSHORT locksTaken = 0;
|
|
int lev = 0;
|
|
|
|
ASSERT_WINCRIT(pwnd);
|
|
|
|
#ifndef DEADLOCKS_OK
|
|
// See above note.
|
|
surfBits = LAZY_LOCK_FLAGS;
|
|
#endif
|
|
|
|
// Mask out MCD bit if no MCD.
|
|
if (gengc->pMcdState == NULL)
|
|
{
|
|
surfBits &= ~LOCKFLAG_MCD;
|
|
}
|
|
|
|
// Early out if we don't actually need locks for the requested surfaces.
|
|
|
|
takeLocks = gengc->fsGenLocks & surfBits;
|
|
if (takeLocks == 0)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
// We can assume this function is not invoked if we already have the lock.
|
|
|
|
ASSERTOPENGL((gengc->fsLocks & surfBits) == 0,
|
|
"glsrvGrabSurfaces: locks already held\n");
|
|
|
|
// We already check this in glsrvAttention, but there are other
|
|
// functions that call this so check that the window is correct
|
|
// to be safe.
|
|
|
|
if (pwnd != gengc->pwndMakeCur)
|
|
{
|
|
// One way an app could cause this is if the current HDC is released
|
|
// without releasing (wglMakeCurrent(0, 0)) the corresponding HGLRC.
|
|
// If GetDC returns this same HDC but for a different window, then
|
|
// pwndGetFromID will return the pwnd associated with the new window.
|
|
// However, the HGLRC is still bound to the original window. In
|
|
// such a situation we must fail the lock.
|
|
|
|
WARNING("glsrvGrabSurfaces: mismatched windows\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (takeLocks & LOCKFLAG_FRONT_BUFFER)
|
|
{
|
|
// Grab, test, and release the lock until the visregion is stable.
|
|
// IsClipListChanged is currently hard-coded to return TRUE,
|
|
// so force this loop to terminate after one update. If
|
|
// IsClipListChanged gets implemented correctly this will be
|
|
// unnecessary.
|
|
|
|
bDoOver = FALSE;
|
|
|
|
do
|
|
{
|
|
UpdateWindowInfo(gengc);
|
|
|
|
// Grab the screen lock.
|
|
|
|
if (!BeginDirectScreenAccess(gengc, pwnd, &gengc->gsurf.pfd))
|
|
{
|
|
#if 0
|
|
// Too verbose under stress.
|
|
WARNING("glsrvGrabLock(): BeginDirectScreenAccess failed\n");
|
|
#endif
|
|
goto glsrvGrabSurfaces_exit;
|
|
}
|
|
|
|
if (bDoOver)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// The surface may not have a clipper associated with it.
|
|
if (pwnd->pddClip == NULL)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Did the window change during the time the lock was released?
|
|
// If so, we need recompute the clip list and call UpdateWindowInfo
|
|
// again.
|
|
|
|
if ( pwnd->pddClip->lpVtbl->
|
|
IsClipListChanged(pwnd->pddClip, &bDoOver) == DD_OK &&
|
|
bDoOver )
|
|
{
|
|
BOOL bHaveClip;
|
|
|
|
bHaveClip = wglGetClipList(pwnd);
|
|
|
|
// Release access because we're going to loop around
|
|
// to UpdateWindowInfo again and it makes a lot of
|
|
// GDI calls.
|
|
|
|
EndDirectScreenAccess(pwnd);
|
|
|
|
if (!bHaveClip)
|
|
{
|
|
WARNING("glsrvGrabSurfaces(): wglGetClipList failed\n");
|
|
goto glsrvGrabSurfaces_exit;
|
|
}
|
|
}
|
|
} while ( bDoOver );
|
|
|
|
// UpdateWindowInfo can cause a context conversion so we
|
|
// may have lost MCD state since the start of locking activity.
|
|
// Check again to make sure.
|
|
|
|
if (gengc->pMcdState == NULL)
|
|
{
|
|
surfBits &= ~LOCKFLAG_MCD;
|
|
takeLocks &= ~LOCKFLAG_MCD;
|
|
}
|
|
|
|
// Now that screen lock is held, set the lock flag.
|
|
|
|
locksTaken |= LOCKFLAG_FRONT_BUFFER;
|
|
}
|
|
|
|
// Lock Z surface if necessary.
|
|
if (takeLocks & LOCKFLAG_DD_DEPTH)
|
|
{
|
|
if (LockDdSurf(&gengc->gsurf.dd.gddsZ, NULL) == LDDS_ERROR)
|
|
{
|
|
goto glsrvGrabSurfaces_unlock;
|
|
}
|
|
|
|
locksTaken |= LOCKFLAG_DD_DEPTH;
|
|
}
|
|
|
|
// If there's a DirectDraw texture bound, lock its surface
|
|
// and all mipmaps for use.
|
|
if (takeLocks & LOCKFLAG_DD_TEXTURE)
|
|
{
|
|
GLDDSURF gdds;
|
|
|
|
gdds = gengc->gc.texture.ddtex.gdds;
|
|
for (lev = 0; lev < gengc->gc.texture.ddtex.levels; lev++)
|
|
{
|
|
gdds.pdds = gengc->gc.texture.ddtex.pdds[lev];
|
|
if (LockDdSurf(&gdds, NULL) == LDDS_ERROR)
|
|
{
|
|
goto glsrvGrabSurfaces_unlock;
|
|
}
|
|
|
|
gengc->gc.texture.ddtex.texobj.texture.map.level[lev].buffer =
|
|
gdds.ddsd.lpSurface;
|
|
}
|
|
|
|
locksTaken |= LOCKFLAG_DD_TEXTURE;
|
|
}
|
|
|
|
// Take MCD lock last so that buffer information is current.
|
|
if (takeLocks & LOCKFLAG_MCD)
|
|
{
|
|
ASSERTOPENGL(gengc->pMcdState != NULL,
|
|
"MCD lock request but no MCD\n");
|
|
|
|
if ((gpMcdTable->pMCDLock)(&gengc->pMcdState->McdContext) !=
|
|
MCD_LOCK_TAKEN)
|
|
{
|
|
WARNING("glsrvGrabSurfaces(): MCDLock failed\n");
|
|
goto glsrvGrabSurfaces_unlock;
|
|
}
|
|
|
|
locksTaken |= LOCKFLAG_MCD;
|
|
}
|
|
|
|
gengc->fsLocks |= locksTaken;
|
|
|
|
ASSERTOPENGL(((gengc->fsLocks ^ gengc->fsGenLocks) & surfBits) == 0,
|
|
"Real locks/generic locks mismatch\n");
|
|
|
|
if (takeLocks & LOCKFLAG_MCD)
|
|
{
|
|
// This must be called after fsLocks is updated since
|
|
// GenMcdUpdateBufferInfo checks fsLocks to see what locks
|
|
// are held.
|
|
GenMcdUpdateBufferInfo(gengc);
|
|
}
|
|
|
|
// Base and width may have changed since last lock. Refresh
|
|
// the data in the gengc.
|
|
|
|
// If the MCD lock was taken then the front buffer pointer was
|
|
// updated.
|
|
if ((takeLocks & (LOCKFLAG_FRONT_BUFFER | LOCKFLAG_MCD)) ==
|
|
LOCKFLAG_FRONT_BUFFER)
|
|
{
|
|
gengc->gc.frontBuffer.buf.base =
|
|
(VOID *)gengc->pgddsFront->ddsd.lpSurface;
|
|
gengc->gc.frontBuffer.buf.outerWidth =
|
|
gengc->pgddsFront->ddsd.lPitch;
|
|
}
|
|
|
|
if (takeLocks & LOCKFLAG_DD_DEPTH)
|
|
{
|
|
gengc->gc.depthBuffer.buf.base =
|
|
gengc->gsurf.dd.gddsZ.ddsd.lpSurface;
|
|
if (gengc->gsurf.dd.gddsZ.dwBitDepth == 16)
|
|
{
|
|
gengc->gc.depthBuffer.buf.outerWidth =
|
|
gengc->gsurf.dd.gddsZ.ddsd.lPitch >> 1;
|
|
}
|
|
else
|
|
{
|
|
gengc->gc.depthBuffer.buf.outerWidth =
|
|
gengc->gsurf.dd.gddsZ.ddsd.lPitch >> 2;
|
|
}
|
|
}
|
|
|
|
// Record the approximate time the lock was grabbed. That way we
|
|
// can compute the time the lock is held and release it if necessary.
|
|
|
|
gcmsOpenGLTimer = GetTickCount();
|
|
gengc->dwLockTick = gcmsOpenGLTimer;
|
|
gengc->dwLastTick = gcmsOpenGLTimer;
|
|
gengc->dwCalls = 0;
|
|
gengc->dwCallsPerTick = 16;
|
|
|
|
#if DBG
|
|
#define LEVEL_SCREEN LEVEL_INFO
|
|
|
|
if (takeLocks & LOCKFLAG_FRONT_BUFFER)
|
|
{
|
|
// Did the surface offset change? If so, report it if debugging.
|
|
|
|
if (pvCurSurf != gengc->pgddsFront->ddsd.lpSurface)
|
|
{
|
|
DBGLEVEL (LEVEL_SCREEN, "=============================\n");
|
|
DBGLEVEL (LEVEL_SCREEN, "Surface offset changed\n\n");
|
|
DBGLEVEL1(LEVEL_SCREEN, "\tdwOffSurface = 0x%lx\n",
|
|
gengc->pgddsFront->ddsd.lpSurface);
|
|
DBGLEVEL (LEVEL_SCREEN, "=============================\n");
|
|
|
|
pvCurSurf = gengc->pgddsFront->ddsd.lpSurface;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return TRUE;
|
|
|
|
glsrvGrabSurfaces_unlock:
|
|
while (--lev >= 0)
|
|
{
|
|
DDSUNLOCK(gengc->gc.texture.ddtex.pdds[lev],
|
|
gengc->gc.texture.ddtex.
|
|
texobj.texture.map.level[lev].buffer);
|
|
|
|
#if DBG
|
|
gengc->gc.texture.ddtex.texobj.texture.map.level[lev].buffer = NULL;
|
|
#endif
|
|
}
|
|
|
|
if (locksTaken & LOCKFLAG_DD_DEPTH)
|
|
{
|
|
DDSUNLOCK(gengc->gsurf.dd.gddsZ.pdds,
|
|
gengc->gsurf.dd.gddsZ.ddsd.lpSurface);
|
|
}
|
|
|
|
if (locksTaken & LOCKFLAG_FRONT_BUFFER)
|
|
{
|
|
EndDirectScreenAccess(pwnd);
|
|
}
|
|
|
|
glsrvGrabSurfaces_exit:
|
|
// Set the error codes. GL_OUT_OF_MEMORY is used not because we
|
|
// actually had a memory failure, but because this implies that
|
|
// the OpenGL state is now indeterminate.
|
|
|
|
gengc->errorcode = GLGEN_DEVLOCK_FAILED;
|
|
__glSetError(GL_OUT_OF_MEMORY);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
*
|
|
* glsrvReleaseSurfaces
|
|
*
|
|
* Releases all resources held for screen access
|
|
*
|
|
* History:
|
|
* Tue Apr 02 13:18:52 1996 -by- Drew Bliss [drewb]
|
|
* Split from glsrvReleaseLock
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID APIENTRY glsrvReleaseSurfaces(__GLGENcontext *gengc,
|
|
GLGENwindow *pwnd,
|
|
FSHORT surfBits)
|
|
{
|
|
FSHORT relLocks;
|
|
|
|
ASSERT_WINCRIT(pwnd);
|
|
|
|
#ifndef DEADLOCKS_OK
|
|
// See above note.
|
|
surfBits = LAZY_LOCK_FLAGS;
|
|
#endif
|
|
|
|
// Mask out MCD bit if no MCD.
|
|
if (gengc->pMcdState == NULL)
|
|
{
|
|
surfBits &= ~LOCKFLAG_MCD;
|
|
}
|
|
|
|
// Early exit if locks are not actually held.
|
|
|
|
relLocks = gengc->fsGenLocks & surfBits;
|
|
if (relLocks == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (relLocks & LOCKFLAG_MCD)
|
|
{
|
|
ASSERTOPENGL(gengc->pMcdState != NULL,
|
|
"MCD unlock request but no MCD\n");
|
|
|
|
(gpMcdTable->pMCDUnlock)(&gengc->pMcdState->McdContext);
|
|
gengc->fsLocks &= ~LOCKFLAG_MCD;
|
|
}
|
|
|
|
if (relLocks & LOCKFLAG_DD_TEXTURE)
|
|
{
|
|
int lev;
|
|
|
|
lev = gengc->gc.texture.ddtex.levels;
|
|
while (--lev >= 0)
|
|
{
|
|
DDSUNLOCK(gengc->gc.texture.ddtex.pdds[lev],
|
|
gengc->gc.texture.ddtex.
|
|
texobj.texture.map.level[lev].buffer);
|
|
#if DBG
|
|
gengc->gc.texture.ddtex.texobj.texture.
|
|
map.level[lev].buffer = NULL;
|
|
#endif
|
|
}
|
|
gengc->fsLocks &= ~LOCKFLAG_DD_TEXTURE;
|
|
}
|
|
|
|
if (relLocks & LOCKFLAG_DD_DEPTH)
|
|
{
|
|
DDSUNLOCK(gengc->gsurf.dd.gddsZ.pdds,
|
|
gengc->gsurf.dd.gddsZ.ddsd.lpSurface);
|
|
gengc->fsLocks &= ~LOCKFLAG_DD_DEPTH;
|
|
|
|
#if DBG
|
|
// NULL out our buffer information to ensure that we
|
|
// can't access the surface unless we're really holding the lock
|
|
|
|
gengc->gc.depthBuffer.buf.base = NULL;
|
|
gengc->gc.depthBuffer.buf.outerWidth = 0;
|
|
#endif
|
|
}
|
|
|
|
if (relLocks & LOCKFLAG_FRONT_BUFFER)
|
|
{
|
|
EndDirectScreenAccess(pwnd);
|
|
gengc->fsLocks &= ~LOCKFLAG_FRONT_BUFFER;
|
|
|
|
#if DBG
|
|
// NULL out our front-buffer information to ensure that we
|
|
// can't access the surface unless we're really holding the lock
|
|
|
|
gengc->gc.frontBuffer.buf.base = NULL;
|
|
gengc->gc.frontBuffer.buf.outerWidth = 0;
|
|
#endif
|
|
}
|
|
|
|
ASSERTOPENGL((gengc->fsLocks & surfBits) == 0,
|
|
"Surface locks still held after ReleaseSurfaces\n");
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* glsrvGrabLock
|
|
*
|
|
* Grab the display lock and tear down the cursor as needed. Also, initialize
|
|
* the tickers and such that help determine when the thread should give up
|
|
* the lock.
|
|
*
|
|
* Note that for contexts that draw only to the generic back buffer do not
|
|
* need to grab the display lock or tear down the cursor. However, to prevent
|
|
* another thread of a multithreaded app from resizing the drawable while
|
|
* this thread is using it, a per-drawable semaphore will be grabbed.
|
|
*
|
|
* Note: while the return value indicates whether the function succeeded,
|
|
* some APIs that might call this (like the dispatch function for glCallList
|
|
* and glCallLists) may not be able to return failure. So, an error code
|
|
* of GLGEN_DEVLOCK_FAILED is posted to the GLGENcontext if the lock fails.
|
|
*
|
|
* Returns:
|
|
* TRUE if successful, FALSE otherwise.
|
|
*
|
|
* History:
|
|
* 12-Apr-1994 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
BOOL APIENTRY glsrvGrabLock(__GLGENcontext *gengc)
|
|
{
|
|
BOOL bRet = FALSE;
|
|
BOOL bBackBufferOnly = GENERIC_BACKBUFFER_ONLY((__GLcontext *) gengc);
|
|
GLGENwindow *pwnd;
|
|
|
|
ASSERTOPENGL(gengc->pwndLocked == NULL,
|
|
"Unlocked gengc with window pointer\n");
|
|
|
|
// Mostly ignore attempts to lock IC's
|
|
if (gengc->gsurf.dwFlags & GLSURF_METAFILE)
|
|
{
|
|
// If we're running with a real window then we need to look it
|
|
// up to detect whether it's died or not
|
|
if (gengc->ipfdCurrent != 0)
|
|
{
|
|
pwnd = pwndGetFromID(&gengc->gwidCurrent);
|
|
if (pwnd == NULL)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (pwnd != gengc->pwndMakeCur)
|
|
{
|
|
WARNING("glsrvGrabLock: mismatched windows (info DC)\n");
|
|
pwndRelease(pwnd);
|
|
return FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pwnd = gengc->pwndMakeCur;
|
|
}
|
|
|
|
ENTER_WINCRIT_GC(pwnd, gengc);
|
|
UpdateWindowInfo(gengc);
|
|
return TRUE;
|
|
}
|
|
|
|
// Get the window from the DC. This has the side effect of locking it
|
|
// against deletion.
|
|
|
|
pwnd = pwndGetFromID(&gengc->gwidCurrent);
|
|
if (pwnd == NULL)
|
|
{
|
|
WARNING("glsrvGrabLock: No pwnd found\n");
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
if (pwnd != gengc->pwndMakeCur)
|
|
{
|
|
// One way an app could cause this is if the current HDC is released
|
|
// without releasing (wglMakeCurrent(0, 0)) the corresponding HGLRC.
|
|
// If GetDC returns this same HDC but for a different window, then
|
|
// pwndGetFromID will return the pwnd associated with the new window.
|
|
// However, the HGLRC is still bound to the original window. In
|
|
// such a situation we must fail the lock.
|
|
|
|
#ifdef BAD_WINDOW_BREAK
|
|
DbgPrint("%p:%p:%p thinks %p:%p but finds %p:%p\n",
|
|
gengc, gengc->gwidCurrent.hdc, gengc->gwidCurrent.hwnd,
|
|
gengc->pwndMakeCur, gengc->pwndMakeCur->gwid.hwnd,
|
|
pwnd, pwnd->gwid.hwnd);
|
|
DebugBreak();
|
|
#else
|
|
WARNING("glsrvGrabLock: mismatched windows\n");
|
|
#endif
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
|
|
//
|
|
// Compute locks necessary for generic rendering code to operate.
|
|
// If a non-generic code path is going to run first these locks
|
|
// won't actually be taken until after the non-generic code
|
|
// has had a chance at rendering.
|
|
//
|
|
|
|
// We always need the window lock.
|
|
gengc->fsGenLocks = LOCKFLAG_WINDOW;
|
|
|
|
// If MCD is active we need to do MCD locking.
|
|
if (gengc->pMcdState != NULL)
|
|
{
|
|
gengc->fsGenLocks |= LOCKFLAG_MCD;
|
|
}
|
|
|
|
// If we're going to be drawing to a direct-access front-buffer
|
|
// then we need the front buffer lock. MCD always requires
|
|
// a front buffer lock on direct access buffers, so if
|
|
// MCD is active the only thing that is checked is direct access.
|
|
if ((gengc->pMcdState != NULL || !bBackBufferOnly) &&
|
|
gengc->pgddsFront != NULL)
|
|
{
|
|
gengc->fsGenLocks |= LOCKFLAG_FRONT_BUFFER;
|
|
}
|
|
|
|
// If we have a DDraw depth buffer we need a lock on it.
|
|
if ((gengc->dwCurrentFlags & GLSURF_DIRECTDRAW) &&
|
|
gengc->gsurf.dd.gddsZ.pdds != NULL)
|
|
{
|
|
gengc->fsGenLocks |= LOCKFLAG_DD_DEPTH;
|
|
}
|
|
|
|
// If we have a current DDraw texture we need a lock on it.
|
|
if (gengc->gc.texture.ddtex.levels > 0)
|
|
{
|
|
gengc->fsGenLocks |= LOCKFLAG_DD_TEXTURE;
|
|
}
|
|
|
|
// All lock types require the GLGENwindow structure lock.
|
|
|
|
ENTER_WINCRIT_GC(pwnd, gengc);
|
|
|
|
gengc->fsLocks |= LOCKFLAG_WINDOW;
|
|
|
|
// If the current window is out-of-process then we haven't
|
|
// been receiving any updates on its status. Manually
|
|
// check its position, size and palette information
|
|
if (pwnd->ulFlags & GLGENWIN_OTHERPROCESS)
|
|
{
|
|
RECT rct;
|
|
POINT pt;
|
|
BOOL bPosChanged, bSizeChanged;
|
|
|
|
if (!IsWindow(pwnd->gwid.hwnd))
|
|
{
|
|
// Window was destroyed
|
|
pwndCleanup(pwnd);
|
|
pwnd = NULL;
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
|
|
if (!GetClientRect(pwnd->gwid.hwnd, &rct))
|
|
{
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
pt.x = rct.left;
|
|
pt.y = rct.top;
|
|
if (!ClientToScreen(pwnd->gwid.hwnd, &pt))
|
|
{
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
|
|
bPosChanged =
|
|
GLDIRECTSCREEN &&
|
|
(pt.x != pwnd->rclClient.left ||
|
|
pt.y != pwnd->rclClient.top);
|
|
bSizeChanged =
|
|
rct.right != (pwnd->rclClient.right-pwnd->rclClient.left) ||
|
|
rct.bottom != (pwnd->rclClient.bottom-pwnd->rclClient.top);
|
|
|
|
if (bPosChanged || bSizeChanged)
|
|
{
|
|
__GLGENbuffers *buffers = NULL;
|
|
|
|
pwnd->rclClient.left = pt.x;
|
|
pwnd->rclClient.top = pt.y;
|
|
pwnd->rclClient.right = pt.x+rct.right;
|
|
pwnd->rclClient.bottom = pt.y+rct.bottom;
|
|
pwnd->rclBounds = pwnd->rclClient;
|
|
|
|
buffers = pwnd->buffers;
|
|
if (buffers != NULL)
|
|
{
|
|
// Don't let it hit -1. -1 is special and is used by
|
|
// MakeCurrent to signal that an update is required
|
|
|
|
if (++buffers->WndUniq == -1)
|
|
{
|
|
buffers->WndUniq = 0;
|
|
}
|
|
if (bSizeChanged &&
|
|
++buffers->WndSizeUniq == -1)
|
|
{
|
|
buffers->WndSizeUniq = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// The palette watcher should be active since we
|
|
// are going to use its count.
|
|
|
|
if (tidPaletteWatcherThread == 0)
|
|
{
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
pwnd->ulPaletteUniq = ulPaletteWatcherCount;
|
|
}
|
|
|
|
// If there's no MCD then generic code is going to be entered
|
|
// immediately so go ahead and grab the appropriate locks.
|
|
// Update drawables.
|
|
|
|
if ( gengc->pMcdState == NULL &&
|
|
gengc->fsGenLocks != gengc->fsLocks )
|
|
{
|
|
// UpdateWindowInfo needs to be called to ensure that
|
|
// the gc's buffer state is synchronized with the current window
|
|
// state. Locking the front buffer will do this, but if
|
|
// we aren't locking the front buffer then we need to do
|
|
// it here to make sure it gets done.
|
|
if ((gengc->fsGenLocks & LOCKFLAG_FRONT_BUFFER) == 0)
|
|
{
|
|
UpdateWindowInfo(gengc);
|
|
}
|
|
|
|
if (!glsrvGrabSurfaces(gengc, pwnd, gengc->fsGenLocks))
|
|
{
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UpdateWindowInfo(gengc);
|
|
|
|
// Update MCD buffer state for MCD drivers w/o direct support.
|
|
|
|
if (gengc->pMcdState)
|
|
{
|
|
GenMcdUpdateBufferInfo(gengc);
|
|
}
|
|
else
|
|
{
|
|
// UpdateWindowInfo can result in a context conversion.
|
|
// This can be detected if pMcdState is NULL but
|
|
// fsGenLocks is different from fsLocks (which implies that
|
|
// pMcdState was not NULL prior to the call to
|
|
// UpdateWindowInfo).
|
|
//
|
|
// If so, the locks must be grabbed immediately.
|
|
|
|
gengc->fsGenLocks &= ~LOCKFLAG_MCD;
|
|
if ( gengc->fsGenLocks != gengc->fsLocks )
|
|
{
|
|
if (!glsrvGrabSurfaces(gengc, pwnd, gengc->fsGenLocks))
|
|
{
|
|
goto glsrvGrabLock_exit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bRet = TRUE;
|
|
|
|
glsrvGrabLock_exit:
|
|
|
|
if (!bRet)
|
|
{
|
|
gengc->fsGenLocks = 0;
|
|
gengc->fsLocks = 0;
|
|
|
|
if (pwnd != NULL)
|
|
{
|
|
if (gengc->pwndLocked != NULL)
|
|
{
|
|
LEAVE_WINCRIT_GC(pwnd, gengc);
|
|
}
|
|
|
|
pwndRelease(pwnd);
|
|
}
|
|
|
|
// Set the error codes. GL_OUT_OF_MEMORY is used not because we
|
|
// actually had a memory failure, but because this implies that
|
|
// the OpenGL state is now indeterminate.
|
|
|
|
gengc->errorcode = GLGEN_DEVLOCK_FAILED;
|
|
__glSetError(GL_OUT_OF_MEMORY);
|
|
}
|
|
|
|
return bRet;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* glsrvReleaseLock
|
|
*
|
|
* Releases display or drawable semaphore as appropriate.
|
|
*
|
|
* Returns:
|
|
* No return value.
|
|
*
|
|
* History:
|
|
* 12-Apr-1994 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
VOID APIENTRY glsrvReleaseLock(__GLGENcontext *gengc)
|
|
{
|
|
GLGENwindow *pwnd = gengc->pwndLocked;
|
|
GLint lev;
|
|
|
|
ASSERTOPENGL(gengc->pwndLocked != NULL, "glsrvReleaseLock: No window\n");
|
|
|
|
// Mostly ignore attempts to lock IC's
|
|
if (gengc->gsurf.dwFlags & GLSURF_METAFILE)
|
|
{
|
|
LEAVE_WINCRIT_GC(pwnd, gengc);
|
|
|
|
// If we have a real window we need to release it
|
|
if (gengc->ipfdCurrent != 0)
|
|
{
|
|
pwndRelease(pwnd);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if ( gengc->fsLocks & LAZY_LOCK_FLAGS )
|
|
{
|
|
glsrvReleaseSurfaces(gengc, pwnd, gengc->fsLocks);
|
|
}
|
|
|
|
ASSERTOPENGL(gengc->fsLocks == LOCKFLAG_WINDOW,
|
|
"Wrong locks held\n");
|
|
|
|
// Note: pwndUnlock releases the window semaphore.
|
|
|
|
pwndUnlock(pwnd, gengc);
|
|
|
|
gengc->fsGenLocks = 0;
|
|
gengc->fsLocks = 0;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* glsrvAttention
|
|
*
|
|
* Dispatches each of the OpenGL API calls in the shared memory window.
|
|
*
|
|
* So that a single complex or long batch does not starve the rest of the
|
|
* system, the lock is released periodically based on the number of ticks
|
|
* that have elapsed since the lock was acquired.
|
|
*
|
|
* The user Raw Input Thread (RIT) and OpenGL share the gcmsOpenGLTimer
|
|
* value. Because the RIT may be blocked, it does not always service
|
|
* the gcmsOpenGLTimer. To compensate, glsrvAttention (as well as the
|
|
* display list dispatchers for glCallList and glCallLists) update
|
|
* gcmsOpenGLTimer explicitly with NtGetTickCount (a relatively expensive
|
|
* call) every N calls.
|
|
*
|
|
* The value N, or the number of APIs dispatched per call to NtGetTickCount,
|
|
* is variable. glsrvAttention and its display list equivalents attempt
|
|
* to adjust N so that NtGetTickCount is called approximately every
|
|
* TICK_RANGE_LO to TICK_RANGE_HI ticks.
|
|
*
|
|
* Returns:
|
|
* TRUE if entire batch is processed, FALSE otherwise.
|
|
*
|
|
* History:
|
|
* 12-Apr-1994 -by- Gilman Wong [gilmanw]
|
|
* Wrote it.
|
|
\**************************************************************************/
|
|
|
|
BOOL APIENTRY glsrvAttention(PVOID pdlo, PVOID pdco, PVOID pdxo, HANDLE hdev)
|
|
{
|
|
BOOL bRet = FALSE;
|
|
ULONG *pOffset;
|
|
SERVERPROC Proc;
|
|
GLMSGBATCHINFO *pMsgBatchInfo = GLTEB_SHAREDMEMORYSECTION();
|
|
__GLGENcontext *gengc = (__GLGENcontext *) GLTEB_SRVCONTEXT();
|
|
#ifdef CHAIN_DRAWPOLYARRAY_MSG
|
|
POLYARRAY *paBegin = (POLYARRAY *) NULL;
|
|
POLYARRAY *paEnd, *pa;
|
|
GLMSG_DRAWPOLYARRAY *pMsgDrawPolyArray = NULL;
|
|
#endif
|
|
UINT old_fp;
|
|
GDISAVESTATE GdiState;
|
|
|
|
#ifdef DETECT_FPE
|
|
old_fp = _controlfp(0, 0);
|
|
_controlfp(_EM_INEXACT, _MCW_EM);
|
|
#endif
|
|
if ((gengc->gsurf.dwFlags & GLSURF_DIRECTDRAW) == 0)
|
|
{
|
|
vSaveGdiState(gengc->gsurf.hdc, &GdiState);
|
|
}
|
|
|
|
DBGENTRY("glsrvAttention\n");
|
|
|
|
DBGLEVEL1(LEVEL_INFO, "glsrvAttention: pMsgBatchInfo=0x%lx\n",
|
|
pMsgBatchInfo);
|
|
|
|
STATS_INC_SERVERTRIPS();
|
|
|
|
// Grab the lock.
|
|
|
|
if (!glsrvGrabLock(gengc))
|
|
{
|
|
//!!! mcd/dma too?
|
|
PolyArrayResetBuffer((__GLcontext *) gengc);
|
|
goto glsrvAttention_exit;
|
|
}
|
|
|
|
// Dispatch the calls in the batch.
|
|
|
|
pOffset = (ULONG *)(((BYTE *)pMsgBatchInfo) + pMsgBatchInfo->FirstOffset);
|
|
|
|
// If we don't require any locks we don't need to burden our processing
|
|
// with timer checks.
|
|
|
|
if (gengc->fsGenLocks == LOCKFLAG_WINDOW)
|
|
{
|
|
while (*pOffset)
|
|
{
|
|
ASSERTOPENGL(*pOffset <= LASTPROCOFFSET(glSrvSbProcTable),
|
|
"Bad ProcOffset: memory corruption - we are hosed!\n");
|
|
|
|
STATS_INC_SERVERCALLS();
|
|
|
|
DBGLEVEL1(LEVEL_ENTRY, "%s\n",
|
|
glSrvSbStringTable[*pOffset / sizeof(SERVERPROC *)]);
|
|
|
|
#ifdef CHAIN_DRAWPOLYARRAY_MSG
|
|
if (*pOffset == offsetof(GLSRVSBPROCTABLE, glsrvDrawPolyArray))
|
|
pMsgDrawPolyArray = (GLMSG_DRAWPOLYARRAY *) pOffset;
|
|
#endif
|
|
|
|
// Dispatch the call. The return value is the offset of the next
|
|
// message in the batch.
|
|
|
|
Proc = (*((SERVERPROC *)( ((BYTE *)(&glSrvSbProcTable)) +
|
|
*pOffset )));
|
|
pOffset = (*Proc)((__GLcontext *) gengc, pOffset);
|
|
|
|
#ifdef CHAIN_DRAWPOLYARRAY_MSG
|
|
// If we are processing DrawPolyArray, we need to update the pointers
|
|
// that indicate the beginning and end of the POLYARRAY data for
|
|
// the current range of DrawPolyArray chain.
|
|
|
|
if (pMsgDrawPolyArray)
|
|
{
|
|
pa = (POLYARRAY *) pMsgDrawPolyArray->pa;
|
|
pMsgDrawPolyArray = NULL; // get ready for next iteration
|
|
|
|
// Skip this primitive if no rendering is needed.
|
|
if (!(pa->flags & POLYARRAY_RENDER_PRIMITIVE))
|
|
{
|
|
PolyArrayRestoreColorPointer(pa);
|
|
}
|
|
else
|
|
{
|
|
// Add to DrawPolyArray chain
|
|
pa->paNext = NULL;
|
|
if (!paBegin)
|
|
paBegin = pa;
|
|
else
|
|
paEnd->paNext = pa;
|
|
paEnd = pa;
|
|
}
|
|
|
|
// If the next message is not a DrawPolyArray, then we need to
|
|
// flush the primitive drawing.
|
|
if (*pOffset != offsetof(GLSRVSBPROCTABLE, glsrvDrawPolyArray)
|
|
&& paBegin)
|
|
{
|
|
// Draw all the POLYARRAY primitives between paBegin
|
|
// and paEnd
|
|
glsrvFlushDrawPolyArray((void *) paBegin);
|
|
paBegin = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (*pOffset)
|
|
{
|
|
ASSERTOPENGL(*pOffset <= LASTPROCOFFSET(glSrvSbProcTable),
|
|
"Bad ProcOffset: memory corruption - we are hosed!\n");
|
|
|
|
STATS_INC_SERVERCALLS();
|
|
|
|
DBGLEVEL1(LEVEL_ENTRY, "%s\n",
|
|
glSrvSbStringTable[*pOffset / sizeof(SERVERPROC *)]);
|
|
|
|
#ifdef CHAIN_DRAWPOLYARRAY_MSG
|
|
if (*pOffset == offsetof(GLSRVSBPROCTABLE, glsrvDrawPolyArray))
|
|
pMsgDrawPolyArray = (GLMSG_DRAWPOLYARRAY *) pOffset;
|
|
#endif
|
|
|
|
// Dispatch the call. The return value is the offset of the next
|
|
// message in the batch.
|
|
|
|
Proc = (*((SERVERPROC *)( ((BYTE *)(&glSrvSbProcTable)) +
|
|
*pOffset )));
|
|
pOffset = (*Proc)((__GLcontext *) gengc, pOffset);
|
|
|
|
#ifdef CHAIN_DRAWPOLYARRAY_MSG
|
|
// If we are processing DrawPolyArray, we need to update the pointers
|
|
// that indicate the beginning and end of the POLYARRAY data for
|
|
// the current range of DrawPolyArray chain.
|
|
|
|
if (pMsgDrawPolyArray)
|
|
{
|
|
pa = (POLYARRAY *) pMsgDrawPolyArray->pa;
|
|
pMsgDrawPolyArray = NULL; // get ready for next iteration
|
|
|
|
// Skip this primitive if no rendering is needed.
|
|
if (!(pa->flags & POLYARRAY_RENDER_PRIMITIVE))
|
|
{
|
|
PolyArrayRestoreColorPointer(pa);
|
|
}
|
|
else
|
|
{
|
|
// Add to DrawPolyArray chain
|
|
pa->paNext = NULL;
|
|
if (!paBegin)
|
|
paBegin = pa;
|
|
else
|
|
paEnd->paNext = pa;
|
|
paEnd = pa;
|
|
}
|
|
|
|
// If the next message is not a DrawPolyArray, then we need to
|
|
// flush the primitive drawing.
|
|
if (*pOffset != offsetof(GLSRVSBPROCTABLE, glsrvDrawPolyArray)
|
|
&& paBegin)
|
|
{
|
|
// Draw all the POLYARRAY primitives between paBegin
|
|
// and paEnd
|
|
glsrvFlushDrawPolyArray((void *) paBegin);
|
|
paBegin = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//!!!XXX -- Better to use other loop until lock is grabbed then
|
|
//!!!XXX switch to this loop. But good enough for now to
|
|
//!!!XXX check flag in loop.
|
|
|
|
// If display lock held, we may need to periodically unlock to give
|
|
// other apps a chance.
|
|
|
|
if (gengc->fsLocks & LOCKFLAG_FRONT_BUFFER)
|
|
{
|
|
// Force a check of the current tick count every N calls.
|
|
|
|
gengc->dwCalls++;
|
|
|
|
if (gengc->dwCalls >= gengc->dwCallsPerTick)
|
|
{
|
|
gcmsOpenGLTimer = GetTickCount();
|
|
|
|
// If the tick delta is out of range, then increase or decrease
|
|
// N as appropriate. Be careful not to let it grow out of
|
|
// bounds or to shrink to zero.
|
|
|
|
if ((gcmsOpenGLTimer - gengc->dwLastTick) < TICK_RANGE_LO)
|
|
if (gengc->dwCallsPerTick < 64)
|
|
gengc->dwCallsPerTick *= 2;
|
|
else if ((gcmsOpenGLTimer - gengc->dwLastTick) > TICK_RANGE_HI)
|
|
// The + 1 is to keep it from hitting 0
|
|
gengc->dwCallsPerTick = (gengc->dwCallsPerTick + 1) / 2;
|
|
|
|
gengc->dwLastTick = gcmsOpenGLTimer;
|
|
gengc->dwCalls = 0;
|
|
}
|
|
|
|
// Check if time slice has expired. If so, relinquish the lock.
|
|
|
|
if ((gcmsOpenGLTimer - gengc->dwLockTick) > BATCH_LOCK_TICKMAX)
|
|
{
|
|
#ifdef CHAIN_DRAWPOLYARRAY_MSG
|
|
//!!! Before we release the lock, we may need to flush the
|
|
//!!! DrawPolyArray chain. For now, just flush it although
|
|
//!!! it is probably unnecessary.
|
|
if (paBegin)
|
|
{
|
|
// Draw all the POLYARRAY primitives between paBegin
|
|
// and paEnd
|
|
glsrvFlushDrawPolyArray((void *) paBegin);
|
|
paBegin = NULL;
|
|
}
|
|
#endif
|
|
|
|
// Release and regrab lock. This will allow the cursor to
|
|
// redraw as well as reset the cursor timer.
|
|
|
|
glsrvReleaseLock(gengc);
|
|
if (!glsrvGrabLock(gengc))
|
|
{
|
|
//!!! mcd/dma too?
|
|
PolyArrayResetBuffer((__GLcontext *) gengc);
|
|
goto glsrvAttention_exit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Release the lock.
|
|
|
|
glsrvReleaseLock(gengc);
|
|
|
|
// Success.
|
|
|
|
bRet = TRUE;
|
|
|
|
glsrvAttention_exit:
|
|
|
|
if ((gengc->gsurf.dwFlags & GLSURF_DIRECTDRAW) == 0)
|
|
{
|
|
vRestoreGdiState(gengc->gsurf.hdc, &GdiState);
|
|
}
|
|
|
|
#ifdef DETECT_FPE
|
|
_controlfp(old_fp, _MCW_EM);
|
|
#endif
|
|
|
|
return bRet;
|
|
}
|