Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

179 lines
5.8 KiB

// sys/socket.h
// djl
// Provide UNIX compatibility
#ifndef _INC_SYS_SOCKET
#define _INC_SYS_SOCKET
#ifdef __cplusplus
extern "C" {
#endif
#define WIN32_LEAN_AND_MEAN
#ifdef __GNUC__
# define Win32_Winsock
#endif
#include <windows.h>
#include <winsock.h>
#include "win32.h"
#define ENOTSOCK WSAENOTSOCK
#ifdef USE_SOCKETS_AS_HANDLES
#ifndef PERL_FD_SETSIZE
#define PERL_FD_SETSIZE 64
#endif
#define PERL_BITS_PER_BYTE 8
#define PERL_NFDBITS (sizeof(Perl_fd_mask)*PERL_BITS_PER_BYTE)
typedef int Perl_fd_mask;
typedef struct Perl_fd_set {
Perl_fd_mask bits[(PERL_FD_SETSIZE+PERL_NFDBITS-1)/PERL_NFDBITS];
} Perl_fd_set;
#define PERL_FD_CLR(n,p) \
((p)->bits[(n)/PERL_NFDBITS] &= ~((unsigned)1 << ((n)%PERL_NFDBITS)))
#define PERL_FD_SET(n,p) \
((p)->bits[(n)/PERL_NFDBITS] |= ((unsigned)1 << ((n)%PERL_NFDBITS)))
#define PERL_FD_ZERO(p) memset((char *)(p),0,sizeof(*(p)))
#define PERL_FD_ISSET(n,p) \
((p)->bits[(n)/PERL_NFDBITS] & ((unsigned)1 << ((n)%PERL_NFDBITS)))
#else /* USE_SOCKETS_AS_HANDLES */
#define Perl_fd_set fd_set
#define PERL_FD_SET(n,p) FD_SET(n,p)
#define PERL_FD_CLR(n,p) FD_CLR(n,p)
#define PERL_FD_ISSET(n,p) FD_ISSET(n,p)
#define PERL_FD_ZERO(p) FD_ZERO(p)
#endif /* USE_SOCKETS_AS_HANDLES */
SOCKET win32_accept (SOCKET s, struct sockaddr *addr, int *addrlen);
int win32_bind (SOCKET s, const struct sockaddr *addr, int namelen);
int win32_closesocket (SOCKET s);
int win32_connect (SOCKET s, const struct sockaddr *name, int namelen);
int win32_ioctlsocket (SOCKET s, long cmd, u_long *argp);
int win32_getpeername (SOCKET s, struct sockaddr *name, int * namelen);
int win32_getsockname (SOCKET s, struct sockaddr *name, int * namelen);
int win32_getsockopt (SOCKET s, int level, int optname, char * optval, int *optlen);
u_long win32_htonl (u_long hostlong);
u_short win32_htons (u_short hostshort);
unsigned long win32_inet_addr (const char * cp);
char * win32_inet_ntoa (struct in_addr in);
int win32_listen (SOCKET s, int backlog);
u_long win32_ntohl (u_long netlong);
u_short win32_ntohs (u_short netshort);
int win32_recv (SOCKET s, char * buf, int len, int flags);
int win32_recvfrom (SOCKET s, char * buf, int len, int flags,
struct sockaddr *from, int * fromlen);
int win32_select (int nfds, Perl_fd_set *rfds, Perl_fd_set *wfds, Perl_fd_set *xfds,
const struct timeval *timeout);
int win32_send (SOCKET s, const char * buf, int len, int flags);
int win32_sendto (SOCKET s, const char * buf, int len, int flags,
const struct sockaddr *to, int tolen);
int win32_setsockopt (SOCKET s, int level, int optname,
const char * optval, int optlen);
SOCKET win32_socket (int af, int type, int protocol);
int win32_shutdown (SOCKET s, int how);
/* Database function prototypes */
struct hostent * win32_gethostbyaddr(const char * addr, int len, int type);
struct hostent * win32_gethostbyname(const char * name);
int win32_gethostname (char * name, int namelen);
struct servent * win32_getservbyport(int port, const char * proto);
struct servent * win32_getservbyname(const char * name, const char * proto);
struct protoent * win32_getprotobynumber(int proto);
struct protoent * win32_getprotobyname(const char * name);
struct protoent *win32_getprotoent(void);
struct servent *win32_getservent(void);
void win32_sethostent(int stayopen);
void win32_setnetent(int stayopen);
struct netent * win32_getnetent(void);
struct netent * win32_getnetbyname(char *name);
struct netent * win32_getnetbyaddr(long net, int type);
void win32_setprotoent(int stayopen);
void win32_setservent(int stayopen);
void win32_endhostent(void);
void win32_endnetent(void);
void win32_endprotoent(void);
void win32_endservent(void);
#ifndef WIN32SCK_IS_STDSCK
//
// direct to our version
//
#define htonl win32_htonl
#define htons win32_htons
#define ntohl win32_ntohl
#define ntohs win32_ntohs
#define inet_addr win32_inet_addr
#define inet_ntoa win32_inet_ntoa
#define socket win32_socket
#define bind win32_bind
#define listen win32_listen
#define accept win32_accept
#define connect win32_connect
#define send win32_send
#define sendto win32_sendto
#define recv win32_recv
#define recvfrom win32_recvfrom
#define shutdown win32_shutdown
#define closesocket win32_closesocket
#define ioctlsocket win32_ioctlsocket
#define setsockopt win32_setsockopt
#define getsockopt win32_getsockopt
#define getpeername win32_getpeername
#define getsockname win32_getsockname
#define gethostname win32_gethostname
#define gethostbyname win32_gethostbyname
#define gethostbyaddr win32_gethostbyaddr
#define getprotobyname win32_getprotobyname
#define getprotobynumber win32_getprotobynumber
#define getservbyname win32_getservbyname
#define getservbyport win32_getservbyport
#define select win32_select
#define endhostent win32_endhostent
#define endnetent win32_endnetent
#define endprotoent win32_endprotoent
#define endservent win32_endservent
#define getnetent win32_getnetent
#define getnetbyname win32_getnetbyname
#define getnetbyaddr win32_getnetbyaddr
#define getprotoent win32_getprotoent
#define getservent win32_getservent
#define sethostent win32_sethostent
#define setnetent win32_setnetent
#define setprotoent win32_setprotoent
#define setservent win32_setservent
#ifdef USE_SOCKETS_AS_HANDLES
#undef fd_set
#undef FD_SET
#undef FD_CLR
#undef FD_ISSET
#undef FD_ZERO
#define fd_set Perl_fd_set
#define FD_SET(n,p) PERL_FD_SET(n,p)
#define FD_CLR(n,p) PERL_FD_CLR(n,p)
#define FD_ISSET(n,p) PERL_FD_ISSET(n,p)
#define FD_ZERO(p) PERL_FD_ZERO(p)
#endif /* USE_SOCKETS_AS_HANDLES */
#endif /* WIN32SCK_IS_STDSCK */
#ifdef __cplusplus
}
#endif
#endif // _INC_SYS_SOCKET