Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1999.
//
// File: S T A B L E . H
//
// Contents: Defines the datatypes to represent stack entries and stack
// tables.
//
// Notes:
//
// Author: shaunco 15 Jan 1999
//
//----------------------------------------------------------------------------
#pragma once
#include "bindings.h"
#include "comp.h"
class CStackEntry : public CNetCfgDebug<CStackEntry>
{
public:
const CComponent* pUpper;
const CComponent* pLower;
public:
BOOL
operator== (
const CStackEntry& Other) const
{
return (pUpper == Other.pUpper) && (pLower == Other.pLower);
}
};
class CModifyContext;
enum MOVE_FLAG
{
MOVE_BEFORE = 1,
MOVE_AFTER = 2,
};
class CStackTable : public CNetCfgDebug<CStackTable>,
public vector<CStackEntry>
{
public:
// This flag indicates how WAN adapters are inserted into the stack
// table. If TRUE, they are inserted before any LAN adapters. If
// FALSE, they are inserted after any LAN adapters.
//
BOOL m_fWanAdaptersFirst;
public:
VOID
Clear ()
{
clear ();
}
UINT
CountEntries ()
{
return size();
}
BOOL
FIsEmpty () const
{
return empty();
}
BOOL
FStackEntryInTable (
IN const CComponent* pUpper,
IN const CComponent* pLower) const;
HRESULT
HrCopyStackTable (
IN const CStackTable* pSourceTable);
HRESULT
HrInsertStackEntriesForComponent (
IN const CComponent* pComponent,
IN const CComponentList* pComponents,
IN DWORD dwFlags /* INS_FLAGS */);
HRESULT
HrUpdateEntriesForComponent (
IN const CComponent* pComponent,
IN const CComponentList* pComponents,
IN DWORD dwFlags /* INS_FLAGS */);
HRESULT
HrInsertStackEntry (
IN const CStackEntry* pStackEntry,
IN DWORD dwFlags /* INS_FLAGS */);
HRESULT
HrMoveStackEntries (
IN const CStackEntry* pSrc,
IN const CStackEntry* pDst,
IN MOVE_FLAG Flag,
IN CModifyContext* pModifyCtx);
HRESULT
HrReserveRoomForEntries (
IN UINT cEntries);
VOID
RemoveEntriesWithComponent (
IN const CComponent* pComponent);
VOID
SetWanAdapterOrder (
IN BOOL fWanAdaptersFirst);
VOID
RemoveStackEntry(
IN const CComponent* pUpper,
IN const CComponent* pLower);
};
class CNetConfigCore;
// Context structure for recursive function GetBindingsBelowComponent.
//
struct GBCONTEXT
{
// The core to reference for generating the binding set.
//
IN const CNetConfigCore* pCore;
// The binding set to generate based on pSourceComponent.
//
IN OUT CBindingSet* pBindSet;
// The component to start with when generating the binding set.
//
IN const CComponent* pSourceComponent;
// If TRUE, do not add those bindpaths to pBindSet that exist in
// pCore->DisabledBindings. This feature is used when we generate the
// bindings that get written to the registry.
//
IN BOOL fPruneDisabledBindings;
// Special case: NCF_DONTEXPOSELOWER
//
IN DWORD dwAddBindPathFlags;
// The result of the operation.
//
OUT HRESULT hr;
// This is the bindpath that is built up via recursion. It is
// added to the binding set when recursion finishes.
//
OUT CBindPath BindPath;
};
// Context structure for recursive functions:
// GetComponentsAboveComponent
//
struct GCCONTEXT
{
// The stack table to reference for generating the component list.
//
IN const CStackTable* pStackTable;
// The component list to generate.
//
IN OUT CComponentList* pComponents;
// If TRUE, don't stop recursing at NCF_DONTEXPOSELOWER components.
//
IN BOOL fIgnoreDontExposeLower;
// The result of the operation.
//
OUT HRESULT hr;
};
VOID
GetComponentsAboveComponent (
IN const CComponent* pComponent,
IN OUT GCCONTEXT* pCtx);
VOID
GetBindingsBelowComponent (
IN const CComponent* pComponent,
IN OUT GBCONTEXT* pCtx);