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303 lines
7.8 KiB
303 lines
7.8 KiB
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation
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//
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// FILE
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//
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// radproxyp.h
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//
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// SYNOPSIS
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//
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// Declares classes that are used in the implementation of RadiusProxy, but
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// need not be visible to clients.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef RADPROXYP_H
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#define RADPROXYP_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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#include <radpack.h>
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#include <radproxy.h>
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#include <timerq.h>
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// ProxyContext
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//
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// DESCRIPTION
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//
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// Allows a request context to be shared by several Requests only one
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// of which will eventually take ownership.
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//
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///////////////////////////////////////////////////////////////////////////////
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class ProxyContext
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{
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public:
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ProxyContext(PVOID p) throw ()
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: context(p)
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{ }
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DECLARE_REFERENCE_COUNT();
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// Each context has an associated 'primary' server. This is the server that
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// will be used for event reporting if no one takes ownership of the
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// context.
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RemoteServer* getPrimaryServer() const throw()
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{ return primary; }
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void setPrimaryServer(RemoteServer* server) throw ()
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{ primary = server; }
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// Take ownership of the context. This will return NULL if someone has beat
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// you to it. If the caller is successful, he MUST ensure that
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// RadiusProxyClient::onComplete is always invoked exactly once.
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PVOID takeOwnership() throw ()
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{ return InterlockedExchangePointer(&context, NULL); }
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private:
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PVOID context;
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RemoteServerPtr primary;
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~ProxyContext() throw ();
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// Not implemented.
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ProxyContext(const ProxyContext&);
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ProxyContext& operator=(const ProxyContext&);
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};
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typedef ObjectPointer<ProxyContext> ProxyContextPtr;
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class RequestStack;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// Request
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//
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// DESCRIPTION
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//
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// Stores the state associated with a pending RADIUS request.
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//
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///////////////////////////////////////////////////////////////////////////////
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class Request : public HashTableEntry, public Timer
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{
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public:
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Request(
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ProxyContext* context,
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RemoteServer* destination,
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BYTE packetCode
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) throw ();
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//////////
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// Various accessors. There is a lot of state associated with a request.
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//////////
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const BYTE* getAuthenticator() const throw ()
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{ return authenticator; }
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BYTE getCode() const throw ()
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{ return code; }
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ProxyContext& getContext() const throw ()
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{ return *ctxt; }
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// The RADIUS packet identifier for this request.
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BYTE getIdentifier() const throw ()
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{ return identifier; }
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void setPacket(const RadiusPacket& packet);
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RadiusPortType getPortType() const throw ()
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{ return isAccReq() ? portAuthentication : portAccounting; }
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const RemotePort& getPort() const throw ()
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{ return port(); }
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// The unique ID used to identify this request internally. This is not the
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// same as the identifier sent on the wire.
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LONG getRequestID() const throw ()
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{ return id; }
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// Returns the round trip time in hundredths of a second.
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ULONG getRoundTripTime() const throw ()
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{ return (timeStamp + 50000) / 100000; }
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RemoteServer& getServer() const throw ()
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{ return *dst; }
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const RadiusRawOctets& getUserName() const throw ()
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{ return userName.get(); }
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// Returns true if the associated RADIUS request is an Access-Request.
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bool isAccReq() const throw ()
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{ return code == RADIUS_ACCESS_REQUEST; }
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//////////
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// Set the request authenticator.
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//////////
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void setAuthenticator(const BYTE* p) throw ()
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{ memcpy(authenticator, p, sizeof(authenticator)); }
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//////////
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// Methods for updating the request state. These events will be
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// automatically forwarded to the relevant RemoteServer.
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//////////
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// Returns 'true' if the server is now newly available.
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bool onReceive(BYTE code) throw ();
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void onSend() throw ()
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{ timeStamp = GetSystemTime64(); dst->onSend(); }
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// Returns 'true' if the server is now newly unavailable.
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bool onTimeout() throw ()
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{ return dst->onTimeout(); }
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//////////
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// Methods for storing requests in a HashTable and a TimerQueue.
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//////////
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virtual void AddRef() throw ();
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virtual void Release() throw ();
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virtual void onExpiry() throw ();
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virtual const void* getKey() const throw ();
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virtual bool matches(const void* key) const throw ();
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static ULONG WINAPI hash(const void* key) throw ();
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private:
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RemotePort& port() const throw ()
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{ return isAccReq() ? dst->authPort : dst->acctPort; }
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ProxyContextPtr ctxt;
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RemoteServerPtr dst;
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ULONG64 timeStamp;
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Count refCount;
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LONG id; // Unique ID stored in proxy state attribute.
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BYTE code; // Request code.
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BYTE identifier; // Request identifier.
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BYTE authenticator[16]; // Request authenticator.
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RadiusOctets userName; // RADIUS User-Name
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static LONG theNextRequestID;
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friend class RequestStack;
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// Not implemented.
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Request(const Request&);
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Request& operator=(const Request&);
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};
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typedef ObjectPointer<Request> RequestPtr;
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///////////////////////////////////////////////////////////////////////////////
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//
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// CLASS
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//
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// RequestStack
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//
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// DESCRIPTION
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//
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// Stores a collection of Requests.
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//
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// Note: A Request can only be in one RequestStack, and it can not be
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// simultaneously store in a RequestStack and a HashTable.
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//
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///////////////////////////////////////////////////////////////////////////////
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class RequestStack
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{
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public:
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RequestStack() throw ()
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: head(NULL)
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{ }
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~RequestStack() throw ()
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{
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while (!empty()) { pop(); }
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}
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bool empty() const throw ()
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{ return head == NULL; }
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RequestPtr pop() throw ()
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{
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Request* top = head;
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head = static_cast<Request*>(head->next);
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return RequestPtr(top, false);
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}
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void push(Request* request) throw ()
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{
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request->next = head;
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head = request;
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request->AddRef();
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}
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private:
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Request* head;
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// Not implemented.
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RequestStack(const RequestStack&);
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RequestStack& operator=(const RequestStack&);
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};
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///////////////////////////////////////////////////////////////////////////////
|
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//
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// CLASS
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//
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// ServerBinding
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//
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// DESCRIPTION
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//
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// Maps an octet string to a remote IP address. Used for server affinity and
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// avoidance.
|
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//
|
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///////////////////////////////////////////////////////////////////////////////
|
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class ServerBinding : public CacheEntry
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{
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public:
|
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// The server that should be used for routing requests in this session.
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RemoteServer& getServer() const throw ()
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{ return *server; }
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void setServer(RemoteServer& newVal) throw ()
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{ server = &newVal; }
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ServerBinding(
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const RadiusRawOctets& key,
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RemoteServer& value
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)
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: state(key),
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server(&value)
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{ }
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// Methods for storing a ServerBinding in a Cache.
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virtual void AddRef() throw ();
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virtual void Release() throw ();
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virtual const void* getKey() const throw ();
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virtual bool matches(const void* key) const throw ();
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static ULONG WINAPI hash(const void* key) throw ();
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private:
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Count refCount;
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RadiusOctets state;
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RemoteServerPtr server;
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~ServerBinding() throw () { }
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// Not implemented.
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ServerBinding(const ServerBinding&);
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ServerBinding& operator=(const ServerBinding&);
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};
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typedef ObjectPointer<ServerBinding> ServerBindingPtr;
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#endif // RADPROXYP_H
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