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436 lines
9.6 KiB
436 lines
9.6 KiB
/*******************************************************************************
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*
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* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
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*
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* TITLE: SIMLIST.H
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*
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* VERSION: 1.0
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*
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* AUTHOR: ShaunIv
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*
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* DATE: 2/25/1999
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*
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* DESCRIPTION: Simple singly linked list template class.
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*
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*******************************************************************************/
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#ifndef __SIMLIST_H_INCLUDED
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#define __SIMLIST_H_INCLUDED
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template <class T>
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class CSimpleLinkedList
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{
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private:
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class CLinkedListNode
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{
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private:
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CLinkedListNode *m_pNext;
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T m_Data;
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public:
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CLinkedListNode( const T &data )
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: m_pNext(NULL), m_Data(data)
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{
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}
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const CLinkedListNode *Next(void) const
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{
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return (m_pNext);
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}
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CLinkedListNode *Next(void)
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{
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return (m_pNext);
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}
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void Next( CLinkedListNode *pNext )
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{
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m_pNext = pNext;
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}
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const T &Data(void) const
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{
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return (m_Data);
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}
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T &Data(void)
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{
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return (m_Data);
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}
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};
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private:
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CLinkedListNode *m_pHead;
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CLinkedListNode *m_pTail;
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int m_nItemCount;
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public:
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CSimpleLinkedList( const CSimpleLinkedList &other )
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: m_pHead(NULL),
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m_pTail(NULL),
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m_nItemCount(0)
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{
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for (Iterator i(other);i != other.End();i++)
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{
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Append(*i);
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}
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}
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CSimpleLinkedList(void)
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: m_pHead(NULL),
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m_pTail(NULL),
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m_nItemCount(0)
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{
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}
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CSimpleLinkedList &operator=( const CSimpleLinkedList &other )
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{
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//
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// Make sure we aren't the same object
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//
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if (this != &other)
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{
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//
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// Free our list
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//
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Destroy();
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//
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// Loop through the other list, copying nodes to our list
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//
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for (Iterator i(other);i != other.End();i++)
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{
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Append(*i);
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}
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}
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return *this;
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}
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virtual ~CSimpleLinkedList(void)
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{
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Destroy();
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}
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void Destroy(void)
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{
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//
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// Loop through each item, deleting it
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//
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while (m_pHead)
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{
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//
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// Save the head pointer
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//
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CLinkedListNode *pCurr = m_pHead;
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//
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// Point the head to the next item
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//
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m_pHead = m_pHead->Next();
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//
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// Delete this item
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//
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delete pCurr;
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}
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//
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// Reinitialize all the variables to their empty state
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//
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m_pHead = m_pTail = NULL;
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m_nItemCount = 0;
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}
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void Remove( const T &data )
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{
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//
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// Loop until we find this item, and save the previous item before incrementing
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//
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CLinkedListNode *pPrev = NULL, *pCurr = m_pHead;
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while (pCurr && pCurr->Data() != data)
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{
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pPrev = pCurr;
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pCurr = pCurr->Next();
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}
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//
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// If we didn't find the item, return
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//
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if (!pCurr)
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{
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return;
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}
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//
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// If this is the last item, point the tail pointer at the previous item (which could be NULL)
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//
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if (pCurr == m_pTail)
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{
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m_pTail = pPrev;
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}
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//
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// If this is the first item, point the head at the next item
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//
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if (pCurr == m_pHead)
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{
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m_pHead = pCurr->Next();
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}
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//
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// Point the previous item's next pointer at our next pointer
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//
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if (pPrev)
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{
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pPrev->Next(pCurr->Next());
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}
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//
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// Delete this item
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//
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delete pCurr;
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//
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// Decrement the item count
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//
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m_nItemCount--;
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}
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void Append( const CSimpleLinkedList &other )
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{
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//
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// Loop through the other list, copying nodes to our list
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//
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for (Iterator i(other);i != other.End();i++)
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{
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Append(*i);
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}
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}
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int Count(void) const
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{
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return m_nItemCount;
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}
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class Iterator;
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friend class Iterator;
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class Iterator
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{
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private:
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CLinkedListNode *m_pCurr;
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public:
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Iterator( CLinkedListNode *pNode )
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: m_pCurr(pNode)
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{
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}
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Iterator( const CSimpleLinkedList &list )
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: m_pCurr(list.m_pHead)
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{
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}
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Iterator(void)
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: m_pCurr(NULL)
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{
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}
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Iterator &Next(void)
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{
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if (m_pCurr)
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{
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m_pCurr = m_pCurr->Next();
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}
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return (*this);
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}
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Iterator &Begin(const CSimpleLinkedList &list)
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{
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m_pCurr = list.m_pHead;
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return (*this);
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}
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Iterator &operator=( const Iterator &other )
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{
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m_pCurr = other.m_pCurr;
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return (*this);
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}
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bool End(void) const
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{
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return(m_pCurr == NULL);
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}
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T &operator*(void)
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{
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return (m_pCurr->Data());
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}
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const T &operator*(void) const
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{
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return (m_pCurr->Data());
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}
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Iterator &operator++(void)
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{
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Next();
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return (*this);
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}
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Iterator operator++(int)
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{
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Iterator tmp(*this);
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Next();
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return (tmp);
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}
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bool operator!=( const Iterator &other ) const
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{
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return (m_pCurr != other.m_pCurr);
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}
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bool operator==( const Iterator &other ) const
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{
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return (m_pCurr == other.m_pCurr);
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}
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};
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Iterator Begin(void) const
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{
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return Iterator(*this);
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}
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Iterator End(void) const
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{
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return Iterator();
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}
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Iterator Begin(void)
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{
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return Iterator(*this);
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}
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Iterator End(void)
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{
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return Iterator();
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}
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Iterator Find( const T &data )
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{
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for (Iterator i=Begin();i != End();++i)
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{
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if (*i == data)
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{
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return i;
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}
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}
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return End();
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}
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Iterator Prepend( const T &data )
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{
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//
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// Allocate a new item to hold this data
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//
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CLinkedListNode *pNewItem = new CLinkedListNode(data);
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if (pNewItem)
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{
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//
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// If the list is empty, point everything at this item
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//
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if (Empty())
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{
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m_pHead = m_pTail = pNewItem;
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}
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//
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// Point our next pointer to the current, then point the head at us
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//
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else
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{
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pNewItem->Next(m_pHead);
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m_pHead = pNewItem;
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}
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//
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// Increment the item count
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//
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m_nItemCount++;
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}
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//
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// Return an iterator that points to the new item
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//
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return Iterator(pNewItem);
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}
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Iterator Append( const T &data )
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{
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//
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// Allocate a new item to hold this data
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//
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CLinkedListNode *pNewItem = new CLinkedListNode(data);
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if (pNewItem)
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{
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//
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// If the list is empty, point everything at this item
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//
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if (Empty())
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{
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m_pHead = m_pTail = pNewItem;
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}
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//
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// Point the tail's next pointer to us, then point the tail at us
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//
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else
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{
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m_pTail->Next(pNewItem);
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m_pTail = pNewItem;
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}
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//
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// Increment the item count
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//
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m_nItemCount++;
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}
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//
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// Return an iterator that points to the new item
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//
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return Iterator(pNewItem);
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}
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bool Empty(void) const
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{
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return (m_pHead == NULL);
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}
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};
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template <class T>
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class CSimpleStack : public CSimpleLinkedList<T>
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{
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private:
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CSimpleStack( const CSimpleStack &other );
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CSimpleStack &operator=( const CSimpleStack &other );
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public:
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CSimpleStack(void)
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{
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}
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virtual ~CSimpleStack(void)
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{
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}
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void Push( const T &data )
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{
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Prepend(data);
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}
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bool Pop( T &data )
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{
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if (Empty())
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return false;
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Iterator iter(*this);
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data = *iter;
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Remove(*iter);
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return true;
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}
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};
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template <class T>
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class CSimpleQueue : public CSimpleLinkedList<T>
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{
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private:
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CSimpleQueue( const CSimpleQueue &other );
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CSimpleQueue &operator=( const CSimpleQueue &other );
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public:
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CSimpleQueue(void)
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{
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}
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virtual ~CSimpleQueue(void)
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{
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}
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void Enqueue( const T &data )
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{
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Append(data);
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}
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bool Dequeue( T &data )
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{
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if (Empty())
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return false;
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Iterator iter(*this);
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data = *iter;
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Remove(*iter);
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return true;
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}
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};
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#endif __SIMLIST_H_INCLUDED
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