Leaked source code of windows server 2003
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278 lines
7.6 KiB

//***************************************************************************
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// FLEXARRY.CPP
//
// CFlexArray implementation (non-arena).
//
// 15-Jul-97 raymcc Created.
// 8-Jun-98 bobw cleaned up for WBEMPERF usage
//
//***************************************************************************
#include "wpheader.h"
#include <stdio.h>
//***************************************************************************
//
// CFlexArray::CFlexArray
//
// Constructs the array.
//
// Parameters:
// <nSize> The starting preallocated size of the array.
// <nGrowBy> The amount to grow by when the array fills up.
//
// Size() returns the number of elements in use, not the 'true' size.
//
//***************************************************************************
// ok
CFlexArray::CFlexArray(
int nSize,
int nGrowBy
)
{
m_nExtent = nSize;
m_nSize = 0;
m_nGrowBy = nGrowBy;
m_hHeap = GetProcessHeap(); // call this once and save heap handle locally
m_pArray = (void **) ALLOCMEM(m_hHeap, HEAP_ZERO_MEMORY, sizeof(void *) * nSize);
if( NULL == m_pArray ){
assert(FALSE);
m_nExtent = 0;
}
}
//***************************************************************************
//
// CFlexArray::~CFlexArray
//
//***************************************************************************
// ok
CFlexArray::~CFlexArray()
{
FREEMEM(m_hHeap, 0, m_pArray);
}
//***************************************************************************
//
// Copy constructor.
//
// Copies the pointers, not their contents.
//
//***************************************************************************
// ok
CFlexArray::CFlexArray(CFlexArray &Src)
{
m_pArray = 0;
m_nSize = 0;
m_nExtent = 0;
m_nGrowBy = 0;
*this = Src;
}
//***************************************************************************
//
// operator =
//
// Assignment operator.
//
// Arenas are not copied. This allows transfer of arrays between arenas.
// Arrays are copied by pointer only.
//
//***************************************************************************
// ok
CFlexArray& CFlexArray::operator=(CFlexArray &Src)
{
m_nSize = Src.m_nSize;
m_nExtent = Src.m_nExtent;
m_nGrowBy = Src.m_nGrowBy;
FREEMEM (m_hHeap, 0, m_pArray);
m_pArray = (void **) ALLOCMEM(m_hHeap, HEAP_ZERO_MEMORY, sizeof(void *) * m_nExtent);
if (m_pArray) {
memcpy(m_pArray, Src.m_pArray, sizeof(void *) * m_nExtent);
}
return *this;
}
//***************************************************************************
//
// CFlexArray::RemoveAt
//
// Removes the element at the specified location. Does not
// actually delete the pointer. Shrinks the array over the top of
// the 'doomed' element.
//
// Parameters:
// <nIndex> The location of the element.
//
// Return value:
// range_error The index is not legal.
// no_error Success.
//
//***************************************************************************
// ok
int CFlexArray::RemoveAt(int nIndex)
{
int i;
if (nIndex >= m_nSize) {
return range_error;
}
for (i = nIndex; i < m_nSize - 1; i++) {
m_pArray[i] = m_pArray[i + 1];
}
m_nSize--;
m_pArray[m_nSize] = 0;
return no_error;
}
int CFlexArray::Remove( void* p )
{
for (int i = 0; i < m_nSize; i++) {
if( m_pArray[i] == p ){
return RemoveAt( i );
}
}
return failed;
}
//***************************************************************************
//
// CFlexArray::InsertAt
//
// Inserts a new element at the specified location. The pointer is copied.
//
// Parameters:
// <nIndex> The 0-origin location at which to insert the new element.
// <pSrc> The pointer to copy. (contents are not copied).
//
// Return value:
// array_full
// out_of_memory
// no_error
//
//***************************************************************************
// ok
int CFlexArray::InsertAt(int nIndex, void *pSrc)
{
void **pTmp; // pointer to new array
int nReturn = no_error;
LONG lOldSize;
LONG lNewSize;
// If the array is full, we need to expand it.
// ===========================================
if (m_nSize == m_nExtent) {
if (m_nGrowBy == 0) {
nReturn = array_full;
} else {
// compute sizes
lOldSize = sizeof(void *) * m_nExtent;
m_nExtent += m_nGrowBy;
lNewSize = sizeof(void *) * m_nExtent;
// allocate new array
pTmp = (void **) ALLOCMEM(m_hHeap, HEAP_ZERO_MEMORY, lNewSize);
if (!pTmp) {
nReturn = out_of_memory;
} else {
// move bits from old array to new array
memcpy (pTmp, m_pArray, lOldSize);
// toss old arrya
FREEMEM (m_hHeap, 0, m_pArray);
// save pointer to new array
m_pArray = pTmp;
}
}
}
if( nIndex > m_nSize ){
nReturn = range_error;
}
// Special case of appending. This is so frequent
// compared to true insertion that we want to optimize.
// ====================================================
if (nReturn == no_error) {
if (nIndex == m_nSize) {
m_pArray[m_nSize++] = pSrc;
} else {
// If here, we are inserting at some random location.
// We start at the end of the array and copy all the elements
// one position farther to the end to make a 'hole' for
// the new element.
// ==========================================================
for (int i = m_nSize; i > nIndex; i--) {
m_pArray[i] = m_pArray[i - 1];
}
m_pArray[nIndex] = pSrc;
m_nSize++;
}
}
return nReturn;
}
//***************************************************************************
//
// CFlexArray::Compress
//
// Removes NULL elements by moving all non-NULL pointers to the beginning
// of the array. The array "Size" changes, but the extent is untouched.
//
//***************************************************************************
// ok
void CFlexArray::Compress()
{
int nLeftCursor = 0, nRightCursor = 0;
while (nLeftCursor < m_nSize - 1) {
if (m_pArray[nLeftCursor]) {
nLeftCursor++;
continue;
}
else {
nRightCursor = nLeftCursor + 1;
while (m_pArray[nRightCursor] == 0 && nRightCursor < m_nSize)
nRightCursor++;
if (nRightCursor == m_nSize)
break; // Short circuit, no more nonzero elements.
m_pArray[nLeftCursor] = m_pArray[nRightCursor];
m_pArray[nRightCursor] = 0;
}
}
while (m_pArray[m_nSize - 1] == 0 && m_nSize > 0) m_nSize--;
}
//***************************************************************************
//
// CFlexArray::Empty
//
// Clears the array of all pointers (does not deallocate them) and sets
// its apparent size to zero.
//
//***************************************************************************
// ok
void CFlexArray::Empty()
{
FREEMEM(m_hHeap, 0, m_pArray);
m_pArray = (void **) ALLOCMEM(m_hHeap, HEAP_ZERO_MEMORY, sizeof(void *) * m_nGrowBy);
m_nSize = 0;
m_nExtent = m_nGrowBy;
}