Leaked source code of windows server 2003
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//============================================================================
// Copyright (c) 1996, Microsoft Corporation
//
// File: scriptp.h
//
// History:
// Abolade-Gbadegesin 04-01-96 Created.
//
// Contains private declarations for dial-up scripting.
//
// Most of the code for script-processing is Win9x code.
// The port consisted of wiring the Win9x code to NT entry-points,
// in order to allow scripts to work without a terminal window.
// This DLL thus exports a function which can be called to run a script
// to completion (RasScriptExecute), as well as a set of functions
// which together provide a way for the caller to start script-processing
// and receive notification when data is received or when certain events
// occur during script execution. The notification may be event-based
// or message-based (i.e. via SetEvent or via SendNotifyMessage).
//
// The code is rewired at the upper level, by providing the functions
// defined in RASSCRPT.H as the interface to scripting, as well as
// at the lower level, by replacing Win9x's Win32 COMM calls with calls
// to RASMAN to send and receive data. The changes to the Win9x code
// can be found by searching for the string "WINNT_RAS" which is used
// in #ifdef statements to demarcate modifications.
// Generally, the upper-level functions have names like Rs*
// and the lower-level functions have names like Rx*.
//
// The Win9x code is heavily dependent on there being an HWND
// for messages to be sent to. This is not always the case on NT,
// and so code which uses an HWND on Win9x has been modified on NT
// to expect instead a pointer to a SCRIPTDATA structure; this structure
// contains enough information for the code to achieve whatever is needed.
//
// Script initialization produces a HANDLE which is actually a pointer
// to a SCRIPTCB. The SCRIPTCB contains all information needed to manage
// an interactive session over a connected RAS link, including the RASMAN port
// and the RASMAN buffers. If the connected link is associated with
// a phonebook entry, then the pdata field of the SCRIPTCB structure
// will be initialized with a SCRIPTDATA, which contains all information
// needed to execute the entry's script during the interactive session.
//
// This SCRIPTDATA contains the Win9x script-processing structures
// (scanner, parsed module, and abstract syntax tree; see NTHDR2.H).
// It also contains fields needed for the Win9x circular-buffer management,
// which is implemented to allow searching for strings across read-boundaries
// (see ReadIntoBuffer() in TERMINAL.C).
//
// Initialization also creates a thread which handles the script-processing.
// This thread runs until the script completes or halts, or until
// RasScriptTerm is called with the HANDLE supplied during initialization.
// (This allows a script to be cancelled while running.)
//
// The Win9x code is completely ANSI based. Rather than edit its code
// to use generic-text (TCHAR), this port uses ANSI as well.
// In certain places, this requires conversions from Unicode,
// which is used by the rest of the RAS UI.
// To find all instances of such conversions, search for UNICODEUI
// in the source code.
//============================================================================
#ifndef _SCRIPTP_H_
#define _SCRIPTP_H_
#include "proj.h"
#ifdef UNICODEUI
#define UNICODE
#undef LPTSTR
#define LPTSTR WCHAR*
#undef TCHAR
#define TCHAR WCHAR
#include <debug.h>
#include <nouiutil.h>
#include <pbk.h>
#undef TCHAR
#define TCHAR CHAR
#undef LPTSTR
#define LPTSTR CHAR*
#undef UNICODE
#endif // UNICODEUI
#include <rasscrpt.h>
//
// flags used in internally in the "dwFlags" field
// of the SCRIPTCB structure; these are in addition to the public flags,
// and start from the high-end of the flags DWORD
//
#define RASSCRIPT_ThreadCreated 0x80000000
#define RASSCRIPT_PbuserLoaded 0x40000000
#define RASSCRIPT_PbfileLoaded 0x20000000
//----------------------------------------------------------------------------
// struct: SCRIPTCB
//
// control block containing data and state for a script.
//----------------------------------------------------------------------------
#define SCRIPTCB struct tagSCRIPTCB
SCRIPTCB {
//
// connection handle, flags for script processing,
// notification handle (event or HWND, depending on flags)
//
HRASCONN hrasconn;
DWORD dwFlags;
HANDLE hNotifier;
//
// phonebook entry information
//
PBENTRY* pEntry;
CHAR* pszIpAddress;
//
// port input/output variables:
// RASMAN port handle for data I/O
// RASMAN send buffer
// RASMAN receive buffer
// size of current contents of receive buffer
// size of contents read so far by script-interpreter
//
HPORT hport;
BYTE* pSendBuffer;
BYTE* pRecvBuffer;
DWORD dwRecvSize;
DWORD dwRecvRead;
//
// thread control variables:
// event signalled by RASMAN when data is received
// event signalled by RasScriptReceive when data has been read
// event signalled to stop the thread
// event signalled to tell that the ip address changed bug #75226
// event code to be read using RasScriptGetEventCode
//
HANDLE hRecvRequest;
HANDLE hRecvComplete;
HANDLE hStopRequest;
HANDLE hStopComplete;
DWORD dwEventCode;
//
// script processing variables; the following will be NULL
// if the entry has no associated script:
// Win9x-compatible script-processing structure;
// Win9x-compatible connection information
//
SCRIPTDATA* pdata;
SESS_CONFIGURATION_INFO sci;
};
DWORD
RsDestroyData(
IN SCRIPTCB* pscript
);
DWORD
RsInitData(
IN SCRIPTCB* pscript,
IN LPCSTR pszScriptPath
);
DWORD
RsThread(
IN PVOID pParam
);
DWORD
RsThreadProcess(
IN SCRIPTCB* pscript
);
#ifdef UNICODEUI
#define lstrlenUI lstrlenW
#define lstrcmpiUI lstrcmpiW
#define StrCpyAFromUI WCSTOMBS
#define StrDupUIFromA StrDupWFromA
#define GetFileAttributesUI GetFileAttributesW
#else
#define lstrlenUI lstrlenA
#define lstrcmpiUI lstrcmpiA
#define StrCpyAFromUI lstrcpyA
#define StrDupUIFromA StrDup
#define GetFileAttributesUI GetFileAttributesA
#endif
#endif // _SCRIPTP_H_