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549 lines
14 KiB
549 lines
14 KiB
#include "ctlspriv.h"
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#include "rlefile.h"
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#define RectWid(_rc) ((_rc).right-(_rc).left)
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#define RectHgt(_rc) ((_rc).bottom-(_rc).top)
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typedef struct {
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HWND hwnd; // my window
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int id; // my id
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HWND hwndP; // my owner (get notify messages)
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DWORD style;
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BOOL fFirstPaint; // TRUE until first paint.
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RLEFILE *prle;
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CRITICAL_SECTION crit;
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RECT rc;
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int NumFrames;
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int Rate;
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int iFrame;
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int PlayCount;
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int PlayFrom;
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int PlayTo;
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HANDLE PaintThread;
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HANDLE hStopEvent;
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} ANIMATE;
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#define Enter(p) EnterCriticalSection(&p->crit)
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#define Leave(p) LeaveCriticalSection(&p->crit)
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#define OPEN_WINDOW_TEXT 42
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#define Ani_UseThread(p) (!((p)->style & ACS_TIMER))
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LRESULT CALLBACK AnimateWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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BOOL HandleOpen(ANIMATE *p, HINSTANCE hInst, LPCTSTR pszName, UINT flags);
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BOOL HandleStop(ANIMATE *p);
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BOOL HandlePlay(ANIMATE *p, int from, int to, int count);
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void HandlePaint(ANIMATE *p, HDC hdc);
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int HandleTick(ANIMATE *p);
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#pragma code_seg(CODESEG_INIT)
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TCHAR c_szAnimateClass[] = ANIMATE_CLASS;
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BOOL FAR PASCAL InitAnimateClass(HINSTANCE hInstance)
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{
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WNDCLASS wc;
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wc.lpfnWndProc = AnimateWndProc;
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wc.lpszClassName = c_szAnimateClass;
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wc.style = CS_DBLCLKS | CS_GLOBALCLASS;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = sizeof(LPVOID);
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wc.hInstance = hInstance; // use DLL instance if in DLL
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wc.hIcon = NULL;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
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wc.lpszMenuName = NULL;
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RegisterClass(&wc);
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return TRUE;
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}
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#pragma code_seg()
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BOOL HandleOpen(ANIMATE *p, HINSTANCE hInst, LPCTSTR pszName, UINT flags)
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{
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TCHAR ach[MAX_PATH];
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//
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// use window text as file name
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//
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if (flags == OPEN_WINDOW_TEXT)
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{
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GetWindowText(p->hwnd, ach, ARRAYSIZE(ach));
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pszName = ach;
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}
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if (hInst == NULL)
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hInst = (HINSTANCE)GetWindowLongPtr(p->hwnd, GWLP_HINSTANCE);
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HandleStop(p); // stop a play first
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if (p->prle)
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{
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RleFile_Free(p->prle);
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p->prle = NULL;
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}
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p->iFrame = 0;
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p->NumFrames = 0;
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if (pszName == NULL || (!IS_INTRESOURCE(pszName) && *pszName == 0))
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return FALSE;
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//
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// now open the file/resource we got.
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//
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p->prle = RleFile_New();
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if (p->prle == NULL)
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return FALSE;
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if (!RleFile_OpenFromResource(p->prle, hInst, pszName, TEXT("AVI")) &&
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!RleFile_OpenFromFile(p->prle, pszName))
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{
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RleFile_Free(p->prle);
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p->prle = NULL;
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return FALSE;
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}
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else
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{
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p->NumFrames = RleFile_NumFrames(p->prle);
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p->Rate = (int)RleFile_Rate(p->prle);
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SetRect(&p->rc, 0, 0, RleFile_Width(p->prle), RleFile_Height(p->prle));
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}
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//
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// handle a transparent color
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//
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if ((p->style & ACS_TRANSPARENT) && p->hwndP)
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{
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HDC hdc;
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HDC hdcM;
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HBITMAP hbm;
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COLORREF rgbS, rgbD;
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hdc = GetDC(p->hwnd);
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//
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// create a bitmap and draw image into it.
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// get upper left pixel and make that transparent.
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//
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hdcM= CreateCompatibleDC(hdc);
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hbm = CreateCompatibleBitmap(hdc, 1, 1);
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SelectObject(hdcM, hbm);
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HandlePaint(p, hdcM);
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rgbS = GetPixel(hdcM, 0, 0);
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DeleteDC(hdcM);
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DeleteObject(hbm);
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SendMessage(p->hwndP, GET_WM_CTLCOLOR_MSG(CTLCOLOR_STATIC),
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GET_WM_CTLCOLOR_MPS(hdc, p->hwnd, CTLCOLOR_STATIC));
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rgbD = GetBkColor(hdc);
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ReleaseDC(p->hwnd, hdc);
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//
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// now replace the color
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//
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RleFile_ChangeColor(p->prle, rgbS, rgbD);
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}
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//
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// ok it worked, resize window.
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//
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if (p->style & ACS_CENTER)
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{
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RECT rc;
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GetClientRect(p->hwnd, &rc);
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OffsetRect(&p->rc, (rc.right-p->rc.right)/2,(rc.bottom-p->rc.bottom)/2);
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}
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else
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{
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RECT rc;
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rc = p->rc;
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AdjustWindowRectEx(&rc, GetWindowStyle(p->hwnd), FALSE, GetWindowExStyle(p->hwnd));
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SetWindowPos(p->hwnd, NULL, 0, 0, RectWid(rc), RectHgt(rc),
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SWP_NOMOVE|SWP_NOZORDER|SWP_NOACTIVATE);
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}
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if (p->style & ACS_AUTOPLAY)
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{
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PostMessage(p->hwnd, ACM_PLAY, (UINT_PTR)-1, MAKELONG(0, -1));
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}
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else
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{
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InvalidateRect(p->hwnd, NULL, TRUE);
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}
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return TRUE;
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}
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void DoNotify(ANIMATE *p, int cmd)
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{
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if (p->hwndP)
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PostMessage(p->hwndP, WM_COMMAND, GET_WM_COMMAND_MPS(p->id, p->hwnd, cmd));
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}
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BOOL HandleStop(ANIMATE *p)
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{
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if (p == NULL || !p->PaintThread)
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return FALSE;
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if (Ani_UseThread(p)) {
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// set thread up to terminate between frames
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Enter( p );
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p->PlayCount = 0;
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Leave( p );
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if (p->hStopEvent)
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SetEvent(p->hStopEvent);
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WaitForSingleObject(p->PaintThread, INFINITE);
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// PORT QSY RAID 4167
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// Under certain situations, both the CloseHandle()
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// and ExitThread() call try to remove MainWin internal
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// objects.
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// This is a work-around for preview 1.
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// I've raised another bug RAID 4250 for OE RTW
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CloseHandle(p->PaintThread);
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// PORT QSY
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p->PaintThread = NULL;
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if (p->hStopEvent)
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CloseHandle(p->hStopEvent);
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p->hStopEvent = NULL;
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} else {
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KillTimer(p->hwnd, HandleToUlong(p->PaintThread)); // really was a UINT
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p->PaintThread = 0;
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DoNotify(p, ACN_STOP);
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}
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return TRUE;
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}
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int PlayThread(ANIMATE *p)
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{
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int result;
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DoNotify(p, ACN_START);
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while (result = HandleTick(p))
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{
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// Sleep for a bit (4 seconds) longer if we are hidden
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//
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// Old code here slept, which can block the UI thread
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// if the app tries to stop/shutdown/change the animation
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// right near the beginning of the sleep.
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// Sleep((result < 0 ? p->Rate+4000 : p->Rate));
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// Do a timed wait for the stop event instead
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//
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if (p->hStopEvent)
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WaitForSingleObject(p->hStopEvent, (result < 0 ? p->Rate+4000 : p->Rate));
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else
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Sleep((result < 0 ? p->Rate+4000 : p->Rate));
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}
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DoNotify(p, ACN_STOP);
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return 0;
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}
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BOOL HandlePlay(ANIMATE *p, int from, int to, int count)
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{
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if (p == NULL || p->prle == NULL)
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return FALSE;
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HandleStop(p);
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if (from >= p->NumFrames)
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from = p->NumFrames-1;
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if (to == -1)
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to = p->NumFrames-1;
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if (to < 0)
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to = 0;
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if (to >= p->NumFrames)
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to = p->NumFrames-1;
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p->PlayCount = count;
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p->PlayTo = to;
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if (from >= 0) {
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p->iFrame = from;
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p->PlayFrom = from;
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} else
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from = p->PlayFrom;
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if ( (from == to) || !count )
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{
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InvalidateRect(p->hwnd, NULL, TRUE);
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return TRUE;
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}
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InvalidateRect(p->hwnd, NULL, FALSE);
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UpdateWindow(p->hwnd);
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if (Ani_UseThread(p))
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{
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DWORD dw;
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p->hStopEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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p->PaintThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PlayThread, (void*)p, 0, &dw);
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}
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else
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{
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DoNotify(p, ACN_START);
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p->PaintThread = (HANDLE)SetTimer(p->hwnd, 42, (UINT)p->Rate, NULL);
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}
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return TRUE;
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}
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void HandleFirstPaint(ANIMATE *p)
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{
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if (p->fFirstPaint)
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{
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p->fFirstPaint = FALSE;
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if (p->NumFrames == 0 &&
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(p->style & WS_CHILD))
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{
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HandleOpen(p, NULL, NULL, OPEN_WINDOW_TEXT);
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}
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}
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}
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void HandlePaint(ANIMATE *p, HDC hdc)
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{
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if( p && p->prle )
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{
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Enter( p );
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RleFile_Paint( p->prle, hdc, p->iFrame, p->rc.left, p->rc.top );
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Leave( p );
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}
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}
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void HandleErase(ANIMATE * p, HDC hdc)
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{
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HBRUSH hbr;
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RECT rc;
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hbr = (HBRUSH)SendMessage(p->hwndP, GET_WM_CTLCOLOR_MSG(CTLCOLOR_STATIC),
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GET_WM_CTLCOLOR_MPS(hdc, p->hwnd, CTLCOLOR_STATIC));
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GetClientRect(p->hwnd, &rc);
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FillRect(hdc, &rc, hbr);
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}
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void HandlePrint(ANIMATE *p, HDC hdc)
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{
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HandleFirstPaint(p);
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HandlePaint(p, hdc);
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}
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int HandleTick(ANIMATE *p)
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// - if something to do but we are hidden
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// returns 0 if nothing left
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// + if something to do
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{
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int result = 0;
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if( p && p->prle )
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{
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HDC hdc;
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RECT dummy;
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Enter( p );
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hdc = GetDC( p->hwnd );
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if( GetClipBox( hdc, &dummy ) != NULLREGION )
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{
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// do a full repaint on first frame
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if( p->iFrame == p->PlayFrom )
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HandlePaint( p, hdc );
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else
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RleFile_Draw( p->prle, hdc, p->iFrame, p->rc.left, p->rc.top );
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if( p->iFrame >= p->PlayTo )
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{
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if( p->PlayCount > 0 )
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p->PlayCount--;
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if( p->PlayCount != 0 )
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p->iFrame = p->PlayFrom;
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}
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else
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p->iFrame++;
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// Something to do? and visible, return + value
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result = ( p->PlayCount != 0 );
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}
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else
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{
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// Something to do? but hidden, so return - value
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p->iFrame = p->PlayFrom;
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result = -( p->PlayCount != 0 );
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}
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ReleaseDC( p->hwnd, hdc );
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Leave( p );
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}
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return result;
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}
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void NEAR Ani_OnStyleChanged(ANIMATE* p, WPARAM gwl, LPSTYLESTRUCT pinfo)
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{
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if (gwl == GWL_STYLE) {
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p->style = pinfo->styleNew;
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}
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}
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LRESULT CALLBACK AnimateWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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ANIMATE *p = (ANIMATE *)GetWindowPtr(hwnd, 0);
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HDC hdc;
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PAINTSTRUCT ps;
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// First, the messages that can handle p == NULL.
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// All these handlers must end with a "return" or a "goto DoDefault".
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switch (msg) {
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case WM_NCCREATE:
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#define lpcs ((LPCREATESTRUCT)lParam)
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p = (ANIMATE *)LocalAlloc(LPTR, sizeof(ANIMATE));
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if (!p)
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return 0; // WM_NCCREATE failure is 0
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// note, zero init memory from above
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p->hwnd = hwnd;
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p->hwndP = lpcs->hwndParent;
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p->id = PtrToUlong(lpcs->hMenu); // really was an int
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p->fFirstPaint = TRUE;
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p->style = lpcs->style;
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// Must do this before SetWindowBits because that will recursively
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// cause us to receive WM_STYLECHANGED and possibly even WM_SIZE
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// messages.
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InitializeCriticalSection(&p->crit);
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SetWindowPtr(hwnd, 0, p);
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//
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// UnMirror the control, if it is mirrored. We shouldn't mirror
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// a movie! [samera]
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//
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SetWindowBits(hwnd, GWL_EXSTYLE, RTL_MIRRORED_WINDOW, 0);
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goto DoDefault;
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case WM_CLOSE:
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Animate_Stop(hwnd);
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goto DoDefault;
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case WM_NCHITTEST:
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return HTTRANSPARENT;
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case WM_GETOBJECT:
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if( lParam == OBJID_QUERYCLASSNAMEIDX )
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return MSAA_CLASSNAMEIDX_ANIMATE;
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goto DoDefault;
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}
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// Okay, now the messages that cannot handle p == NULL.
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// We check p == NULL once and for all.
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if (!p) goto DoDefault;
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switch (msg) {
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case WM_DESTROY:
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Animate_Close(hwnd);
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DeleteCriticalSection(&p->crit);
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LocalFree((HLOCAL)p);
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SetWindowPtr(hwnd, 0, 0);
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break;
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case WM_ERASEBKGND:
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HandleErase(p, (HDC)wParam);
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return(1);
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case WM_PAINT:
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HandleFirstPaint(p);
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hdc = BeginPaint(hwnd, &ps);
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HandlePaint(p, hdc);
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EndPaint(hwnd, &ps);
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return 0;
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case WM_PRINTCLIENT:
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HandlePrint(p, (HDC)wParam);
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return 0;
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case WM_STYLECHANGED:
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Ani_OnStyleChanged(p, wParam, (LPSTYLESTRUCT)lParam);
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return 0L;
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case WM_SIZE:
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if (p->style & ACS_CENTER)
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{
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OffsetRect(&p->rc, (LOWORD(lParam)-RectWid(p->rc))/2-p->rc.left,
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(HIWORD(lParam)-RectHgt(p->rc))/2-p->rc.top);
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InvalidateRect(hwnd, NULL, TRUE);
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}
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break;
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case WM_TIMER:
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{
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int result;
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result = HandleTick(p);
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if (!result)
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{
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HandleStop(p);
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}
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else if (result < 0)
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{
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p->PaintThread = (HANDLE)SetTimer(p->hwnd, 42, (UINT)p->Rate+4000, NULL);
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} else
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{
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p->PaintThread = (HANDLE)SetTimer(p->hwnd, 42, (UINT)p->Rate, NULL);
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}
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}
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break;
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case ACM_OPENA:
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{
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WCHAR szFileNameW[MAX_PATH];
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LPTSTR lpFileName = szFileNameW;
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if (!IS_INTRESOURCE(lParam))
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{
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MultiByteToWideChar(CP_ACP, 0, (LPCSTR)lParam, -1, szFileNameW, ARRAYSIZE(szFileNameW));
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}
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else
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{
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lpFileName = (LPTSTR) lParam;
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}
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return HandleOpen(p, (HINSTANCE)wParam, lpFileName, 0);
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}
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case ACM_OPEN:
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return HandleOpen(p, (HINSTANCE)wParam, (LPCTSTR)lParam, 0);
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case ACM_STOP:
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return HandleStop(p);
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case ACM_PLAY:
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return HandlePlay(p, (int)(SHORT)LOWORD(lParam), (int)(SHORT)HIWORD(lParam), (int)wParam);
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}
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DoDefault:
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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