Leaked source code of windows server 2003
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88 lines
2.4 KiB

// ndmedia.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f ndmediaps.mk in the project directory.
#include "stdafx.h"
#include <initguid.h>
#include "wiadef.h" // this is done on purpose to get the GUID for the commands
#include "wiascr_i.c"
#include "wiaproto.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_Wia, CWia)
OBJECT_ENTRY(CLSID_SafeWia, CSafeWia)
OBJECT_ENTRY(CLSID_WiaProtocol, CWiaProtocol)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
RESTOREDEFAULTDEBUGSTATE
_Module.Init(ObjectMap, hInstance, &LIBID_WIALib);
DisableThreadLibraryCalls(hInstance);
if ( !CWiaCacheManager::Init() )
{
TraceTag((tagError, "An error occured while initializing our cache" ));
return FALSE;
}
}
else if (dwReason == DLL_PROCESS_DETACH)
{
if ( !CWiaCacheManager::Uninit() )
{
TraceTag((tagError, "An error occured while Uninitializing our cache" ));
}
DUMPTRACKEDOBJECTS
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}