Leaked source code of windows server 2003
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/*++
Copyright (c) 1998, Microsoft Corporation
Module Name:
cache.h
Abstract:
This module contains declarations for a simple cache system.
Cache entries are stored as void pointers with 32-bit keys.
Author:
Abolade Gbadegesin (aboladeg) 19-Feb-1998
Revision History:
--*/
#ifndef _CACHE_H_
#define _CACHE_H_
#define CACHE_SHIFT 4
#define CACHE_SIZE (1 << (8 - CACHE_SHIFT))
#define CACHE_INDEX(k) ((unsigned char)(k) & (0xFF >> CACHE_SHIFT))
typedef struct _CACHE_ENTRY {
unsigned long Key;
void* Value;
long Hits;
long Misses;
} CACHE_ENTRY, *PCACHE_ENTRY;
__inline
void
InitializeCache(
CACHE_ENTRY Cache[]
)
{
memset(Cache, 0, CACHE_SIZE * sizeof(CACHE_ENTRY));
}
__inline
void
ClearCache(
CACHE_ENTRY Cache[],
unsigned long Key
)
{
long Index = CACHE_INDEX(Key);
Cache[Index].Key = 0;
Cache[Index].Value = 0;
Cache[Index].Hits = 0;
Cache[Index].Misses = 0;
}
__inline
void*
ProbeCache(
CACHE_ENTRY Cache[],
unsigned long Key
)
{
long Index = CACHE_INDEX(Key);
if (Key == Cache[Index].Key) {
Cache[Index].Hits++;
return Cache[Index].Value;
}
Cache[Index].Misses++;
return NULL;
}
__inline
int
UpdateCache(
CACHE_ENTRY Cache[],
unsigned long Key,
void* Value
)
{
long Index = CACHE_INDEX(Key);
if (Key == Cache[Index].Key ||
Cache[Index].Hits >=
(Cache[Index].Misses - (Cache[Index].Misses >> 2))) { return 0; }
Cache[Index].Key = Key;
Cache[Index].Value = Value;
Cache[Index].Hits = 0;
Cache[Index].Misses = 0;
return 1;
}
__inline
void
InterlockedClearCache(
CACHE_ENTRY Cache[],
unsigned long Key
)
{
long Index = CACHE_INDEX(Key);
InterlockedExchange(&Cache[Index].Key, 0);
InterlockedExchangePointer(&Cache[Index].Value, 0);
InterlockedExchange(&Cache[Index].Hits, 0);
InterlockedExchange(&Cache[Index].Misses, 0);
}
__inline
void*
InterlockedProbeCache(
CACHE_ENTRY Cache[],
unsigned long Key
)
{
long Index = CACHE_INDEX(Key);
if (Key == Cache[Index].Key) {
InterlockedIncrement(&Cache[Index].Hits);
return Cache[Index].Value;
}
InterlockedIncrement(&Cache[Index].Misses);
return NULL;
}
__inline
int
InterlockedUpdateCache(
CACHE_ENTRY Cache[],
unsigned long Key,
void* Value
)
{
long Index = CACHE_INDEX(Key);
if (Key == Cache[Index].Key ||
Cache[Index].Hits >=
(Cache[Index].Misses - (Cache[Index].Misses >> 2))) { return 0; }
InterlockedExchange(&Cache[Index].Key, Key);
InterlockedExchangePointer(&Cache[Index].Value, Value);
InterlockedExchange(&Cache[Index].Hits, 0);
InterlockedExchange(&Cache[Index].Misses, 0);
return 1;
}
#endif // _CACHE_H_