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/*++ BUILD Version: 0001 // Increment this if a change has global effects
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
ddvdeo.h
Abstract:
This is the include file that defines all constants and types for accessing the Video device.
Author:
Andre Vachon (andreva) 21-Jan-1992
Revision History:
--*/
#ifndef _NTDDVDEO_ #define _NTDDVDEO_
#if _MSC_VER > 1000 #pragma once #endif
#ifdef __cplusplus extern "C" { #endif
#include <tvout.h>
// // VideoIoControlFile InputBuffer/OutputBuffer record structures for // this device. //
// // Name used to create the miniport logical device names //
#define VIDEO_DEVICE_NAME "DISPLAY%d" #define WVIDEO_DEVICE_NAME L"DISPLAY%d"
// // Display output interfaces //
// DEFINE_GUID(GUID_DISPLAY_OUTPUT_INTERFACE_STANDARD, 0x96304D9F, 0x54b5, 0x11d1, 0x8b, 0x0f, 0x00, 0xa0, 0xc9, 0x06, 0x8f, 0xf3);
// // Display adapter device interface // 5b45201d-f2f2-4f3b-85bb-30ff1f953599 //
DEFINE_GUID(GUID_DEVINTERFACE_DISPLAY_ADAPTER, 0x5b45201d, 0xf2f2, 0x4f3b, 0x85, 0xbb, 0x30, 0xff, 0x1f, 0x95, 0x35, 0x99);
// // Obsolete device interface class GUID names. // (use of above GUID_DEVINTERFACE_* names is recommended). //
#define GUID_DISPLAY_ADAPTER_INTERFACE GUID_DEVINTERFACE_DISPLAY_ADAPTER
// // The first set of IOCTLs are handle by the port driver and never seen // by the miniport. //
#define IOCTL_VIDEO_ENABLE_VDM \ CTL_CODE(FILE_DEVICE_VIDEO, 0x00, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_DISABLE_VDM \ CTL_CODE(FILE_DEVICE_VIDEO, 0x01, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_REGISTER_VDM \ CTL_CODE(FILE_DEVICE_VIDEO, 0x02, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SET_OUTPUT_DEVICE_POWER_STATE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x03, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_GET_OUTPUT_DEVICE_POWER_STATE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x04, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_MONITOR_DEVICE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x05, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_ENUM_MONITOR_PDO \ CTL_CODE(FILE_DEVICE_VIDEO, 0x06, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_INIT_WIN32K_CALLBACKS \ CTL_CODE(FILE_DEVICE_VIDEO, 0x07, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_HANDLE_VIDEOPARAMETERS \ CTL_CODE(FILE_DEVICE_VIDEO, 0x08, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_IS_VGA_DEVICE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x09, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_USE_DEVICE_IN_SESSION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x0a, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_PREPARE_FOR_EARECOVERY \ CTL_CODE(FILE_DEVICE_VIDEO, 0x0b, METHOD_BUFFERED, FILE_ANY_ACCESS)
// // All these IOCTL's must be both handled by the port and miniport since // they require processing by both parties. // #define IOCTL_VIDEO_SAVE_HARDWARE_STATE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x80, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_RESTORE_HARDWARE_STATE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x81, METHOD_BUFFERED, FILE_ANY_ACCESS)
// // All these IOCTL's are public and must/can be handled by the miniport // driver //
#define IOCTL_VIDEO_QUERY_AVAIL_MODES \ CTL_CODE(FILE_DEVICE_VIDEO, 0x100, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_NUM_AVAIL_MODES \ CTL_CODE(FILE_DEVICE_VIDEO, 0x101, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_CURRENT_MODE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x102, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_SET_CURRENT_MODE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x103, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_RESET_DEVICE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x104, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_LOAD_AND_SET_FONT \ CTL_CODE(FILE_DEVICE_VIDEO, 0x105, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SET_PALETTE_REGISTERS \ CTL_CODE(FILE_DEVICE_VIDEO, 0x106, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_SET_COLOR_REGISTERS \ CTL_CODE(FILE_DEVICE_VIDEO, 0x107, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_ENABLE_CURSOR \ CTL_CODE(FILE_DEVICE_VIDEO, 0x108, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_DISABLE_CURSOR \ CTL_CODE(FILE_DEVICE_VIDEO, 0x109, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_SET_CURSOR_ATTR \ CTL_CODE(FILE_DEVICE_VIDEO, 0x10a, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_CURSOR_ATTR \ CTL_CODE(FILE_DEVICE_VIDEO, 0x10b, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_SET_CURSOR_POSITION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x10c, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_CURSOR_POSITION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x10d, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_ENABLE_POINTER \ CTL_CODE(FILE_DEVICE_VIDEO, 0x10e, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_DISABLE_POINTER \ CTL_CODE(FILE_DEVICE_VIDEO, 0x10f, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_SET_POINTER_ATTR \ CTL_CODE(FILE_DEVICE_VIDEO, 0x110, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_POINTER_ATTR \ CTL_CODE(FILE_DEVICE_VIDEO, 0x111, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_SET_POINTER_POSITION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x112, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_POINTER_POSITION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x113, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_POINTER_CAPABILITIES \ CTL_CODE(FILE_DEVICE_VIDEO, 0x114, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_GET_BANK_SELECT_CODE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x115, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_MAP_VIDEO_MEMORY \ CTL_CODE(FILE_DEVICE_VIDEO, 0x116, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_UNMAP_VIDEO_MEMORY \ CTL_CODE(FILE_DEVICE_VIDEO, 0x117, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_QUERY_PUBLIC_ACCESS_RANGES \ CTL_CODE(FILE_DEVICE_VIDEO, 0x118, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_FREE_PUBLIC_ACCESS_RANGES \ CTL_CODE(FILE_DEVICE_VIDEO, 0x119, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_QUERY_COLOR_CAPABILITIES \ CTL_CODE(FILE_DEVICE_VIDEO, 0x11a, METHOD_BUFFERED, FILE_ANY_ACCESS)
// // New IOCTLs defined for product 1.0A //
#define IOCTL_VIDEO_SET_POWER_MANAGEMENT \ CTL_CODE(FILE_DEVICE_VIDEO, 0x11b, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_GET_POWER_MANAGEMENT \ CTL_CODE(FILE_DEVICE_VIDEO, 0x11c, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SHARE_VIDEO_MEMORY \ CTL_CODE(FILE_DEVICE_VIDEO, 0x11d, METHOD_BUFFERED, FILE_ANY_ACCESS) #define IOCTL_VIDEO_UNSHARE_VIDEO_MEMORY \ CTL_CODE(FILE_DEVICE_VIDEO, 0x11e, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SET_COLOR_LUT_DATA \ CTL_CODE(FILE_DEVICE_VIDEO, 0x11f, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_GET_CHILD_STATE \ CTL_CODE(FILE_DEVICE_VIDEO, 0x120, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_VALIDATE_CHILD_STATE_CONFIGURATION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x121, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SET_CHILD_STATE_CONFIGURATION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x122, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SWITCH_DUALVIEW \ CTL_CODE(FILE_DEVICE_VIDEO, 0x123, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SET_BANK_POSITION \ CTL_CODE(FILE_DEVICE_VIDEO, 0x124, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_QUERY_SUPPORTED_BRIGHTNESS \ CTL_CODE(FILE_DEVICE_VIDEO, 0x125, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_QUERY_DISPLAY_BRIGHTNESS \ CTL_CODE(FILE_DEVICE_VIDEO, 0x126, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_VIDEO_SET_DISPLAY_BRIGHTNESS \ CTL_CODE(FILE_DEVICE_VIDEO, 0x127, METHOD_BUFFERED, FILE_ANY_ACCESS)
// // All these IOCTL's are handled by the Far East Full Screen Video driver //
#define IOCTL_FSVIDEO_COPY_FRAME_BUFFER \ CTL_CODE(FILE_DEVICE_FULLSCREEN_VIDEO, 0x200, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_FSVIDEO_WRITE_TO_FRAME_BUFFER \ CTL_CODE(FILE_DEVICE_FULLSCREEN_VIDEO, 0x201, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_FSVIDEO_REVERSE_MOUSE_POINTER \ CTL_CODE(FILE_DEVICE_FULLSCREEN_VIDEO, 0x202, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_FSVIDEO_SET_CURRENT_MODE \ CTL_CODE(FILE_DEVICE_FULLSCREEN_VIDEO, 0x203, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_FSVIDEO_SET_SCREEN_INFORMATION \ CTL_CODE(FILE_DEVICE_FULLSCREEN_VIDEO, 0x204, METHOD_BUFFERED, FILE_ANY_ACCESS)
#define IOCTL_FSVIDEO_SET_CURSOR_POSITION \ CTL_CODE(FILE_DEVICE_FULLSCREEN_VIDEO, 0x205, METHOD_BUFFERED, FILE_ANY_ACCESS)
// // Many of the video ICOTLs are modal. When ever the palette is set, or the // cursor is set or queried, it is done for the current mode. // // Modal specifies that the operation is only valid within a mode. Once a // set mode operation is performed, the state associated to the modal IOCTL // has been destroyed or reinitialized. // Non-modal IOCTLs have their state preserved across set-mode operations. // // Optional IOCTLs are IOCTLs the miniport can optionally support. If the // miniport does not support the IOCTL, it should return the appropriate // error status. // Required IOCTLs must be implemented in a miniport in order for the system // to system properly. // // IOCTL_VIDEO_ENABLE_VDM Non-Modal Private(1) // IOCTL_VIDEO_DISABLE_VDM Non-Modal Private(1) // IOCTL_VIDEO_REGISTER_VDM Non-Modal Private(1) // // IOCTL_VIDEO_SAVE_HARDWARE_STATE Non-Modal Required(2) // IOCTL_VIDEO_RESTORE_HARDWARE_STATE Non-Modal Required(2) // // IOCTL_VIDEO_QUERY_AVAIL_MODES Non-Modal Required // IOCTL_VIDEO_QUERY_NUM_AVAIL_MODES Non-Modal Required // IOCTL_VIDEO_QUERY_CURRENT_MODE Modal Required // IOCTL_VIDEO_SET_CURRENT_MODE Non-Modal Required // IOCTL_VIDEO_RESET_DEVICE Non-Modal Required // // IOCTL_VIDEO_LOAD_AND_SET_FONT Modal Required(2) // // IOCTL_VIDEO_SET_PALETTE_REGISTERS Modal Required(2) // IOCTL_VIDEO_SET_COLOR_REGISTERS Modal Required(3) // // IOCTL_VIDEO_ENABLE_CURSOR Modal Required(2) // IOCTL_VIDEO_DISABLE_CURSOR Modal Required(2) // IOCTL_VIDEO_SET_CURSOR_ATTR Modal Required(2) // IOCTL_VIDEO_QUERY_CURSOR_ATTR Modal Required(2) // IOCTL_VIDEO_SET_CURSOR_POSITION Modal Required(2) // IOCTL_VIDEO_QUERY_CURSOR_POSITION Modal Required(2) // // IOCTL_VIDEO_ENABLE_POINTER Modal Optional // IOCTL_VIDEO_DISABLE_POINTER Modal Optional // IOCTL_VIDEO_SET_POINTER_ATTR Modal Optional // IOCTL_VIDEO_QUERY_POINTER_ATTR Modal Optional // IOCTL_VIDEO_SET_POINTER_POSITION Modal Optional // IOCTL_VIDEO_QUERY_POINTER_POSITION Modal Optional // IOCTL_VIDEO_QUERY_POINTER_CAPABILITIES Non-Modal Optional // // IOCTL_VIDEO_GET_BANK_SELECT_CODE Modal Required(2) // // IOCTL_VIDEO_MAP_VIDEO_MEMORY Special(4) Required // IOCTL_VIDEO_UNMAP_VIDEO_MEMORY Non-Modal Required // IOCTL_VIDEO_QUERY_PUBLIC_ACCESS_RANGES Non-Modal Optional // IOCTL_VIDEO_FREE_PUBLIC_ACCESS_RANGES Non-Modal Optional // // IOCTL_VIDEO_QUERY_COLOR_CAPABILITIES Non-Modal Optional // // IOCTL_VIDEO_SET_POWER_MANAGEMENT Non-Modal Optional // IOCTL_VIDEO_GET_POWER_MANAGEMENT Non-Modal Optional // // IOCTL_VIDEO_SET_COLOR_LUT_DATA Modal Optional
// // (1) Private means the IOCTL is completely implemeted within the port driver // and the miniport does not need to support it. // // (2) These Required functions are for "Vga Compatible" miniports. They are // Optional for other, non vga-compatible (i.e frame buffers) drivers. // VGA compatible means here that the miniport implements all the VGA // functionality and that the VgaCompatible flag for the miniport in the // registry parameters is turned on. // // (3) This IOCTL is required if the device has a color lookup table (also // commonly called palette) the PALETTE IOCTL is used for VGA while the // COLOR IOCTL is the more general IOCTL that is called by the display // driver or application to set the colors in the devices internal // lookup table // // (4) This IOCTL is both modal and non-modal. It should map all of video // memory in the caller's address space. A set mode MUST NOT cause the // video memory to change location - in this sense it is non-modal. // However, this IOCTL returns the location size of the frame buffer within // video memory, and the frame buffer size and location may vary from mode // to mode - so that information is modal. //
// // Any IOCTL that returns information should return in the status block the // size of the data returned. // If the output buffer was too small, an error should be returned. // // // //
// // IOCTL_VIDEO_ENABLE_VDM // IOCTL_VIDEO_DISABLE_VDM // IOCTL_VIDEO_REGISTER_VDM // // These IOCTLs are used to enable or disable a VDM's access to the video // hardware. This call will cause the real video frame buffer to be mapped // into the VDM's address space and get the video validator connected to the // V86 emulator for direct video register access. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_VDM { HANDLE ProcessHandle; } VIDEO_VDM, *PVIDEO_VDM;
// //ProcessHandle - Handle to the process for which this request must be // performed. This is required because the console calls the miniport on // the behalf of the VDM process; we are not performing this request in // the context of the current caller. //
typedef struct _VIDEO_REGISTER_VDM { ULONG MinimumStateSize; } VIDEO_REGISTER_VDM, *PVIDEO_REGISTER_VDM;
// //MinimumStateSize - Output value determining the minimum size required to // store the video hardware state when performing SAVE_HARDWARE_SATE or // RESTORE_HARDWARE_STATE Ioctls. //
// // IOCTL_VIDEO_ENUM_MONITOR_PDO // // Descriptor of monitor devices //
typedef struct tagVIDEO_MONITOR_DEVICE { ULONG flag; // The monitor is ON/OFF HANDLE pdo; // Monitor device handle ULONG HwID; } VIDEO_MONITOR_DEVICE, *PVIDEO_MONITOR_DEVICE;
// // IOCTL_VIDEO_INIT_WIN32K_CALLBACKS // // List of function pointers used to make callbacks to win32k //
typedef enum _VIDEO_WIN32K_CALLBACKS_PARAMS_TYPE { VideoPowerNotifyCallout = 1, VideoDisplaySwitchCallout, VideoEnumChildPdoNotifyCallout, VideoFindAdapterCallout, VideoWakeupCallout, VideoChangeDisplaySettingsCallout } VIDEO_WIN32K_CALLBACKS_PARAMS_TYPE;
typedef struct _VIDEO_WIN32K_CALLBACKS_PARAMS { VIDEO_WIN32K_CALLBACKS_PARAMS_TYPE CalloutType; PVOID PhysDisp; ULONG_PTR Param; LONG Status; } VIDEO_WIN32K_CALLBACKS_PARAMS, *PVIDEO_WIN32K_CALLBACKS_PARAMS;
typedef VOID (*PVIDEO_WIN32K_CALLOUT) ( IN PVOID Params );
typedef struct _VIDEO_WIN32K_CALLBACKS { PVOID PhysDisp; PVIDEO_WIN32K_CALLOUT Callout; ULONG bACPI; HANDLE pPhysDeviceObject; ULONG DualviewFlags; } VIDEO_WIN32K_CALLBACKS, *PVIDEO_WIN32K_CALLBACKS;
// // IOCTL_VIDEO_USE_DEVICE_IN_SESSION // // Parameters to request new enabled/disabled state for a device //
typedef struct _VIDEO_DEVICE_SESSION_STATUS { ULONG bEnable; // Is device being enabled or disabled ULONG bSuccess; // Was request validated } VIDEO_DEVICE_SESSION_STATUS, *PVIDEO_DEVICE_SESSION_STATUS;
// // defines for Dualview Flags //
#define VIDEO_DUALVIEW_REMOVABLE 0x00000001 #define VIDEO_DUALVIEW_PRIMARY 0x80000000 #define VIDEO_DUALVIEW_SECONDARY 0x40000000
// // defines for child state flag //
#define VIDEO_CHILD_ACTIVE 0x00000001 #define VIDEO_CHILD_DETACHED 0x00000002 #define VIDEO_CHILD_NOPRUNE_FREQ 0x80000000 #define VIDEO_CHILD_NOPRUNE_RESOLUTION 0x40000000
// // Second set of structures //
// // These IOCTLs are used by the VDM and the console to communicate state // changes between the VDM and the kernel video driver. // // IOCTL_VIDEO_SAVE_HARDWARE_STATE - // IOCTL_VIDEO_RESTORE_HARDWARE_STATE - // // // This structure is at the start of the block used when saving or restoring // the state of the video hardware using ConsoleHardwareState(). // the ULONG are offset to the location of the rest of the data. That data // is stored within the same memory block pointed to by the // VIDEO_HARDWARE_STATE structure, right after this header. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_HARDWARE_STATE_HEADER { ULONG Length; UCHAR PortValue[0x30]; ULONG AttribIndexDataState; ULONG BasicSequencerOffset; ULONG BasicCrtContOffset; ULONG BasicGraphContOffset; ULONG BasicAttribContOffset; ULONG BasicDacOffset; ULONG BasicLatchesOffset; ULONG ExtendedSequencerOffset; ULONG ExtendedCrtContOffset; ULONG ExtendedGraphContOffset; ULONG ExtendedAttribContOffset; ULONG ExtendedDacOffset; ULONG ExtendedValidatorStateOffset; ULONG ExtendedMiscDataOffset; ULONG PlaneLength; ULONG Plane1Offset; ULONG Plane2Offset; ULONG Plane3Offset; ULONG Plane4Offset; ULONG VGAStateFlags; ULONG DIBOffset; ULONG DIBBitsPerPixel; ULONG DIBXResolution; ULONG DIBYResolution; ULONG DIBXlatOffset; ULONG DIBXlatLength; ULONG VesaInfoOffset; PVOID FrameBufferData;
} VIDEO_HARDWARE_STATE_HEADER, *PVIDEO_HARDWARE_STATE_HEADER;
// // defines for VGAStateFlags //
#define VIDEO_STATE_NON_STANDARD_VGA 0x00000001 #define VIDEO_STATE_UNEMULATED_VGA_STATE 0x00000002 #define VIDEO_STATE_PACKED_CHAIN4_MODE 0x00000004
typedef struct _VIDEO_HARDWARE_STATE { PVIDEO_HARDWARE_STATE_HEADER StateHeader; ULONG StateLength; } VIDEO_HARDWARE_STATE, *PVIDEO_HARDWARE_STATE;
// //Length - Length of the basic structure. Used for versioning purposes. The // length field should be initialized to be equal to // sizeof(VIDEO_HARDWARE_STATE_HEADER). // //PortValue - Array of entries containing the data values for port 3B0 through // 3DF. // //AttribIndexDataState - State of the attribute index register. // //BasicSequencerOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the register values for the basic // sequencer register set of the VGA. // //BasicCrtContOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the register values for the basic // CRT register set of the VGA. // //BasicGraphContOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the register values for the basic // graphics controller register set of the VGA. // //BasicAttribContOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the register values for the basic // attribute controller register set of the VGA. // //BasicDacOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the register values for the basic // DAC registers of the VGA. // //BasicLatchesOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the register values for the basic // latches of the VGA. // //ExtendedSequencerOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the registers values for the extended // sequencer register set of the VGA. // //ExtendedCrtContOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the registers values for the extended // CRT register set of the VGA. // //ExtendedGraphContOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the registers values for the extended // graphics controller register set of the VGA. // //ExtendedAttribContOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the registers values for the extended // attribute controller register set of the VGA. // //ExtendedDacOffset - Offset, in bytes, from the beginning of the structure, // to an array of fields containing the registers values for the extended // DAC registers of the VGA. // //ExtendedValidatorStateOffset - Offset, in bytes, from the beginning of the // structure, to an area reserved for the miniport to put the unemulated // save state that the miniport uses to perform instruction validation for // DOS apps. // //ExtendedMiscDataOffset - Offset, in bytes, from the beginning of the structure, // to an area reserved for the use of the miniport. // //PlaneLength - Length of each of the following plane (if present) // //Plane1Offset - Offset, in bytes, from the beginning of the structure, to an // array of fields containing the data of the first plane of video memory. // //Plane2Offset - Offset, in bytes, from the beginning of the structure, to an // array of fields containing the data of the second plane of video memory. // //Plane3Offset - Offset, in bytes, from the beginning of the structure, to an // array of fields containing the data of the third plane of video memory. // //Plane4Offset - Offset, in bytes, from the beginning of the structure, to an // array of fields containing the data of the fourth plane of video memory. // //VGAStateFlags - Flags used for the interpretation of the VGA state. // VIDEO_STATE_NON_STANDARD_VGA is set when the set of registers the VGA // returns is not the basic set (all super vga's are not standard). // The VDM should not emulate the saved state unless a specific VDD // has been written for the device. // VIDEO_STATE_UNEMULATED_VGA_STATE specified the miniport has stored // informaiton in the ExtendedValidatorState field and the miniport // should treat this as a frozen state, whatever the registers say. // VIDEO_STATE_PACKED_CHAIN4_MODE indicates that in mode 13 (320x200x256). // the data is stored in a packed pixel format in the plane, as // opposed to the standard VGA format where the data is interleaved // at every four bytes, and on every 16K boundary, offset by one // extra byte. // //DIBOffset - Offset to the location of the DIB in the allocated data // structure. If NULL, no translation is available. // //DIBBitsPerPixel - Format of the DIB. // //DIBXResolution - Width of the DIB in pixels. // //DIBYResolution - Height of the DIB in pixels. // //DIBXlatOffset - Offset to the location of the translation vector // from DIB pixel values to 32-bit RGB (1 byte red, 1 byte green, 1 byte // blue, 1 byte empty). Maximum length 256. If NULL, the standard // VGA palette stored in this structure should be used. // //DIBXlatLength - Length of the RGB translation vector at DIBXlatOffset. // // For each of the offset fields, if an offset value is NULL, then there is // no data for that offset. // The length of a data area is: // 1) the specific length given to it : plane length (planes) or XResolution * // Yresolution * BitsPerPel (DIB) // 2) otherwise, the length = next_non-null_offset_value - // current_offset_value //
// //StateHeader - Pointer to the VIDEO_HARDWARE_STATE_HEADER structure. // //StateLength - Size of the VIDEO_HARDWARE_STATE_HEADER structure. //
// // IOCTL_VIDEO_QUERY_NUM_AVAIL_MODES - Returns number of different modes // available on the controller. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_NUM_MODES { ULONG NumModes; ULONG ModeInformationLength; } VIDEO_NUM_MODES, *PVIDEO_NUM_MODES;
// //NumModes - Returns the number of modes supported by the kernel driver. // //ModeInformationLength - Length of the VIDEO_MODE_INFORMATION structure // for the IOCTL_VIDEO QUERY_AVAILABLE_MODES IOCTL.
// // IOCTL_VIDEO_SET_CURRENT_MODE - Is used to set the mode of the controller. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_MODE { ULONG RequestedMode; } VIDEO_MODE, *PVIDEO_MODE;
#define VIDEO_MODE_NO_ZERO_MEMORY 0x80000000 // High order bit of the mode // determines if the set mode // should (0) or should not (1) // cause the video memory to be // zeroed out simultaneously to // the set mode operation.
#define VIDEO_MODE_MAP_MEM_LINEAR 0x40000000 // Miniports which support this // flag will set a linear mode // if possible when this flag // is set. Note: Some miniports // may return a linear mode even // if this flag is not set.
// //RequestedMode - Indicates in which mode the adapter should be initialized. //
// // IOCTL_VIDEO_RESET_DEVICE - Is used to reset the mode of the adapter when GDI // gives up control of the device to allow a VDM to // access the hardware. x86 only. // The default mode should be whatever is the // default mode when the machine is booted // // No information is needed fo this function. //
// // IOCTL_VIDEO_QUERY_AVAIL_MODES - Returns information about each available // mode on the controller. // // IOCTL_VIDEO_QUERY_CURRENT_MODE - Returns the information for the current // controller mode. // // Information used by this function is passed using the following structure: // // NOTE This structure is matched exactly with the DISP_MODE structure // in winddi.h - every change to this structure MUST be made to the // structure in winddi.h. //
typedef struct _VIDEO_MODE_INFORMATION { ULONG Length; ULONG ModeIndex; ULONG VisScreenWidth; ULONG VisScreenHeight; ULONG ScreenStride; ULONG NumberOfPlanes; ULONG BitsPerPlane; ULONG Frequency; ULONG XMillimeter; ULONG YMillimeter; ULONG NumberRedBits; ULONG NumberGreenBits; ULONG NumberBlueBits; ULONG RedMask; ULONG GreenMask; ULONG BlueMask; ULONG AttributeFlags; ULONG VideoMemoryBitmapWidth; ULONG VideoMemoryBitmapHeight; ULONG DriverSpecificAttributeFlags; } VIDEO_MODE_INFORMATION, *PVIDEO_MODE_INFORMATION;
// // Bit definitions for Attribute Flags //
#define VIDEO_MODE_COLOR 0x0001 // 0 = Mono-compatible, 1 = Color #define VIDEO_MODE_GRAPHICS 0x0002 // 0 = Text mode, 1 = Graphics #define VIDEO_MODE_PALETTE_DRIVEN 0x0004 // 0 = Colors are direct // 1 = Colors are index to a palette #define VIDEO_MODE_MANAGED_PALETTE 0x0008 // 0 = Palette is fixed (must be // queried from miniport // 1 = Palette is settable. #define VIDEO_MODE_INTERLACED 0x0010 // 1 = Mode is interlaced // 0 = non-interlaced #define VIDEO_MODE_NO_OFF_SCREEN 0x0020 // 1 = Offscreen memory CAN NOT be // used to store information. // 0 = Offscreen memory is available #define VIDEO_MODE_NO_64_BIT_ACCESS 0x0040 // 1 = 64 bit memory writes to frame // buffer are not handled properly. // 0 = 64 bit memory writes to frame // buffer are handled properly. #define VIDEO_MODE_BANKED 0x0080 // 0 = undefined // 1 = this is a banked mode #define VIDEO_MODE_LINEAR 0x0100 // 0 = undefined // 1 = this is a linear mode
// //Length - Length of the structure in bytes. Also used to do verisioning. // //ModeIndex - Number used to set this mode when calling the miniport driver. // //VisScreenWidth - Number of visible horizontal pixels on a scan line // //VisScreenHeight - Number of visible lines (or scan lines) // //ScreenStride - Delta, in *BYTES*, between the start of two scan lines. // // NOTE: the width and height are in pixels, but the stride is in bytes !!! // //NumberOfPlanes - Number of separate planes combined by the device. // //BitsPerPlane - Number of bits per pixel on a plane. // //Frequency - Screen Frequency, in Hertz. // //XMillimeter - Size of the horizontal active region on the output device, // in millimeters. // //YMillimeter - Size of the vertical active region on the output device, // in millimeters. // //NumberRedBits - Number of bits in the red DAC. // //NumberGreenBits - Number of bits in the green DAC. // //NumberBlueBits - Number of bits in the blue DAC. // //RedMask - Red color Mask for device with direct color modes. Bits turned // on indicate the bit is of color Red. // //GreenMask - Green color Mask for device with direct color modes. Bits // turned on indicate the bit is of color Green. // //BlueMask - Blue color Mask for device with direct color modes. Bits // turned on indicate the bit is of color Blue. // //AttributeFlags. Flags indicating certain behavior for the device. // //VideoMemoryBitmapWidth - Width of the video memory bitmap. // VisScreenWidth <= VideoMemoryBitmapWidth <= ScreenStride // //VideoMemoryBitmapHeight - Height of the video memory bitmap. // VisScreenHeight <= VideoMemoryBitmapHeight = VideoRamLength / ScreenStride // //DriverSpecificAttributeFlags - Flags indicating certain behavior for the // device that are private to the miniport\display driver. //
// // IOCTL_VIDEO_LOAD_AND_SET_FONT - Is used to load a user-defined font. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_LOAD_FONT_INFORMATION { USHORT WidthInPixels; USHORT HeightInPixels; ULONG FontSize; UCHAR Font[1]; } VIDEO_LOAD_FONT_INFORMATION, *PVIDEO_LOAD_FONT_INFORMATION;
// //WidthInPixels - Width of the characters in the font, in pixels. // //HeigthInPixels - Heigth of the characters in the font, in pixels. // //FontSize - Size of the font buffer being passed in, in bytes. // //Font - Start of the font buffer. //
// // IOCTL_VIDEO_SET_PALETTE_REGISTERS - Takes buffer containing // VIDEO_PALETTE_DATA where Colors[] // specifies the array containing the // color values for the palette registers. // // Information used by this function is passed using the following structure: // // NOTE: This should only be used by the VGA type drivers //
typedef struct _VIDEO_PALETTE_DATA { USHORT NumEntries; USHORT FirstEntry; USHORT Colors[1]; } VIDEO_PALETTE_DATA, *PVIDEO_PALETTE_DATA;
// //NumEntries - Number of entries in the array of color values. // //FirstEntry - Location in the device palette to which the first entry in the // list of colors should be copied to. The other entries in the color list // should be copied sequentially, from this starting point into the device's // palette. // //Colors - Array of color entries to copy into the device's color palette. //
// // IOCTL_VIDEO_SET_COLOR_REGISTERS - Takes buffer containing VIDEO_CLUT. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_CLUTDATA { UCHAR Red; UCHAR Green; UCHAR Blue; UCHAR Unused; } VIDEO_CLUTDATA, *PVIDEO_CLUTDATA;
// //Red - Bits to be put in the Red portion of the color registers. // //Green - Bits to be put in the Green portion of the color registers. // //Blue - Bits to be put in the Blue portion of the color registers. //
typedef struct { USHORT NumEntries; USHORT FirstEntry; union { VIDEO_CLUTDATA RgbArray; ULONG RgbLong; } LookupTable[1]; } VIDEO_CLUT, *PVIDEO_CLUT;
// //NumEntries - Number of entries in the LookupTable of color values. // //FirstEntry - Location in the device palette to which the first entry in the // LookupTable of colors should be copied to. The other entries in the // LookupTable should be copied sequentially, from this starting point into // the device's palette. // //LookupTable - Array of color entries to copy into the device's color // registers/palette. The color entries can be accessed as a genric 32 bit // value or as Red/Green/Blue/Unused fields. //
// // NOTE: Cursor vs. Pointer: // A cursor is a rectangular set of pixels which are used to indicate the // location of input coming from the keyboard. // // A pointer is the set of pixels that are used to paint the shape // associated with the mouse. //
// // IOCTL_VIDEO_QUERY_CURSOR_POSITION - Returns the location of the cursor on // the screen. // // IOCTL_VIDEO_SET_CURSOR_POSITION - Is used to set the location of the // cursor on the screen. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_CURSOR_POSITION { SHORT Column; SHORT Row; } VIDEO_CURSOR_POSITION, *PVIDEO_CURSOR_POSITION;
// //Column - Column on which the cursor is located from the top left, in pixels. // //Row - Row on which the cusor is located from the top left, in pixels. //
// // IOCTL_VIDEO_QUERY_CURSOR_ATTR - Returns all attributes of the cursor. // // IOCTL_VIDEO_SET_CURSOR_ATTR - Is used to set the attributes of the cursor. // // Information used by this function is passed using the following structure: //
// // For the VGA: // TopScanLine will be stored in the height when an IOCTL is made // BottomScanLine will be stored in the width when an IOCTL is made //
typedef struct _VIDEO_CURSOR_ATTRIBUTES { USHORT Width; USHORT Height; SHORT Column; SHORT Row; UCHAR Rate; UCHAR Enable; } VIDEO_CURSOR_ATTRIBUTES, *PVIDEO_CURSOR_ATTRIBUTES;
// //Width - Width of the cursor, in pixels. // //Height - Height of the cursor, in scans. // //Column - Column on which the cursor is located from the top left, in pixels. // //Row - Row on which the cusor is located from the top left, in pixels. // //Rate - Rate at which the cursor whould flash. // //Enable - Non-zero to display cursor, 0 not to display. //
// // IOCTL_VIDEO_QUERY_POINTER_POSITION - Returns the location of the pointer // on the screen // // IOCTL_VIDEO_SET_POINTER_POSITION - Is used to set the location of the // pointer on the screen. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_POINTER_POSITION { SHORT Column; SHORT Row; } VIDEO_POINTER_POSITION, *PVIDEO_POINTER_POSITION;
// //Column - Column on which the cursor is located from the top left, in pixels. // //Row - Row on which the cusor is located from the top left, in pixels. //
// // IOCTL_VIDEO_QUERY_POINTER_ATTR - Returns all attributes of the pointer. // // IOCTL_VIDEO_SET_POINTER_ATTR - Is used to set the attributes of the // pointer. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_POINTER_ATTRIBUTES { ULONG Flags; ULONG Width; ULONG Height; ULONG WidthInBytes; ULONG Enable; SHORT Column; SHORT Row; UCHAR Pixels[1]; } VIDEO_POINTER_ATTRIBUTES, *PVIDEO_POINTER_ATTRIBUTES;
// //Flags - color or mono pointer, same as for query pointer capabilities. // //Width - Width of the pointer, in pixels. // //Height - Height of the pointer, in scans. // //WidthInBytes - Width of the pointer, in bytes. // //Enable - Non-zero to display pointer, 0 not to display. // //Column - Column on which the cursor is located from the top left, in pixels. // //Row - Row on which the cusor is located from the top left, in pixels. // //Pixels - Start of pointer data, in device-compatible DIB format. // (Mask data is always in 1-bpp DIB format.) //
// // IOCTL_VIDEO_QUERY_POINTER_CAPABILITIES - Returns capabilities of miniport // hardware cursor //
typedef struct _VIDEO_POINTER_CAPABILITIES { ULONG Flags; ULONG MaxWidth; ULONG MaxHeight; ULONG HWPtrBitmapStart; ULONG HWPtrBitmapEnd; } VIDEO_POINTER_CAPABILITIES, *PVIDEO_POINTER_CAPABILITIES;
// // Flag bit definitions //
#define VIDEO_MODE_ASYNC_POINTER 0x01 // 1 if the cursor can be updated // asynchronously to drawing operations. #define VIDEO_MODE_MONO_POINTER 0x02 // 1 if a monochrome hardware pointer // is supported. #define VIDEO_MODE_COLOR_POINTER 0x04 // 1 if a color hardware pointer is // supported. #define VIDEO_MODE_ANIMATE_START 0x08 // The pointer being passed down has #define VIDEO_MODE_ANIMATE_UPDATE 0x10 // the same hotspot as the previous // pointer
// //MaxWidth - Widest pointer bitmap the miniport should be requested to load // for either monochrome or color pointer. // //MaxHeight - widest pointer bitmap the miniport should be requested to load // for either monochrome color pointer handled. // //HWPtrBitmapStart = first offset in bitmap of memory used to store hardware // pointer bitmap, in CPU-addressable units (-1 if not applicable). For // planar modes (like VGA mode 12h), this is a planar offset; for linear // modes (like VGA mode 13h), this is a linear offset. The CPU-addressable // translation in HC planar mode is assumed to be linearaddress/4, // because there are four planes at each address. // //HWPtrBitmapEnd = last offset in bitmap of memory used to store hardware // pointer bitmap (-1 if not applicable). // // Note: Miniport has options to reject any call to set a pointer. //
// // IOCTL_VIDEO_GET_BANK_SELECT_CODE - Called by the Windows display driver // to get a block of executable code used // to perform bank-switching in high // resolution SVGA drivers. // // Gets information needed to implement banking control for a selected mode. // // Information used by this function is passed using the following structures: //
// // The input from the caller in the input buffer is a VIDEO_MODE structure, as // described under IOCTL_VIDEO_SET_CURRENT_MODE. // // RequestedMode - mode index for which banking information is desired. //
// // Returned in output buffer. //
typedef struct _VIDEO_BANK_SELECT { ULONG Length; ULONG Size; ULONG BankingFlags; ULONG BankingType; ULONG PlanarHCBankingType; ULONG BitmapWidthInBytes; ULONG BitmapSize; ULONG Granularity; ULONG PlanarHCGranularity; ULONG CodeOffset; ULONG PlanarHCBankCodeOffset; ULONG PlanarHCEnableCodeOffset; ULONG PlanarHCDisableCodeOffset; } VIDEO_BANK_SELECT, *PVIDEO_BANK_SELECT;
// // Stored in the BankType and PlanarHCBankintType fields //
typedef enum _VIDEO_BANK_TYPE { VideoNotBanked = 0, VideoBanked1RW, VideoBanked1R1W, VideoBanked2RW, NumVideoBankTypes } VIDEO_BANK_TYPE, *PVIDEO_BANK_TYPE;
// // Defines for BankingFlags. //
#define PLANAR_HC 0x00000001
// //Note: planar high-color ("planar HC") mode is a special 8-bpp-and-up // CPU addressing mode in which four bytes can be accessed at // once by using the VGA's planar hardware. This mode is enabled // by turning off the Chain4 bit (bit 3 in Sequence Controller // register 4), so it is also known as non-Chain4 mode. Planar HC // mode can greatly accelerate operations such as solid fills, // some pattern fills, and some blits. // //Note: the term "CPU-addressable bytes" means offsets measured // in bytes as accessed by the CPU. In 16-color modes, this // merely means "measured in bytes" rather than "measured in // pixels," where each byte contains 8 pixels, as usual. // In normal high-color modes, "CPU-addressable bytes" // is exactly what you'd expect; it's the number of pixels in 256 // color modes, pixels*2 in 16-bpp modes, and so on. However, in // planar HC modes, there are four display memory bytes at every CPU- // addressable byte, because four planes are at each address, so // in 256 color modes the number of CPU-addressable bytes is // pixels/4, in 16-bpp modes CPU-addressable bytes = pixels/2, and // so on. Basically, "CPU-addressable bytes" just means the // offsets the CPU needs to address banks properly in the // specified mode. // //Note: the start address must be set to 0 (displayed pixels must // start at offset 0 in display memory), and the banking windows // must fit within the 64K area starting at A000:0; no 128K // mappings, please, because there may be a monochrome adapter // in the system. // //Length - Length of the basic structure. Used for versioning by checking the // Length of the struct is at least as large as the value given by sizeof(). // //Size - number of bytes required to hold all banking information for // this mode, including the VIDEO_BANK_SELECT structure and all // bank-switch code. This is the size of the buffer that // VgaGetBankSelectCode requires in order properly to return info. // //BankingFlags - indicate the type of banking supported in this mode. // PLANAR_HC - if set, indicates that planar high-color (HC) mode // (non-Chain4 8-, 15-, 16-, 24-, and 32-bpp) is supported. // If this bit is set, the following fields must be filled in: // PlanarHCGranularity, pPlanarHCBankCode, // pPlanarHCEnableCode, pPlanarHCDisableCode. // This bit is ignored by the 16-color driver, as are the // associated fields. // //BankingType - These are the banking types supported by the adapter // when it is ina standard mode. // // VideoNotBanked - this mode does not support or require banking. // VideoBanked1RW - this mode supports a single RW (readable and // writable) banking window. The window is assumed to be // 64K in size. // VideoBanked1R1W - this mode supports a single window, but the // window can be mapped to different areas of display memory // for reads and for writes. The window is assumed to be // 64K in size. // VideoBanked2RW - this mode supports two independently mappable // banking windows, each RW. Each window is assumed to be // 32K in size. The second window is assumed // to start immediately after the end of the first, at // A000:8000. // //PlanarHCBankingType - These are the banking types supported by the // adapter when it is in a PLANAR HC mode. // // See BankingType for defintions of each banking type. // // //BitmapWidthInBytes - distance from start of one scan line to start // of next, counted in CPU-addressable bytes (not pixels). The // CPU-addressable distance from one scan line to the next is // assumed to be BitmapWidthInBytes/4 in planar HC modes, because // there are four planes at each address. // //BitmapSize - size of display memory in CPU-addressable bytes (for // example, 256K on a 1 Mb SVGA in 16-color mode, because there // are four bytes at each address). The CPU-addressable bitmap // size is assumed to be BitmapSize/4 in planar HC modes, because // there are four planes at each address. // //Granularity - granularity with which display memory may be mapped // into a banking window. (That is, resolution with which the // display memory address mapped to the start of a window may be // set; anywhere from 1K to 64K, depending on the adapter. If // Granularity < window size (either 64K or 32K), then adjacent // banks can overlap, and broken rasters can always be avoided. // If Granularity == window size, then banks are disjoint, and // display memory is basically segmented into banks.) Granularity // is measured in CPU-addressable bytes. // //PlanarHCGranularity - granularity with which display memory may be // mapped into a banking window in planar HC mode. // PlanarHCGranularity is measured in CPU-addressable bytes, and // is typically but not always Granularity/4. Ignored in // 16-color modes. // //CodeOffset - base of the code section in the structure. // //PlanarHCBankCodeOffset - offset from Code of executable code // that performs planar HC mode bank switching. Ignored in // 16-color modes. // //PlanarHCEnableCodeOffset - offset from Code of executable code // that enables planar HC mode. Ignored in 16-color modes. // //PlanarHCDisableCodeOffset - offset from Code of executable code // that disables planar HC mode. Ignored in 16-color modes. // //Specification for bank switch code at Code: // Executes requested bank mappings. // // Input: // EAX = bank number to which to map window #0 // EDX = bank number to which to map window #1 // interpreted according to BankingType as follows: // VideoBanked1RW - the single window is mapped to bank EAX, // EBX is ignored. // VideoBanked1RW - the read window is mapped to bank EAX, // the write window is mapped to bank EBX // VideoBanked1R1W - the window at A000:0 is mapped to bank EAX, // the window at A800:0 is mapped to bank EBX // // Output: none // // Note: the definition of "bank n" is the bank that starts at // display memory offset Granularity*n. In other words, // banks are assumed to start every Granularity CPU-addressable // bytes, and are numbered from 0 to number of banks-1. // //Specification for planar HC executable code: // ***To be filled in when we get to planar HC modes*** //
// // IOCTL_VIDEO_MAP_VIDEO_MEMORY - Maps the frame buffer into the callers // address space. // IOCTL_VIDEO_UNMAP_VIDEO_MEMORY - Unmaps the frame buffer from the callers // address space. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_MEMORY { PVOID RequestedVirtualAddress; } VIDEO_MEMORY, *PVIDEO_MEMORY;
// //RequestedVirtualAddress - For MAP: Requested virtual address for the video // memory. This value is optional. If zero is specified, the operating // system will choose an appropriate location. For UNMAP: Virtual Address // of the base of video memory. The size is implicit since it can not // change (you can not add video memory dynamically!). //
// IOCTL_VIDEO_SHARE_VIDEO_MEMORY - Maps the frame buffer to another process' // address space. This IOCTL is initally // defined to support DCI. // IOCTL_VIDEO_UNSHARE_VIDEO_MEMORY - Unmaps a previously shared buffer. // // Note: for the MAP_VIDEO_MEMORY_IOCTL, the process handle is passed in // the VirtualAddress filed, while for this IOCTL the handle is explicit. //
typedef struct _VIDEO_SHARE_MEMORY { HANDLE ProcessHandle; ULONG ViewOffset; ULONG ViewSize; PVOID RequestedVirtualAddress; } VIDEO_SHARE_MEMORY, *PVIDEO_SHARE_MEMORY;
typedef struct _VIDEO_SHARE_MEMORY_INFORMATION { ULONG SharedViewOffset; ULONG SharedViewSize; PVOID VirtualAddress; } VIDEO_SHARE_MEMORY_INFORMATION, *PVIDEO_SHARE_MEMORY_INFORMATION;
// // IOCTL_VIDEO_MAP_VIDEO_MEMORY - Returns the virtual address and size of // the frame buffer and video memory in the // caller's address space. // This IOCTL must be called after a call // to the MAP IOCTL has been made. //
typedef struct _VIDEO_MEMORY_INFORMATION { PVOID VideoRamBase; ULONG VideoRamLength; PVOID FrameBufferBase; ULONG FrameBufferLength; } VIDEO_MEMORY_INFORMATION, *PVIDEO_MEMORY_INFORMATION;
// //VideoRamBase - Virtual address of the Video RAM in the callers address space // (only valid if the memory is mapped. // //VideoRamLength - Linear length of the Video RAM in the caller's virtual // address space (memory accessible through a bank switch mechanism is not // described by this value). // This value must be equal to VideoMemoryBitmapHeight * ScreenStride // //FrameBufferBase - Virtual address of the Frame Buffer in the caller's // address space. The Frame buffer is the actively displayed part of Video // Ram. // //FrameBufferLength - Linear length of the Frame Buffer in the caller's // virtual address space (memory accessible through a bank switch mechanism // is not described by this value). // This value must be equal to VisScreenWidth * ScreenStride //
// // IOCTL_VIDEO_QUERY_PUBLIC_ACCESS_RANGES - Returns the access range used to // program the hardware directly. // An array of these is returned if // multiple ranges exist. // // IOCTL_VIDEO_FREE_PUBLIC_ACCESS_RANGES - Frees up the access ranges that were // allocated by the QUERY_ACCESS_RANGES // call. // // Information used by this function is passed using the following structure: //
typedef struct _VIDEO_PUBLIC_ACCESS_RANGES { ULONG InIoSpace; ULONG MappedInIoSpace; PVOID VirtualAddress; } VIDEO_PUBLIC_ACCESS_RANGES, *PVIDEO_PUBLIC_ACCESS_RANGES;
// //InIoSpace - Indicates if the hardware registers or ports are in IO space // or in memory space. // //MappedInIoSpace - Indicates if under the current platform the registers or // ports are mapped in IO Space or memory space. // //VirtualAddress - Location of the registers or IO ports as mapped under the // current architecture. //
// // IOCTL_VIDEO_QUERY_COLOR_CAPABILITIES - Returns the color information // found in the monitors VDDPs // description file. // // NOTE: This structure must be filled out completely. A subset of the // values can not be returned. //
typedef struct _VIDEO_COLOR_CAPABILITIES { ULONG Length; ULONG AttributeFlags; LONG RedPhosphoreDecay; LONG GreenPhosphoreDecay; LONG BluePhosphoreDecay; LONG WhiteChromaticity_x; LONG WhiteChromaticity_y; LONG WhiteChromaticity_Y; LONG RedChromaticity_x; LONG RedChromaticity_y; LONG GreenChromaticity_x; LONG GreenChromaticity_y; LONG BlueChromaticity_x; LONG BlueChromaticity_y; LONG WhiteGamma; LONG RedGamma; LONG GreenGamma; LONG BlueGamma; } VIDEO_COLOR_CAPABILITIES, *PVIDEO_COLOR_CAPABILITIES;
// // Flag Bit definitions //
#define VIDEO_DEVICE_COLOR 0x1 // Is this device support color (1) // or monochrome only #define VIDEO_OPTIONAL_GAMMET_TABLE 0x2 // Indicates that a gammet table can // be queried/set for the device // use other IOCTLs for that purpose. // //Length - Length of the basic structure. Used for versioning by checking the // Length of the struct is at least as large as the value given by sizeof(). // //AttributesFlag - List of falgs determining some of the properties of the // device. // //See the VDDP documentation for the details on the various fields // //RedPhosphoreDecay //GreenPhosphoreDecay //BluePhosphoreDecay - // //WhiteChromaticity_x //WhiteChromaticity_y //WhiteChromaticity_Y - // //RedChromaticity_x //RedChromaticity_y //GreenChromaticity_x //GreenChromaticity_y //BlueChromaticity_x //BlueChromaticity_y - // //WhiteGamma - // //RedGamma //GreenGamma //BlueGamma - // //All values returned in this structure are integers. //The values returned must be floating point values * 10,000; i.e: //a gamma of 2.34 would be returned as 23400. //
// // IOCTL_VIDEO_SET_POWER_MANAGEMENT - Tells the device to change the power // consumption level of the device to the // new state. // IOCTL_VIDEO_GET_POWER_MANAGEMENT - Return the current power consumption // level of the device. // // Private IOCTLs intercepted by the video port: // // IOCTL_VIDEO_SET_OUTPUT_DEVICE_POWER_STATE - Sets the power state on the // output device // // IOCTL_VIDEO_GET_OUTPUT_DEVICE_POWER_STATE - Returns if it is possible to set // this partcular power state on the // output device (monitor, TV). // // NOTE: // This IOCTL is based on the VESA DPMS proposal. // Changes to the DPMS standard will be refelcted in this IOCTL. //
typedef enum _VIDEO_POWER_STATE { VideoPowerUnspecified = 0, VideoPowerOn = 1, VideoPowerStandBy, VideoPowerSuspend, VideoPowerOff, VideoPowerHibernate, VideoPowerShutdown, VideoPowerMaximum } VIDEO_POWER_STATE, *PVIDEO_POWER_STATE;
typedef struct _VIDEO_POWER_MANAGEMENT { ULONG Length; ULONG DPMSVersion; ULONG PowerState; } VIDEO_POWER_MANAGEMENT, *PVIDEO_POWER_MANAGEMENT;
// //Length - Length of the structure in bytes. Also used to do verisioning. // //DPMSVersion - Version of the DPMS standard supported by the device. // Only used in the "GET" IOCTL. // //PowerState - One of the power states listed in VIDEO_POWER_STATE. //
// // Note: // Once the power has been turned off to the device, all other IOCTLs made // to the miniport will be intercepted by the port driver and will return // failiure, until the power on the device has been turned back on. //
// // IOCTL_VIDEO_SET_COLOR_LUT_DATA - Confugure color look up table on video adaptor. //
typedef struct _VIDEO_COLOR_LUT_DATA { ULONG Length; ULONG LutDataFormat; UCHAR LutData[1]; } VIDEO_COLOR_LUT_DATA, *PVIDEO_COLOR_LUT_DATA;
// // Length - Length of the structure in bytes. // // LutDataFormat values - indicate data format in ColorLutTable. // // LutDataTable - color lut table data. //
#define VIDEO_COLOR_LUT_DATA_FORMAT_RGB256WORDS 0x00000001
typedef struct _VIDEO_LUT_RGB256WORDS { USHORT Red[256]; USHORT Green[256]; USHORT Blue[256]; } VIDEO_LUT_RGB256WORDS, *PVIDEO_LUT_RGB256WORDS;
#define VIDEO_COLOR_LUT_DATA_FORMAT_PRIVATEFORMAT 0x80000000
// // VIDEO_COLOR_LUT_DATA_FORMAT_RGB256WORDS - // Lut data has 3 array of 256 WORDs. 1st 256 WORDs array for Red, next // for Blue, then Green. And its value have to be packed in the most // significant bits of the WORDs (0 to 0xFF00 for 8 bit). This allows // for 8, 12 and 16 bit RAMDAC independance. Thus Driver can shifts them // right by 8, 4 or 0 places for 8, 12 and 16 bits RAMDAC. // // VIDEO_COLOR_LUT_DATA_FORMAT_PRIVATEFORMAT - // Driver defined format. This value should be OR-ed with other driver // internal identify index in 0 - 30 bits. Callee should know the detail // format. //
// // BANK_POSITION //
typedef struct _BANK_POSITION { ULONG ReadBankPosition; ULONG WriteBankPosition; } BANK_POSITION, *PBANK_POSITION;
// // IOCTL_VIDEO_QUERY_SUPPORTED_BRIGHTNESS - Queries via _BCL the available backlight // levels. // IOCTL_VIDEO_QUERY_DISPLAY_BRIGHTNESS - Queries the current AC/DC backlight levels // and indicates the current power state per // ucDisplayPolicy. // IOCTL_VIDEO_SET_DISPLAY_BRIGHTNESS - Sets via _BCM the AC/DC brightness of the // backlight for the power states indicated // in ucDisplayPolicy. //
typedef struct _DISPLAY_BRIGHTNESS { UCHAR ucDisplayPolicy; UCHAR ucACBrightness; UCHAR ucDCBrightness; } DISPLAY_BRIGHTNESS, *PDISPLAY_BRIGHTNESS;
#define DISPLAYPOLICY_AC 0x00000001 #define DISPLAYPOLICY_DC 0x00000002 #define DISPLAYPOLICY_BOTH (DISPLAYPOLICY_AC | DISPLAYPOLICY_DC)
//+---------------------------------------------------------------------------- // // Far East fullscreen support // //-----------------------------------------------------------------------------
#ifndef _WINCON_
typedef struct _COORD { SHORT X; SHORT Y; } COORD, *PCOORD;
typedef struct _CHAR_INFO { union { WCHAR UnicodeChar; CHAR AsciiChar; } Char; USHORT Attributes; } CHAR_INFO, *PCHAR_INFO;
// // Attributes flags: //
#define FOREGROUND_BLUE 0x0001 // text color contains blue. #define FOREGROUND_GREEN 0x0002 // text color contains green. #define FOREGROUND_RED 0x0004 // text color contains red. #define FOREGROUND_INTENSITY 0x0008 // text color is intensified. #define BACKGROUND_BLUE 0x0010 // background color contains blue. #define BACKGROUND_GREEN 0x0020 // background color contains green. #define BACKGROUND_RED 0x0040 // background color contains red. #define BACKGROUND_INTENSITY 0x0080 // background color is intensified. #define COMMON_LVB_LEADING_BYTE 0x0100 // Leading Byte of DBCS #define COMMON_LVB_TRAILING_BYTE 0x0200 // Trailing Byte of DBCS #define COMMON_LVB_GRID_HORIZONTAL 0x0400 // DBCS: Grid attribute: top horizontal. #define COMMON_LVB_GRID_LVERTICAL 0x0800 // DBCS: Grid attribute: left vertical. #define COMMON_LVB_GRID_RVERTICAL 0x1000 // DBCS: Grid attribute: right vertical. #define COMMON_LVB_REVERSE_VIDEO 0x4000 // DBCS: Reverse fore/back ground attribute. #define COMMON_LVB_UNDERSCORE 0x8000 // DBCS: Underscore.
#define COMMON_LVB_SBCSDBCS 0x0300 // SBCS or DBCS flag.
// // Share of conapi.h // #define CHAR_TYPE_SBCS 0 // Displayed SBCS character #define CHAR_TYPE_LEADING 2 // Displayed leading byte of DBCS #define CHAR_TYPE_TRAILING 3 // Displayed trailing byte of DBCS
// // Share of foncache.h // #define BITMAP_BITS_BYTE_ALIGN 8 // BYTE align is 8 bit #define BITMAP_BITS_WORD_ALIGN 16 // WORD align is 16 bit #define BITMAP_ARRAY_BYTE 3 // BYTE array is 8 bit (shift count = 3)
#define BITMAP_PLANES 1 #define BITMAP_BITS_PIXEL 1
#define BYTE_ALIGN sizeof(UCHAR) #define WORD_ALIGN sizeof(USHORT)
#endif // _WINCON_
typedef struct _FSCNTL_SCREEN_INFO { COORD Position; COORD ScreenSize; ULONG nNumberOfChars; } FSCNTL_SCREEN_INFO, *PFSCNTL_SCREEN_INFO;
typedef struct _FONT_IMAGE_INFO { COORD FontSize; PUCHAR ImageBits; // WORD aligned. } FONT_IMAGE_INFO, *PFONT_IMAGE_INFO;
typedef struct _CHAR_IMAGE_INFO { CHAR_INFO CharInfo; FONT_IMAGE_INFO FontImageInfo; } CHAR_IMAGE_INFO, *PCHAR_IMAGE_INFO;
// // Share of consrv.h // #define SCREEN_BUFFER_POINTER(X,Y,XSIZE,CELLSIZE) (((XSIZE * (Y)) + (X)) * (ULONG)CELLSIZE)
typedef struct _VGA_CHAR { CHAR Char; CHAR Attributes; } VGA_CHAR, *PVGA_CHAR;
// // Define the Full Screen Video device name strings. //
#define DD_FULLSCREEN_VIDEO_DEVICE_NAME L"\\Device\\FSVideo"
// // IOCTL_FSVIDEO_COPY_FRAME_BUFFER - Copy in the frame buffer. // typedef struct _FSVIDEO_COPY_FRAME_BUFFER { FSCNTL_SCREEN_INFO SrcScreen; FSCNTL_SCREEN_INFO DestScreen; } FSVIDEO_COPY_FRAME_BUFFER, *PFSVIDEO_COPY_FRAME_BUFFER;
// // IOCTL_FSVIDEO_WRITE_TO_FRAME_BUFFER - Write to the frame buffer. // typedef struct _FSVIDEO_WRITE_TO_FRAME_BUFFER { PCHAR_IMAGE_INFO SrcBuffer; FSCNTL_SCREEN_INFO DestScreen; } FSVIDEO_WRITE_TO_FRAME_BUFFER, *PFSVIDEO_WRITE_TO_FRAME_BUFFER;
// // IOCTL_FSVIDEO_REVERSE_MOUSE_POINTER - Reverse to the frame buffer for mouse pointer. // // dwType as follows: // CHAR_TYPE_SBCS 0 // Displayed SBCS character // CHAR_TYPE_LEADING 2 // Displayed leading byte of DBCS // CHAR_TYPE_TRAILING 3 // Displayed trailing byte of DBCS // typedef struct _FSVIDEO_REVERSE_MOUSE_POINTER { FSCNTL_SCREEN_INFO Screen; ULONG dwType; } FSVIDEO_REVERSE_MOUSE_POINTER, *PFSVIDEO_REVERSE_MOUSE_POINTER;
// // IOCTL_FSVIDEO_SET_CURRENT_MODE - Set the information for the current // video mode. // // Information used by this function is passed using the following structure: // typedef struct _FSVIDEO_MODE_INFORMATION { VIDEO_MODE_INFORMATION VideoMode; VIDEO_MEMORY_INFORMATION VideoMemory; } FSVIDEO_MODE_INFORMATION, *PFSVIDEO_MODE_INFORMATION;
// // IOCTL_FSVIDEO_SET_SCREEN_INFORMATION - Set the information for current console screen // typedef struct _FSVIDEO_SCREEN_INFORMATION { COORD ScreenSize; COORD FontSize; } FSVIDEO_SCREEN_INFORMATION, *PFSVIDEO_SCREEN_INFORMATION;
// // IOCTL_FSVIDEO_SET_CURSOR_POSITION - Set the information for cursor position // // dwType as follows: // CHAR_TYPE_SBCS 0 // Displayed SBCS character // CHAR_TYPE_LEADING 2 // Displayed leading byte of DBCS // CHAR_TYPE_TRAILING 3 // Displayed trailing byte of DBCS // typedef struct _FSVIDEO_CURSOR_POSITION { VIDEO_CURSOR_POSITION Coord; ULONG dwType; } FSVIDEO_CURSOR_POSITION, *PFSVIDEO_CURSOR_POSITION;
#ifdef __cplusplus } #endif
#endif // _NTDDVDEO_
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