Leaked source code of windows server 2003
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/*******************************************************************************
*
* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
*
* TITLE: SIMLIST.H
*
* VERSION: 1.0
*
* AUTHOR: ShaunIv
*
* DATE: 2/25/1999
*
* DESCRIPTION: Simple singly linked list template class.
*
*******************************************************************************/
#ifndef __SIMLIST_H_INCLUDED
#define __SIMLIST_H_INCLUDED
template <class T>
class CSimpleLinkedList
{
private:
class CLinkedListNode
{
private:
CLinkedListNode *m_pNext;
T m_Data;
public:
CLinkedListNode( const T &data )
: m_pNext(NULL), m_Data(data)
{
}
const CLinkedListNode *Next(void) const
{
return (m_pNext);
}
CLinkedListNode *Next(void)
{
return (m_pNext);
}
void Next( CLinkedListNode *pNext )
{
m_pNext = pNext;
}
const T &Data(void) const
{
return (m_Data);
}
T &Data(void)
{
return (m_Data);
}
};
private:
CLinkedListNode *m_pHead;
CLinkedListNode *m_pTail;
int m_nItemCount;
public:
CSimpleLinkedList( const CSimpleLinkedList &other )
: m_pHead(NULL),
m_pTail(NULL),
m_nItemCount(0)
{
for (Iterator i(other);i != other.End();i++)
{
Append(*i);
}
}
CSimpleLinkedList(void)
: m_pHead(NULL),
m_pTail(NULL),
m_nItemCount(0)
{
}
CSimpleLinkedList &operator=( const CSimpleLinkedList &other )
{
//
// Make sure we aren't the same object
//
if (this != &other)
{
//
// Free our list
//
Destroy();
//
// Loop through the other list, copying nodes to our list
//
for (Iterator i(other);i != other.End();i++)
{
Append(*i);
}
}
return *this;
}
virtual ~CSimpleLinkedList(void)
{
Destroy();
}
void Destroy(void)
{
//
// Loop through each item, deleting it
//
while (m_pHead)
{
//
// Save the head pointer
//
CLinkedListNode *pCurr = m_pHead;
//
// Point the head to the next item
//
m_pHead = m_pHead->Next();
//
// Delete this item
//
delete pCurr;
}
//
// Reinitialize all the variables to their empty state
//
m_pHead = m_pTail = NULL;
m_nItemCount = 0;
}
void Remove( const T &data )
{
//
// Loop until we find this item, and save the previous item before incrementing
//
CLinkedListNode *pPrev = NULL, *pCurr = m_pHead;
while (pCurr && pCurr->Data() != data)
{
pPrev = pCurr;
pCurr = pCurr->Next();
}
//
// If we didn't find the item, return
//
if (!pCurr)
{
return;
}
//
// If this is the last item, point the tail pointer at the previous item (which could be NULL)
//
if (pCurr == m_pTail)
{
m_pTail = pPrev;
}
//
// If this is the first item, point the head at the next item
//
if (pCurr == m_pHead)
{
m_pHead = pCurr->Next();
}
//
// Point the previous item's next pointer at our next pointer
//
if (pPrev)
{
pPrev->Next(pCurr->Next());
}
//
// Delete this item
//
delete pCurr;
//
// Decrement the item count
//
m_nItemCount--;
}
void Append( const CSimpleLinkedList &other )
{
//
// Loop through the other list, copying nodes to our list
//
for (Iterator i(other);i != other.End();i++)
{
Append(*i);
}
}
int Count(void) const
{
return m_nItemCount;
}
class Iterator;
friend class Iterator;
class Iterator
{
private:
CLinkedListNode *m_pCurr;
public:
Iterator( CLinkedListNode *pNode )
: m_pCurr(pNode)
{
}
Iterator( const CSimpleLinkedList &list )
: m_pCurr(list.m_pHead)
{
}
Iterator(void)
: m_pCurr(NULL)
{
}
Iterator &Next(void)
{
if (m_pCurr)
{
m_pCurr = m_pCurr->Next();
}
return (*this);
}
Iterator &Begin(const CSimpleLinkedList &list)
{
m_pCurr = list.m_pHead;
return (*this);
}
Iterator &operator=( const Iterator &other )
{
m_pCurr = other.m_pCurr;
return (*this);
}
bool End(void) const
{
return(m_pCurr == NULL);
}
T &operator*(void)
{
return (m_pCurr->Data());
}
const T &operator*(void) const
{
return (m_pCurr->Data());
}
Iterator &operator++(void)
{
Next();
return (*this);
}
Iterator operator++(int)
{
Iterator tmp(*this);
Next();
return (tmp);
}
bool operator!=( const Iterator &other ) const
{
return (m_pCurr != other.m_pCurr);
}
bool operator==( const Iterator &other ) const
{
return (m_pCurr == other.m_pCurr);
}
};
Iterator Begin(void) const
{
return Iterator(*this);
}
Iterator End(void) const
{
return Iterator();
}
Iterator Begin(void)
{
return Iterator(*this);
}
Iterator End(void)
{
return Iterator();
}
Iterator Find( const T &data )
{
for (Iterator i=Begin();i != End();++i)
{
if (*i == data)
{
return i;
}
}
return End();
}
Iterator Prepend( const T &data )
{
//
// Allocate a new item to hold this data
//
CLinkedListNode *pNewItem = new CLinkedListNode(data);
if (pNewItem)
{
//
// If the list is empty, point everything at this item
//
if (Empty())
{
m_pHead = m_pTail = pNewItem;
}
//
// Point our next pointer to the current, then point the head at us
//
else
{
pNewItem->Next(m_pHead);
m_pHead = pNewItem;
}
//
// Increment the item count
//
m_nItemCount++;
}
//
// Return an iterator that points to the new item
//
return Iterator(pNewItem);
}
Iterator Append( const T &data )
{
//
// Allocate a new item to hold this data
//
CLinkedListNode *pNewItem = new CLinkedListNode(data);
if (pNewItem)
{
//
// If the list is empty, point everything at this item
//
if (Empty())
{
m_pHead = m_pTail = pNewItem;
}
//
// Point the tail's next pointer to us, then point the tail at us
//
else
{
m_pTail->Next(pNewItem);
m_pTail = pNewItem;
}
//
// Increment the item count
//
m_nItemCount++;
}
//
// Return an iterator that points to the new item
//
return Iterator(pNewItem);
}
bool Empty(void) const
{
return (m_pHead == NULL);
}
};
template <class T>
class CSimpleStack : public CSimpleLinkedList<T>
{
private:
CSimpleStack( const CSimpleStack &other );
CSimpleStack &operator=( const CSimpleStack &other );
public:
CSimpleStack(void)
{
}
virtual ~CSimpleStack(void)
{
}
void Push( const T &data )
{
Prepend(data);
}
bool Pop( T &data )
{
if (Empty())
return false;
Iterator iter(*this);
data = *iter;
Remove(*iter);
return true;
}
};
template <class T>
class CSimpleQueue : public CSimpleLinkedList<T>
{
private:
CSimpleQueue( const CSimpleQueue &other );
CSimpleQueue &operator=( const CSimpleQueue &other );
public:
CSimpleQueue(void)
{
}
virtual ~CSimpleQueue(void)
{
}
void Enqueue( const T &data )
{
Append(data);
}
bool Dequeue( T &data )
{
if (Empty())
return false;
Iterator iter(*this);
data = *iter;
Remove(*iter);
return true;
}
};
#endif __SIMLIST_H_INCLUDED