Source code of Windows XP (NT5)
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4.8 KiB

  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Console Application" 0x0103
  4. !IF "$(CFG)" == ""
  5. CFG=htmla - Win32 Debug
  6. !MESSAGE No configuration specified. Defaulting to htmla - Win32 Debug.
  7. !ENDIF
  8. !IF "$(CFG)" != "htmla - Win32 Release" && "$(CFG)" != "htmla - Win32 Debug"
  9. !MESSAGE Invalid configuration "$(CFG)" specified.
  10. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  11. !MESSAGE by defining the macro CFG on the command line. For example:
  12. !MESSAGE
  13. !MESSAGE NMAKE /f "htmla.mak" CFG="htmla - Win32 Debug"
  14. !MESSAGE
  15. !MESSAGE Possible choices for configuration are:
  16. !MESSAGE
  17. !MESSAGE "htmla - Win32 Release" (based on "Win32 (x86) Console Application")
  18. !MESSAGE "htmla - Win32 Debug" (based on "Win32 (x86) Console Application")
  19. !MESSAGE
  20. !ERROR An invalid configuration is specified.
  21. !ENDIF
  22. !IF "$(OS)" == "Windows_NT"
  23. NULL=
  24. !ELSE
  25. NULL=nul
  26. !ENDIF
  27. ################################################################################
  28. # Begin Project
  29. RSC=rc.exe
  30. CPP=cl.exe
  31. !IF "$(CFG)" == "htmla - Win32 Release"
  32. # PROP BASE Use_MFC 0
  33. # PROP BASE Use_Debug_Libraries 0
  34. # PROP BASE Output_Dir "Release"
  35. # PROP BASE Intermediate_Dir "Release"
  36. # PROP BASE Target_Dir ""
  37. # PROP Use_MFC 0
  38. # PROP Use_Debug_Libraries 0
  39. # PROP Output_Dir "Release"
  40. # PROP Intermediate_Dir "Release"
  41. # PROP Target_Dir ""
  42. OUTDIR=.\Release
  43. INTDIR=.\Release
  44. ALL :
  45. CLEAN :
  46. -@erase
  47. "$(OUTDIR)" :
  48. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  49. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
  50. # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
  51. CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
  52. /Fp"$(INTDIR)/htmla.pch" /YX /Fo"$(INTDIR)/" /c
  53. CPP_OBJS=.\Release/
  54. CPP_SBRS=
  55. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  56. # ADD RSC /l 0x409 /d "NDEBUG"
  57. BSC32=bscmake.exe
  58. # ADD BASE BSC32 /nologo
  59. # ADD BSC32 /nologo
  60. BSC32_FLAGS=/nologo /o"$(OUTDIR)/htmla.bsc"
  61. BSC32_SBRS=
  62. LINK32=link.exe
  63. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
  64. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
  65. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  66. advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
  67. /subsystem:console /incremental:no /pdb:"$(OUTDIR)/htmla.pdb" /machine:I386\
  68. /out:"$(OUTDIR)/htmla.exe"
  69. LINK32_OBJS=
  70. !ELSEIF "$(CFG)" == "htmla - Win32 Debug"
  71. # PROP BASE Use_MFC 0
  72. # PROP BASE Use_Debug_Libraries 1
  73. # PROP BASE Output_Dir "Debug"
  74. # PROP BASE Intermediate_Dir "Debug"
  75. # PROP BASE Target_Dir ""
  76. # PROP Use_MFC 0
  77. # PROP Use_Debug_Libraries 1
  78. # PROP Output_Dir "Debug"
  79. # PROP Intermediate_Dir "Debug"
  80. # PROP Target_Dir ""
  81. OUTDIR=.\Debug
  82. INTDIR=.\Debug
  83. ALL :
  84. CLEAN :
  85. -@erase
  86. "$(OUTDIR)" :
  87. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  88. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
  89. # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
  90. CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
  91. /Fp"$(INTDIR)/htmla.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  92. CPP_OBJS=.\Debug/
  93. CPP_SBRS=
  94. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  95. # ADD RSC /l 0x409 /d "_DEBUG"
  96. BSC32=bscmake.exe
  97. # ADD BASE BSC32 /nologo
  98. # ADD BSC32 /nologo
  99. BSC32_FLAGS=/nologo /o"$(OUTDIR)/htmla.bsc"
  100. BSC32_SBRS=
  101. LINK32=link.exe
  102. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
  103. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
  104. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  105. advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
  106. /subsystem:console /incremental:yes /pdb:"$(OUTDIR)/htmla.pdb" /debug\
  107. /machine:I386 /out:"$(OUTDIR)/htmla.exe"
  108. LINK32_OBJS=
  109. !ENDIF
  110. .c{$(CPP_OBJS)}.obj:
  111. $(CPP) $(CPP_PROJ) $<
  112. .cpp{$(CPP_OBJS)}.obj:
  113. $(CPP) $(CPP_PROJ) $<
  114. .cxx{$(CPP_OBJS)}.obj:
  115. $(CPP) $(CPP_PROJ) $<
  116. .c{$(CPP_SBRS)}.sbr:
  117. $(CPP) $(CPP_PROJ) $<
  118. .cpp{$(CPP_SBRS)}.sbr:
  119. $(CPP) $(CPP_PROJ) $<
  120. .cxx{$(CPP_SBRS)}.sbr:
  121. $(CPP) $(CPP_PROJ) $<
  122. ################################################################################
  123. # Begin Target
  124. # Name "htmla - Win32 Release"
  125. # Name "htmla - Win32 Debug"
  126. !IF "$(CFG)" == "htmla - Win32 Release"
  127. !ELSEIF "$(CFG)" == "htmla - Win32 Debug"
  128. !ENDIF
  129. # End Target
  130. # End Project
  131. ################################################################################