Source code of Windows XP (NT5)
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == "" CFG=htmla - Win32 Debug !MESSAGE No configuration specified. Defaulting to htmla - Win32 Debug. !ENDIF
!IF "$(CFG)" != "htmla - Win32 Release" && "$(CFG)" != "htmla - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "htmla.mak" CFG="htmla - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "htmla - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "htmla - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF
!IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################
# Begin Project
RSC=rc.exe CPP=cl.exe
!IF "$(CFG)" == "htmla - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release INTDIR=.\Release
ALL :
CLEAN : -@erase
"$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
/Fp"$(INTDIR)/htmla.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS= # ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/htmla.bsc" BSC32_SBRS= LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
/subsystem:console /incremental:no /pdb:"$(OUTDIR)/htmla.pdb" /machine:I386\
/out:"$(OUTDIR)/htmla.exe" LINK32_OBJS=
!ELSEIF "$(CFG)" == "htmla - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug INTDIR=.\Debug
ALL :
CLEAN : -@erase
"$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
/Fp"$(INTDIR)/htmla.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS= # ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/htmla.bsc" BSC32_SBRS= LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
/subsystem:console /incremental:yes /pdb:"$(OUTDIR)/htmla.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/htmla.exe" LINK32_OBJS=
!ENDIF
.c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "htmla - Win32 Release"
# Name "htmla - Win32 Debug"
!IF "$(CFG)" == "htmla - Win32 Release"
!ELSEIF "$(CFG)" == "htmla - Win32 Debug"
!ENDIF
# End Target
# End Project
################################################################################
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