Leaked source code of windows server 2003
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91 lines
2.1 KiB

TERMSRV_ROOT = ..\..\..
MAJORCOMP=termsrv
MINORCOMP=tscc
TARGETNAME=tscc
TARGETPATH=obj
TARGETTYPE=DYNLINK
SXS_ASSEMBLY_NAME=Compdata.Compdata.1
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=tscc.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1
# the resource ID here must be 2
SXS_MANIFEST_RESOURCE_ID=2
# ISOLATION_AWARE_ENABLED ==> use ui themes
C_DEFINES=$(C_DEFINES) -DISOLATION_AWARE_ENABLED
DLLDEF=tscc.def
DLLBASE=0x2000000
DLLENTRY=DllMain
USE_MSVCRT=1
#DEBUG_CRTS=1
UMTYPE=windows
C_DEFINES = $(C_DEFINES) -DUNICODE
USE_ATL=1
USE_RTTI=1
USE_NATIVE_EH=1
INCLUDES=\
$(SHELL_INC_PATH); \
..\cfgcomp; \
..\cfgcomp\$(O); \
..\sdk\xss\lib\$(O); \
$(TERMSRV_ROOT)\common\inc;
MIDL_TLBDIR=$(O)
PASS0_HEADERDIR=$(O)
PASS0_SOURCEDIR=$(O)
TARGETLIBS=\
$(TERMSRV_LIB_PATH)\regapi.lib \
$(SDK_LIB_PATH)\winsta.lib \
$(SDK_LIB_PATH)\mmc.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SHELL_LIB_PATH)\shell32p.lib \
$(TERMSRV_LIB_PATH)\utildll.lib \
$(TERMSRV_ROOT)\setup\lib\$(O)\maksu.lib \
PRECOMPILED_INCLUDE = stdafx.h
PRECOMPILED_SOURCEFILE=stdafx.cpp
PRECOMPILED_CXX = 1
SOURCES=\
tswiz.idl \
tscc.idl \
tscc.cpp \
tscc.rc \
compdata.cpp \
comp.cpp \
dataobj.cpp \
twiz.cpp \
rnodes.cpp \
tsprsht.cpp\
todlg.cpp \
asyncdlg.cpp \
snodes.cpp \
sdlgs.cpp \
setup.cpp \
MISCFILES= \
.\tscc.msc
386_WARNING_LEVEL=-W4