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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1996 - 2000 Microsoft Corporation
Module Name :
asyncu.c
Abstract :
This file contains the ndr async uuid implementation.
Author :
Ryszard K. Kott (ryszardk) Oct 1997
Revision History :
---------------------------------------------------------------------*/
#include "precomp.hxx"
#define USE_STUBLESS_PROXY
#define CINTERFACE
#include "ndrole.h"
#include "rpcproxy.h"
#include "interp2.h"
#include "asyncu64.h"
#include "expr.h"
#include "ndrtypes.h"
#include "ndr64types.h"
#include <stddef.h>
#include <stdarg.h>
#pragma code_seg(".ndr64")
void Ndr64pCloneInOnlyCorrArgs( NDR_DCOM_ASYNC_MESSAGE * pAsyncMsg, PFORMAT_STRING pFormatType );
HRESULT Ndr64pCompleteDcomAsyncStubCall( CStdAsyncStubBuffer * pAsyncSB );
CLIENT_CALL_RETURN RPC_VAR_ENTRY Ndr64DcomAsyncClientCall( MIDL_STUBLESS_PROXY_INFO *pProxyInfo, ulong nProcNum, void *pReturnValue, ... ) { NDR_PROC_CONTEXT ProcContext; RPC_STATUS status; CLIENT_CALL_RETURN Ret; va_list ArgList; unsigned char * StartofStack;
INIT_ARG( ArgList, pReturnValue); GET_FIRST_IN_ARG(ArgList); StartofStack = (uchar *) GET_STACK_START(ArgList);
Ndr64ClientInitializeContext( NdrpGetSyntaxType( pProxyInfo->pTransferSyntax), pProxyInfo, nProcNum, &ProcContext, StartofStack );
NDR_ASSERT( ProcContext.IsAsync, "invalid async proc" ); if ( nProcNum & 0x1 ) status = MulNdrpBeginDcomAsyncClientCall( pProxyInfo, nProcNum, &ProcContext, StartofStack ); else status = MulNdrpFinishDcomAsyncClientCall(pProxyInfo, nProcNum, &ProcContext, StartofStack );
Ret.Simple = status; return Ret;
}
VOID Ndr64pAsyncDCOMFreeParams( PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg ) { /*++
Routine Description: Frees the parameters for both the begin and finish calls.
Arguments: pAsyncMsg - Supplies a pointer to the async message.
Return Value: None.
--*/ NDR64_PARAM_FLAGS * pParamFlags;
if ( pAsyncMsg->BeginStack ) {
if ( pAsyncMsg->FinishStack ) {
// Clear out the IN OUT parameters on the begin stack
// so that they are not freed twice.
int n; REGISTER_TYPE *pBeginStack = (REGISTER_TYPE *)pAsyncMsg->BeginStack; NDR64_PARAM_FORMAT *BeginParams = (NDR64_PARAM_FORMAT*)pAsyncMsg->BeginParams; int BeginNumberParams = pAsyncMsg->nBeginParams ;
for( n = 0; n < BeginNumberParams; n++ ) { pParamFlags = ( NDR64_PARAM_FLAGS * ) & ( BeginParams[n].Attributes );
if ( pParamFlags->IsIn && pParamFlags->IsOut ) {
pBeginStack[ BeginParams[ n ].StackOffset / sizeof(REGISTER_TYPE) ] = 0; } } }
Ndr64pFreeParams( & (pAsyncMsg->StubMsg), pAsyncMsg->nBeginParams, ( NDR64_PARAM_FORMAT * ) pAsyncMsg->BeginParams, pAsyncMsg->BeginStack ); }
if ( pAsyncMsg->FinishStack ) {
Ndr64pFreeParams( & (pAsyncMsg->StubMsg), pAsyncMsg->nFinishParams, ( NDR64_PARAM_FORMAT * ) pAsyncMsg->FinishParams, pAsyncMsg->FinishStack ); }
}
HRESULT MulNdrpBeginDcomAsyncClientCall( MIDL_STUBLESS_PROXY_INFO * pProxyInfo, ulong nProcNum, NDR_PROC_CONTEXT * pContext, void * StartofStack ) /*
Notes: OLE Refcounting. The model for async_uuid() is that async proxies or stubs are created with RefCount==1 and should never ever be addrefed by the engine. What the engine does is only the AsyncMsg clean up when done.
The decision to destroy the AsyncPB or AsyncSB object is up to the client side PM or channel's SM for the server side. */ { PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg;
RPC_MESSAGE * pRpcMsg; MIDL_STUB_MESSAGE * pStubMsg;
uchar * pArg; void * pThis = *(void **)StartofStack; void * Params; long NumberParams; long n;
RPC_STATUS Status; CStdAsyncProxyBuffer * pAsyncPB; const IID * piid; HRESULT hr = S_OK; BOOL fSendCalled = FALSE;
pAsyncPB = (CStdAsyncProxyBuffer*) ((uchar*)pThis - offsetof(CStdProxyBuffer, pProxyVtbl));
piid = NdrGetProxyIID( pThis );
Status = MulNdrpSetupBeginClientCall( pAsyncPB, StartofStack, pContext, *piid ); if ( !SUCCEEDED(Status) ) return Status;
pAsyncMsg = (NDR_DCOM_ASYNC_MESSAGE *)pAsyncPB->CallState.pAsyncMsg;
// We need to switch to our copy of the stack everywhere, including pStubMsg.
StartofStack = pAsyncMsg->ProcContext.StartofStack;
pRpcMsg = & pAsyncMsg->RpcMsg; pStubMsg = & pAsyncMsg->StubMsg; pStubMsg->pContext = &pAsyncMsg->ProcContext; pContext = &pAsyncMsg->ProcContext;
NumberParams = pContext->NumberParams;
// This is OLE only code path - use a single TryExcept.
// After catching it just map it to OLE exception.
RpcTryExcept { ulong RpcFlags; PFORMAT_STRING pFormat;
pContext->RpcFlags |= RPC_BUFFER_ASYNC; Ndr64pClientSetupTransferSyntax(pThis, pRpcMsg, pStubMsg, pProxyInfo, pContext, nProcNum );
pStubMsg->pAsyncMsg = (struct _NDR_ASYNC_MESSAGE *) pAsyncMsg;
//
// Parameter descriptions are nicely spit out by MIDL.
//
Params = (NDR64_PARAM_FORMAT *) ( pContext->Params );
pFormat = NdrpGetProcString( pContext->pSyntaxInfo, pContext->CurrentSyntaxType, nProcNum );
pStubMsg->pContext = pContext;
pAsyncMsg->nBeginParams = NumberParams; pAsyncMsg->BeginParams = (void *)Params; pAsyncMsg->pThis = pThis; pAsyncMsg->SyntaxType = pContext->CurrentSyntaxType;
( * pContext->pfnInit)(pStubMsg, NULL ); // return value
( * pContext->pfnSizing) ( pStubMsg, TRUE ); // isclient
//
// Do the GetBuffer.
//
pRpcMsg->RpcFlags |= RPC_BUFFER_ASYNC;
NdrProxyGetBuffer( pThis, pStubMsg );
NDR_ASSERT( pStubMsg->fBufferValid, "Invalid buffer" );
pAsyncMsg->StubPhase = STUB_MARSHAL;
//
// ----------------------------------------------------------
// Marshall Pass.
// ----------------------------------------------------------
//
( * pContext->pfnMarshal ) ( pStubMsg, TRUE ); // IsObject
//
// Make the RPC call.
//
pAsyncMsg->StubPhase = NDR_ASYNC_CALL_PHASE;
fSendCalled = NdrpDcomAsyncClientSend( pStubMsg, pAsyncPB->punkOuter ); // PM's entry
if ( fSendCalled ) hr = S_OK; } RpcExcept( 1 ) { RPC_STATUS ExceptionCode = RpcExceptionCode();
pAsyncPB->CallState.Flags.BeginError = 1;
// Actually dismantle the call.
// This is a request call and there is nothing left at the runtime.
pAsyncMsg->StubPhase = NDR_ASYNC_ERROR_PHASE; pAsyncMsg->ErrorCode = ExceptionCode;
hr = NdrHrFromWin32Error(ExceptionCode); pAsyncPB->CallState.Hr = hr;
// Async call in request phase: don't touch [out] params.
} RpcEndExcept
// "Finally"
// Dont touch anything, the client has to call the Finish method anyway.
pAsyncPB->CallState.Flags.BeginDone = 1; if ( SUCCEEDED(hr) ) { if ( pContext->CurrentSyntaxType == XFER_SYNTAX_DCE ) NdrpCloneInOnlyCorrArgs( pAsyncMsg, pContext->pSyntaxInfo->TypeString ); else Ndr64pCloneInOnlyCorrArgs( pAsyncMsg, pContext->pSyntaxInfo->TypeString ); // Channel will prompt signal
} else if (!fSendCalled ) NdrpAsyncProxySignal( pAsyncPB );
// No need to release, our refcount should be 1 at this point.
return hr; }
void Ndr64pCloneInOnlyCorrArgs( NDR_DCOM_ASYNC_MESSAGE * pAsyncMsg, PFORMAT_STRING pFormatTypes ) /*
Walk the client stack looking for an in only argument flagged to clone. For each one, replace the arg with a clone that we control. Assumption is, we do it before returning to the user from the Begin call and also we clone walking the copy of the app's stack not the app stack.
The stack modified in this way will be the one to access for the weird crossreferenced correlated args.
This issue doesn't happen on the server, as we keep the Begin stack around when the Finish call is processed.
*/ { unsigned char * pBeginStack = pAsyncMsg->BeginStack; NDR64_PARAM_FORMAT * Params = ( NDR64_PARAM_FORMAT *)pAsyncMsg->BeginParams; NDR64_PARAM_FLAGS * pParamFlags; int NumberParams = pAsyncMsg->nBeginParams; unsigned char * pArg; int n;
for ( n = 0; n < NumberParams; n++ ) { pParamFlags = ( NDR64_PARAM_FLAGS * ) & Params[n].Attributes ; if ( pParamFlags->SaveForAsyncFinish ) { // Note that the arguments that need cloning come from top level size_is,
// length_is etc, switch_is and iid_is attributes.
// Hence, the only types of interest are uuid clones and integral types
// different from hyper.
// On top of it, we deal with stack-slot chunks of memory, so we don't
// have to care about mac issues.
pArg = pBeginStack + Params[n].StackOffset;
if ( pParamFlags->IsBasetype ) { if ( pParamFlags->IsSimpleRef ) { void * pPointee = AsyncAlloca( pAsyncMsg, 8 ); NDR64_FORMAT_CHAR type = *(PFORMAT_STRING)Params[n].Type;
// The assignment needs to follow the type.
RpcpMemoryCopy( pPointee, *(void **)pArg, NDR64_SIMPLE_TYPE_MEMSIZE( type ) ); *(void**)pArg = pPointee; } // else the stack slot has the simple value already.
} else { // If it's not a base type, then it cannot be by value.
// It has to be a pointer to a simple type or to an iid.
PFORMAT_STRING pParamFormat; const NDR64_POINTER_FORMAT *pPointerFormat ; PFORMAT_STRING pPointeeFormat;
pParamFormat = (PFORMAT_STRING)Params[n].Type;
pPointerFormat = (const NDR64_POINTER_FORMAT*)pParamFormat; pPointeeFormat = (PFORMAT_STRING)pPointerFormat->Pointee; if ( NDR64_IS_BASIC_POINTER(*pParamFormat) ) // not FC64_IP
{ if ( NDR64_SIMPLE_POINTER( pPointerFormat->Flags ) ) { // Covers things like a unique pointer to a size
// Essentially the same as for the simple ref above.
void * pPointee = AsyncAlloca( pAsyncMsg, 8 ); NDR64_FORMAT_CHAR type = *pPointeeFormat;
// The assignment needs to follow the type.
RpcpMemoryCopy( pPointee, *(void **)pArg, NDR64_SIMPLE_TYPE_MEMSIZE( type ) ); *(void**)pArg = pPointee; } else { // has to be the riid case.
// REFIID* comes out as FC64_?P -> FC64_?P -> FC64_STRUCT
if ( NDR64_IS_BASIC_POINTER(*pPointeeFormat) && ! NDR64_SIMPLE_POINTER( pPointerFormat->Flags) ) {
if ( *pPointeeFormat == FC64_STRUCT ) { // one alloc for REFIID and IID itself.
IID** ppIID = (IID**)AsyncAlloca( pAsyncMsg, sizeof(IID *) + sizeof(IID)); IID* pIID = (IID *)(ppIID + 1);
*ppIID = pIID; //set pointer
RpcpMemoryCopy( pIID, **(IID ***)pArg, sizeof(IID)); *(IID ***)pArg = ppIID; } else RpcRaiseException( RPC_S_INTERNAL_ERROR ); } else RpcRaiseException( RPC_S_INTERNAL_ERROR ); } } else { // has to be the riid case.
// REFIID comes out as FC64_STRUCT
if ( *pParamFormat == FC64_STRUCT ) { IID *pIID = (IID*)AsyncAlloca( pAsyncMsg, sizeof(IID) );
RpcpMemoryCopy( pIID, *(IID **)pArg, sizeof(IID)); *(IID **)pArg = pIID; } else RpcRaiseException( RPC_S_INTERNAL_ERROR ); }
}
} } }
HRESULT MulNdrpFinishDcomAsyncClientCall( MIDL_STUBLESS_PROXY_INFO * pProxyInfo, ulong nProcNum, NDR_PROC_CONTEXT * pContext , void * StartofStack ) { PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg;
RPC_MESSAGE * pRpcMsg; MIDL_STUB_MESSAGE * pStubMsg;
uchar * pArg; void * pThis = *(void **)StartofStack; CLIENT_CALL_RETURN ReturnValue;
NDR64_PARAM_FORMAT * Params; long NumberParams; long n; NDR_ASYNC_CALL_FLAGS CallFlags;
CStdAsyncProxyBuffer * pAsyncPB; const IID * piid; HRESULT hr = S_OK; NDR64_PARAM_FLAGS * pParamFlags; ReturnValue.Simple = 0;
pAsyncPB = (CStdAsyncProxyBuffer*) ((uchar*)pThis - offsetof(CStdProxyBuffer, pProxyVtbl));
piid = NdrGetProxyIID( pThis ); hr = MulNdrpSetupFinishClientCall( pAsyncPB, StartofStack, *piid, nProcNum, pContext ); if ( !SUCCEEDED(hr) ) return hr;
// Note that we cant call to Ndr64ProxyInitialize again.
pAsyncMsg = (NDR_DCOM_ASYNC_MESSAGE*)pAsyncPB->CallState.pAsyncMsg;
pRpcMsg = & pAsyncMsg->RpcMsg; pStubMsg = & pAsyncMsg->StubMsg;
// begin method negotiate to a different syntax than default
if ( pContext->CurrentSyntaxType != pAsyncMsg->SyntaxType ) { PFORMAT_STRING pFormat; pContext->CurrentSyntaxType = pAsyncMsg->SyntaxType; pContext->pSyntaxInfo = pAsyncMsg->ProcContext.pSyntaxInfo; pFormat = NdrpGetProcString( pContext->pSyntaxInfo, pContext->CurrentSyntaxType, nProcNum );
MulNdrpInitializeContextFromProc( pContext->CurrentSyntaxType, pFormat, pContext, (uchar *)StartofStack ); } // we can directly call to ndr20 finish routine because there is extra setup cost.
if ( pContext->CurrentSyntaxType == XFER_SYNTAX_DCE ) return NdrpFinishDcomAsyncClientCall( pProxyInfo->pStubDesc, pContext->pProcFormat, (uchar*)StartofStack );
memcpy ( & pAsyncMsg->ProcContext, pContext, offsetof( NDR_PROC_CONTEXT, AllocateContext ) ); NumberParams = pContext->NumberParams;
CallFlags = pAsyncMsg->Flags;
// Initialize the stack top in the stub msg to be
// this stack, the stack for the finish call parameters.
pAsyncMsg->nFinishParams = NumberParams; pAsyncMsg->FinishParams = pContext->Params; Params = (NDR64_PARAM_FORMAT *) pContext->Params; pStubMsg->StackTop = (uchar*)StartofStack; pStubMsg->pContext = &pAsyncMsg->ProcContext;
// OLE only code path - single RpcTryExcept.
//
RpcTryExcept { BOOL fRaiseExcFlag = FALSE;
if ( CallFlags.ErrorPending ) RpcRaiseException( pAsyncMsg->ErrorCode );
// We need to zero out the [out] parameters and to check
// the ref pointers.
for ( n = 0; n < NumberParams; n++ ) { pParamFlags = ( NDR64_PARAM_FLAGS * ) & Params[n].Attributes ; pArg = (uchar *)StartofStack + Params[n].StackOffset;
if ( pParamFlags->IsSimpleRef ) { // We cannot raise the exception here,
// as some out args may not be zeroed out yet.
if ( ! *((uchar **)pArg) ) { fRaiseExcFlag = TRUE; continue; } }
// We do the basetype check to cover the
// [out] simple ref to basetype case.
//
if ( pParamFlags->IsPartialIgnore || ( ! pParamFlags->IsIn && ! pParamFlags->IsReturn )) { if ( pParamFlags->IsBasetype ) { // [out] only arg can only be ref, we checked that above.
NDR64_FORMAT_CHAR type = *(PFORMAT_STRING)Params[n].Type;
MIDL_memset( *(uchar **)pArg, 0, (size_t)NDR64_SIMPLE_TYPE_MEMSIZE( type )); } else { Ndr64ClientZeroOut( pStubMsg, Params[n].Type, *(uchar **)pArg ); } } }
if ( fRaiseExcFlag ) RpcRaiseException( RPC_X_NULL_REF_POINTER );
NdrDcomAsyncReceive( pStubMsg );
Ndr64pClientUnMarshal( pStubMsg, &ReturnValue );
// Pass the HR from the Finish call, if there was any, to the client.
if ( pArg == (uchar *) &ReturnValue ) hr = (HRESULT) ReturnValue.Simple; } RpcExcept( 1 ) { RPC_STATUS ExceptionCode = RpcExceptionCode();
//
// In OLE, since they don't know about error_status_t and wanted to
// reinvent the wheel, check to see if we need to map the exception.
// In either case, set the return value and then try to free the
// [out] params, if required.
//
hr = NdrHrFromWin32Error(ExceptionCode);
//
// Set the Buffer endpoints so the Ndr64Free routines work.
//
Ndr64pDcomClientExceptionHandling ( pStubMsg, nProcNum, hr, &ReturnValue ); } RpcEndExcept
// Finish
// Cleanup everything. However, don't free pAsyncPB itself.
NdrpAsyncProxyMsgDestructor( pAsyncPB );
// Never addref or release async proxy object, this is app's/PM's job.
return hr; }
HRESULT RPC_ENTRY Ndr64DcomAsyncStubCall( struct IRpcStubBuffer * pThis, struct IRpcChannelBuffer * pChannel, PRPC_MESSAGE pRpcMsg, ulong * pdwStubPhase ) /*++
Routine Description :
Server Interpreter entry point for DCOM async procs. This is the Begin entry for channel (regular dispatch entry from stub.c). The Finish happen when the channel calls stub's Synchronize::Signal method on the stub object. The call then comes to NdrpAsyncStubSignal later below.
Arguments :
pThis - Object proc's 'this' pointer. pChannel - Object proc's Channel Buffer. pRpcMsg - The RPC message. pdwStubPhase - Used to track the current interpreter's activity.
Return :
Status of S_OK.
Notes : The engine never calls a signal on behalf of the user, regardless what kind of errors happen during begin (cannot setup begin, cannot unmarshal, app dies in invoke). In each of these cases, the engine simply returns an error code to the channel.
The only time the engine would call FreeBuffer on the server is if the engine died between a successful GetBuffer and the final Send.
Notes on OLE Refcounting. The model for async_uuid() is that async proxies or stubs are created with RefCount==1 and should never ever be addrefed by the engine. What the engine does is only the AsyncMsg clean up when done.
The decision to destroy the AsyncPB or AsyncSB object is up to the client side PM or channel's SM for the server side. */ { PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg;
PMIDL_SERVER_INFO pServerInfo; PMIDL_STUB_DESC pStubDesc; const SERVER_ROUTINE * DispatchTable; unsigned long ProcNum;
ushort FormatOffset; PFORMAT_STRING pFormat;
PMIDL_STUB_MESSAGE pStubMsg;
uchar * pArgBuffer; uchar * pArg; uchar ** ppArg;
NDR64_PARAM_FORMAT * Params;
BOOL fBadStubDataException = FALSE; BOOL fManagerCodeInvoked = FALSE; unsigned long n, i;
CStdAsyncStubBuffer * pAsyncSB;
HRESULT hr;
const IID * piid = 0; BOOL fErrorInInvoke = FALSE; BOOL fRecoverableErrorInInvoke = FALSE;
IUnknown * pSrvObj; CInterfaceStubVtbl * pStubVTable; NDR_PROC_CONTEXT ProcContext, *pContext; NDR64_PROC_FORMAT * pProcFormat; NDR64_PROC_FLAGS * pNdr64Flags; NDR64_PARAM_FLAGS * pParamFlags; SYNTAX_TYPE SyntaxType; RPC_STATUS ExceptionCode = 0; MIDL_SYNTAX_INFO * pSyntaxInfo = NULL;
NDR_ASSERT( ! ((ULONG_PTR)pRpcMsg->Buffer & 0x7), "marshaling buffer misaligned at server" );
// The channel dispatches to the engine with the sync proc num.
// We need only async proc num at the engine level.
ProcNum = pRpcMsg->ProcNum; ProcNum = 2 * ProcNum - 3; // Begin method #
pSrvObj = (IUnknown *)((CStdStubBuffer *)pThis)->pvServerObject; DispatchTable = (SERVER_ROUTINE *)pSrvObj->lpVtbl;
pStubVTable = (CInterfaceStubVtbl *) (*((uchar **)pThis) - sizeof(CInterfaceStubHeader));
piid = pStubVTable->header.piid; pServerInfo = (PMIDL_SERVER_INFO) pStubVTable->header.pServerInfo;
SyntaxType = NdrpGetSyntaxType( pRpcMsg->TransferSyntax );
if ( SyntaxType == XFER_SYNTAX_DCE ) return NdrDcomAsyncStubCall( pThis, pChannel, pRpcMsg, pdwStubPhase ); pStubDesc = pServerInfo->pStubDesc; pAsyncSB = (CStdAsyncStubBuffer *) ((uchar *)pThis - offsetof(CStdAsyncStubBuffer,lpVtbl));
for ( i = 0; i < (ulong)pServerInfo->nCount; i++ ) { if ( SyntaxType == NdrpGetSyntaxType( &pServerInfo->pSyntaxInfo[i].TransferSyntax ) ) { pSyntaxInfo = &pServerInfo->pSyntaxInfo[i]; break; } }
if ( NULL == pSyntaxInfo ) return HRESULT_FROM_WIN32( RPC_S_UNSUPPORTED_TRANS_SYN );
NdrServerSetupNDR64TransferSyntax( ProcNum, pSyntaxInfo, &ProcContext);
pProcFormat = ProcContext.Ndr64Header; pNdr64Flags = (NDR64_PROC_FLAGS *)&pProcFormat->Flags; hr = NdrpValidateAsyncStubCall( pAsyncSB ); if ( ! SUCCEEDED(hr) ) return hr; hr = Ndr64pSetupBeginStubCall( pAsyncSB, &ProcContext, *piid ); if ( FAILED(hr) ) return hr;
pAsyncMsg = (NDR_DCOM_ASYNC_MESSAGE*)pAsyncSB->CallState.pAsyncMsg; pStubMsg = & pAsyncMsg->StubMsg;
// Both rpc runtime and channel require that we use a copy of the rpc message.
RpcpMemoryCopy( & pAsyncMsg->RpcMsg, pRpcMsg, sizeof(RPC_MESSAGE) ); pRpcMsg = & pAsyncMsg->RpcMsg;
pRpcMsg->RpcFlags |= RPC_BUFFER_ASYNC;
pStubMsg->RpcMsg = pRpcMsg; pContext = &pAsyncMsg->ProcContext;
// The arg buffer is zeroed out already.
pArgBuffer = pAsyncMsg->ProcContext.StartofStack;
//
// Get new interpreter info.
//
Params = (NDR64_PARAM_FORMAT *) pContext->Params;
pAsyncMsg->nBeginParams = pContext->NumberParams; pAsyncMsg->BeginParams = pContext->Params; pAsyncMsg->pThis = pThis; pAsyncMsg->SyntaxType = pContext->CurrentSyntaxType;
//
// Wrap the unmarshalling and the invoke call in the try block of
// a try-finally. Put the free phase in the associated finally block.
//
// We abstract the level of indirection here.
RpcTryFinally { // OLE: put pThis in first dword of stack.
//
((void **)pArgBuffer)[0] = ((CStdStubBuffer *)pThis)->pvServerObject;
// Initialize the Stub message.
//
NdrStubInitialize( pRpcMsg, pStubMsg, pStubDesc, pChannel );
pStubMsg->pAsyncMsg = (struct _NDR_ASYNC_MESSAGE *) pAsyncMsg; pStubMsg->pContext = pContext;
pAsyncMsg->BeginParams = Params; pAsyncMsg->pdwStubPhase = pdwStubPhase; // the phase is STUB_UNMARSHAL
// Raise exceptions after initializing the stub.
if ( pNdr64Flags->UsesFullPtrPackage ) pStubMsg->FullPtrXlatTables = NdrFullPointerXlatInit( 0, XLAT_SERVER ); else pStubMsg->FullPtrXlatTables = 0;
//
// Set StackTop AFTER the initialize call, since it zeros the field
// out.
//
pStubMsg->StackTop = pArgBuffer;
// StubPhase set up by invoke is STUB_UNMARSHAL
RpcTryExcept { NDR_ASSERT( pContext->StartofStack == pArgBuffer, "startofstack is not set" );
Ndr64pServerUnMarshal ( pStubMsg );
// Last ditch checks.
if ( pRpcMsg->BufferLength < (uint)(pStubMsg->Buffer - (uchar *)pRpcMsg->Buffer) ) { RpcRaiseException( RPC_X_BAD_STUB_DATA ); }
} RpcExcept( NdrServerUnmarshallExceptionFlag(GetExceptionInformation()) ) { // Filter set in rpcndr.h to catch one of the following
// STATUS_ACCESS_VIOLATION
// STATUS_DATATYPE_MISALIGNMENT
// RPC_X_BAD_STUB_DATA
ExceptionCode = RpcExceptionCode(); fBadStubDataException = TRUE;
if ( RPC_BAD_STUB_DATA_EXCEPTION_FILTER ) ExceptionCode = RPC_X_BAD_STUB_DATA; pAsyncMsg->Flags.ErrorPending = 1; pAsyncMsg->Flags.BadStubData = 1; pAsyncMsg->ErrorCode = ExceptionCode;
pAsyncSB->CallState.Flags.BeginError = 1; pAsyncSB->CallState.Hr = NdrHrFromWin32Error( ExceptionCode); NdrpFreeMemoryList( pStubMsg );
RpcRaiseException( ExceptionCode );
} RpcEndExcept
//
// Do [out] initialization before the invoke.
//
for ( n = 0; n < pContext->NumberParams; n++ ) { pParamFlags = ( NDR64_PARAM_FLAGS * ) & ( Params[n].Attributes ); if ( pParamFlags->IsIn || pParamFlags->IsReturn ) continue;
// This is a Begin call, there cannot be any [out] only args.
RpcRaiseException( RPC_S_INTERNAL_ERROR ); }
//
// OLE interfaces use pdwStubPhase in the exception filter.
// See CStdStubBuffer_Invoke in stub.c.
//
*pdwStubPhase = STUB_CALL_SERVER;
// We need to catch exception in the manager code separately
// as the model implies that there will be no other call from
// the server app to clean up.
pAsyncSB->CallState.Flags.BeginDone = 1;
RpcTryExcept { //
// Check for a thunk. Compiler does all the setup for us.
//
if ( pServerInfo->ThunkTable && pServerInfo->ThunkTable[ ProcNum ] ) { fManagerCodeInvoked = TRUE; pServerInfo->ThunkTable[ ProcNum ]( pStubMsg ); } else { //
// Note that this ArgNum is not the number of arguments declared
// in the function we called, but really the number of
// REGISTER_TYPEs occupied by the arguments to a function.
//
long ArgNum; MANAGER_FUNCTION pFunc; REGISTER_TYPE ReturnValue;
pFunc = (MANAGER_FUNCTION) DispatchTable[ ProcNum ]; ArgNum = (long)pProcFormat->StackSize / sizeof(REGISTER_TYPE);
//
// The StackSize includes the size of the return. If we want
// just the number of REGISTER_TYPES, then ArgNum must be reduced
// by 1 when there is a return value AND the current ArgNum count
// is greater than 0.
//
if ( ArgNum && pNdr64Flags->HasReturn ) ArgNum--;
// Being here means that we can expect results. Note that the user
// can call RpcCompleteCall from inside of the manager code.
fManagerCodeInvoked = TRUE; ReturnValue = Invoke( pFunc, (REGISTER_TYPE *)pArgBuffer, #if defined(_IA64_)
pProcFormat->FloatDoubleMask, #endif
ArgNum);
if ( pNdr64Flags->HasReturn ) { // Pass the app's HR from Begin call to the channel.
(*pfnDcomChannelSetHResult)( pRpcMsg, NULL, // reserved
(HRESULT) ReturnValue); }
// We are discarding the return value as it is not the real one.
} } RpcExcept( 1 ) { fErrorInInvoke = TRUE;
pAsyncMsg->Flags.ErrorPending = 1; pAsyncMsg->ErrorCode = RpcExceptionCode();
pAsyncSB->CallState.Flags.BeginError = 1; pAsyncSB->CallState.Hr = NdrHrFromWin32Error( RpcExceptionCode()); } RpcEndExcept
// Done with invoking Begin
} RpcFinally { if ( !fManagerCodeInvoked ) { // Failed without invoking Begin - return an error. Remember the error.
if ( fBadStubDataException ) pAsyncMsg->ErrorCode = RPC_X_BAD_STUB_DATA;
pAsyncSB->CallState.Flags.BeginDone = 1; hr = pAsyncSB->CallState.Hr; } else // fManagerCodeInvoked
{ hr = S_OK;
if ( fErrorInInvoke ) hr = pAsyncSB->CallState.Hr; } } RpcEndFinally
return hr; }
void Ndr64pCloneInOutStubArgs( NDR_DCOM_ASYNC_MESSAGE * pAsyncMsg ) /*
Walk the second stack looking for an in-out argument. For each one, find the corresponding in-out atgument from the first stack and clone it to the second stack.
Note, we need to do it only on the server side where we preserver the first stack, the dispatch buffer and all the arguments from the first stack.
On the client, this is the app's task to supply meaningful in-out arguments for the second stack. */ { REGISTER_TYPE * pBeginStack = (REGISTER_TYPE *)pAsyncMsg->BeginStack; REGISTER_TYPE * pFinishStack = (REGISTER_TYPE *)pAsyncMsg->FinishStack;
NDR64_PARAM_FORMAT * BeginParams = ( NDR64_PARAM_FORMAT *) pAsyncMsg->BeginParams; int BeginNumberParams = pAsyncMsg->nBeginParams; NDR64_PARAM_FLAGS * pParamFlags, * pBeginParamFlags;
NDR64_PARAM_FORMAT * FinishParams = ( NDR64_PARAM_FORMAT *) pAsyncMsg->FinishParams; int FinishNumberParams = pAsyncMsg->nFinishParams;
int FirstIO = 0; int n;
for ( n = 0; n < FinishNumberParams; n++ ) { pParamFlags = ( NDR64_PARAM_FLAGS *) & FinishParams[n].Attributes; // Find in-out arg that needs cloning.
if ( pParamFlags->IsIn && pParamFlags->IsOut ) { // Find the first IO on the first stack
while ( FirstIO < BeginNumberParams ) { pBeginParamFlags = ( NDR64_PARAM_FLAGS *) & BeginParams[FirstIO].Attributes; if ( pBeginParamFlags->IsIn && pBeginParamFlags->IsOut ) { break; }
FirstIO++; }
if ( BeginNumberParams <= FirstIO ) RpcRaiseException( RPC_S_INTERNAL_ERROR );
// Clone it to the second stack
pFinishStack[ FinishParams[n].StackOffset / sizeof(REGISTER_TYPE) ] = pBeginStack[ BeginParams[ FirstIO ].StackOffset / sizeof(REGISTER_TYPE) ]; FirstIO++; } } }
HRESULT Ndr64pCompleteDcomAsyncStubCall( CStdAsyncStubBuffer * pAsyncSB ) /*++
Routine Description :
Complete an async call on the server side.
Arguments :
AsyncHandle - raw or object handle (if pointer) as appropriate, pAsyncMsg - pointer to async msg structure, pReturnValue - from the user to pass back to caller.
Return :
Status of S_OK.
--*/ { PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg;
PMIDL_SERVER_INFO pServerInfo; const SERVER_ROUTINE * DispatchTable; // should be the same
unsigned long ProcNum; // should be 1+
RPC_MESSAGE * pRpcMsg; MIDL_STUB_MESSAGE * pStubMsg;
NDR64_PARAM_FORMAT * Params; // Finish params
uchar * pArgBuffer; // new stack
// MZ, BUG BUG, Fix after ship
// ulong * pdwStubPhase;
uchar * pArg;
long NumberParams; long n; NDR64_PROC_FORMAT * pProcHeader;
IUnknown * pSrvObj; CInterfaceStubVtbl * pStubVTable; void * pThis;
HRESULT hr; const IID * piid; // should be the same
BOOL fManagerCodeInvoked = FALSE; BOOL fErrorInInvoke = FALSE; RPC_STATUS ExceptionCode = 0; boolean fParamsFreed = FALSE; NDR64_PARAM_FLAGS * pParamFlags; NDR64_PROC_FLAGS * pNdr64Flags; NDR_PROC_CONTEXT * pContext = NULL; // We validated both the stub and the async context in the signal call.
// We validated the pAsyncSB in the Signal call.
// Do additional checks.
pAsyncMsg = (NDR_DCOM_ASYNC_MESSAGE*)pAsyncSB->CallState.pAsyncMsg; pThis = pAsyncMsg->pThis;
// See if channel calls on the right stub
if ( & pAsyncSB->lpVtbl != pThis) return E_INVALIDARG;
pRpcMsg = & pAsyncMsg->RpcMsg; pStubMsg = & pAsyncMsg->StubMsg; pContext = (NDR_PROC_CONTEXT *)pStubMsg->pContext ; // We have preserved the sync proc num that the channel used.
// We need only async proc num at the engine level.
//
ProcNum = pRpcMsg->ProcNum; ProcNum = 2 * ProcNum - 3 + 1; // Finish method #
pSrvObj = (IUnknown *)((CStdStubBuffer *)pThis)->pvServerObject; DispatchTable = (SERVER_ROUTINE *)pSrvObj->lpVtbl;
pStubVTable = (CInterfaceStubVtbl *) (*((uchar **)pThis) - sizeof(CInterfaceStubHeader));
piid = pStubVTable->header.piid; pServerInfo = (PMIDL_SERVER_INFO) pStubVTable->header.pServerInfo;
// The proc header has a fixed layout now.
pProcHeader = (PNDR64_PROC_FORMAT)NdrpGetProcString( pAsyncMsg->ProcContext.pSyntaxInfo, XFER_SYNTAX_NDR64, ProcNum ); pNdr64Flags = ( NDR64_PROC_FLAGS * )&pProcHeader->Flags;
// Validate and setup for finish.
hr = NdrpSetupFinishStubCall( pAsyncSB, (ushort )pProcHeader->StackSize, *piid ); if ( hr ) return hr;
// The arg buffer is zeroed out already. Note, this is the second stack.
pArgBuffer = pAsyncMsg->ProcContext.StartofStack; pStubMsg->StackTop = pArgBuffer; // MZ, BUG BUG, fix after ship
// pdwStubPhase = pAsyncMsg->pdwStubPhase;
//
// Get new interpreter info.
//
NumberParams = pProcHeader->NumberOfParams;
Params = (NDR64_PARAM_FORMAT *)(((PFORMAT_STRING)( pProcHeader + 1 )) + pProcHeader->ExtensionSize );
pAsyncMsg->nFinishParams = pContext->NumberParams = NumberParams; pAsyncMsg->FinishParams = pContext->Params = Params;
// Wrap the unmarshalling, mgr call and marshalling in the try block of
// a try-finally. Put the free phase in the associated finally block.
//
RpcTryFinally { if ( pAsyncMsg->Flags.ErrorPending ) RpcRaiseException( pAsyncMsg->ErrorCode );
// Initialize the args of the new stack.
// OLE: put pThis in first dword of stack.
//
((void **)pArgBuffer)[0] = ((CStdStubBuffer *)pThis)->pvServerObject;
//
// Do [out] initialization before invoking Finish
//
Ndr64pCloneInOutStubArgs( pAsyncMsg ); Ndr64pServerOutInit( pStubMsg );
//
// OLE interfaces use pdwStubPhase in the exception filter.
// See CStdStubBuffer_Invoke in stub.c.
//
// MZ, BUG BUG, fix after ship
// *pdwStubPhase = STUB_CALL_SERVER;
// We need to catch exception in the manager code separately
// as the model implies that there will be no other call from
// the server app to clean up.
RpcTryExcept { //
// Check for a thunk. Compiler does all the setup for us.
//
if ( pServerInfo->ThunkTable && pServerInfo->ThunkTable[ProcNum] ) { fManagerCodeInvoked = TRUE; pServerInfo->ThunkTable[ProcNum]( pStubMsg ); } else { //
// Note that this ArgNum is not the number of arguments declared
// in the function we called, but really the number of
// REGISTER_TYPEs occupied by the arguments to a function.
//
long ArgNum; MANAGER_FUNCTION pFunc; REGISTER_TYPE ReturnValue;
pFunc = (MANAGER_FUNCTION) DispatchTable[ProcNum]; ArgNum = (long)pProcHeader->StackSize / sizeof(REGISTER_TYPE);
//
// The StackSize includes the size of the return. If we want
// just the number of REGISTER_TYPES, then ArgNum must be reduced
// by 1 when there is a return value AND the current ArgNum count
// is greater than 0.
//
if ( ArgNum && pNdr64Flags->HasReturn ) ArgNum--;
fManagerCodeInvoked = TRUE; ReturnValue = Invoke( pFunc, (REGISTER_TYPE *)pArgBuffer, #if defined(_IA64_)
pProcHeader->FloatDoubleMask, #endif
ArgNum);
// This is the return value that should be marshaled back.
if ( pNdr64Flags->HasReturn ) { ((REGISTER_TYPE *)pArgBuffer)[ArgNum] = ReturnValue; // Pass the app's HR to the channel.
(*pfnDcomChannelSetHResult)( pRpcMsg, NULL, // reserved
(HRESULT) ReturnValue); } } } RpcExcept( 1 ) { pAsyncMsg->Flags.ErrorPending = 1;
pAsyncMsg->ErrorCode = RpcExceptionCode(); fErrorInInvoke = TRUE; } RpcEndExcept
// Done with invoking Finish
if ( pAsyncMsg->Flags.ErrorPending ) RpcRaiseException( pAsyncMsg->ErrorCode );
// MZ, BUG BUG, fix after ship
// *pdwStubPhase = STUB_MARSHAL;
//
// Buffer size pass.
//
pStubMsg->BufferLength = pProcHeader->ConstantServerBufferSize;
if ( pNdr64Flags->ServerMustSize ) { Ndr64pSizing( pStubMsg, FALSE ); //server
}
// Get buffer.
NdrStubGetBuffer( (IRpcStubBuffer *)pAsyncMsg->pThis, pStubMsg->pRpcChannelBuffer, pStubMsg );
// Marshalling pass.
Ndr64pServerMarshal ( pStubMsg );
if ( pRpcMsg->BufferLength < (uint)(pStubMsg->Buffer - (uchar *)pRpcMsg->Buffer) ) { NDR_ASSERT( 0, "Ndr64StubCall2 marshal: buffer overflow!" ); RpcRaiseException( RPC_X_BAD_STUB_DATA ); }
pRpcMsg->BufferLength = (ulong)(pStubMsg->Buffer - (uchar *)pRpcMsg->Buffer);
// We don't drop to the runtime like for synchronous calls,
// we send the last buffer explicitly.
fParamsFreed = TRUE; // see comment on async.cxx on why we call this twice.
Ndr64pAsyncDCOMFreeParams( pAsyncMsg );
NdrpDcomAsyncSend( pStubMsg, 0 ); // server doesn't pass pSynchronize back to channel.
} RpcFinally { // Don't free parameters if we died because of bad stub data in unmarshaling.
if ( ! pAsyncMsg->Flags.BadStubData && !fParamsFreed) {
Ndr64pAsyncDCOMFreeParams( pAsyncMsg );
}
if ( pAsyncMsg->Flags.ErrorPending ) hr = NdrHrFromWin32Error( pAsyncMsg->ErrorCode ); else hr = S_OK;
// If we are here, error or not, it means that we can (and need to) dispose of
// the async context information
NdrpAsyncStubMsgDestructor( pAsyncSB );
// The engine never addrefs or releases the call object.
} RpcEndFinally
return hr; }
HRESULT Ndr64pSetupBeginStubCall( CStdAsyncStubBuffer * pAsyncSB, NDR_PROC_CONTEXT * pContext, REFIID riid ) /*
This method creates and initializes async msg.
*/ { PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg; HRESULT hr = S_OK;
if ( pAsyncSB->CallState.pAsyncMsg != 0 || pAsyncSB->CallState.Flags.BeginStarted ) hr = E_FAIL; else { pAsyncMsg = (NDR_DCOM_ASYNC_MESSAGE*) I_RpcBCacheAllocate( sizeof( NDR_DCOM_ASYNC_MESSAGE) + pContext->StackSize + NDR_ASYNC_GUARD_SIZE ); if ( ! pAsyncMsg ) hr = E_OUTOFMEMORY; }
if ( ! SUCCEEDED(hr) ) { // The stub never signals.
pAsyncSB->CallState.Flags.BeginError = 1; pAsyncSB->CallState.Hr = hr; return hr; }
// Initialize the async message properly
MIDL_memset( pAsyncMsg, 0x0, sizeof( NDR_DCOM_ASYNC_MESSAGE) );
pAsyncMsg->Signature = NDR_DCOM_ASYNC_SIGNATURE; pAsyncMsg->Version = NDR_DCOM_ASYNC_VERSION; pAsyncMsg->SyntaxType = XFER_SYNTAX_NDR64;
memcpy( &pAsyncMsg->ProcContext, pContext, offsetof( NDR_PROC_CONTEXT, AllocateContext ) ); NdrpAllocaInit( &pAsyncMsg->ProcContext.AllocateContext );
pAsyncMsg->ProcContext.StartofStack = (uchar *) & pAsyncMsg->AppStack; pAsyncMsg->BeginStack = (uchar *) & pAsyncMsg->AppStack; pAsyncMsg->BeginStackSize = pContext->StackSize; pAsyncMsg->StubPhase = STUB_UNMARSHAL; pAsyncMsg->StubMsg.pContext = &pAsyncMsg->ProcContext;
// Server: zero out stack for allocs.
MIDL_memset( & pAsyncMsg->AppStack, 0x0, pContext->StackSize );
MIDL_memset( ((char *)& pAsyncMsg->AppStack) + pContext->StackSize, 0x71, NDR_ASYNC_GUARD_SIZE );
pAsyncSB->CallState.pAsyncMsg = pAsyncMsg; pAsyncSB->CallState.Flags.BeginStarted = 1; pAsyncMsg->pAsyncSB = pAsyncSB;
return S_OK; }
HRESULT MulNdrpSetupFinishClientCall( CStdAsyncProxyBuffer * pAsyncPB, void * StartofStack, REFIID riid, unsigned long FinishProcNum, NDR_PROC_CONTEXT * pContext ) /*
This method creates and initializes async msg. */ { PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg; HRESULT hr = S_OK;
hr = NdrpValidateAsyncProxyCall( pAsyncPB ); if ( ! SUCCEEDED(hr) ) return hr;
if ( !pAsyncPB->CallState.Flags.BeginStarted || !pAsyncPB->CallState.Flags.BeginDone || pAsyncPB->CallState.Flags.FinishStarted ) return E_FAIL;
pAsyncMsg = (NDR_DCOM_ASYNC_MESSAGE*)pAsyncPB->CallState.pAsyncMsg;
hr = NdrpValidateDcomAsyncMsg( pAsyncMsg ); if ( ! SUCCEEDED(hr) ) return hr;
if ( (FinishProcNum + 3)/2 != (pAsyncMsg->RpcMsg.ProcNum & 0x7fff) ) return E_FAIL;
// return S_FALSE in SYNTAX_DCE: we'll call into
// NdrpDcomFinishClientCall
if ( pAsyncMsg->SyntaxType == XFER_SYNTAX_DCE ) return S_OK; pAsyncMsg->ProcContext.StartofStack = (uchar *) StartofStack; pAsyncMsg->FinishStack = (uchar *) StartofStack; pAsyncMsg->FinishStackSize = pContext->StackSize; pAsyncMsg->StubPhase = NDR_ASYNC_PREP_PHASE;
// Dont allocate or copy the new stack anywhere.
pAsyncPB->CallState.Flags.FinishStarted = 1;
return S_OK; }
HRESULT MulNdrpSetupBeginClientCall( CStdAsyncProxyBuffer * pAsyncPB, void * StartofStack, NDR_PROC_CONTEXT * pContext, REFIID riid ) /*
This method creates and initializes async msg. */ { PNDR_DCOM_ASYNC_MESSAGE pAsyncMsg; HRESULT hr = S_OK;
hr = NdrpValidateAsyncProxyCall( pAsyncPB ); if ( ! SUCCEEDED(hr) ) return hr;
if ( pAsyncPB->CallState.pAsyncMsg != 0 || pAsyncPB->CallState.Flags.BeginStarted ) return E_FAIL;
// Do this first to simplify error conditions.
pAsyncMsg = (NDR_DCOM_ASYNC_MESSAGE*) I_RpcBCacheAllocate( sizeof(NDR_DCOM_ASYNC_MESSAGE) + pContext->StackSize + NDR_ASYNC_GUARD_SIZE ); if ( ! pAsyncMsg ) { NdrpAsyncProxySignal( pAsyncPB ); return E_OUTOFMEMORY; }
// Initialize the async message properly
MIDL_memset( pAsyncMsg, 0x0, sizeof( NDR_DCOM_ASYNC_MESSAGE) );
pAsyncMsg->Signature = NDR_DCOM_ASYNC_SIGNATURE; pAsyncMsg->Version = NDR_DCOM_ASYNC_VERSION;
pAsyncMsg->ProcContext.StartofStack = (uchar *) & pAsyncMsg->AppStack; pAsyncMsg->BeginStack = (uchar *) & pAsyncMsg->AppStack; pAsyncMsg->BeginStackSize = pContext->StackSize; pAsyncMsg->StubPhase = NDR_ASYNC_PREP_PHASE;
RpcpMemoryCopy( & pAsyncMsg->ProcContext, pContext, offsetof( NDR_PROC_CONTEXT, AllocateContext ) ); NdrpAllocaInit( &pAsyncMsg->ProcContext.AllocateContext );
// Client: copy stack from the app's request call.
RpcpMemoryCopy( & pAsyncMsg->AppStack, StartofStack, pContext->StackSize );
MIDL_memset( ((char *)& pAsyncMsg->AppStack) + pContext->StackSize, 0x71, NDR_ASYNC_GUARD_SIZE );
pAsyncMsg->pAsyncPB = pAsyncPB; pAsyncMsg->StubMsg.pContext = &pAsyncMsg->ProcContext; pAsyncPB->CallState.Flags.BeginStarted = 1; pAsyncPB->CallState.pAsyncMsg = pAsyncMsg;
return S_OK; }
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