Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

345 lines
12 KiB

/////////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 1998 Active Voice Corporation. All Rights Reserved.
//
// Active Agent(r) and Unified Communications(tm) are trademarks of Active Voice Corporation.
//
// Other brand and product names used herein are trademarks of their respective owners.
//
// The entire program and user interface including the structure, sequence, selection,
// and arrangement of the dialog, the exclusively "yes" and "no" choices represented
// by "1" and "2," and each dialog message are protected by copyrights registered in
// the United States and by international treaties.
//
// Protected by one or more of the following United States patents: 5,070,526, 5,488,650,
// 5,434,906, 5,581,604, 5,533,102, 5,568,540, 5,625,676, 5,651,054.
//
// Active Voice Corporation
// Seattle, Washington
// USA
//
/////////////////////////////////////////////////////////////////////////////////////////
////
// wavout.h - interface for wav output device functions in wavout.c
////
#ifndef __WAVOUT_H__
#define __WAVOUT_H__
#ifdef _WIN32
#define MULTITHREAD 1
#endif
#include "winlocal.h"
#include "wavfmt.h"
#define WAVOUT_VERSION 0x00000108
// handle to wav output device (NOT the same as Windows HWAVEOUT)
//
DECLARE_HANDLE32(HWAVOUT);
// <dwFlags> values in WavOutOpen
//
#define WAVOUT_NOSYNC 0x00000001
#define WAVOUT_AUTOFREE 0x00000002
#define WAVOUT_OPENRETRY 0x00000004
#define WAVOUT_OPENASYNC 0x00000008
#define WAVOUT_CLOSEASYNC 0x00000010
#define WAVOUT_NOACM 0x00000020
#define WAVOUT_TELRFILE 0x00000040
#ifdef MULTITHREAD
#define WAVOUT_MULTITHREAD 0x00000080
#endif
// notification messages sent to <hwndNotify>
//
#define WM_WAVOUT_OPEN (WM_USER + 100)
#define WM_WAVOUT_CLOSE (WM_USER + 101)
#define WM_WAVOUT_PLAYDONE (WM_USER + 102)
#define WM_WAVOUT_STOPPLAY (WM_USER + 103)
// structure passed as <lParam> in WM_WAVOUT_PLAYDONE message
//
typedef struct PLAYDONE
{
LPVOID lpBuf;
long sizBuf;
} PLAYDONE, FAR *LPPLAYDONE;
// return values from WavOutGetState
//
#define WAVOUT_STOPPED 0x0001
#define WAVOUT_PLAYING 0x0002
#define WAVOUT_PAUSED 0x0004
#define WAVOUT_STOPPING 0x0008
#ifdef __cplusplus
extern "C" {
#endif
// WavOutGetDeviceCount - return number of wav output devices found
// <void> this function takes no arguments
// return number of wav output devices found (0 if none)
//
int DLLEXPORT WINAPI WavOutGetDeviceCount(void);
// WavOutDeviceIsOpen - check if output device is open
// <idDev> (i) device id
// -1 open any suitable output device
// return TRUE if open
//
BOOL DLLEXPORT WINAPI WavOutDeviceIsOpen(int idDev);
// WavOutOpen - open wav output device
// <dwVersion> (i) must be WAVOUT_VERSION
// <hInst> (i) instance handle of calling module
// <idDev> (i) device id
// -1 open any suitable output device
// <lpwfx> (i) wave format
// <hwndNotify> (i) notify this window of device events
// NULL do not notify
// <msTimeoutOpen> (i) device open timeout in milleseconds
// 0 default timeout (30000)
// <msTimeoutRetry> (i) device retry timeout in milleseconds
// 0 default timeout (2000)
// <dwFlags> (i) control flags
// WAVOUT_NOSYNC do not open synchronous devices
// WAVOUT_AUTOFREE free each buffer after playback
// WAVOUT_OPENRETRY retry if device busy
// WAVOUT_OPENASYNC return before notification of device open
// WAVOUT_CLOSEASYNC return before notification of device close
// WAVOUT_NOACM do not use audio compression manager
// WAVOUT_TELRFILE telephone will play/record audio on server
#ifdef MULTITHREAD
// WAVOUT_MULTITHREAD use callback thread rather than window
#endif
// return handle (NULL if error)
//
// NOTE: if <hwndNotify> is specified in WavOutOpen,
// WM_WAVOUT_OPEN will be sent to <hwndNotify>,
// when output device has been opened.
//
// NOTE: if WAVOUT_MULTITHREAD is specified in <dwFlags>,
// it is assumed that <hwndNotify> is not a window handle,
// but rather the id of the thread to receive notifications
//
HWAVOUT DLLEXPORT WINAPI WavOutOpen(DWORD dwVersion, HINSTANCE hInst,
int idDev, LPWAVEFORMATEX lpwfx, HWND hwndNotify,
DWORD msTimeoutOpen, DWORD msTimeoutRetry, DWORD dwFlags);
// WavOutClose - close wav output device
// <hWavOut> (i) handle returned from WavOutOpen
// <msTimeoutClose> (i) device close timeout in milleseconds
// 0 default timeout (30000)
// return 0 if success
//
// NOTE: if <hwndNotify> was specified in WavOutOpen,
// WM_WAVOUT_CLOSE will be sent to <hwndNotify>,
// when output device has been closed.
//
int DLLEXPORT WINAPI WavOutClose(HWAVOUT hWavOut, DWORD msTimeoutClose);
// WavOutPlay - submit buffer of samples to wav output device for playback
// <hWavOut> (i) handle returned from WavOutOpen
// <lpBuf> (i) pointer to buffer containing samples
// <sizBuf> (i) size of buffer in bytes
// return 0 if success
//
// NOTE: the buffer pointed to by <lpBuf> must have been allocated
// using MemAlloc().
//
// NOTE: if <hwndNotify> is specified in WavOutOpen(), a WM_WAVOUT_PLAYDONE
// message will be sent to <hwndNotify>, with <lParam> set to a pointer to
// a PLAYDONE structure, when <lpBuf> has been played.
//
// NOTE: if WAVOUT_AUTOFREE flag is specified in WavOutOpen,
// GlobalFreePtr(lpBuf) will be called when <lpBuf> has been played.
//
int DLLEXPORT WINAPI WavOutPlay(HWAVOUT hWavOut, LPVOID lpBuf, long sizBuf);
// WavOutStop - stop playback of buffer(s) sent to wav output device
// <hWavOut> (i) handle returned from WavOutOpen
// <msTimeoutStop> (i) device stop timeout in milleseconds
// 0 default timeout (2000)
// return 0 if success
//
int DLLEXPORT WINAPI WavOutStop(HWAVOUT hWavOut, DWORD msTimeoutStop);
// WavOutPause - pause wav output device playback
// <hWavOut> (i) handle returned from WavOutOpen
// return 0 if success
//
int DLLEXPORT WINAPI WavOutPause(HWAVOUT hWavOut);
// WavOutResume - resume wav output device playback
// <hWavOut> (i) handle returned from WavOutOpen
// return 0 if success
//
int DLLEXPORT WINAPI WavOutResume(HWAVOUT hWavOut);
// WavOutGetState - return current wav output device state
// <hWavOut> (i) handle returned from WavOutOpen
// return WAVOUT_STOPPED, WAVOUT_PLAYING, WAVOUT_PAUSED, or 0 if error
//
WORD DLLEXPORT WINAPI WavOutGetState(HWAVOUT hWavOut);
// WavOutGetPosition - get milleseconds of elapsed playback
// <hWavOut> (i) handle returned from WavOutOpen
// return 0 if success
//
long DLLEXPORT WINAPI WavOutGetPosition(HWAVOUT hWavOut);
// WavOutGetId - return id of wav output device
// <hWavOut> (i) handle returned from WavOutOpen
// return device id (-1 if error)
//
int DLLEXPORT WINAPI WavOutGetId(HWAVOUT hWavOut);
// WavOutGetName - get name of wav output device
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// -1 any suitable output device
// <lpszName> (o) buffer to hold device name
// <sizName> (i) size of buffer
// return 0 if success
//
int DLLEXPORT WINAPI WavOutGetName(HWAVOUT hWavOut, int idDev, LPTSTR lpszName, int sizName);
// WavOutGetIdByName - get id of wav output device, lookup by name
// <lpszName> (i) device name
#ifdef _WIN32
// NULL or TEXT("") get preferred device id
#endif
// <dwFlags> (i) reserved; must be zero
// return device id (-1 if error)
//
int WINAPI WavOutGetIdByName(LPCTSTR lpszName, DWORD dwFlags);
// WavOutSupportsFormat - return TRUE if device supports specified format
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// -1 any suitable output device
// <lpwfx> (i) wave format
// return TRUE if device supports specified format
//
BOOL DLLEXPORT WINAPI WavOutSupportsFormat(HWAVOUT hWavOut, int idDev,
LPWAVEFORMATEX lpwfx);
// WavOutFormatSuggest - suggest a new format which the device supports
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// -1 any suitable output device
// <lpwfxSrc> (i) source format
// <dwFlags> (i) control flags
// WAVOUT_NOACM do not use audio compression manager
// return pointer to suggested format, NULL if error
//
// NOTE: the format structure returned is dynamically allocated.
// Use WavFormatFree() to free the buffer.
//
LPWAVEFORMATEX DLLEXPORT WINAPI WavOutFormatSuggest(
HWAVOUT hWavOut, int idDev, LPWAVEFORMATEX lpwfxSrc, DWORD dwFlags);
// WavOutIsSynchronous - return TRUE if wav output device is synchronous
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// -1 any suitable output device
// return TRUE if wav output device is synchronous
//
BOOL DLLEXPORT WINAPI WavOutIsSynchronous(HWAVOUT hWavOut, int idDev);
// WavOutSupportsVolume - return TRUE if device supports volume control
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// return TRUE if device supports volume control
//
BOOL DLLEXPORT WINAPI WavOutSupportsVolume(HWAVOUT hWavOut, int idDev);
// WavOutSupportsSpeed - return TRUE if device supports speed control
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// return TRUE if device supports speed control
//
BOOL DLLEXPORT WINAPI WavOutSupportsSpeed(HWAVOUT hWavOut, int idDev);
// WavOutSupportsPitch - return TRUE if device supports pitch control
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// return TRUE if device supports pitch control
//
BOOL DLLEXPORT WINAPI WavOutSupportsPitch(HWAVOUT hWavOut, int idDev);
// WavOutGetVolume - get current volume level
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// return volume level (0 minimum through 100 maximum, -1 if error)
//
int DLLEXPORT WINAPI WavOutGetVolume(HWAVOUT hWavOut, int idDev);
// WavOutSetVolume - set current volume level
// <hWavOut> (i) handle returned from WavOutOpen
// NULL use unopened device specified in <idDev>
// <idDev> (i) device id (ignored if <hWavOut> is not NULL)
// <nLevel> (i) volume level
// 0 minimum volume
// 100 maximum volume
// return 0 if success
//
int DLLEXPORT WINAPI WavOutSetVolume(HWAVOUT hWavOut, int idDev, int nLevel);
// WavOutGetSpeed - get current speed level
// <hWavOut> (i) handle returned from WavOutOpen
// return speed level (100 is normal, 50 is half, 200 is double, -1 if error)
//
int DLLEXPORT WINAPI WavOutGetSpeed(HWAVOUT hWavOut);
// WavOutSetSpeed - set current speed level
// <hWavOut> (i) handle returned from WavOutOpen
// <nLevel> (i) speed level
// 50 half speed
// 100 normal speed
// 200 double speed, etc.
// return 0 if success
//
int DLLEXPORT WINAPI WavOutSetSpeed(HWAVOUT hWavOut, int nLevel);
// WavOutGetPitch - get current pitch level
// <hWavOut> (i) handle returned from WavOutOpen
// return pitch level (100 is normal, 50 is half, 200 is double, -1 if error)
//
int DLLEXPORT WINAPI WavOutGetPitch(HWAVOUT hWavOut);
// WavOutSetPitch - set current pitch level
// <hWavOut> (i) handle returned from WavOutOpen
// <nLevel> (i) pitch level
// 50 half pitch
// 100 normal pitch
// 200 double pitch, etc.
// return 0 if success
//
int DLLEXPORT WINAPI WavOutSetPitch(HWAVOUT hWavOut, int nLevel);
// WavOutTerm - shut down wav output residuals, if any
// <hInst> (i) instance handle of calling module
// <dwFlags> (i) control flags
// 0 reserved; must be zero
// return 0 if success
//
int DLLEXPORT WINAPI WavOutTerm(HINSTANCE hInst, DWORD dwFlags);
#ifdef __cplusplus
}
#endif
#endif // __WAVOUT_H__