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/*==========================================================================;
* * Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved. * * File: mipvol.cpp * Content: Implementation of the CMipVolume and CManagedMipVolume * classes. * * ***************************************************************************/ #include "ddrawpr.h"
#include "mipvol.hpp"
#include "volume.hpp"
#include "d3di.hpp"
#include "resource.inl"
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::Create"
// Static class function for creating a mip-map object.
// (Because it is static; it doesn't have a this pointer.)
//
// We do all parameter checking here to reduce the overhead
// in the constructor which is called by the internal Clone
// method which is used by resource management as part of the
// performance critical download operation.
HRESULT CMipVolume::Create(CBaseDevice *pDevice, DWORD Width, DWORD Height, DWORD Depth, DWORD cLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8 **ppMipVolume) { HRESULT hr;
// Do parameter checking here
if (!VALID_PTR_PTR(ppMipVolume)) { DPF_ERR("Bad parameter passed for ppMipVolume for creating a MipVolume"); return D3DERR_INVALIDCALL; }
// Zero-out return parameter
*ppMipVolume = NULL;
// Check if format, pool is valid
hr = Validate(pDevice, D3DRTYPE_VOLUMETEXTURE, Pool, Usage, Format);
if (FAILED(hr)) { // Validate does it's own DPFing
return D3DERR_INVALIDCALL; }
// Check usage flags
if (Usage & ~D3DUSAGE_VOLUMETEXTURE_VALID) { DPF_ERR("Invalid flag specified for volume texture creation."); return D3DERR_INVALIDCALL; }
// Infer internal usage flags
Usage = InferUsageFlags(Pool, Usage, Format);
// Expand cLevels if necessary
if (cLevels == 0) { // See if HW can mip
if ( (Pool != D3DPOOL_SCRATCH) && !(pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) { // Can't mip so use 1
cLevels = 1; } else { // Determine number of levels
cLevels = ComputeLevels(Width, Height, Depth); } }
if (cLevels > 32) { DPF_ERR("No more than 32 levels are supported. CreateVolumeTexture failed");
// This limitation is based on the number of
// bits that we have allocated for iLevel in
// some of the supporting classes.
return D3DERR_INVALIDCALL; }
if (cLevels > 1) { if ((Width >> (cLevels - 1)) == 0 && (Height >> (cLevels - 1)) == 0 && (Depth >> (cLevels - 1)) == 0) { DPF_ERR("Too many levels for volume texture of this size."); return D3DERR_INVALIDCALL; } }
if (Pool != D3DPOOL_SCRATCH) { //Device specific constraints:
// Check size constraints for volumes
if (pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) { if (!IsPowerOfTwo(Width)) { DPF_ERR("Width must be power of two for mip-volumes"); return D3DERR_INVALIDCALL; }
if (!IsPowerOfTwo(Height)) { DPF_ERR("Height must be power of two for mip-volumes"); return D3DERR_INVALIDCALL; }
if (!IsPowerOfTwo(Depth)) { DPF_ERR("Depth must be power of two for mip-volumes"); return D3DERR_INVALIDCALL; } }
// Check texture size restrictions
if (Width > pDevice->GetD3DCaps()->MaxVolumeExtent) { DPF_ERR("Texture width is larger than what the device supports. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; }
if (Height > pDevice->GetD3DCaps()->MaxVolumeExtent) { DPF_ERR("Texture height is larger than what the device supports. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; }
if (Depth > pDevice->GetD3DCaps()->MaxVolumeExtent) { DPF_ERR("Texture depth is larger than what the device supports. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; }
// Check that the device supports volume texture
if (!(pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { DPF_ERR("Device doesn't support volume textures; creation failed."); return D3DERR_INVALIDCALL; }
// Check if the device supports mipped volumes
if (cLevels > 1) { if (!(pDevice->GetD3DCaps()->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) { DPF_ERR("Device doesn't support mipped volume textures; creation failed."); return D3DERR_INVALIDCALL; } } }
// Size is required to be 4x4
if (CPixel::Requires4X4(Format)) { if ((Width & 3) || (Height & 3)) { DPF_ERR("DXT Formats require width/height to multiples of 4. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } if (CPixel::IsVolumeDXT(Format)) { if (Depth & 3) { DPF_ERR("DXT Formats require width/height to multiples of 4. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; } } }
// Validate against zero width/height/depth
if (Width == 0 || Height == 0 || Depth == 0) { DPF_ERR("Width/Height/Depth must be non-zero. CreateVolumeTexture fails"); return D3DERR_INVALIDCALL; }
// DX9: May need to support mapping for volumes that
// contain depth data someday.
// Allocate a new MipVolume object and return it
CMipVolume *pMipVolume = new CMipVolume(pDevice, Width, Height, Depth, cLevels, Usage, Format, Pool, REF_EXTERNAL, &hr); if (pMipVolume == NULL) { DPF_ERR("Out of Memory creating mip-volume"); return E_OUTOFMEMORY; }
if (FAILED(hr)) { DPF_ERR("Error during initialization of mip-volume"); pMipVolume->ReleaseImpl(); return hr; }
// We're done; just return the object
*ppMipVolume = pMipVolume;
return hr; } // static Create
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::CMipVolume"
// Constructor for the mip map class
CMipVolume::CMipVolume(CBaseDevice *pDevice, DWORD Width, DWORD Height, DWORD Depth, DWORD cLevels, DWORD Usage, D3DFORMAT UserFormat, D3DPOOL UserPool, REF_TYPE refType, HRESULT *phr ) : CBaseTexture(pDevice, cLevels, UserPool, UserFormat, refType), m_VolumeArray(NULL), m_rgbPixels(NULL), m_cBoxUsed(MIPVOLUME_ALLDIRTY) { // We assume that we start out dirty
DXGASSERT(IsDirty());
// Initialize basic structures
m_desc.Format = UserFormat; m_desc.Pool = UserPool; m_desc.Usage = Usage; m_desc.Type = D3DRTYPE_VOLUMETEXTURE; m_desc.Width = Width; m_desc.Height = Height; m_desc.Depth = Depth;
// Estimate size of memory allocation
m_desc.Size = CPixel::ComputeMipVolumeSize(Width, Height, Depth, cLevels, UserFormat);
// Allocate Pixel Data for SysMem or D3DManaged cases
if (IS_D3D_ALLOCATED_POOL(UserPool) || IsTypeD3DManaged(Device(), D3DRTYPE_VOLUMETEXTURE, UserPool)) { m_rgbPixels = new BYTE[m_desc.Size];
if (m_rgbPixels == NULL) { DPF_ERR("Out of memory allocating memory for mip-volume levels"); *phr = E_OUTOFMEMORY; return; } }
// Create the DDSURFACEINFO array and CreateSurfaceData object
DXGASSERT(cLevels <= 32);
DDSURFACEINFO SurfInfo[32]; ZeroMemory(SurfInfo, sizeof(SurfInfo));
D3D8_CREATESURFACEDATA CreateSurfaceData; ZeroMemory(&CreateSurfaceData, sizeof(CreateSurfaceData));
// Set up the basic information
CreateSurfaceData.hDD = pDevice->GetHandle(); CreateSurfaceData.pSList = &SurfInfo[0]; CreateSurfaceData.dwSCnt = cLevels; CreateSurfaceData.Type = D3DRTYPE_VOLUMETEXTURE; CreateSurfaceData.dwUsage = m_desc.Usage; CreateSurfaceData.Format = UserFormat; CreateSurfaceData.MultiSampleType = D3DMULTISAMPLE_NONE; CreateSurfaceData.Pool = DetermineCreationPool(Device(), D3DRTYPE_VOLUMETEXTURE, Usage, UserPool);
// Iterate of each level to create the individual level
// data
for (DWORD iLevel = 0; iLevel < cLevels; iLevel++) { // Fill in the relevant information
DXGASSERT(Width >= 1); DXGASSERT(Height >= 1); DXGASSERT(Depth >= 1); SurfInfo[iLevel].cpWidth = Width; SurfInfo[iLevel].cpHeight = Height; SurfInfo[iLevel].cpDepth = Depth;
// If we allocated the memory, pass down
// the sys-mem pointers
if (m_rgbPixels) { D3DLOCKED_BOX lock; CPixel::ComputeMipVolumeOffset(&m_desc, iLevel, m_rgbPixels, NULL, // pBox
&lock);
SurfInfo[iLevel].pbPixels = (BYTE*)lock.pBits; SurfInfo[iLevel].iPitch = lock.RowPitch; SurfInfo[iLevel].iSlicePitch = lock.SlicePitch; }
// Scale width and height down
if (Width > 1) { Width >>= 1; } if (Height > 1) { Height >>= 1; } if (Depth > 1) { Depth >>= 1; } }
// Allocate array of pointers to MipSurfaces
m_VolumeArray = new CVolume*[cLevels]; if (m_VolumeArray == NULL) { DPF_ERR("Out of memory creating VolumeTexture"); *phr = E_OUTOFMEMORY; return; }
// Zero the memory for safe cleanup
ZeroMemory(m_VolumeArray, sizeof(*m_VolumeArray) * cLevels);
// NOTE: any failures after this point needs to free up some
// kernel handles, unless it's scratch
if (UserPool != D3DPOOL_SCRATCH) { // Call the HAL to create this surface
*phr = pDevice->GetHalCallbacks()->CreateSurface(&CreateSurfaceData); if (FAILED(*phr)) return;
// Remember what pool we really got
m_desc.Pool = CreateSurfaceData.Pool;
// We need to remember the handles from the top most
// level of the mip-map
SetKernelHandle(SurfInfo[0].hKernelHandle); }
// Create and Initialize each MipLevel
for (iLevel = 0; iLevel < cLevels; iLevel++) { // Is this a sys-mem surface; could be d3d managed
if (IS_D3D_ALLOCATED_POOL(m_desc.Pool)) { m_VolumeArray[iLevel] = new CVolume(this, (BYTE)iLevel, SurfInfo[iLevel].hKernelHandle); } else { // Must be a driver kind of surface; could be driver managed
m_VolumeArray[iLevel] = new CDriverVolume(this, (BYTE)iLevel, SurfInfo[iLevel].hKernelHandle); }
if (m_VolumeArray[iLevel] == NULL) { DPF_ERR("Out of memory creating volume level"); *phr = E_OUTOFMEMORY;
// Need to free handles that we got before we return; we
// only free the ones that weren't successfully entrusted
// to a CVolume because those will be cleaned up automatically
// at their destructor
if (UserPool != D3DPOOL_SCRATCH) { for (UINT i = iLevel; i < cLevels; i++) { DXGASSERT(SurfInfo[i].hKernelHandle);
D3D8_DESTROYSURFACEDATA DestroySurfData; DestroySurfData.hDD = Device()->GetHandle(); DestroySurfData.hSurface = SurfInfo[i].hKernelHandle; Device()->GetHalCallbacks()->DestroySurface(&DestroySurfData); } }
return; }
}
// If this is a D3D managed volume then we need
// to tell the Resource Manager to remember us. This has to happen
// at the very end of the constructor so that the important data
// members are built up correctly
if (CResource::IsTypeD3DManaged(Device(), D3DRTYPE_VOLUMETEXTURE, UserPool)) { *phr = InitializeRMHandle(); }
return; } // CMipVolume::CMipVolume
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::~CMipVolume"
// Destructor
CMipVolume::~CMipVolume() { // The destructor has to handle partially
// created objects. Delete automatically
// handles NULL; and members are nulled
// as part of core constructors
if (m_VolumeArray) { for (DWORD i = 0; i < m_cLevels; i++) { delete m_VolumeArray[i]; } delete [] m_VolumeArray; } delete [] m_rgbPixels; } // CMipVolume::~CMipVolume
// Methods for the Resource Manager
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::Clone"
// Specifies a creation of a resource that
// looks just like the current one; in a new POOL
// with a new LOD.
HRESULT CMipVolume::Clone(D3DPOOL Pool, CResource **ppResource) const
{ // NULL out parameter
*ppResource = NULL;
// Determine the number of levels/width/height/depth
// of the clone
DWORD cLevels = GetLevelCountImpl(); DWORD Width = m_desc.Width; DWORD Height = m_desc.Height; DWORD Depth = m_desc.Depth;
DWORD dwLOD = GetLODI();
// If LOD is zero, then there are no changes
if (dwLOD > 0) { // Clamp LOD to cLevels-1
if (dwLOD >= cLevels) { dwLOD = cLevels - 1; }
// scale down the destination texture
// to correspond the appropiate max lod
Width >>= dwLOD; if (Width == 0) Width = 1;
Height >>= dwLOD; if (Height == 0) Height = 1;
Depth >>= dwLOD; if (Depth == 0) Depth = 1;
// Reduce the number based on the our max lod.
cLevels -= dwLOD; }
// Sanity checking
DXGASSERT(cLevels >= 1); DXGASSERT(Width > 0); DXGASSERT(Height > 0); DXGASSERT(Depth > 0);
// Create the new mip-map object now
// Note: we treat clones as REF_INTERNAL; because
// they are owned by the resource manager which
// is owned by the device.
// Also, we adjust the usage to disable lock-flags
// since we don't need lockability
DWORD Usage = m_desc.Usage; Usage &= ~(D3DUSAGE_LOCK | D3DUSAGE_LOADONCE);
HRESULT hr; CResource *pResource = new CMipVolume(Device(), Width, Height, Depth, cLevels, Usage, m_desc.Format, Pool, REF_INTERNAL, &hr);
if (pResource == NULL) { DPF_ERR("Failed to allocate mip-volume object when copying"); return E_OUTOFMEMORY; } if (FAILED(hr)) { DPF(5, "Failed to create mip-map when doing texture management"); pResource->DecrementUseCount(); return hr; }
*ppResource = pResource;
return hr; } // CMipVolume::Clone
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetBufferDesc"
// Provides a method to access basic structure of the
// pieces of the resource. A resource may be composed
// of one or more buffers.
const D3DBUFFER_DESC* CMipVolume::GetBufferDesc() const { return (const D3DBUFFER_DESC*)&m_desc; } // CMipVolume::GetBufferDesc
// IUnknown methods
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::QueryInterface"
STDMETHODIMP CMipVolume::QueryInterface(REFIID riid, VOID **ppvObj) { API_ENTER(Device());
if (!VALID_PTR_PTR(ppvObj)) { DPF_ERR("Invalid ppvObj parameter for QueryInterface of a VolumeTexture"); return D3DERR_INVALIDCALL; }
if (!VALID_PTR(&riid, sizeof(GUID))) { DPF_ERR("Invalid guid memory address to QueryInterface of a VolumeTexture"); return D3DERR_INVALIDCALL; }
if (riid == IID_IDirect3DVolumeTexture8 || riid == IID_IDirect3DBaseTexture8 || riid == IID_IDirect3DResource8 || riid == IID_IUnknown) { *ppvObj = static_cast<void*>(static_cast<IDirect3DVolumeTexture8 *>(this)); AddRef(); return S_OK; }
DPF_ERR("Unsupported Interface identifier passed to QueryInterface of a VolumeTexture");
// Null out param
*ppvObj = NULL; return E_NOINTERFACE; } // QueryInterface
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::AddRef"
STDMETHODIMP_(ULONG) CMipVolume::AddRef() { API_ENTER_NO_LOCK(Device());
return AddRefImpl(); } // AddRef
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::Release"
STDMETHODIMP_(ULONG) CMipVolume::Release() { API_ENTER_SUBOBJECT_RELEASE(Device());
return ReleaseImpl(); } // Release
// IDirect3DResource methods
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetDevice"
STDMETHODIMP CMipVolume::GetDevice(IDirect3DDevice8 **ppObj) { API_ENTER(Device()); return GetDeviceImpl(ppObj); } // GetDevice
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::SetPrivateData"
STDMETHODIMP CMipVolume::SetPrivateData(REFGUID riid, CONST VOID *pvData, DWORD cbData, DWORD dwFlags) { API_ENTER(Device());
// For the private data that 'really' belongs to the
// MipVolume, we use m_cLevels. (0 through m_cLevels-1 are for
// each of the children levels.)
return SetPrivateDataImpl(riid, pvData, cbData, dwFlags, m_cLevels); } // SetPrivateData
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetPrivateData"
STDMETHODIMP CMipVolume::GetPrivateData(REFGUID riid, VOID *pvData, DWORD *pcbData) { API_ENTER(Device());
// For the private data that 'really' belongs to the
// MipVolume, we use m_cLevels. (0 through m_cLevels-1 are for
// each of the children levels.)
return GetPrivateDataImpl(riid, pvData, pcbData, m_cLevels); } // GetPrivateData
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::FreePrivateData"
STDMETHODIMP CMipVolume::FreePrivateData(REFGUID riid) { API_ENTER(Device());
// For the private data that 'really' belongs to the
// MipVolume, we use m_cLevels. (0 through m_cLevels-1 are for
// each of the children levels.)
return FreePrivateDataImpl(riid, m_cLevels); } // FreePrivateData
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetPriority"
STDMETHODIMP_(DWORD) CMipVolume::GetPriority() { API_ENTER_RET(Device(), DWORD);
return GetPriorityImpl(); } // GetPriority
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::SetPriority"
STDMETHODIMP_(DWORD) CMipVolume::SetPriority(DWORD dwPriority) { API_ENTER_RET(Device(), DWORD);
return SetPriorityImpl(dwPriority); } // SetPriority
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::PreLoad"
STDMETHODIMP_(void) CMipVolume::PreLoad(void) { API_ENTER_VOID(Device());
PreLoadImpl(); return; } // PreLoad
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetType"
STDMETHODIMP_(D3DRESOURCETYPE) CMipVolume::GetType(void) { API_ENTER_RET(Device(), D3DRESOURCETYPE);
return m_desc.Type; } // GetType
// IDirect3DMipTexture methods
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetLOD"
STDMETHODIMP_(DWORD) CMipVolume::GetLOD() { API_ENTER_RET(Device(), DWORD);
return GetLODImpl(); } // GetLOD
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::SetLOD"
STDMETHODIMP_(DWORD) CMipVolume::SetLOD(DWORD dwLOD) { API_ENTER_RET(Device(), DWORD);
return SetLODImpl(dwLOD); } // SetLOD
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetLevelCount"
STDMETHODIMP_(DWORD) CMipVolume::GetLevelCount() { API_ENTER_RET(Device(), DWORD);
return GetLevelCountImpl(); } // GetLevelCount
// IDirect3DMipVolume methods
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetDesc"
STDMETHODIMP CMipVolume::GetLevelDesc(UINT iLevel, D3DVOLUME_DESC *pDesc) { API_ENTER(Device());
if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed GetLevelDesc for a VolumeTexture");
return D3DERR_INVALIDCALL; }
return m_VolumeArray[iLevel]->GetDesc(pDesc); } // GetDesc
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::GetVolumeLevel"
STDMETHODIMP CMipVolume::GetVolumeLevel(UINT iLevel, IDirect3DVolume8 **ppVolume) { API_ENTER(Device());
if (!VALID_PTR_PTR(ppVolume)) { DPF_ERR("Invalid parameter passed to GetVolumeLevel"); return D3DERR_INVALIDCALL; }
if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed GetVolumeLevel"); *ppVolume = NULL; return D3DERR_INVALIDCALL; } *ppVolume = m_VolumeArray[iLevel]; (*ppVolume)->AddRef(); return S_OK; } // GetSurfaceLevel
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::LockBox"
STDMETHODIMP CMipVolume::LockBox(UINT iLevel, D3DLOCKED_BOX *pLockedBox, CONST D3DBOX *pBox, DWORD dwFlags) { API_ENTER(Device());
if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed LockBox"); return D3DERR_INVALIDCALL; }
return m_VolumeArray[iLevel]->LockBox(pLockedBox, pBox, dwFlags); } // LockRect
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::UnlockRect"
STDMETHODIMP CMipVolume::UnlockBox(UINT iLevel) { API_ENTER(Device());
if (iLevel >= m_cLevels) { DPF_ERR("Invalid level number passed UnlockBox"); return D3DERR_INVALIDCALL; }
return m_VolumeArray[iLevel]->UnlockBox(); } // UnlockRect
#undef DPF_MODNAME
#define DPF_MODNAME "CMipMap::UpdateTexture"
// This function does type-specific parameter checking
// before calling UpdateDirtyPortion
HRESULT CMipVolume::UpdateTexture(CBaseTexture *pResourceTarget) { CMipVolume *pTexSource = static_cast<CMipVolume*>(this); CMipVolume *pTexDest = static_cast<CMipVolume*>(pResourceTarget);
// Figure out how many levels in the source to skip
DXGASSERT(pTexSource->m_cLevels >= pTexDest->m_cLevels); DWORD StartLevel = pTexSource->m_cLevels - pTexDest->m_cLevels; DXGASSERT(StartLevel < 32);
// Compute the size of the top level of the source that is
// going to be copied.
UINT SrcWidth = pTexSource->Desc()->Width; UINT SrcHeight = pTexSource->Desc()->Height; UINT SrcDepth = pTexSource->Desc()->Depth; if (StartLevel > 0) { SrcWidth >>= StartLevel; SrcHeight >>= StartLevel; SrcDepth >>= StartLevel; if (SrcWidth == 0) SrcWidth = 1; if (SrcHeight == 0) SrcHeight = 1; if (SrcDepth == 0) SrcDepth = 1; }
// Source and Dest should be the same sizes at this point
if (SrcWidth != pTexDest->Desc()->Width) { if (StartLevel) { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since both have the same number of" " levels; their widths must match."); } else { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since they have the different numbers of" " levels; the widths of the bottom-most levels of" " the source must match all the corresponding levels" " of the destination."); } return D3DERR_INVALIDCALL; }
if (SrcHeight != pTexDest->Desc()->Height) { if (StartLevel) { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since both have the same number of" " levels; their heights must match."); } else { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since they have the different numbers of" " levels; the heights of the bottom-most levels of" " the source must match all the corresponding levels" " of the destination."); } return D3DERR_INVALIDCALL; }
if (SrcDepth != pTexDest->Desc()->Depth) { if (StartLevel) { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since both have the same number of" " levels; their depths must match."); } else { DPF_ERR("Source and Destination for UpdateTexture are not" " compatible. Since they have the different numbers of" " levels; the depths of the bottom-most levels of" " the source must match all the corresponding levels" " of the destination."); } return D3DERR_INVALIDCALL; }
return UpdateDirtyPortion(pResourceTarget); } // UpdateTexture
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::UpdateDirtyPortion"
// Tells the resource that it should copy itself
// to the target. It is the caller's responsibility
// to make sure that Target is compatible with the
// Source. (The Target may have different number of mip-levels
// and be in a different pool; however, it must have the same size,
// faces, format, etc.)
//
// This function will clear the dirty state.
HRESULT CMipVolume::UpdateDirtyPortion(CResource *pResourceTarget) { HRESULT hr;
// If we are clean, then do nothing
if (m_cBoxUsed == 0) { if (IsDirty()) { DPF_ERR("A volume texture has been locked with D3DLOCK_NO_DIRTY_UPDATE but " "no call to AddDirtyBox was made before the texture was used. " "Hardware texture was not updated."); } return S_OK; }
// We are dirty; so we need to get some pointers
CMipVolume *pTexSource = static_cast<CMipVolume*>(this); CMipVolume *pTexDest = static_cast<CMipVolume*>(pResourceTarget);
if (CanTexBlt(pTexDest)) { CD3DBase *pDevice = static_cast<CD3DBase*>(Device());
if (m_cBoxUsed == MIPVOLUME_ALLDIRTY) { D3DBOX box;
box.Left = 0; box.Right = Desc()->Width; box.Top = 0; box.Bottom = Desc()->Height; box.Front = 0; box.Back = Desc()->Depth;
hr = pDevice->VolBlt(pTexDest, pTexSource, 0, 0, 0, // XYZ offset
&box); if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; } } else { DXGASSERT(m_cBoxUsed < MIPVOLUME_ALLDIRTY);
for (DWORD i = 0; i < m_cBoxUsed; i++) { hr = pDevice->VolBlt(pTexDest, pTexSource, m_DirtyBoxArray[i].Left, m_DirtyBoxArray[i].Top, m_DirtyBoxArray[i].Front, &m_DirtyBoxArray[i]); if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; } } }
// Remember that we did the work
m_cBoxUsed = 0;
return S_OK; }
// We can't use TexBlt, so we have to copy each level individually
// with Lock and Copy
// Determine number of source levels to skip
DXGASSERT(pTexSource->m_cLevels >= pTexDest->m_cLevels); DWORD StartLevel = pTexSource->m_cLevels - pTexDest->m_cLevels; DWORD LevelsToCopy = pTexSource->m_cLevels - StartLevel;
// Sanity check
DXGASSERT(LevelsToCopy > 0);
// Get the volume desc of the top level to copy
D3DVOLUME_DESC desc; hr = pTexDest->GetLevelDesc(0, &desc); DXGASSERT(SUCCEEDED(hr));
BOOL IsAllDirty = FALSE; if (m_cBoxUsed == MIPVOLUME_ALLDIRTY) { m_cBoxUsed = 1; m_DirtyBoxArray[0].Left = 0; m_DirtyBoxArray[0].Right = m_desc.Width >> StartLevel;
m_DirtyBoxArray[0].Top = 0; m_DirtyBoxArray[0].Bottom = m_desc.Height >> StartLevel;
m_DirtyBoxArray[0].Front = 0; m_DirtyBoxArray[0].Back = m_desc.Depth >> StartLevel;
IsAllDirty = TRUE; }
// Determine pixel/block size and make some
// adjustments if necessary
// cbPixel is size of pixel or (if negative)
// a special value for use with AdjustForDXT
UINT cbPixel = CPixel::ComputePixelStride(desc.Format);
if (CPixel::IsDXT(cbPixel)) { BOOL IsVolumeDXT = CPixel::IsVolumeDXT(desc.Format);
// Adjust dirty rect coords from pixels into blocks
for (DWORD iBox = 0; iBox < m_cBoxUsed; iBox++) { // Basically we just need to round the value
// down by 2 powers-of-two. (left/top get rounded
// down, right/bottom get rounded up)
if (IsVolumeDXT) { ScaleBoxDown(&m_DirtyBoxArray[iBox], 2); } else { ScaleRectDown((RECT *)&m_DirtyBoxArray[iBox], 2); } }
// Adjust width/height from pixels into blocks
if (IsVolumeDXT) { CPixel::AdjustForVolumeDXT(&desc.Width, &desc.Height, &desc.Depth, &cbPixel); } else { CPixel::AdjustForDXT(&desc.Width, &desc.Height, &cbPixel); } }
// cbPixel is now the size of a pixel (or of a block if we've
// converted into DXT block space)
// We need to copy each volume piece by piece
for (DWORD Level = 0; Level < LevelsToCopy; Level++) { CVolume *pVolumeSrc; CVolume *pVolumeDst;
DXGASSERT(Level + StartLevel < pTexSource->m_cLevels); pVolumeSrc = pTexSource->m_VolumeArray[Level + StartLevel];
DXGASSERT(Level < pTexDest->m_cLevels); pVolumeDst = pTexDest->m_VolumeArray[Level];
D3DLOCKED_BOX SrcBox; D3DLOCKED_BOX DstBox;
// Lock the whole source
hr = pVolumeSrc->InternalLockBox(&SrcBox, NULL, D3DLOCK_READONLY); if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; }
// Lock the whole dest
hr = pVolumeDst->InternalLockBox(&DstBox, NULL, 0); if (FAILED(hr)) { pVolumeSrc->InternalUnlockBox();
DPF_ERR("Failed to update volume texture; not clearing dirty state"); return hr; }
// Can we do this with one big memcpy, or do we need
// to break it up?
if (IsAllDirty && (SrcBox.RowPitch == DstBox.RowPitch) && (SrcBox.SlicePitch == DstBox.SlicePitch) && (SrcBox.RowPitch == (int)(desc.Width * cbPixel)) && (SrcBox.SlicePitch == (int)(SrcBox.RowPitch * desc.Height))) { BYTE *pSrc = (BYTE*) SrcBox.pBits; BYTE *pDst = (BYTE*) DstBox.pBits; memcpy(pDst, pSrc, SrcBox.SlicePitch * desc.Depth); } else { // Copy each dirty box one by one
for (DWORD iBox = 0; iBox < m_cBoxUsed; iBox++) { D3DBOX *pBox = &m_DirtyBoxArray[iBox];
BYTE *pSrc = (BYTE*) SrcBox.pBits; pSrc += pBox->Front * SrcBox.SlicePitch; pSrc += pBox->Top * SrcBox.RowPitch; pSrc += pBox->Left * cbPixel;
BYTE *pDst = (BYTE*) DstBox.pBits; pDst += pBox->Front * DstBox.SlicePitch; pDst += pBox->Top * DstBox.RowPitch; pDst += pBox->Left * cbPixel;
for (DWORD i = pBox->Front; i < pBox->Back; i++) { BYTE *pDepthDst = pDst; BYTE *pDepthSrc = pSrc; DWORD cbSpan = cbPixel * (pBox->Right - pBox->Left);
for (DWORD j = pBox->Top; j < pBox->Bottom; j++) { memcpy(pDst, pSrc, cbSpan); pDst += DstBox.RowPitch; pSrc += SrcBox.RowPitch; } pDst = pDepthDst + DstBox.SlicePitch; pSrc = pDepthSrc + SrcBox.SlicePitch; } } }
// Release our locks
hr = pVolumeDst->InternalUnlockBox(); DXGASSERT(SUCCEEDED(hr));
hr = pVolumeSrc->InternalUnlockBox(); DXGASSERT(SUCCEEDED(hr));
// Is the last one?
if (Level+1 < LevelsToCopy) { // Shrink the desc
desc.Width >>= 1; if (desc.Width == 0) desc.Width = 1; desc.Height >>= 1; if (desc.Height == 0) desc.Height = 1; desc.Depth >>= 1; if (desc.Depth == 0) desc.Depth = 1;
// Shrink the boxes
for (DWORD iBox = 0; iBox < m_cBoxUsed; iBox++) { ScaleBoxDown(&m_DirtyBoxArray[iBox]); } } }
if (FAILED(hr)) { DPF_ERR("Failed to update volume texture; not clearing dirty state");
return hr; }
// Remember that we did the work
m_cBoxUsed = 0;
// Notify Resource base class that we are now clean
OnResourceClean(); DXGASSERT(!IsDirty());
return S_OK; } // CMipVolume::UpdateDirtyPortion
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::MarkAllDirty"
// Allows the Resource Manager to mark the texture
// as needing to be completely updated on next
// call to UpdateDirtyPortion
void CMipVolume::MarkAllDirty() { // Set palette to __INVALIDPALETTE so that UpdateTextures
// calls the DDI SetPalette the next time.
SetPalette(__INVALIDPALETTE);
// Send dirty notification
m_cBoxUsed = MIPVOLUME_ALLDIRTY;
// Notify Resource base class that we are now dirty
OnResourceDirty();
return; } // CMipVolume::MarkAllDirty
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::OnVolumeLock"
// Methods for the Volumes to call
// Notification when a mip-level is locked for writing
void CMipVolume::OnVolumeLock(DWORD iLevel, CONST D3DBOX *pBox, DWORD dwFlags) { // Need to Sync first
Sync();
// We only care about the top-most level of the mip-map
if (iLevel != 0) { return; }
// Send dirty notification
OnResourceDirty();
// If we're not all dirty or if the lock specifies
// that we don't keep track of the lock then
// remember the box
if (m_cBoxUsed != MIPVOLUME_ALLDIRTY && !(dwFlags & D3DLOCK_NO_DIRTY_UPDATE)) { InternalAddDirtyBox(pBox); }
return; } // CMipVolume::OnVolumeLock
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::AddDirtyBox"
STDMETHODIMP CMipVolume::AddDirtyBox(CONST D3DBOX *pBox) { API_ENTER(Device());
if (pBox != NULL && !VALID_PTR(pBox, sizeof(D3DBOX))) { DPF_ERR("Invalid parameter to AddDirtyBox"); return D3DERR_INVALIDCALL; }
if (pBox) { if (!CPixel::IsValidBox(Desc()->Format, Desc()->Width, Desc()->Height, Desc()->Depth, pBox)) { DPF_ERR("AddDirtyBox for a Volume Texture failed"); return D3DERR_INVALIDCALL; } }
InternalAddDirtyBox(pBox); return S_OK; } // AddDirtyBox
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::InternalAddDirtyBox"
void CMipVolume::InternalAddDirtyBox(CONST D3DBOX *pBox) { // If driver managed then batch token
if (Desc()->Pool == D3DPOOL_MANAGED && !IsD3DManaged()) { D3DBOX Box; DXGASSERT((Device()->GetD3DCaps()->Caps2 & DDCAPS2_CANMANAGERESOURCE) != 0); if (pBox == NULL) { Box.Left = 0; Box.Top = 0; Box.Front = 0; Box.Right = Desc()->Width; Box.Bottom = Desc()->Height; Box.Back = Desc()->Depth; } else { Box = *pBox; } static_cast<CD3DBase*>(Device())->AddDirtyBox(this, &Box); // This will fail only due to catastrophic
// error and we or the app can't do a
// a whole lot about it, so return nothing
return; }
// Need to mark dirty bit in CResource so that the resource manager works correctly.
OnResourceDirty();
// If everything is being modified; then we're totally dirty
if (pBox == NULL) { m_cBoxUsed = MIPVOLUME_ALLDIRTY; return; }
// If we're all dirty, we can't get dirtier
if (m_cBoxUsed == MIPVOLUME_ALLDIRTY) { return; }
// If the rect is the entire surface then we're all dirty
DXGASSERT(pBox != NULL); if (pBox->Left == 0 && pBox->Top == 0 && pBox->Front == 0 && pBox->Right == Desc()->Width && pBox->Bottom == Desc()->Height && pBox->Back == Desc()->Depth) { m_cBoxUsed = MIPVOLUME_ALLDIRTY; return; }
// If we have filled up our boxes; then we're also all dirty now
if (m_cBoxUsed == MIPVOLUME_MAXDIRTYBOX) { m_cBoxUsed = MIPVOLUME_ALLDIRTY; return; }
// Remember this rect
DXGASSERT(m_cBoxUsed < MIPVOLUME_MAXDIRTYBOX); DXGASSERT(pBox != NULL); m_DirtyBoxArray[m_cBoxUsed] = *pBox; m_cBoxUsed++;
// We're done now.
return;
} // InternalAddDirtyBox
#undef DPF_MODNAME
#define DPF_MODNAME "CMipVolume::IsTextureLocked"
// Debug only parameter checking do determine if a piece
// of a mip-chain is locked
#ifdef DEBUG
BOOL CMipVolume::IsTextureLocked() { for (UINT iLevel = 0; iLevel < m_cLevels; iLevel++) { if (m_VolumeArray[iLevel]->IsLocked()) return TRUE; } return FALSE;
} // IsTextureLocked
#endif // !DEBUG
// End of file : mipvol.cpp
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