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; HGROUP.INC ; ; WARNING: This file contains structures used by both 16-bit and 32-bit code. ; Make sure the structures align the same in both! ; ; These structures support *handle groups*. Handle groups are global ; memory blocks that are ganged together so than when one gets freed, ; all get freed automatically. This solves the problems of cleanup when ; a Win32 thunk has to copy a shared block (for say DDE or clipboard) ; to repack a structure or move data into a shared heap. Figuring out ; when to free these intermediate copies is a nightmare (especially for DDE). ; Since the copy and the original are one "virtual block", a better solution ; is to put them in a handle group. Then all copies get cleaned ; up automatically. ; ; A "global block" is either a Win16 global memory block or a native ; Win32 global memory block. Blocks of different types can and do mix in the ; same group. Groups are disjoint. ; ; No attempt is made to keep the blocks in a group consistent. Win32 ; apps cannot assume that DDE blocks represent shared memory. These blocks ; are used for short term, one way, read-only data transfer. ; ; If any member of a group is freed by an app (or dll), the memory ; managers nuke the entire group and free all of its members (due ; to implementation reasons, Win32 handles may not be freed till ; later. However, the group itself will disappear.) ; ; A block can also defect from a group. Blocks defect if they're cleaned ; up as a result of process termination. Since such a cleanup is probably ; unintentional and an abornal event, we prefer the memory leak to ; causing other apps to crash. Defections don't affect any other member ; of the group. ; ; ; ; For example, suppose a 32-bit DDE server posts a WM_DDE_DATA message. ; The DDE thunk gets a native Win32 handle that can't be used out of context. ; ; The DDE thunk gamely creates a Win16 copy of the block, creates a ; new group and puts the copy and original in the group. Then it sends ; the Win16 copy to the client. Both blocks (and the group) will get ; cleaned up when either the server or the client frees his block. Neither ; the thunk nor the group manager cares which way it happens. ; ; The DDE thunk can also do this to repack a structure. It can make ; a repacked copy and gang it to the original. All group members act ; as a single "virtual handle" which is what an app would expect to see ; in Win3.1. ;
;------------------------------------------------------------------------- ; This structure contains the global variables (in K16) used by the group ; manager. These globals are locked in linear memory since they're used ; by K32 as well. They're packaged in a structure to simplify commmunication ; between the two kernels. ; ; Access to this structure is synchronized by Win16Lock. ; ; ; hg_wSelHeap: ; Contains the *selector* of a movable Win16 global block which is an ; array of HG_NODE structs. Every element is on exactly one of three ; linked lists: the handle list, the death list and the free list. ; ; Initial value: 0. Lazily initialized. ; ; hg_wHndList: ; 16-bit offset into wSelHeap of the first node in the handle list (-1 ; if empty). Each node represents a Win32 or Win16 handle that is part ; of some existing group. The list is not sorted in any way. ; ; For implementation reasons, NULL handles can appear on this list for ; short times (*) ; ; Initial value: -1. ; ; ; hg_wDeathList: ; 16-bit offset into wSelHeap of the first node in the death list (-1 ; if empty). Each node represents a Win32 handle who is logically ; dead becaues their groups got nuked. The Win32 heap manager walks this ; list periodically and frees the handles. To keep innocent apps from ; paying a performance penalty, we set the TDBF_HGCLEANUP flag in ; the hTask iff the death list contains any handles with that hTask. ; ; DeathList handles do not have group id's. Their group has already gone. ; ; Initial value: -1. ; ; hg_wFreeList: ; 16-bit offset into wSelHeap of the first node in the free list (-1 ; if empty). Basically, all nodes that aren't being used for some other ; purpose. ; ; ; hg_wDontTouch: ; normally 0. Set to 1 by certain routines to tell GlobalFree ; not to examine or modify the HG database. Used to prevent ; unwanted recursion when destroying groups. This flag is always set ; and reset within a single Win16 lock session. ; ; ; hg_wDeadGroup: ; used for communication between free_object and GlobalFree. free_object ; sets this global to the hgroup of the dying handle (unless ; hg_wDontTouch is set.) GlobalFree uses this to nuke the group ; and all its other members. ; ; ; (*) Why do NULL handles appear in the handle list? Because nodes need to ; defect from their group when they get freed since we can't have ; invalid handles in the database. But we can't always unlink the node ; at that time since it may be a group leader. So we null out its ; handle but leave the node intact to serve as a group leader. ; ; GrowHGHeap runs a garbage collector that goes and cleans up ; old groups that have no real handles left (BUGBUG: Not yet.) ; ; ; MAINTENANCE WARNING: If you change this structure, you have to build ; both k16 and k32 again. Also, you must ensure that all fields align ; identically in both 32-bit and 16-bit code. ; ; THIS STRUCTURE IS PROTECTED BY THE crstGHeap16Lock, *not* the ; Win16Mutex! Beware! ; ;------------------------------------------------------------------------ HG_GLOBALS STRUCT hg_wSelHeap dw 0 hg_wHndList dw -1 ;Offset into wSelHeap hg_wDeathList dw -1 ;Offset into wSelHeap hg_wFreeList dw -1 ;Offset into wSelHeap hg_wSlotCnt dw 0 ;# of HG_NODE slots in hg_wSelHeap
hg_wDontTouch dw 0 ;Special use: see above hg_wDeadGroup dw -1 ;Special use: see above HG_GLOBALS ENDS
;------------------------------------------------------------------------ ; This structure represents nodes in the group manager's database. ; Each node lives on one of three linked lists: the handle list, the ; death list, and the free list. ; ; hgn_wNext: Next node in list (as 16-bit offset into hg_wSelHeap). ; ; hgn_wGroup: Handle-list nodes only: the group id. The group id ; is the address (16-bit offset into hg_wSelHeap) of ; a designated group member (called the group leader). ; All members of a group must use the same group leader. ; ; hgn_hTask16: Win32 handle-list and death-list nodes only: the ; hTask of the Win32 process that created the handle. ; Set to 0 for Win16 handles. ; Native handles are private to each process so they can ; be disambiguated only by using hTask16. ; ; hgn_wChkMk: Private field used by CheckHGHeap. ; ; hgn_dwHnd: Handle-list and death-list nodes only: the heap handle ; (either Win32, or a zero-extended Win16 handle). ; Death-list nodes can only contain native handles here. ; ; hgn_Flags: Flag bits ; ; ; MAINTENANCE WARNING: If you change this structure, you have to build ; both k16 and k32 again. Also, you must ensure that all fields align ; identically in both 32-bit and 16-bit code. You must also change ; SCALE_BY_SIZEOF_HGNODE to reflect any size changes. ; ; THIS STRUCTURE IS PROTECTED BY THE crstGHeap16Lock, *not* the ; Win16Mutex! Beware! ; ; ;------------------------------------------------------------------------ HG_NODE STRUCT hgn_wNext dw 0 ;Next HG_NODE (offset into wSelHeap) hgn_wGroup dw 0 ;Group leader (offset into wSelHeap) hgn_hTask16 dw 0 ;Context of native Win32 handle hgn_wChkMk dw 0 ;For CheckHGHeap's private use. hgn_dwHnd dd 0 ;Win32 handle or 0-extended Win16 handle hgn_Flags dd 0 ;Padding HG_NODE ENDS
HGF_CANONICAL equ 00000001h ;This handle is a canonical DDE_EXECUTE handle HGF_BLOWITAWAY equ 00000002h ;Used by HGGarbageCollect
SCALE_BY_SIZEOF_HGNODE macro reg shl reg,4 endm
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