Source code of Windows XP (NT5)
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/*++
Copyright (C) 1996-2001 Microsoft Corporation
Module Name:
LOCK.H
Abstract:
Generic class for obtaining read and write locks to some resource.
See lock.h for all documentation.
Classes defined:
CLock
History:
a-levn 5-Sept-96 Created. 3/10/97 a-levn Fully documented
--*/
#ifndef __GATEWAY__LOCK__H_
#define __GATEWAY__LOCK__H_
#include <lockst.h>
//*****************************************************************************
//
// class CLock
//
// Generic class for obtaining read and write locks to some resource.
// Simultaneous reads are allowed, but no concurrent writes or concurrent
// read and write accesses are.
//
// NOTE: this class is for in-process sinchronization only!
//
// Usage: create an instance of this class and share it among the accessing
// threads. Threads must call member functions of the same instance to
// obtain and release locks.
//
//*****************************************************************************
//
// ReadLock
//
// Use this function to request read access to the resource. Access will be
// granted once no threads are writing on the resource. You must call
// ReadUnlock once you are done reading.
//
// Parameters:
//
// DWORD dwTimeout The number of milliseconds to wait for access.
// If access is still unavailable after this time,
// an error is returned.
// Returns:
//
// NoError On Success
// TimedOut On timeout.
// Failed On system error
//
//*****************************************************************************
//
// ReadUnlock
//
// Use this function to release a read lock on the resource. No check is
// performed to assertain that this thread holds a lock. Unmatched calls to
// ReadUnlock may lead to lock integrity violations!
//
// Returns:
//
// NoError On success
// Failed On system error or unmatched call.
//
//*****************************************************************************
//
// WriteLock
//
// Use this function to request write access to the resource. Access will be
// granted once no threads are reading or writing on the resource. You must
// call WriteUnlock once you are done writing.
//
// Parameters:
//
// DWORD dwTimeout The number of milliseconds to wait for access.
// If access is still unavailable after this time,
// an error is returned.
// Returns:
//
// NoError On Success
// TimedOut On timeout.
// Failed On system error
//
//*****************************************************************************
//
// WriteUnlock
//
// Use this function to release a write lock on the resource. No check is
// performed to assertain that this thread holds a lock. Unmatched calls to
// WriteUnlock may lead to lock integrity violations!
//
// Returns:
//
// NoError On success
// Failed On system error or unmatched call.
//
//*****************************************************************************
//
// DowngradeLock
//
// Use this function to "convert" a Write lock into a Read lock. That is, if
// you are currently holding a write lock and call DowngradeLock, you will
// be holding a read lock with the guarantee that no one wrote anything between
// the unlock and the lock
//
// Returns:
//
// NoError On Success
// Failed On system error or unmatched call
//
//******************************************************************************
class CLock { public: enum { NoError = 0, TimedOut, Failed };
int ReadLock(DWORD dwTimeout = INFINITE); int ReadUnlock(); int WriteLock(DWORD dwTimeout = INFINITE); int WriteUnlock();
int DowngradeLock();
CLock(); ~CLock();
protected: int WaitFor(HANDLE hEvent, DWORD dwTimeout);
protected: int m_nWriting; int m_nReading; int m_nWaitingToWrite; int m_nWaitingToRead;
CriticalSection m_csEntering; CriticalSection m_csAll; HANDLE m_hCanWrite; HANDLE m_hCanRead; DWORD m_WriterId; //CFlexArray m_adwReaders;
enum { MaxRegistredReaders = 16, MaxTraceSize = 7}; DWORD m_dwArrayIndex; struct { DWORD ThreadId; //PVOID Trace[MaxTraceSize];
} m_adwReaders[MaxRegistredReaders]; };
class CAutoReadLock { public: CAutoReadLock(CLock *lock) : m_lock(lock), m_bLocked(FALSE) { } ~CAutoReadLock() { Unlock(); } void Unlock() {if ( m_bLocked) { m_lock->ReadUnlock(); m_bLocked = FALSE; } } bool Lock() {if (!m_bLocked) { return m_bLocked = (CLock::NoError == m_lock->ReadLock()) ; } else {return false;}; }
private: CLock *m_lock; BOOL m_bLocked; }; class CAutoWriteLock { public: CAutoWriteLock(CLock *lock) : m_lock(lock), m_bLocked(FALSE) { } ~CAutoWriteLock() { Unlock(); } void Unlock() {if ( m_bLocked) { m_lock->WriteUnlock(); m_bLocked = FALSE; } } bool Lock() {if (!m_bLocked) { return m_bLocked = (CLock::NoError == m_lock->WriteLock()); } else { return false; }; }
private: CLock *m_lock; BOOL m_bLocked; }; #endif
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