Source code of Windows XP (NT5)
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  1. !IF 0
  2. Copyright (c) 1989 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Steve Wood (stevewo) 12-Apr-1989
  12. Revision History:
  13. !ENDIF
  14. MAJORCOMP = opengl
  15. MINORCOMP = scrnsave
  16. TARGETNAME = ssflwbox
  17. TARGETPATH = obj
  18. ALT_PROJECT_TARGET=Nashvile\Win95
  19. TARGETTYPE = UMAPPL_NOLIB
  20. LINKLIBS = \
  21. $(SDK_LIB_PATH)\opengl32.lib\
  22. $(SDK_LIB_PATH)\comdlg32.lib\
  23. $(SDK_LIB_PATH)\comctl32.lib\
  24. $(SDK_LIB_PATH)\glaux.lib\
  25. $(SDK_LIB_PATH)\glu32.lib
  26. INCLUDES = \
  27. ..;\
  28. ..\..\common;\
  29. ..\..\..\toolkits\libaux
  30. SOURCES = \
  31. ..\ssflwbox.c\
  32. ..\geom.c\
  33. ..\ssflwbox.rc
  34. #SSDEV = 1
  35. !if "$(SSDEV)" == ""
  36. UMAPPLEXT = .scr
  37. !else
  38. C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP
  39. !endif
  40. UMTYPE = windows
  41. UMAPPL = ssflwbox
  42. UMLIBS= \
  43. ..\..\common\win95\$(O)\sscommon.lib\
  44. $(O)\geom.obj\
  45. $(O)\ssflwbox.res
  46. PRECOMPILED_INCLUDE = ..\precomp.h
  47. PRECOMPILED_PCH = precomp.pch
  48. PRECOMPILED_OBJ = precomp.obj