Leaked source code of windows server 2003
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238 lines
5.6 KiB

//
// cuiarray.cpp
// = array object in CUILib =
//
#include "private.h"
#include "cuiarray.h"
/*=============================================================================*/
/* */
/* C U I F O B J E C T A R R A Y */
/* */
/*=============================================================================*/
/* C U I F O B J E C T A R R A Y */
/*------------------------------------------------------------------------------
constructor of CUIFObjectArrayBase
------------------------------------------------------------------------------*/
CUIFObjectArrayBase::CUIFObjectArrayBase( void )
{
m_pBuffer = NULL;
m_nBuffer = 0;
m_nObject = 0;
}
/* ~ C U I F O B J E C T A R R A Y */
/*------------------------------------------------------------------------------
destructor of CUIFObjectArrayBase
------------------------------------------------------------------------------*/
CUIFObjectArrayBase::~CUIFObjectArrayBase( void )
{
if (m_pBuffer) {
MemFree( m_pBuffer );
}
}
/* A D D */
/*------------------------------------------------------------------------------
Add object to the list
------------------------------------------------------------------------------*/
BOOL CUIFObjectArrayBase::Add( void *pv )
{
// sanity check
if (pv == NULL) {
Assert( FALSE );
return FALSE;
}
// check if the object is alrady in the list
if (0 <= Find( pv )) {
return FALSE;
}
// ensure buffer size
if (!EnsureBuffer( m_nObject + 1 )) {
return FALSE;
}
// add to list
Assert( m_nObject < m_nBuffer );
m_pBuffer[ m_nObject ] = pv;
m_nObject++;
return TRUE;
}
/* R E M O V E */
/*------------------------------------------------------------------------------
Remove object from the list
------------------------------------------------------------------------------*/
BOOL CUIFObjectArrayBase::Remove( void *pv )
{
int i;
// sanity check
if (pv == NULL) {
Assert( FALSE );
return FALSE;
}
// check if the object is in the list
i = Find( pv );
if (i < 0) {
return FALSE;
}
// remove from the list
if (i < m_nObject - 1) {
MemMove( &m_pBuffer[ i ], &m_pBuffer[ i+1 ], (m_nObject-i-1) * sizeof(void*) );
}
m_nObject--;
return TRUE;
}
/* G E T C O U N T */
/*------------------------------------------------------------------------------
Get count of objects in the list
------------------------------------------------------------------------------*/
int CUIFObjectArrayBase::GetCount( void )
{
return m_nObject;
}
/* G E T */
/*------------------------------------------------------------------------------
Get object in the list
------------------------------------------------------------------------------*/
void *CUIFObjectArrayBase::Get( int i )
{
if (i < 0 || m_nObject <= i) {
return NULL;
}
return m_pBuffer[ i ];
}
/* G E T F I R S T */
/*------------------------------------------------------------------------------
Get fist object in the list
------------------------------------------------------------------------------*/
void *CUIFObjectArrayBase::GetFirst( void )
{
return Get( 0 );
}
/* G E T L A S T */
/*------------------------------------------------------------------------------
Get last object in the list
------------------------------------------------------------------------------*/
void *CUIFObjectArrayBase::GetLast( void )
{
return Get( m_nObject - 1 );
}
/* F I N D */
/*------------------------------------------------------------------------------
Find object
Returns index of object in list when found, -1 when not found.
------------------------------------------------------------------------------*/
int CUIFObjectArrayBase::Find( void *pv )
{
int i;
for (i = 0; i < m_nObject; i++) {
if (m_pBuffer[i] == pv) {
return i;
}
}
return -1;
}
/* E N S U R E B U F F E R */
/*------------------------------------------------------------------------------
Ensure buffer size (create/enlarge buffer when no more room)
Returns TRUE when buffer size is enough, FALSE when error occured
------------------------------------------------------------------------------*/
BOOL CUIFObjectArrayBase::EnsureBuffer( int iSize )
{
void **pBufferNew;
int nBufferNew;
Assert( 0 < iSize );
// check if there is room
if (iSize <= m_nBuffer) {
Assert( m_pBuffer != NULL );
return TRUE;
}
// calc new buffer size
nBufferNew = ((iSize - 1) / 16 + 1) * 16;
// create new buffer
if (m_pBuffer == NULL) {
Assert( m_nBuffer == 0 );
pBufferNew = (void**)MemAlloc( nBufferNew * sizeof(void*) );
}
else {
Assert( 0 < m_nBuffer );
pBufferNew = (void**)MemReAlloc( m_pBuffer, nBufferNew * sizeof(void*) );
}
// check if buffer has been created
if (pBufferNew == NULL) {
Assert( FALSE );
return FALSE;
}
// update buffer info
m_pBuffer = pBufferNew;
m_nBuffer = nBufferNew;
return TRUE;
}