Source code of Windows XP (NT5)
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//
// FHash.h
//
// This file contains a template class for a hash table.
// The template has two arguments, the type of the Data Elements and the
// type of the Key.
//
// The Data type must support the following :
//
// class Data {
// Data() ;
// Data( Data & ) ;
// ~Data() ;
// Key& GetKey() ;
// int MatchKey() ; /* NOTE : MatchKey returns non-zero on equality
// } ;
//
// The Key class has no requirements.
//
//
#ifndef _FHASH_H_
#define _FHASH_H_
//#include "..\assert\assert.h"
#ifndef Assert
#define Assert _ASSERT
#endif
//------------------------------------------------------------
template< class Data, class Key > class TFHash { //
// This class defines a Hash table which can grow dynamically to
// accomodate insertions into the table. The table only grows, and
// does not shrink.
//
private :
struct CFreeElement { struct CFreeElement* m_pNext ; } ;
//
// The CBucket structure defines the elements within the hash table.
//
struct CBucket { Data m_data ; CBucket* m_pNext ;
CBucket( Data& d ) : m_data( d ), m_pNext( 0 ) { }
CBucket( ) : m_pNext( 0 ) { }
void* operator new( size_t size, void* pv ) { if( pv != 0 ) { return pv ; } //
// Get memory which is DWORDLONG aligned !
//
return (void*) ::new DWORDLONG[ (size + sizeof( DWORDLONG ) - 1) / sizeof( DWORDLONG ) ] ; }
void operator delete( void * pv ) {}
#if _MSC_VER >= 1200
void operator delete( void * p, void *pv ) {} #endif
private : CBucket( CBucket& ) {}
} ;
//
// Linked list of free memory we've cached to avoid always going
// through C runtimes for allocations !
//
CFreeElement* m_pFreeStack ;
//
// Number of Free Blocks we've cached on the stack
//
int m_cFreeStack ;
//
// Maximum number of Free Blocks we should cache !
//
int m_cMaxFreeStack ;
int m_cBuckets ; // Number of Buckets used in index computation
int m_cActiveBuckets ; // Number of Buckets we are actually using
// Assert( m_cBuckets >= m_cActiveBuckets ) always true.
int m_cNumAlloced ; // Number of Buckets we have allocated
// Assert( m_cNumAlloced >= m_cActiveBuckets ) must
// always be true.
int m_cIncrement ; // The amount we should grow the hash table when we
// decide to grow it.
int m_load ; // The number of CBuckets we should allow in each
// collision chain (on average).
long m_cInserts ; // A counter that we use to determine when to grow the
// hash table.
DWORD (* m_pfnHash)( const Key& k ) ; // The function we use to compute hash values.
// (Provided by the Caller of Init())
CBucket** m_ppBucket ; // An array of pointer to buckets.
DWORD ComputeIndex( DWORD dw ) ; // The function we use to compute the
// position of an element in the hash table given its
// Hash Value.
public : TFHash( ) ; ~TFHash( ) ;
BOOL Init( int cInitial, int cIncrement, DWORD (* pfnHash)( const Key& ), int load = 2, int cMaxFreeStack = 128 ) ;
//
// Check that the hash table is in a valid state
// if fCheckHash == TRUE we will walk all the buckets and check that
// the data hashes to the correct value !
//
BOOL IsValid( BOOL fCheckHash = FALSE ) ;
//
// Insert a piece of Data into the Hash Table
//
Data* InsertDataHash( DWORD dw, Data& d ) ;
//
// Insert a piece of Data into the Hash Table
//
Data* InsertData( Data& d ) ;
//
// Search for a given Key in the Hash Table - return a pointer
// to the Data within our Bucket object
//
Data* SearchKeyHash( DWORD dw, Key& k ) ;
//
// Search for a given Key in the Hash Table - return a pointer
// to the Data within our Bucket object
//
Data* SearchKey( Key& k ) ;
//
// Search for a given Key in the Hash Table and delete the
// data if present. if pd != 0 then we will check that the key
// we find is actually within the CBucket object which pd lies within.
//
BOOL DeleteData( Key& k, Data* pd = 0 ) ;
//
// Insert the given block of data into the hash table.
// We will make a copy of the Data Object and store it in one
// of our bucket objects.
//
BOOL Insert( Data& d ) ;
//
// Find the given key in the table and copy the Data object into
// the out parameter 'd'
//
BOOL Search( Key& k, Data &d ) ;
//
// Delete the key and associated data from the table.
//
BOOL Delete( Key k ) ;
//
// Discards any memory we have allocated - after this, you must
// call Init() again!
//
void Clear( ) ;
} ;
#include "fhash.inl"
#endif // _FHASH_H_
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