Source code of Windows XP (NT5)
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350 lines
9.2 KiB

  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Application" 0x0101
  4. !IF "$(CFG)" == ""
  5. CFG=ffdonuts - Win32 Debug
  6. !MESSAGE No configuration specified. Defaulting to ffdonuts - Win32 Debug.
  7. !ENDIF
  8. !IF "$(CFG)" != "ffdonuts - Win32 Release" && "$(CFG)" !=\
  9. "ffdonuts - Win32 Debug"
  10. !MESSAGE Invalid configuration "$(CFG)" specified.
  11. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "ffdonuts.mak" CFG="ffdonuts - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "ffdonuts - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "ffdonuts - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. !ERROR An invalid configuration is specified.
  22. !ENDIF
  23. !IF "$(OS)" == "Windows_NT"
  24. NULL=
  25. !ELSE
  26. NULL=nul
  27. !ENDIF
  28. ################################################################################
  29. # Begin Project
  30. # PROP Target_Last_Scanned "ffdonuts - Win32 Debug"
  31. MTL=mktyplib.exe
  32. RSC=rc.exe
  33. CPP=cl.exe
  34. !IF "$(CFG)" == "ffdonuts - Win32 Release"
  35. # PROP BASE Use_MFC 0
  36. # PROP BASE Use_Debug_Libraries 0
  37. # PROP BASE Output_Dir "Release"
  38. # PROP BASE Intermediate_Dir "Release"
  39. # PROP BASE Target_Dir ""
  40. # PROP Use_MFC 0
  41. # PROP Use_Debug_Libraries 0
  42. # PROP Output_Dir "Release"
  43. # PROP Intermediate_Dir "Release"
  44. # PROP Target_Dir ""
  45. OUTDIR=.\Release
  46. INTDIR=.\Release
  47. ALL : "$(OUTDIR)\ffdonuts.exe"
  48. CLEAN :
  49. -@erase "$(INTDIR)\ddutil.obj"
  50. -@erase "$(INTDIR)\diutil.obj"
  51. -@erase "$(INTDIR)\Dsutil.obj"
  52. -@erase "$(INTDIR)\ffdonuts.obj"
  53. -@erase "$(INTDIR)\ffdonuts.res"
  54. -@erase "$(OUTDIR)\ffdonuts.exe"
  55. "$(OUTDIR)" :
  56. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  57. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  58. # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  59. CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
  60. /Fp"$(INTDIR)/ffdonuts.pch" /YX /Fo"$(INTDIR)/" /c
  61. CPP_OBJS=.\Release/
  62. CPP_SBRS=.\.
  63. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  64. # ADD MTL /nologo /D "NDEBUG" /win32
  65. MTL_PROJ=/nologo /D "NDEBUG" /win32
  66. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  67. # ADD RSC /l 0x409 /d "NDEBUG"
  68. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/ffdonuts.res" /d "NDEBUG"
  69. BSC32=bscmake.exe
  70. # ADD BASE BSC32 /nologo
  71. # ADD BSC32 /nologo
  72. BSC32_FLAGS=/nologo /o"$(OUTDIR)/ffdonuts.bsc"
  73. BSC32_SBRS= \
  74. LINK32=link.exe
  75. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
  76. # ADD LINK32 dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /machine:I386
  77. LINK32_FLAGS=dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib\
  78. gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
  79. /subsystem:windows /incremental:no /pdb:"$(OUTDIR)/ffdonuts.pdb" /machine:I386\
  80. /out:"$(OUTDIR)/ffdonuts.exe"
  81. LINK32_OBJS= \
  82. "$(INTDIR)\ddutil.obj" \
  83. "$(INTDIR)\diutil.obj" \
  84. "$(INTDIR)\Dsutil.obj" \
  85. "$(INTDIR)\ffdonuts.obj" \
  86. "$(INTDIR)\ffdonuts.res"
  87. "$(OUTDIR)\ffdonuts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  88. $(LINK32) @<<
  89. $(LINK32_FLAGS) $(LINK32_OBJS)
  90. <<
  91. !ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
  92. # PROP BASE Use_MFC 0
  93. # PROP BASE Use_Debug_Libraries 1
  94. # PROP BASE Output_Dir "Debug"
  95. # PROP BASE Intermediate_Dir "Debug"
  96. # PROP BASE Target_Dir ""
  97. # PROP Use_MFC 0
  98. # PROP Use_Debug_Libraries 1
  99. # PROP Output_Dir "Debug"
  100. # PROP Intermediate_Dir "Debug"
  101. # PROP Target_Dir ""
  102. OUTDIR=.\Debug
  103. INTDIR=.\Debug
  104. ALL : "$(OUTDIR)\ffdonuts.exe"
  105. CLEAN :
  106. -@erase "$(INTDIR)\ddutil.obj"
  107. -@erase "$(INTDIR)\diutil.obj"
  108. -@erase "$(INTDIR)\Dsutil.obj"
  109. -@erase "$(INTDIR)\ffdonuts.obj"
  110. -@erase "$(INTDIR)\ffdonuts.res"
  111. -@erase "$(INTDIR)\vc40.idb"
  112. -@erase "$(INTDIR)\vc40.pdb"
  113. -@erase "$(OUTDIR)\ffdonuts.exe"
  114. -@erase "$(OUTDIR)\ffdonuts.ilk"
  115. -@erase "$(OUTDIR)\ffdonuts.pdb"
  116. "$(OUTDIR)" :
  117. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  118. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  119. # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  120. CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  121. /Fp"$(INTDIR)/ffdonuts.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  122. CPP_OBJS=.\Debug/
  123. CPP_SBRS=.\.
  124. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  125. # ADD MTL /nologo /D "_DEBUG" /win32
  126. MTL_PROJ=/nologo /D "_DEBUG" /win32
  127. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  128. # ADD RSC /l 0x409 /d "_DEBUG"
  129. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/ffdonuts.res" /d "_DEBUG"
  130. BSC32=bscmake.exe
  131. # ADD BASE BSC32 /nologo
  132. # ADD BSC32 /nologo
  133. BSC32_FLAGS=/nologo /o"$(OUTDIR)/ffdonuts.bsc"
  134. BSC32_SBRS= \
  135. LINK32=link.exe
  136. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
  137. # ADD LINK32 dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
  138. LINK32_FLAGS=dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib\
  139. gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
  140. /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/ffdonuts.pdb" /debug\
  141. /machine:I386 /out:"$(OUTDIR)/ffdonuts.exe"
  142. LINK32_OBJS= \
  143. "$(INTDIR)\ddutil.obj" \
  144. "$(INTDIR)\diutil.obj" \
  145. "$(INTDIR)\Dsutil.obj" \
  146. "$(INTDIR)\ffdonuts.obj" \
  147. "$(INTDIR)\ffdonuts.res"
  148. "$(OUTDIR)\ffdonuts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  149. $(LINK32) @<<
  150. $(LINK32_FLAGS) $(LINK32_OBJS)
  151. <<
  152. !ENDIF
  153. .c{$(CPP_OBJS)}.obj:
  154. $(CPP) $(CPP_PROJ) $<
  155. .cpp{$(CPP_OBJS)}.obj:
  156. $(CPP) $(CPP_PROJ) $<
  157. .cxx{$(CPP_OBJS)}.obj:
  158. $(CPP) $(CPP_PROJ) $<
  159. .c{$(CPP_SBRS)}.sbr:
  160. $(CPP) $(CPP_PROJ) $<
  161. .cpp{$(CPP_SBRS)}.sbr:
  162. $(CPP) $(CPP_PROJ) $<
  163. .cxx{$(CPP_SBRS)}.sbr:
  164. $(CPP) $(CPP_PROJ) $<
  165. ################################################################################
  166. # Begin Target
  167. # Name "ffdonuts - Win32 Release"
  168. # Name "ffdonuts - Win32 Debug"
  169. !IF "$(CFG)" == "ffdonuts - Win32 Release"
  170. !ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
  171. !ENDIF
  172. ################################################################################
  173. # Begin Source File
  174. SOURCE=.\resource.h
  175. !IF "$(CFG)" == "ffdonuts - Win32 Release"
  176. !ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
  177. !ENDIF
  178. # End Source File
  179. ################################################################################
  180. # Begin Source File
  181. SOURCE=.\ddutil.h
  182. !IF "$(CFG)" == "ffdonuts - Win32 Release"
  183. !ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
  184. !ENDIF
  185. # End Source File
  186. ################################################################################
  187. # Begin Source File
  188. SOURCE=.\diutil.cpp
  189. DEP_CPP_DIUTI=\
  190. ".\diutil.h"\
  191. ".\resource.h"\
  192. {$(INCLUDE)}"\dinput.h"\
  193. "$(INTDIR)\diutil.obj" : $(SOURCE) $(DEP_CPP_DIUTI) "$(INTDIR)"
  194. # End Source File
  195. ################################################################################
  196. # Begin Source File
  197. SOURCE=.\diutil.h
  198. !IF "$(CFG)" == "ffdonuts - Win32 Release"
  199. !ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
  200. !ENDIF
  201. # End Source File
  202. ################################################################################
  203. # Begin Source File
  204. SOURCE=.\dsutil.cpp
  205. DEP_CPP_DSUTI=\
  206. ".\dsutil.h"\
  207. "$(INTDIR)\Dsutil.obj" : $(SOURCE) $(DEP_CPP_DSUTI) "$(INTDIR)"
  208. # End Source File
  209. ################################################################################
  210. # Begin Source File
  211. SOURCE=.\dsutil.h
  212. !IF "$(CFG)" == "ffdonuts - Win32 Release"
  213. !ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
  214. !ENDIF
  215. # End Source File
  216. ################################################################################
  217. # Begin Source File
  218. SOURCE=.\ffdonuts.cpp
  219. DEP_CPP_FFDON=\
  220. ".\ddutil.h"\
  221. ".\diutil.h"\
  222. ".\dsutil.h"\
  223. ".\ffdonuts.h"\
  224. ".\resource.h"\
  225. {$(INCLUDE)}"\dinput.h"\
  226. "$(INTDIR)\ffdonuts.obj" : $(SOURCE) $(DEP_CPP_FFDON) "$(INTDIR)"
  227. # End Source File
  228. ################################################################################
  229. # Begin Source File
  230. SOURCE=.\ffdonuts.h
  231. !IF "$(CFG)" == "ffdonuts - Win32 Release"
  232. !ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
  233. !ENDIF
  234. # End Source File
  235. ################################################################################
  236. # Begin Source File
  237. SOURCE=.\ffdonuts.rc
  238. DEP_RSC_FFDONU=\
  239. ".\bangbang.wav"\
  240. ".\bounce.wav"\
  241. ".\c_bang.wav"\
  242. ".\d_bang.wav"\
  243. ".\donuts.bmp"\
  244. ".\donuts.ico"\
  245. ".\gunfire.wav"\
  246. ".\hum.wav"\
  247. ".\level.wav"\
  248. ".\p_bang.wav"\
  249. ".\resource.h"\
  250. ".\rev.wav"\
  251. ".\s_bang.wav"\
  252. ".\shield.wav"\
  253. ".\skid.wav"\
  254. ".\SPLASH.BMP"\
  255. "$(INTDIR)\ffdonuts.res" : $(SOURCE) $(DEP_RSC_FFDONU) "$(INTDIR)"
  256. $(RSC) $(RSC_PROJ) $(SOURCE)
  257. # End Source File
  258. ################################################################################
  259. # Begin Source File
  260. SOURCE=.\ddutil.cpp
  261. DEP_CPP_DDUTI=\
  262. ".\ddutil.h"\
  263. "$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
  264. # End Source File
  265. # End Target
  266. # End Project
  267. ################################################################################