You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
153 lines
5.1 KiB
153 lines
5.1 KiB
# Microsoft Developer Studio Project File - Name="Text3D" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Application" 0x0101
|
|
|
|
CFG=Text3D - Win32 Debug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "Text3D.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "Text3D.mak" CFG="Text3D - Win32 Debug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "Text3D - Win32 Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "Text3D - Win32 Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""$/Text3D", YBAAAAAA"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "Text3D - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Release"
|
|
# PROP Intermediate_Dir "Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
|
# ADD RSC /l 0x809 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 d3d8rgb.lib d3d8.lib dxguid.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/ssText3D.scr" /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
|
|
|
|
!ELSEIF "$(CFG)" == "Text3D - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "Debug"
|
|
# PROP Intermediate_Dir "Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UNICODE" /D "_UNICODE" /FR /FD /GZ /c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
|
# ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8dt.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/ssText3D.scr" /pdbtype:sept /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "Text3D - Win32 Release"
|
|
# Name "Text3D - Win32 Debug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3dsaver\d3dsaver.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3dsaver\dxutil.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Text3D.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3dsaver\d3dsaver.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3dsaver\dxutil.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Text3D.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\app.ico
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\readme.txt
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\resource.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spheremap.JPG
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Text3D.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\texture.JPG
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|