Leaked source code of windows server 2003
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Module Name:
util.c
Abstract:
This module contains the routines some helper routines.
- Workitems: These routines manage the scheduled work items.
- Handle table: There routines manage a handle table that creates unique
handles and stores context pointers into the table that are only
accessible by the unique handle generated.
Author:
Hakan Berk - Microsoft, Inc. ([email protected]) Feb-2000
Environment:
Windows 2000 kernel mode Miniport driver or equivalent.
Revision History:
---------------------------------------------------------------------------*/
#include <ntddk.h>
#include <ntddndis.h>
#include <ndis.h>
#include <ndiswan.h>
#include <ndistapi.h>
#include <ntverp.h>
#include "debug.h"
#include "timer.h"
#include "bpool.h"
#include "ppool.h"
#include "util.h"
#include "packet.h"
#include "protocol.h"
#include "miniport.h"
#include "tapi.h"
VOID InitializeWorkItemLookasideList(
IN PNPAGED_LOOKASIDE_LIST pLookaside,
IN ULONG tagLookaside
)
{
NdisInitializeNPagedLookasideList( pLookaside,
NULL,
NULL,
0,
sizeof( WORKITEM ),
tagLookaside,
0 );
}
WORKITEM* AllocWorkItem(
IN PNPAGED_LOOKASIDE_LIST pLookaside,
IN WORKITEM_EXEC_ROUTINE pExecRoutine,
IN WORKITEM_FREE_ROUTINE pFreeRoutine,
IN PVOID Args[4],
IN UINT workType
)
{
WORKITEM* pWorkItem = NULL;
//
// Allocate a binding work item from our pool
//
pWorkItem = NdisAllocateFromNPagedLookasideList( pLookaside );
if ( pWorkItem == NULL )
return NULL;
//
// Clear the memory
//
NdisZeroMemory( pWorkItem, sizeof( WORKITEM ) );
//
// Initialize the state of the work item
//
pWorkItem->workState = WS_NotScheduled;
//
// Initialize the type of work
//
pWorkItem->workType = workType;
//
// Set the lookaside list member
//
pWorkItem->pLookaside = pLookaside;
//
// Initialize the context for the work item
//
NdisMoveMemory( pWorkItem->Args, Args, 4 * sizeof( PVOID ) );
pWorkItem->pExecRoutine = pExecRoutine;
pWorkItem->pFreeRoutine = pFreeRoutine;
//
// As our NDIS_WORK_ITEM structure is embedded into our own work item
// we can initialize it here.
//
NdisInitializeWorkItem( &pWorkItem->ndisWorkItem,
&WorkItemExec,
pWorkItem );
return pWorkItem;
}
VOID ScheduleWorkItem(
IN WORKITEM *pWorkItem
)
{
//
// Initialize the state of the work item
//
pWorkItem->workState = WS_Scheduled;
//
// Schedule the item
//
NdisScheduleWorkItem( &pWorkItem->ndisWorkItem );
}
VOID FreeWorkItem(
IN WORKITEM *pWorkItem
)
{
WORKITEM_FREE_ROUTINE pFreeRoutine = NULL;
ASSERT( pWorkItem != NULL );
//
// Free the associated context information
//
if ( pWorkItem->pFreeRoutine != NULL )
pWorkItem->pFreeRoutine( pWorkItem->Args, pWorkItem->workType );
//
// Free the actual work item
//
NdisFreeToNPagedLookasideList( pWorkItem->pLookaside, (PVOID) pWorkItem );
}
//
// This is the NDIS_WORK_ITEM handler that we schedule for our BINDING_WORKITEMs.
//
VOID WorkItemExec(
IN NDIS_WORK_ITEM* pNdisWorkItem,
IN PVOID pvContext
)
{
WORKITEM* pWorkItem = NULL;
ASSERT( pNdisWorkItem != NULL );
pWorkItem = (WORKITEM*) pvContext;
ASSERT( pWorkItem->workState == WS_Scheduled );
pWorkItem->workState = WS_Executing;
if ( pWorkItem->pExecRoutine != NULL )
pWorkItem->pExecRoutine( pWorkItem->Args, pWorkItem->workType );
pWorkItem->workState = WS_Executed;
FreeWorkItem( pWorkItem );
}
HANDLE_TABLE InitializeHandleTable(
IN UINT nHandleTableSize
)
{
NDIS_STATUS status = NDIS_STATUS_RESOURCES;
HANDLE_TABLE Table = NULL;
do
{
//
// Allocate the table context
//
status = NdisAllocateMemoryWithTag( &Table,
sizeof( HANDLE_TABLE_CB ),
MTAG_HANDLETABLE );
if ( status != NDIS_STATUS_SUCCESS )
break;
NdisZeroMemory( Table, sizeof( HANDLE_TABLE_CB ) );
//
// Allocate the array that holds the handle contexts
//
status = NdisAllocateMemoryWithTag( &Table->HandleTable,
sizeof( HANDLE_CB ) * nHandleTableSize,
MTAG_HANDLECB );
if ( status != NDIS_STATUS_SUCCESS )
break;
NdisZeroMemory( Table->HandleTable, sizeof( HANDLE_CB ) * nHandleTableSize );
Table->nTableSize = nHandleTableSize;
Table->nActiveHandles = 0;
Table->usKeys = 0;
status = NDIS_STATUS_SUCCESS;
} while ( FALSE );
if ( status != NDIS_STATUS_SUCCESS )
FreeHandleTable( Table );
return Table;
}
VOID FreeHandleTable(
IN OUT HANDLE_TABLE Table
)
{
if ( Table == NULL )
return;
if ( Table->HandleTable )
{
NdisFreeMemory( Table->HandleTable,
Table->nTableSize * sizeof( HANDLE_CB ),
0 );
}
NdisFreeMemory( Table,
sizeof( HANDLE_TABLE_CB ),
0 );
}
NDIS_HANDLE InsertToHandleTable(
IN HANDLE_TABLE Table,
IN USHORT usPreferedIndex,
IN PVOID pContext
)
{
ULONG ulHandle;
USHORT usKey;
HANDLE_CB* pHandleCB = NULL;
if ( Table == NULL )
return (NDIS_HANDLE) NULL;
if ( usPreferedIndex == NO_PREFERED_INDEX )
{
UINT i;
for (i = 0 ; i < Table->nTableSize ; i++ )
if ( !Table->HandleTable[i].fActive )
break;
usPreferedIndex = (USHORT) i;
}
else
{
if ( Table->HandleTable[ usPreferedIndex ].fActive )
return NULL;
}
if ( usPreferedIndex >= Table->nTableSize )
return NULL;
//
// Generate Handle
//
ulHandle = (ULONG) usPreferedIndex;
usKey = ++Table->usKeys;
ulHandle = ulHandle << 16;
ulHandle |= (ULONG) usKey;
//
// Update the handle control block
//
pHandleCB = &Table->HandleTable[ usPreferedIndex ];
pHandleCB->fActive = TRUE;
pHandleCB->pContext = pContext;
pHandleCB->Handle = (NDIS_HANDLE) ULongToPtr( ulHandle );
//
// Increment the active handle counter
//
Table->nActiveHandles++;
return pHandleCB->Handle;
}
USHORT RetrieveIndexFromHandle(
IN NDIS_HANDLE Handle
)
{
ULONG_PTR ulHandle = (ULONG_PTR) Handle;
USHORT usIndex;
usIndex = (USHORT) ( ulHandle >> 16 );
return usIndex;
}
PVOID RetrieveFromHandleTable(
IN HANDLE_TABLE Table,
IN NDIS_HANDLE Handle
)
{
USHORT usIndex;
HANDLE_CB* pHandleCB = NULL;
if ( Table == NULL )
return NULL;
usIndex = RetrieveIndexFromHandle( Handle );
if ( usIndex >= Table->nTableSize )
return NULL;
pHandleCB = &Table->HandleTable[ usIndex ];
if ( !pHandleCB->fActive )
return NULL;
if ( pHandleCB->Handle != Handle )
return NULL;
return pHandleCB->pContext;
}
PVOID RetrieveFromHandleTableByIndex(
IN HANDLE_TABLE Table,
IN USHORT usIndex
)
{
HANDLE_CB* pHandleCB = NULL;
if ( Table == NULL )
return NULL;
if ( usIndex >= Table->nTableSize )
return NULL;
pHandleCB = &Table->HandleTable[ usIndex ];
if ( !pHandleCB->fActive )
return NULL;
return pHandleCB->pContext;
}
PVOID RetrieveFromHandleTableBySessionId(
IN HANDLE_TABLE Table,
IN USHORT usSessionId
)
{
USHORT usIndex = usSessionId - 1;
return RetrieveFromHandleTableByIndex( Table, usIndex );
}
VOID RemoveFromHandleTable(
IN HANDLE_TABLE Table,
IN NDIS_HANDLE Handle
)
{
USHORT usIndex;
HANDLE_CB* pHandleCB = NULL;
if ( Table == NULL )
return;
usIndex = RetrieveIndexFromHandle( Handle );
if ( usIndex >= Table->nTableSize )
return;
pHandleCB = &Table->HandleTable[ usIndex ];
if ( !pHandleCB->fActive )
return;
if ( pHandleCB->Handle != Handle )
return;
NdisZeroMemory( pHandleCB, sizeof( HANDLE_CB ) );
Table->nActiveHandles--;
}
USHORT RetrieveSessionIdFromHandle(
IN NDIS_HANDLE Handle
)
{
return ( RetrieveIndexFromHandle( Handle ) + 1 );
}