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209 lines
7.6 KiB
209 lines
7.6 KiB
/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 1998 Active Voice Corporation. All Rights Reserved.
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//
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// Active Agent(r) and Unified Communications(tm) are trademarks of Active Voice Corporation.
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//
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// Other brand and product names used herein are trademarks of their respective owners.
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//
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// The entire program and user interface including the structure, sequence, selection,
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// and arrangement of the dialog, the exclusively "yes" and "no" choices represented
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// by "1" and "2," and each dialog message are protected by copyrights registered in
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// the United States and by international treaties.
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//
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// Protected by one or more of the following United States patents: 5,070,526, 5,488,650,
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// 5,434,906, 5,581,604, 5,533,102, 5,568,540, 5,625,676, 5,651,054.
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//
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// Active Voice Corporation
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// Seattle, Washington
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// USA
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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////
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// awav.h - interface for command line awavument functions in awav.c
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////
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#ifndef __AWAV_H__
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#define __AWAV_H__
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#include "winlocal.h"
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#include "wav.h"
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#define AWAV_VERSION 0x00000100
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// handle to awav engine
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//
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DECLARE_HANDLE32(HAWAV);
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#ifdef __cplusplus
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extern "C" {
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#endif
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// AWavOpen - initialize array of open wav files
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// <dwVersion> (i) must be AWAV_VERSION
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// <hInst> (i) instance handle of calling module
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// <lpahWav> (i) pointer to array of HWAVs
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// <chWav> (i) count of HWAVs pointed to by lpahWav
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// <dwFlags> (i) control flags
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// 0 reserved; must be zero
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// return handle (NULL if error)
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//
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HAWAV DLLEXPORT WINAPI AWavOpen(DWORD dwVersion, HINSTANCE hInst, HWAV FAR *lpahWav, int chWav, DWORD dwFlags);
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// AWavClose - shut down array of open wav files
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// <hAWav> (i) handle returned from AWavOpen
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavClose(HAWAV hAWav);
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// AWavPlayEx - play array of wav files
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// <hAWav> (i) handle returned from AWavOpen
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// see WavPlayEx() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavPlayEx(HAWAV hAWav, int idDev,
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PLAYSTOPPEDPROC lpfnPlayStopped, HANDLE hUserPlayStopped,
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DWORD dwReserved, DWORD dwFlags);
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// AWavStop - stop playing wav array
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// <hAWav> (i) handle returned from AWavOpen
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// see WavStop() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavStop(HAWAV hAWav);
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// AWavGetState - return current wav state
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetState() for further description
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// return WAV_STOPPED, WAV_PLAYING, WAV_RECORDING, or 0 if error
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//
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WORD DLLEXPORT WINAPI AWavGetState(HAWAV hAWav);
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// AWavGetLength - get current wav data length in milleseconds
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetState() for further description
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// return milleseconds if success, otherwise -1
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//
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long DLLEXPORT WINAPI AWavGetLength(HAWAV hAWav);
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// AWavGetPosition - get current wav data position in milleseconds
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetPosition() for further description
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// return milleseconds if success, otherwise -1
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//
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long DLLEXPORT WINAPI AWavGetPosition(HAWAV hAWav);
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// AWavSetPosition - set current wav data position in milleseconds
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// <hAWav> (i) handle returned from AWavOpen
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// see WavSetPosition() for further description
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// return new position in milleseconds if success, otherwise -1
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//
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long DLLEXPORT WINAPI AWavSetPosition(HAWAV hAWav, long msPosition);
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// AWavGetFormat - get wav format of current element in wav array
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetFormat() for further description
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// return pointer to specified format, NULL if error
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//
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LPWAVEFORMATEX DLLEXPORT WINAPI AWavGetFormat(HAWAV hAWav, DWORD dwFlags);
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// AWavSetFormat - set wav format for all elements in wav array
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// <hAWav> (i) handle returned from AWavOpen
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// see WavSetFormat() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavSetFormat(HAWAV hAWav,
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LPWAVEFORMATEX lpwfx, DWORD dwFlags);
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// AWavChooseFormat - choose and set audio format from dialog box
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// <hAWav> (i) handle returned from AWavOpen
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// see WavChooseFormat() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavChooseFormat(HAWAV hAWav, HWND hwndOwner, LPCTSTR lpszTitle, DWORD dwFlags);
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// AWavGetVolume - get current volume level
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetVolume() for further description
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// return volume level (0 minimum through 100 maximum, -1 if error)
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//
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int DLLEXPORT WINAPI AWavGetVolume(HAWAV hAWav, int idDev, DWORD dwFlags);
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// AWavSetVolume - set current volume level
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetVolume() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavSetVolume(HAWAV hAWav, int idDev, int nLevel, DWORD dwFlags);
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// AWavSupportsVolume - check if audio can be played at specified volume
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// <hAWav> (i) handle returned from AWavOpen
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// see WavSupportsVolume() for further description
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// return TRUE if supported
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//
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BOOL DLLEXPORT WINAPI AWavSupportsVolume(HAWAV hAWav, int idDev, int nLevel, DWORD dwFlags);
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// AWavGetSpeed - get current speed level
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetSpeed() for further description
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// return speed level (100 is normal, 50 is half, 200 is double, -1 if error)
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//
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int DLLEXPORT WINAPI AWavGetSpeed(HAWAV hAWav, int idDev, DWORD dwFlags);
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// AWavSetSpeed - set current speed level
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// <hAWav> (i) handle returned from AWavOpen
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// see WavSetSpeed() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavSetSpeed(HAWAV hAWav, int idDev, int nLevel, DWORD dwFlags);
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// AWavSupportsSpeed - check if audio can be played at specified speed
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// <hAWav> (i) handle returned from AWavOpen
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// see WavSupportsSpeed() for further description
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// return TRUE if supported
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//
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BOOL DLLEXPORT WINAPI AWavSupportsSpeed(HAWAV hAWav, int idDev, int nLevel, DWORD dwFlags);
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// AWavGetChunks - get chunk count and size of current element in wav array
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetChunks() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavGetChunks(HAWAV hAWav,
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int FAR *lpcChunks, long FAR *lpmsChunkSize, BOOL fWavOut);
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// AWavSetChunks - set chunk count and size of all elements in wav array
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// <hAWav> (i) handle returned from WavOpen
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// see WavSetChunks() for further description
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// return 0 if success
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//
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int DLLEXPORT WINAPI AWavSetChunks(HAWAV hAWav, int cChunks, long msChunkSize, BOOL fWavOut);
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// AWavCopy - copy data from wav array to wav file
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// <hAWavSrc> (i) source handle returned from AWavOpen
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// see WavCopy() for further description
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// return 0 if success (-1 if error, +1 if user abort)
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//
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int DLLEXPORT WINAPI AWavCopy(HAWAV hAWavSrc, HWAV hWavDst,
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void _huge *hpBuf, long sizBuf, USERABORTPROC lpfnUserAbort, DWORD dwUser, DWORD dwFlags);
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// AWavGetOutputDevice - get handle to open wav output device
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// <hAWav> (i) handle returned from AWavOpen
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// see WavGetOutputDevice() for further description
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// return handle to wav output device (NULL if device not open or error)
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//
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HWAVOUT DLLEXPORT WINAPI AWavGetOutputDevice(HAWAV hAWav);
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// AWavGetInputDevice - get handle to open wav input device
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// <hAWav> (i) handle returned from AWavOpen
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// return handle to wav input device (NULL if device not open or error)
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//
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HWAVIN DLLEXPORT WINAPI AWavGetInputDevice(HAWAV hAWav);
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#ifdef __cplusplus
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}
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#endif
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#endif // __AWAV_H__
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