Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////
//
// Copyright(C) 1997-1998 Microsoft Corporation all rights reserved.
//
// Module: sdobasedefs.h
//
// Project: Everest
//
// Description: Common classes and definitions
//
// Log:
//
// When Who What
// ---- --- ----
// 6/08/98 TLP Initial Version
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __INC_SDO_BASE_DEFS_H_
#define __INC_SDO_BASE_DEFS_H_
#include <ias.h>
#include <sdoias.h>
#include <comutil.h>
#include <comdef.h>
#include <iascomp.h>
#include <map>
#include <list>
using namespace std;
// Ole DB Driver
//
#define IAS_DICTIONARY_DRIVER L"Microsoft.Jet.OLEDB.4.0"
//////////////////////////////////////////////////////////////
// Debug/Error Trace Macros - Wrap Underlying Trace Facilities
//////////////////////////////////////////////////////////////
///////////////////////////////////
// Trace Functin Wrappers
#define SDO_ERROR_ID 0x100
#define SDO_DEBUG_ID 0x200
#define TRACE_FUNCTION_WRAPPER(x) \
TRACE_FUNCTION(x);
#define ERROR_TRACE_WRAPPER(dbgmsg) \
ErrorTrace(SDO_ERROR_ID, dbgmsg); \
#define ERROR_TRACE_WRAPPER_1(dbgmsg, param) \
ErrorTrace(SDO_ERROR_ID, dbgmsg, param); \
#define DEBUG_TRACE_WRAPPER(dbgmsg) \
DebugTrace(SDO_DEBUG_ID, dbgmsg);
#define DEBUG_TRACE_WRAPPER_1(dbgmsg, param) \
DebugTrace(SDO_ERROR_ID, dbgmsg, param);
/////////////////////////////////////////////////////////
// Object Management Classes
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
//
// Master Pointer Tasks
//
// 1) Object instance counting
// 2) Object construction and destruction
// 3) Object lifetime control through reference counting
//
////////////////////////////////////////////////////////
template <class T>
class CSdoMasterPtr
{
public:
// Either master pointer constructor can result in an exception being thrown.
// Creator of the master pointer is responsible for handling exceptions
//
/////////////////////////////////////////
CSdoMasterPtr(LONG PointeeType, LONG PointeeId)
: m_pT(new T(PointeeType, PointeeId)), m_dwRefCount(0)
{ m_dwInstances++; }
/////////////////////////////////////////
CSdoMasterPtr()
: m_pT(new T), m_dwRefCount(0)
{ m_dwInstances++; }
// T must have a copy constructor or must work with the default C++
// copy constructor
//
/////////////////////////////////////////
//CSdoMasterPtr(const CSdoMasterPtr<T>& mp)
// : m_pT(new T(*(mp.m_pT))), m_dwRefCount(0)
//{ m_dwInstances++; }
/////////////////////////////////////////
~CSdoMasterPtr()
{ _ASSERT( 0 == m_dwRefCount ); delete m_pT; }
/////////////////////////////////////////
CSdoMasterPtr<T>& operator = (const CSdoMasterPtr<T>& mp)
{
// Check for assignment to self
//
if ( this ! &mp )
{
// Delete object pointed at and create a new one
// User of the master pointer is responsible for catching
// any exception thrown as a result of creating a object
//
delete m_pT;
m_dwInstances--;
m_pT = new T(*(mp.m_pT));
}
return *this;
}
/////////////////////////////////////////
T* operator->()
{ _ASSERT( NULL != m_pT ); return m_pT; }
/////////////////////////////////////////
void Hold(void)
{
m_dwRefCount++;
}
/////////////////////////////////////////
void Release(void)
{
// Handle case where someone calls Release when ref count is 0.
//
if ( m_dwRefCount > 0 )
m_dwRefCount--;
if ( 0 >= m_dwRefCount )
{
m_dwInstances--;
delete this; // ~CSdoMasterPtr() deletes m_pT
}
}
/////////////////////////////////////////
DWORD GetInstanceCount(void);
private:
// T must have a copy constructor or must work with the default C++
// copy constructor. This is not the case here...
//
/////////////////////////////////////////
CSdoMasterPtr(const CSdoMasterPtr<T>& mp)
: m_pT(new T(*(mp.m_pT))), m_dwRefCount(0)
{ m_dwInstances++; }
T* m_pT; // Actual object
DWORD m_dwRefCount; // Ref count
static DWORD m_dwInstances; // Instances
};
/////////////////////////////////////////////////////////
//
// SDO Handle Tasks
//
// 1) Master Pointer Object creation
// 2) Hide use of reference counting from programmer
//
////////////////////////////////////////////////////////
template <class T>
class CSdoHandle
{
public:
/////////////////////////////////////////
CSdoHandle()
: m_mp(NULL) { }
/////////////////////////////////////////
CSdoHandle(CSdoMasterPtr<T>* mp)
: m_mp(mp)
{
_ASSERT( NULL != m_mp );
m_mp->Hold();
}
/////////////////////////////////////////
CSdoHandle(const CSdoHandle<T>& h)
: m_mp(h.m_mp)
{
if ( NULL != m_mp )
m_mp->Hold();
}
/////////////////////////////////////////
~CSdoHandle()
{
if ( NULL != m_mp )
m_mp->Release();
}
/////////////////////////////////////////
CSdoHandle<T>& operator = (const CSdoHandle<T>& h)
{
// Check for reference to self and instance where
// h points to the same mp we do.
//
if ( this != &h && m_mp != h.m_mp )
{
if ( NULL != m_mp )
m_mp->Release();
m_mp = h.m_mp;
if ( NULL != m_mp )
m_mp->Hold();
}
return *this;
}
/////////////////////////////////////////
CSdoMasterPtr<T>& operator->()
{
_ASSERT( NULL != m_mp );
return *m_mp;
}
/////////////////////////////////////////
bool IsValid()
{
return (NULL != m_mp ? true : false);
}
private:
CSdoMasterPtr<T>* m_mp;
};
#endif //__INC_SDO_BASE_DEFS_H_