Leaked source code of windows server 2003
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/////////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 1998 Active Voice Corporation. All Rights Reserved.
//
// Active Agent(r) and Unified Communications(tm) are trademarks of Active Voice Corporation.
//
// Other brand and product names used herein are trademarks of their respective owners.
//
// The entire program and user interface including the structure, sequence, selection,
// and arrangement of the dialog, the exclusively "yes" and "no" choices represented
// by "1" and "2," and each dialog message are protected by copyrights registered in
// the United States and by international treaties.
//
// Protected by one or more of the following United States patents: 5,070,526, 5,488,650,
// 5,434,906, 5,581,604, 5,533,102, 5,568,540, 5,625,676, 5,651,054.
//
// Active Voice Corporation
// Seattle, Washington
// USA
//
/////////////////////////////////////////////////////////////////////////////////////////
////
// stack.c - stack functions
////
#include "winlocal.h"
#include "stack.h"
#include "list.h"
#include "mem.h"
#include "trace.h"
////
// private definitions
////
// stack
//
typedef struct STACK
{
DWORD dwVersion;
HINSTANCE hInst;
HTASK hTask;
HLIST hList;
} STACK, FAR *LPSTACK;
// helper functions
//
static LPSTACK StackGetPtr(HSTACK hStack);
static HSTACK StackGetHandle(LPSTACK lpStack);
////
// public functions
////
////
// stack constructor and destructor functions
////
// StackCreate - stack constructor
// <dwVersion> (i) must be STACK_VERSION
// <hInst> (i) instance handle of calling module
// return new stack handle (NULL if error)
//
HSTACK DLLEXPORT WINAPI StackCreate(DWORD dwVersion, HINSTANCE hInst)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack = NULL;
if (dwVersion != STACK_VERSION)
fSuccess = TraceFALSE(NULL);
else if (hInst == NULL)
fSuccess = TraceFALSE(NULL);
else if ((lpStack = (LPSTACK) MemAlloc(NULL, sizeof(STACK), 0)) == NULL)
fSuccess = TraceFALSE(NULL);
else if ((lpStack->hList = ListCreate(LIST_VERSION, hInst)) == NULL)
fSuccess = TraceFALSE(NULL);
else
{
// initially the stack is empty
//
lpStack->dwVersion = dwVersion;
lpStack->hInst = hInst;
lpStack->hTask = GetCurrentTask();
}
if (!fSuccess)
{
StackDestroy(StackGetHandle(lpStack));
lpStack = NULL;
}
return fSuccess ? StackGetHandle(lpStack) : NULL;
}
// StackDestroy - stack destructor
// <hStack> (i) handle returned from StackCreate
// return 0 if success
//
int DLLEXPORT WINAPI StackDestroy(HSTACK hStack)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
if ((lpStack = StackGetPtr(hStack)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListDestroy(lpStack->hList) != 0)
fSuccess = TraceFALSE(NULL);
else if ((lpStack = MemFree(NULL, lpStack)) != NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? 0 : -1;
}
////
// stack status functions
////
// StackGetCount - return count of nodes in stack
// <hStack> (i) handle returned from StackCreate
// return node count (-1 if error)
//
long DLLEXPORT WINAPI StackGetCount(HSTACK hStack)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
long cNodes;
if ((lpStack = StackGetPtr(hStack)) == NULL)
fSuccess = TraceFALSE(NULL);
else if ((cNodes = ListGetCount(lpStack->hList)) < 0)
fSuccess = TraceFALSE(NULL);
return fSuccess ? cNodes : -1;
}
// StackIsEmpty - return TRUE if stack has no nodes
// <hStack> (i) handle returned from StackCreate
// return TRUE or FALSE
//
BOOL DLLEXPORT WINAPI StackIsEmpty(HSTACK hStack)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
if ((lpStack = StackGetPtr(hStack)) == NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? ListIsEmpty(lpStack->hList) : TRUE;
}
////
// stack element insertion functions
////
// StackPush - add new node with data <elem> to bottom of stack
// <hStack> (i) handle returned from StackCreate
// <elem> (i) new data element
// returns 0 if success
//
int DLLEXPORT WINAPI StackPush(HSTACK hStack, STACKELEM elem)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
if ((lpStack = StackGetPtr(hStack)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListAddHead(lpStack->hList, elem) == NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? 0 : -1;
}
////
// stack element removal functions
////
// StackPop - remove node from bottom of stack
// <hStack> (i) handle returned from StackCreate
// returns removed data element (NULL of error or empty)
//
STACKELEM DLLEXPORT WINAPI StackPop(HSTACK hStack)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
if ((lpStack = StackGetPtr(hStack)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListIsEmpty(lpStack->hList))
fSuccess = TraceFALSE(NULL);
return fSuccess ? (STACKELEM) ListRemoveHead(lpStack->hList) : NULL;
}
// StackRemoveAll - remove all nodes from stack
// <hStack> (i) handle returned from StackCreate
// return 0 if success
//
int DLLEXPORT WINAPI StackRemoveAll(HSTACK hStack)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
if ((lpStack = StackGetPtr(hStack)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListRemoveAll(lpStack->hList) != 0)
fSuccess = TraceFALSE(NULL);
return fSuccess ? 0 : -1;
}
////
// stack element get value functions
////
// StackPeek - return node from bottom of stack, but leave it on stack
// <hStack> (i) handle returned from StackCreate
// returns data element (NULL if error or empty)
//
STACKELEM DLLEXPORT WINAPI StackPeek(HSTACK hStack)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
if ((lpStack = StackGetPtr(hStack)) == NULL)
fSuccess = TraceFALSE(NULL);
else if (ListIsEmpty(lpStack->hList))
fSuccess = TraceFALSE(NULL);
return fSuccess ? (STACKELEM) ListGetHead(lpStack->hList) : NULL;
}
////
// private functions
////
// StackGetPtr - verify that stack handle is valid,
// <hStack> (i) handle returned from StackCreate
// return corresponding stack pointer (NULL if error)
//
static LPSTACK StackGetPtr(HSTACK hStack)
{
BOOL fSuccess = TRUE;
LPSTACK lpStack;
if ((lpStack = (LPSTACK) hStack) == NULL)
fSuccess = TraceFALSE(NULL);
else if (IsBadWritePtr(lpStack, sizeof(STACK)))
fSuccess = TraceFALSE(NULL);
#ifdef CHECKTASK
// make sure current task owns the stack handle
//
else if (lpStack->hTask != GetCurrentTask())
fSuccess = TraceFALSE(NULL);
#endif
return fSuccess ? lpStack : NULL;
}
// StackGetHandle - verify that stack pointer is valid,
// <lpStack> (i) pointer to STACK struct
// return corresponding stack handle (NULL if error)
//
static HSTACK StackGetHandle(LPSTACK lpStack)
{
BOOL fSuccess = TRUE;
HSTACK hStack;
if ((hStack = (HSTACK) lpStack) == NULL)
fSuccess = TraceFALSE(NULL);
return fSuccess ? hStack : NULL;
}